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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Isaaclw</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Isaaclw"/>
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		<updated>2026-06-10T12:30:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Creative</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Creative"/>
				<updated>2017-01-10T19:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Creative&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|&lt;br /&gt;
Sometimes you need to think outside the box&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Effect|&lt;br /&gt;
*Every time you fail in an attempt to do something, there is a 50% chance of regaining '''1''' {{AP}}.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|6}}&amp;lt;br&amp;gt;{{Character Level|Stephen|6}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. As such it is most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires.&lt;br /&gt;
&lt;br /&gt;
Extinguisher-stealing {{skill|Pyromaniac}} scenarios aside, this makes it outshine the {{Skill|Firefighter}} ability on {{Character|Roland}}, as it is more useful all around, and will also make his main job more efficient.&lt;br /&gt;
&lt;br /&gt;
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to ''fail'' an average of 8 actions per day to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
This skill can also be useful while searching for hidden objects.&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}} can probably get the most use out of it when he uses {{Skill|Apprentice}} (or a book) to become a creative {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it, effectively turning special action points into generic {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Upon failing an action, a 50% chance to gain 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Projects</id>
		<title>Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Projects"/>
				<updated>2016-12-05T16:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: Redirected page to NERON Projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NERON Projects]]&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON</id>
		<title>NERON</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON"/>
				<updated>2016-12-05T16:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NERON''' (Neural Ecosystem Regulation and Ordonnance Network) is the the Artificial Intelligence system aboard the Daedalus. It is involved in [[NERON Announcements|announcing]] important events on board and in helping to [[NERON Projects|improve]] certain features of the DAEDALUS. It has also a number of [[BIOS_Terminal|BIOS Settings]] which allow to set a few rules aboard the ship.&lt;br /&gt;
&lt;br /&gt;
{{todo|More about neron (story, details, psychological troubles...)}}&lt;br /&gt;
&lt;br /&gt;
See Also [[NERON Projects]]&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Firefighter</id>
		<title>Talk:Firefighter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Firefighter"/>
				<updated>2016-09-20T14:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information on this page is a bit confusing, but looking at the actions it seems like a Firefighter really should pick up the extinguisher if there's one available. (10% -&amp;gt; 100%). But the skill is still useful, because otherwise you only have a 50% chance of success. --[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 08:10, 20 September 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Thalasso</id>
		<title>Talk:Thalasso</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Thalasso"/>
				<updated>2016-09-16T15:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is supposed to replace the shower, right? What if 1 or 2 showers are already dismantled, do we get only 0 or 1 thalasso, or always 2? Also, I'm not sure I understand the bug: the shower still shows beside the thalasso, but you cannot use it?&lt;br /&gt;
&lt;br /&gt;
When you get the Thalasso, after you've dismantled a shower, the Thalasso will show up in the place of the dismantled shower (and the non-dismantled shower) but not have any actions. You can click on it, but the shower will not be selected, and the shower actions will not be available. --[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 09:00, 16 September 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2015-07-14T19:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Isaaclw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]]&lt;br /&gt;
Infect is one of the [[Actions#Basic_Mush_Actions|basic Mush actions]]. All {{Character|Mush}} have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Use &amp;quot;Infect&amp;quot; to attach a spore to a human player.&lt;br /&gt;
** It is a {{Privacy|Covert}} action. It cannot be normally seen by others, but can be revealed by {{Item|Cameras}} or an {{Skill|Observant}} Eleesha, as well as a {{Skill|Torturer}} Chao.&lt;br /&gt;
&lt;br /&gt;
* The Infect action can be used once per day (twice with an {{Skill|Infector}} skill).&lt;br /&gt;
&lt;br /&gt;
* Once a human player has a certain number of spores on them, they will turn into Mush. For details, please see [[Mush#Converting_to_Mush|Converting to Mush]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The &amp;quot;Infect&amp;quot; action is one of four ways that a mush player may attach a spore to a human player. The other three ways are by {{Skill|Fungal Kitchen}} , {{Skill|Trapper}}(wich both require skills) and [[Actions#Doing_the_thing]]&lt;/div&gt;</summary>
		<author><name>Isaaclw</name></author>	</entry>

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