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		<updated>2026-08-27T13:28:54Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2019-05-21T16:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Xyloph Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Comms Center}} is located on the {{room|Bridge}} and accessible by everyone. Anyone may view the current progress, look at the current [[trading|Trade Offers]] on the Shortwave Radio, and help ''establish the link'' to Sol. But everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Antenna}} in the {{room|Engine Room}} influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the {{project|Spatial Wave Radar}}, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|'''All''' long-range Communications work requires establishing a connection first.&amp;lt;br&amp;gt;&lt;br /&gt;
For trading with local transporters via radio, see [[trading]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This action will improve the signal quality, then attempt to connnect with Sol.The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The probability of the connection being established is then equal to the signal quality.&lt;br /&gt;
For example, if the signal quality is 32%, you have 32% chances of the connection being established.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|- id = &amp;quot;Version&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Access the Lost NERON Database'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|- id=&amp;quot;Nothing&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Corrupted Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|- id =&amp;quot;Magnetite&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Wireless Infidelity'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|- id =&amp;quot;Ghost Chun&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Zhong Chun's Genome Codex'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&amp;lt;br&amp;gt; {{note|This Xyloph entry is only available if {{Character|Chun}} has been decryogenized.}}&lt;br /&gt;
|- id = &amp;quot;Blueprints&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Workshop Manuals'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact {{item|Blueprints}} vary.}}&lt;br /&gt;
|- id=&amp;quot;Kivanc&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact established with Kivanç Terzi!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|- id=&amp;quot;Ghost Sample&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact made with Nils Carlsson!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|- id=&amp;quot;List&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Finola's Lost Research'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|The list will usually clear at least one or two crew members, occasionally more. However it is entirely possible that no names will be cleared by this.}}&lt;br /&gt;
|- id=&amp;quot;Cook&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Roger's Kitchenary 2830'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|- id=&amp;quot;Snow&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Blizzard Documentary...'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|- id=&amp;quot;Mage Books&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''School Workbooks'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|- id=&amp;quot;Disk&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Genome Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanc through the Xyloph DB or the {{Skill|Rebel}} skill, and 2 with both.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|- id = &amp;quot;Day2&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|- id = &amp;quot;Day3&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|- id = &amp;quot;Day4&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|- id = &amp;quot;Day5&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|- id = &amp;quot;Day6&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|- id = &amp;quot;Day7&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members.  	{{Confirm|Morale gain still bugged sometimes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where plants need to be held and ships with many bronze players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2019-03-15T11:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Satisfaction and Starvation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[spore]] using {{Skill|Phagocyte}}&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutate|Mutating]]&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 1-3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Being lost on a planet for a cycle&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation.&lt;br /&gt;
&lt;br /&gt;
When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status {{Status|Full Stomach}} when your Satisfaction is '''3''' {{Satisfaction}} or more, and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get {{Satisfaction}} from the consumable.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a human, once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above. A {{Character|Mush}} cannot have {{Status|Starving}} status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2019-03-15T11:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Satisfaction and Starvation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[spore]] using {{Skill|Phagocyte}}&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutate|Mutating]]&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 1-3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Being lost on a planet for a cycle&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation.&lt;br /&gt;
&lt;br /&gt;
When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status {{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more, and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get {{Satisfaction}} from the consumable.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a human, once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above. A {{Character|Mush}} cannot have {{Status|Starving}} status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2019-02-10T02:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Launching an Expedition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress (even if you're not participating in the expo).&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear in the Icarus Bay. When on a patrol ship, they appear in the respective bay when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the Commander has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], but you have no {{Skill|Pilot}} to start it.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is highly recommended to take the acting {{title|Commander}} along for the expedition, and secure the {{Item|Hacker Kit}}, to prevent them from moving the ship.&lt;br /&gt;
** With the possibilities of the new {{skill|Politician}} skill, it would also be wise to take {{Character|Kuan Ti}} along, launch at a time where the expedition won't be outside during a cycle change (at least '''1h20m''' left for a full trip), or [[Actions#Guard|guard]] the paths to the Nexus or Bridge.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever. If the {{Project|Magnetic Return}} project is installed, the Icarus will be returned... but not the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* For a successful landing, it does not matter who ''launches'' the expedition, as long as a Pilot is part of the crew. Having the {{title|NERON Administrator}} temporarily allow this can be useful for saving Pilot {{AP}}.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space outside the ship rather than land in a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} oxygen on the Daedalus.}}&lt;br /&gt;
* Normally up to 4 crewmates can participate in the expedition, because {{room|Icarus Bay}} is blocked for entrance if there are 4 people or more (6 or more with {{Project|Large Bay Upgrade}}) in it. It is possible, however, to enter Icarus Bay when the expedition is in progress, resulting with more people there when expo finishes. If there will be a second launch, and 7 or more people are in Icarus Bay, the game randomly chooses 6 players and sends them to the planet (be careful, because there are only 6 {{item|Spacesuit}}s on board).&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Prevents any '''Combat''' events on the planet. It won't protect you from creature-related accidents like getting smashed by a Mankarog, however.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Polyvalent}}: Combines the effects of ''Diplomat'' and ''Botanist''.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Individual damage to the Survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if a random person dies, it will not be you unless you are the only one left.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus. (Which can be desirable for a {{skill|Traitor}}, so be wary / do not forget your suit.)&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Protects the wielder from the 3-5 damage accidents that can happen in {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}} zones. (Does not prevent instant death in Seismic.)&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat (only) in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chances to explore {{Zone|Hydrocarbon Deposits}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Doubles any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chances to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} / {{Item|Plastic Scraps}} / {{Item|MAD Kube}} / {{Item|Duct Tape}} / {{Item|Old T-Shirt}} Can be used to fill empty inventory slots, reducing the chances of losing an ''important'' object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat, but the Greande is consumed. (If a crew member carries more than one, only one will be used per fight.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Weapons|weapons]] and {{skill|Shooter}}.&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage (not necessarily in an equal way).&lt;br /&gt;
{{Note|{{Item|Plastenite Armor}} does not reduce damage from Fight events.}}&lt;br /&gt;
*If the group's strength is superior, the crew simply doesn't take any damage. There are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Calculator</id>
		<title>Calculator</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Calculator"/>
				<updated>2019-01-04T13:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Calculator|&lt;br /&gt;
Icon =&lt;br /&gt;
Calculator.png&lt;br /&gt;
| Summary =&lt;br /&gt;
 Researching a {{Research|Super Calculator}} will unlock this equipment.  When you access this equipment with three {{Item|Starmap Fragment}}s, a triangulation of [[Eden]] can be made. You cannot use it while dirty.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here&lt;br /&gt;
| Location =&lt;br /&gt;
Nexus&lt;br /&gt;
|Unlock = &lt;br /&gt;
{{Research|Super Calculator}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
|Terminal Details =&lt;br /&gt;
*This module lets you carry out scientific calculations of greater/lesser value. However, science sometimes holds glorious surprises...&lt;br /&gt;
*To a new Eden&lt;br /&gt;
*The Cristalite contains coordinates corresponding to the centre on the Magellan nebula... However, to get us out of here, we'll need a hell of a propulsion system...&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] '''Calculator'''&lt;br /&gt;
|Requirement = &amp;amp;nbsp;&lt;br /&gt;
** Must not be {{status|dirty}}&lt;br /&gt;
| Room Log= [Person] has accessed the Calculator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spot2.png|top|16px]] Research Terminal ===&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Calculate&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Effects =&lt;br /&gt;
**{{Todo|Is it possible to spend IT points on it?}}&lt;br /&gt;
**Base success chance = 33%&lt;br /&gt;
**On failure:&lt;br /&gt;
***{{Notification|Private Log}} ''You work hard at it, but it's to no avail. There seems no way to triangulate the data...''&lt;br /&gt;
**On success:&lt;br /&gt;
***{{Notification|Public Log}} '''''[Character]''' worked at it to no avail, there was no way to triangulate the data... Suddenly a violent shudder causes a motherboard to fall on their head and their eyes light up. Eureka! You have to think outside the box! '''[Character]''' then proceeds to discover the coordinates of the Edenists.''&lt;br /&gt;
***''The calculation of the coordinates of Eden a has been successfully completed. The coordinates have been forwarded to NERON. Consult your Commander for more information..'' message is shown.&lt;br /&gt;
|Dirty=no&lt;br /&gt;
|Affected by = {{Todo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Repairing as a technician = 24% chance. It doesn't show in the logs when broken, and there's no smoke either.&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Calculator</id>
		<title>Calculator</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Calculator"/>
				<updated>2019-01-04T13:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Calculator|&lt;br /&gt;
Icon =&lt;br /&gt;
Calculator.png&lt;br /&gt;
| Summary =&lt;br /&gt;
 Researching a {{Research|Super Calculator}} will unlock this equipment.  When you access this equipment with three {{Item|Starmap Fragment}}s, the ship can go to [[Eden]]. You cannot use it while dirty.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here&lt;br /&gt;
| Location =&lt;br /&gt;
Nexus&lt;br /&gt;
|Unlock = &lt;br /&gt;
{{Research|Super Calculator}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
|Terminal Details =&lt;br /&gt;
*This module lets you carry out scientific calculations of greater/lesser value. However, science sometimes holds glorious surprises...&lt;br /&gt;
*To a new Eden&lt;br /&gt;
*The Cristalite contains coordinates corresponding to the centre on the Magellan nebula... However, to get us out of here, we'll need a hell of a propulsion system...&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] '''Calculator'''&lt;br /&gt;
|Requirement = &amp;amp;nbsp;&lt;br /&gt;
** Must not be {{status|dirty}}&lt;br /&gt;
| Room Log= [Person] has accessed the Calculator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spot2.png|top|16px]] Research Terminal ===&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Calculate&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Effects =&lt;br /&gt;
**{{Todo|Is it possible to spend IT points on it?}}&lt;br /&gt;
**Base success chance = 33%&lt;br /&gt;
**On failure:&lt;br /&gt;
***{{Notification|Private Log}} ''You work hard at it, but it's to no avail. There seems no way to triangulate the data...''&lt;br /&gt;
**On success:&lt;br /&gt;
***{{Notification|Public Log}} '''''[Character]''' worked at it to no avail, there was no way to triangulate the data... Suddenly a violent shudder causes a motherboard to fall on their head and their eyes light up. Eureka! You have to think outside the box! '''[Character]''' then proceeds to discover the coordinates of the Edenists.''&lt;br /&gt;
***''The calculation of the coordinates of Eden a has been successfully completed. The coordinates have been forwarded to NERON. Consult your Commander for more information..'' message is shown.&lt;br /&gt;
|Dirty=no&lt;br /&gt;
|Affected by = {{Todo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Repairing as a technician = 24% chance. It doesn't show in the logs when broken, and there's no smoke either.&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2019-01-04T12:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)  A Mush that is traded will not count as a dead Mush.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it. '''Does not affect the Mush.''' {{Bug| Still removes spores even if not held when washing.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{item|Tracker}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a [[Calculator|Super Calculator]] in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2018-03-04T23:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#* {{project|Magnetic Net}} works a bit creepy with unmanned patrol ships: it doesn't land them. The patrol ship becomes broken, but stays with Daedalus during the move. A drone should first repair the ship in space and land it normally after.&lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:The extinguishing action takes place before fire appears, so the drone can't insta-extinguish a fire before it does damage.&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}&lt;br /&gt;
# If there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires.&lt;br /&gt;
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}&lt;br /&gt;
* '''Turbo''': 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2018-03-04T23:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the {{equipment|NERON's Core}} in the {{room|Nexus}}. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the {{title|comms officer}} at the {{equipment|Comms Center}} by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on {{AP}} investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Finally, your {{title|comms officer}} may sometimes buy NERON projects to [[trading|trade ships]], in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus. &lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing the BIOS setting {{BIOS|CPU Priority|short}} in the Nexus to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Since only 1 project in each batch of 3 can be completed, '''always discuss the choice with your crewmates''' before starting up one project. &lt;br /&gt;
* [[Relaying]] is necessary to make the best use of the {{ap}} you're investing.&lt;br /&gt;
* The Nexus is an ideal place for Mush to [[Infect]] people and [[Trapper|Trap]] the room. Be careful when you go there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anomaly Detector&amp;quot;&amp;gt;[[image:Equipment sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map.&lt;br /&gt;
{{bug|Seems to be inconsistent with highlighting, and sometimes doesn't show broken equipment once it's been reported.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anti-gravity Thrusters&amp;quot;&amp;gt;[[image:Icarus_antigrav_propeller.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anti-gravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if there are no pilots in the expedition team.&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Armored Corridors&amp;quot;&amp;gt;[[image:Armour_corridor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Automatic Sprinklers&amp;quot;&amp;gt;[[image:Auto_watering.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Auxiliary Terminal&amp;quot;&amp;gt;[[image:Auxiliary_terminal.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Bay Door XXL&amp;quot;&amp;gt;[[image:Bay_door_xxl.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships. Useful for letting them operate the [[Pasiphae]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Blaster Gun&amp;quot;&amp;gt;[[image:Patrolship_blaster_gun.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Convenient Sink&amp;quot;&amp;gt;[[image:Icarus_lavatory.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Reduces the mission hygiene penalty by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;CPU Overclocking&amp;quot;&amp;gt;[[image:Chipset_acceleration.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Defective Piston Sensors&amp;quot;&amp;gt;[[image:Door_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on {{Item|Trackers}}.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Dismantler&amp;quot;&amp;gt;[[image:Dismantling.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 {{Item|Scrap Metal}} in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Drone&amp;quot;&amp;gt;[[image:Extra_drone.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a {{Item|Support Drone}} in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Hydropots&amp;quot;&amp;gt;[[image:Extra_hydroponpots.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 {{Item|HydroPot}}, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fire Detector&amp;quot;&amp;gt;[[image:fire_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fission Coffee Roaster&amp;quot;&amp;gt;[[image:Fission_coffee_roaster.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The [[Coffee_Machine|Coffee Machine]] also regenerates Cycle 4.&lt;br /&gt;
{{Bug|Once repaired, the [[PILGRED Reactor]] regenerates the Coffee Machine every Cycle, making this project redundant.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;General Patching Up&amp;quot;&amp;gt;[[image:Bric_broc.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
{{note|Every cycle without accidents, even through GPU, increases the chances of accidents happening the following cycle, however.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Heat Lamps&amp;quot;&amp;gt;[[image:Heat_lamp.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Hydroponic Incubator&amp;quot;&amp;gt;[[image:Hydroponic_incubator.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Young plants mature twice as fast in the garden.&lt;br /&gt;
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Large Bay Upgrade&amp;quot;&amp;gt;[[image:Icarus_larger_bay.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Launch Propulsion System&amp;quot;&amp;gt;[[image:Patrol_ship_launcher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Net&amp;quot;&amp;gt;[[image:Magnetic_net.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
* {{note|This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.}}&lt;br /&gt;
* {{note|If patrol ships are piloted by {{item|Support Drone}}s, they become broken and don't land. Drones have to repair their ships firstly, and only then they can land normally.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Return&amp;quot;&amp;gt;[[image:Auto_return_icarus.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;NERON Participation&amp;quot;&amp;gt;[[image:Neron_project_thread.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Oxygenated Ducts&amp;quot;&amp;gt;[[image:Oxy_more.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON: &amp;quot;&amp;lt;b&amp;gt;oxygen valve opened&amp;lt;/b&amp;gt; Crew life expectancy increased&amp;quot;&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Plasma Shield&amp;quot;&amp;gt;[[image:Plasma_shield.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Pneumatic Distributor&amp;quot;&amp;gt;[[image:Food_retailer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Quantum Sensors&amp;quot;&amp;gt;[[image:Quantum_sensors.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Rerouted Charges&amp;quot;&amp;gt;[[image:Turret_extra_firerate.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Spatial Wave Radar&amp;quot;&amp;gt;[[image:Radar_trans_void.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Teslatron Reservoir&amp;quot;&amp;gt;[[image:Patrolship_extra_ammo.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* When this Project is completed, all Patrol ships charges are loaded to 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Trail Minimizer&amp;quot;&amp;gt;[[image:Trail_reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2018-03-04T23:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Icarus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pasiphae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an {{item|Oscilloscope}}, the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the {{Project|Magnetic Net}}.&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the {{Project|Large Bay Upgrade}} project completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2018-03-04T23:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Pasiphae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pasiphae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an {{item|Oscilloscope}}, the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the {{Project|Magnetic Net}}.&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Patrol_Ship</id>
		<title>Patrol Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Patrol_Ship"/>
				<updated>2018-03-04T23:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Hull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Patrol Ship|&lt;br /&gt;
Icon =&lt;br /&gt;
Patrol.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
You can take off from a Patrol Ship and directly fight hunters in space. Being a {{skill|Pilot}} is recommended and often required.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
[Hull and Charges levels] It's no longer all shiny and new, but it does the job&lt;br /&gt;
| Location =&lt;br /&gt;
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3)&lt;br /&gt;
|MapImage=&lt;br /&gt;
Map_Patrollers.png&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
|Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
| Max Charges =&lt;br /&gt;
10&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
?&lt;br /&gt;
| Has Hull =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}'''Patrol Ships''' are [[equipment]] located in the different bays of the DAEDALUS. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]].&lt;br /&gt;
&lt;br /&gt;
{{info|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}} &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Each Patrol ship has its own ammo, and holds up to 10 charges (16 with {{Project|Teslatron Reservoir}}). ''Examine'' a landed Patroller to see the current number of charges it has.&lt;br /&gt;
&lt;br /&gt;
While in the Bay, ammo will recharge 1 per cycle.&lt;br /&gt;
&lt;br /&gt;
== Hull ==&lt;br /&gt;
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.&lt;br /&gt;
&lt;br /&gt;
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.&lt;br /&gt;
&lt;br /&gt;
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any {{item|Support Drone}} can repair the hull for free.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
&lt;br /&gt;
===In the DAEDALUS===&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Take Off&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character] has just taken off.&lt;br /&gt;
|Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}&lt;br /&gt;
|Effect = You leave the DAEDALUS and are ready to fight hunters&lt;br /&gt;
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===While Flying===&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Fire on a Hunter&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
| Success Chance= 40% (80% if {{skill|Pilot}})&lt;br /&gt;
|Requirement = The ship still has charges&lt;br /&gt;
| Effect = You damage the selected hunter (if any, otherwise you damage a random one).&lt;br /&gt;
** Damaged hunter is destroyed if its own {{hull}} reaches 0 &lt;br /&gt;
** Consumes one charge&lt;br /&gt;
|Public Log = '&lt;br /&gt;
:: A Hunter has been killed&lt;br /&gt;
:: [Character] cheered loudly! One less Hunter, yes!&lt;br /&gt;
:: Nearly there! [Character] hit a Hunter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Stance: &amp;lt;...&amp;gt;&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Land&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character]'s patrol ship has just landed.&lt;br /&gt;
|Effect = You fly back to the DAEDALUS&lt;br /&gt;
** Damage to the DAEDALUS hull if you're not Piilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== In-Flight Cycle Change ==&lt;br /&gt;
{{todo|what exactly happens when you're flying at cycle change}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Patrol_Ship</id>
		<title>Patrol Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Patrol_Ship"/>
				<updated>2018-03-04T23:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Patrol Ship|&lt;br /&gt;
Icon =&lt;br /&gt;
Patrol.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
You can take off from a Patrol Ship and directly fight hunters in space. Being a {{skill|Pilot}} is recommended and often required.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
[Hull and Charges levels] It's no longer all shiny and new, but it does the job&lt;br /&gt;
| Location =&lt;br /&gt;
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3)&lt;br /&gt;
|MapImage=&lt;br /&gt;
Map_Patrollers.png&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
|Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
| Max Charges =&lt;br /&gt;
10&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
?&lt;br /&gt;
| Has Hull =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}'''Patrol Ships''' are [[equipment]] located in the different bays of the DAEDALUS. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]].&lt;br /&gt;
&lt;br /&gt;
{{info|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}} &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Each Patrol ship has its own ammo, and holds up to 10 charges (16 with {{Project|Teslatron Reservoir}}). ''Examine'' a landed Patroller to see the current number of charges it has.&lt;br /&gt;
&lt;br /&gt;
While in the Bay, ammo will recharge 1 per cycle.&lt;br /&gt;
&lt;br /&gt;
== Hull ==&lt;br /&gt;
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.&lt;br /&gt;
&lt;br /&gt;
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.&lt;br /&gt;
&lt;br /&gt;
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any [[Support Drone]] can repair the hull for free.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
&lt;br /&gt;
===In the DAEDALUS===&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Take Off&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character] has just taken off.&lt;br /&gt;
|Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}&lt;br /&gt;
|Effect = You leave the DAEDALUS and are ready to fight hunters&lt;br /&gt;
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===While Flying===&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Fire on a Hunter&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
| Success Chance= 40% (80% if {{skill|Pilot}})&lt;br /&gt;
|Requirement = The ship still has charges&lt;br /&gt;
| Effect = You damage the selected hunter (if any, otherwise you damage a random one).&lt;br /&gt;
** Damaged hunter is destroyed if its own {{hull}} reaches 0 &lt;br /&gt;
** Consumes one charge&lt;br /&gt;
|Public Log = '&lt;br /&gt;
:: A Hunter has been killed&lt;br /&gt;
:: [Character] cheered loudly! One less Hunter, yes!&lt;br /&gt;
:: Nearly there! [Character] hit a Hunter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Stance: &amp;lt;...&amp;gt;&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Land&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character]'s patrol ship has just landed.&lt;br /&gt;
|Effect = You fly back to the DAEDALUS&lt;br /&gt;
** Damage to the DAEDALUS hull if you're not Piilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== In-Flight Cycle Change ==&lt;br /&gt;
{{todo|what exactly happens when you're flying at cycle change}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2018-03-04T01:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Icarus Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
{{Room Equipment|Pasiphae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip.&lt;br /&gt;
{{note|It is possible for others to enter the room during the expedition, as technically Icarus and all its crew are on the planet, but not in Icarus Bay. If there will be 7 or more people when expo starts, only 6 randomly chosen characters are taken in the trip.}}&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2018-03-04T01:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Icarus Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
{{Room Equipment|Pasiphae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip.&lt;br /&gt;
*It is possible for others to enter the room during the expedition, as technically Icarus and all its crew are on the planet, but not in Icarus Bay. If there will be 7 or more people when expo starts, only 6 randomly chosen characters are taken in the trip.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2018-03-04T01:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Icarus Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
{{Room Equipment|Pasiphae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip. It is possible for others to enter the room during the expedition, as technically Icarus and all its crew are on the planet, but not in Icarus Bay.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2018-03-03T19:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Icarus Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
{{Room Equipment|Pasiphae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip. It is possible for others to enter the room during the trip, when Icarus and all its crew is not there.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2018-03-03T19:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Launching an Expedition */ There is no fuel in the Combustion Chamber ! Infra-luminous movement is impossible.roject&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear in the Icarus Bay. When on a patrol ship, they appear in the respective bay when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the Commander has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], but you have no {{Skill|Pilot}} to start it.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is highly recommended to take the acting {{title|Commander}} along for the expedition, and secure the {{Item|Hacker Kit}}, to prevent them from moving the ship.&lt;br /&gt;
** With the possibilities of the new {{skill|Politician}} skill, it would also be wise to take {{Character|Kuan Ti}} along, launch at a time where the expedition won't be outside during a cycle change (at least '''1h20m''' left for a full trip), or [[Actions#Guard|guard]] the paths to the Nexus or Bridge.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever. If the {{Project|Magnetic Return}} project is installed, the Icarus will be returned... but not the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* For a successful landing, it does not matter who ''launches'' the expedition, as long as a Pilot is part of the crew. Having the {{title|NERON Administrator}} temporarily allow this can be useful for saving Pilot {{AP}}.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space outside the ship rather than land in a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} oxygen on the Daedalus.}}&lt;br /&gt;
* Normally up to 4 crewmates can participate in the expedition, because {{room|Icarus Bay}} is blocked for entrance if there are 4 people or more (6 or more with {{Project|Large Bay Upgrade}}) in it. It is possible, however, to enter Icarus Bay when the expedition is in progress, resulting with more people there when expo finishes. If there will be a second launch, and 7 or more people are in Icarus Bay, the game randomly chooses 6 players and sends them to the planet (be careful, because there are only 6 {{item|Spacesuit}}s on board).&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Prevents any '''Combat''' events on the planet. It won't protect you from creature-related accidents like getting smashed by a Mankarog, however.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Polyvalent}}: Combines the effects of ''Diplomat'' and ''Botanist''.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Individual damage to the Survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if a random person dies, it will not be you unless you are the only one left.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus. (Which can be desirable for a {{skill|Traitor}}, so be wary / do not forget your suit.)&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Protects the wielder from the 3-5 damage accidents that can happen in {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}} zones. (Does not prevent instant death in Seismic.)&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat (only) in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chances to explore {{Zone|Hydrocarbon Deposits}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Doubles any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chances to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} / {{Item|Plastic Scraps}} / {{Item|MAD Kube}} Can be used to fill empty inventory slots, reducing the chances of losing an ''important'' object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat, but the Greande is consumed. (If a crew member carries more than one, only one will be used per fight.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Weapons|weapons]] and {{skill|Shooter}}.&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage (not necessarily in an equal way).&lt;br /&gt;
{{Note|{{Item|Plastenite Armor}} does not reduce damage from Fight events.}}&lt;br /&gt;
*If the group's strength is superior, the crew simply doesn't take any damage. There are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Invertebrate_Shell</id>
		<title>Talk:Invertebrate Shell</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Invertebrate_Shell"/>
				<updated>2017-07-28T11:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: Created page with &amp;quot;Does the effect stacks from multiple shells placed in one room? ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the effect stacks from multiple shells placed in one room?&lt;br /&gt;
[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]])&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Health</id>
		<title>Talk:Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Health"/>
				<updated>2017-06-02T03:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Satisfaction info is incorrect? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We REALLY need a table of symptoms and their effects. There's absolutely no in-game information about various symptoms, and they have a significant effect on gameplay. &lt;br /&gt;
It also may be a bug but it seems that &amp;quot;Witnessing a death&amp;quot; occurs even if the death isn't witnessed by being in the room, but on the ship in general, not sure if that was intended or not. [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 07:15, 28 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I agree about symptoms and effects. It's just a matter of actually spading the information. We could pull the info from french wiki for the time being, but my hesitation in doing that is that people may decide that's good enough and won't add the actual information.&lt;br /&gt;
&lt;br /&gt;
: I've never seen anyone get sick from &amp;quot;witnessing a death&amp;quot; without actually being in the room. Do you have a screenshot or anything like that where that happened? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 08:18, 28 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I wasn't able to see the flavour text for it happen at the time (It actually didn't seem to appear at all), but curiously I also saw it cause the same illnesses to me as to other players, and for those illnesses to clear up at the same time as they did for other players. On an unrelated note, could we do with another row for the diseases, disorders and illnesses tables for flavour text or should that go in the Details column? And someone may as well add the symptom table as a work in progress for now [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 10:59, 7 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Whomever took the time and effort to format and polish the article; thank you thank you thank you! It looks a LOT lovelier now, and it has set a great standard for other articles, as well as an example for expansion on the article. Thank you again! [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 19:01, 8 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==table formatting==&lt;br /&gt;
We really need to fix the tables toward the bottom of the page so the cause, details and description are better spaced. cause is too cramped, details are too big and description is also cramped [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 06:53, 13 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Room Shaking and Morale ==&lt;br /&gt;
I seriously doubt room shaking reduces {{Morale}}. You must have witnessed day change. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
:Second that. Never seen that happen, ever. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 18:41, 17 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Satisfaction info is incorrect? == &lt;br /&gt;
I'm trying to figure out how satisfaction works exactly, and the description we have now is a good start but I don't think it's quite right. Right now it claims that your satisfaction can dip below 0, that you start starving at -24 satisfaction, and to end the starving status you have to bring up your satisfaction to 0 or above. But this would mean that once you're starving, you would need to eat 6 rations (-24 + 6*4 = 0), which is clearly wrong. It only takes 1 food item to end starving status, and I think even a coffee will do the trick? I think there must be 2 hidden variables, satisfaction (which controls fullness) and cycles to starvation (which resets to 24 every time you eat something other than a pill). In this scenario, the minimum satisfaction is 0. Once you hit 0, satisfaction stays at 0 until you eat, and only the cycles to starvation will change. This would explain why eating a single food item always ends starvation status, regardless of how long you've been starving for. --[[User:Zyzzyvette|Zyzzyvette]] ([[User talk:Zyzzyvette|talk]]) 02:30, 2 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is correct. If a player that have satisfaction less 0 eats something, before any other calculations the satisfaction resets to 0.&lt;br /&gt;
[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]])&lt;br /&gt;
&lt;br /&gt;
If you're familiar enough with programming, you could get the satisfaction value from the game API, it's called &amp;quot;nurture&amp;quot; there.&lt;br /&gt;
[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]])&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Health</id>
		<title>Talk:Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Health"/>
				<updated>2017-06-02T03:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Satisfaction info is incorrect? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We REALLY need a table of symptoms and their effects. There's absolutely no in-game information about various symptoms, and they have a significant effect on gameplay. &lt;br /&gt;
It also may be a bug but it seems that &amp;quot;Witnessing a death&amp;quot; occurs even if the death isn't witnessed by being in the room, but on the ship in general, not sure if that was intended or not. [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 07:15, 28 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I agree about symptoms and effects. It's just a matter of actually spading the information. We could pull the info from french wiki for the time being, but my hesitation in doing that is that people may decide that's good enough and won't add the actual information.&lt;br /&gt;
&lt;br /&gt;
: I've never seen anyone get sick from &amp;quot;witnessing a death&amp;quot; without actually being in the room. Do you have a screenshot or anything like that where that happened? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 08:18, 28 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I wasn't able to see the flavour text for it happen at the time (It actually didn't seem to appear at all), but curiously I also saw it cause the same illnesses to me as to other players, and for those illnesses to clear up at the same time as they did for other players. On an unrelated note, could we do with another row for the diseases, disorders and illnesses tables for flavour text or should that go in the Details column? And someone may as well add the symptom table as a work in progress for now [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 10:59, 7 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Whomever took the time and effort to format and polish the article; thank you thank you thank you! It looks a LOT lovelier now, and it has set a great standard for other articles, as well as an example for expansion on the article. Thank you again! [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 19:01, 8 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==table formatting==&lt;br /&gt;
We really need to fix the tables toward the bottom of the page so the cause, details and description are better spaced. cause is too cramped, details are too big and description is also cramped [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 06:53, 13 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Room Shaking and Morale ==&lt;br /&gt;
I seriously doubt room shaking reduces {{Morale}}. You must have witnessed day change. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
:Second that. Never seen that happen, ever. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 18:41, 17 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Satisfaction info is incorrect? == &lt;br /&gt;
I'm trying to figure out how satisfaction works exactly, and the description we have now is a good start but I don't think it's quite right. Right now it claims that your satisfaction can dip below 0, that you start starving at -24 satisfaction, and to end the starving status you have to bring up your satisfaction to 0 or above. But this would mean that once you're starving, you would need to eat 6 rations (-24 + 6*4 = 0), which is clearly wrong. It only takes 1 food item to end starving status, and I think even a coffee will do the trick? I think there must be 2 hidden variables, satisfaction (which controls fullness) and cycles to starvation (which resets to 24 every time you eat something other than a pill). In this scenario, the minimum satisfaction is 0. Once you hit 0, satisfaction stays at 0 until you eat, and only the cycles to starvation will change. This would explain why eating a single food item always ends starvation status, regardless of how long you've been starving for. --[[User:Zyzzyvette|Zyzzyvette]] ([[User talk:Zyzzyvette|talk]]) 02:30, 2 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is correct. If a player that have satisfaction less 0 eats something, before any other calculations the satisfaction resets to 0.&lt;br /&gt;
[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]])Innokentiy&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-04-24T06:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: Undo revision 12870 by Justgerrardz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Innokentiy</id>
		<title>User:Innokentiy</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Innokentiy"/>
				<updated>2017-03-24T00:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: Created page with &amp;quot;http://mush.twinoid.com/u/profile/8162589&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://mush.twinoid.com/u/profile/8162589]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2017-03-24T00:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Getting illness from passing by dirty people */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head Trauma ==&lt;br /&gt;
&lt;br /&gt;
This one is not added yet... I am making a note here anyone else can add or I will later.&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
http://i.imgur.com/XaftA86.png&lt;br /&gt;
&lt;br /&gt;
Log: &lt;br /&gt;
http://i.imgur.com/9ui83MB.png&lt;br /&gt;
&lt;br /&gt;
Note: I was dirty before, and died from being dirty before and getting this injury. Not a good one to get at cycle change when you're already dirty!!&lt;br /&gt;
&lt;br /&gt;
== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Syphilis is missing==&lt;br /&gt;
[http://snag.gy/JX10a.jpg]&lt;br /&gt;
Don't know how I got it though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got it from a predator fight that we had a lower combat score on. Really quite a strange way to get it. -Neroaelous&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2017-02-27T21:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Idling outside */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pacifae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2017-02-27T21:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Idling outside */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pacifae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Ejected.png</id>
		<title>File:Ejected.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Ejected.png"/>
				<updated>2017-02-27T21:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: Character ejected from a broken patroller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character ejected from a broken patroller&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tools</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tools"/>
				<updated>2017-01-28T15:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a few tools already available and no doubt more coming before too long. Here are some of the helpful tools that we've been given so far.&lt;br /&gt;
&lt;br /&gt;
=== Scripts and Plugins ===&lt;br /&gt;
&lt;br /&gt;
[http://github.com/badconker/astropad/raw/master/astropad.user.js AstroPad] ([http://astropad.sunsky.fr/astropad.user.js Original site])&lt;br /&gt;
* Helps to keep track of items scattered throughout the ship. Should be updated everytime someone enters a room. Best if used by the whole crew.&lt;br /&gt;
* The collected date can also be converted into formatted text, to share it with your crew members.&lt;br /&gt;
&lt;br /&gt;
[http://mt.sunsky.fr/mus.en.user.js Mush Helper Script]&lt;br /&gt;
* This script helps to format text for the chat. It also includes many icons, which you can use for your text´s.&lt;br /&gt;
&lt;br /&gt;
[http://github.com/badconker/ctrl-w Ctrl+W]&lt;br /&gt;
* This script has a Message Manager, changes the interface, it reduces lags of the game and many more.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/badconker/Casting-Script/raw/master/Casting_Script.user.js Casting Dashboard]&lt;br /&gt;
* The script slightly changes the casting dashboard UI&lt;br /&gt;
** Sort members by their statuses: ready, not ready, in game&lt;br /&gt;
** Adds certain statistics: amount of actual players, percentage of gained experience for a casting's level-up, etc.&lt;br /&gt;
&lt;br /&gt;
[https://greasyfork.org/en/scripts/5172-mush-profile-analyser Mush Profile Analyzer]&lt;br /&gt;
* The script adds some statistics to a player's profile:&lt;br /&gt;
** Flights played, average life expectance, average glory, average in-flight progress (researches, projects, planets/expos etc)&lt;br /&gt;
** Days played with each character&lt;br /&gt;
** Death reasons&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Apprentice</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Apprentice"/>
				<updated>2017-01-27T15:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Apprentice&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the action Apprenticeship which allows them to copy a skill possessed by a player present in the room, once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Stephen|5}}&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is {{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character.&lt;br /&gt;
&lt;br /&gt;
The fact that another crewmember has to have the skill you want to learn, and be alive, will not let you fill in for completely missing roles, but it does serve well as a backup for {{status|inactive}} crewmates - or {{Character|Mush}} you are about to kill.&lt;br /&gt;
Also useful if you just need more people with crucial everyday skills like {{Skill|Technician}} and {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
For personal {{glory}} from fighting aliens, Stephen has an incentive to learn {{Skill|Astrophysicist}} to increase the number of expeditions, and {{Skill|Polyvalent}}, {{Skill|Diplomat}}, {{Skill|Botanist}} or {{Skill|Survivalist}} to secure a place on the [[exploration|expedition]] team.&lt;br /&gt;
&lt;br /&gt;
To just help the ship in a general way, the best support skill would be {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two {{Skill|Genius}} crewmembers, two {{Skill|Shrink}}s boosting morale, seven cameras from {{Skill|Paranoid}}, or up to twelve hydropots from two people with {{Skill|Green Thumb}}s. &lt;br /&gt;
&lt;br /&gt;
The effects of {{Skill|Mankind's Only Hope}} and {{Skill|Strateguru}} do not stack, but if Chun or Jin Su are about to die, you can replace them in these roles. Also the {{Skill|Tracker}}'s list can only be printed once... but if Eleesha is inactive or Mush, you can preserve the crew's ability to know when they are Mush-free.&lt;br /&gt;
&lt;br /&gt;
{{bug|If a mush transfers into Stephen, who had this skill, they cannot select it again: the game just doesn't offer {{Skill|Apprentice}} in genome tab. Therefore, for example, there is no sense for a mush Stephen with a {{Skill|Diplomat}} to call a ceasefire and then transfer into someone else, so that another player can transfer into his old body and call ceasefire again.}}&lt;br /&gt;
&lt;br /&gt;
{{todo|What happens if two {{Skill|Politician}}s both stage a coup in the same cycle? And then when the &amp;quot;winner&amp;quot; dies?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Apprenticeship}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Private}}&lt;br /&gt;
*'''Effect''': Allows you to select a [[skills|skill]] out of the skills of all characters present in the room. ''Apprentice'' will be replaced with the selected skill.&lt;br /&gt;
*'''Private Log''': {{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Apprentice</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Apprentice"/>
				<updated>2017-01-27T15:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Apprentice&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the action Apprenticeship which allows them to copy a skill possessed by a player present in the room, once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Stephen|5}}&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is {{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character.&lt;br /&gt;
&lt;br /&gt;
The fact that another crewmember has to have the skill you want to learn, and be alive, will not let you fill in for completely missing roles, but it does serve well as a backup for {{status|inactive}} crewmates - or {{Character|Mush}} you are about to kill.&lt;br /&gt;
Also useful if you just need more people with crucial everyday skills like {{Skill|Technician}} and {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
For personal {{glory}} from fighting aliens, Stephen has an incentive to learn {{Skill|Astrophysicist}} to increase the number of expeditions, and {{Skill|Polyvalent}}, {{Skill|Diplomat}}, {{Skill|Botanist}} or {{Skill|Survivalist}} to secure a place on the [[exploration|expedition]] team.&lt;br /&gt;
&lt;br /&gt;
To just help the ship in a general way, the best support skill would be {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two {{Skill|Genius}} crewmembers, two {{Skill|Shrink}}s boosting morale, seven cameras from {{Skill|Paranoid}}, or up to twelve hydropots from two people with {{Skill|Green Thumb}}s. &lt;br /&gt;
&lt;br /&gt;
The effects of {{Skill|Mankind's Only Hope}} and {{Skill|Strateguru}} do not stack, but if Chun or Jin Su are about to die, you can replace them in these roles. Also the {{Skill|Tracker}}'s list can only be printed once... but if Eleesha is inactive or Mush, you can preserve the crew's ability to know when they are Mush-free.&lt;br /&gt;
&lt;br /&gt;
{{bug|If a mush transfers into Stephen, who had this skill, they cannot select it again: the game just doesn't offer {{Skill|Apprentice}} in genome tab. Therefore, for example, there is no sense for a mush Stephen with a {{Skill|Diplomat}} to call a ceasefire and then transfer into someone else, so that another player can call ceasefire again.}}&lt;br /&gt;
&lt;br /&gt;
{{todo|What happens if two {{Skill|Politician}}s both stage a coup in the same cycle? And then when the &amp;quot;winner&amp;quot; dies?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Apprenticeship}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Private}}&lt;br /&gt;
*'''Effect''': Allows you to select a [[skills|skill]] out of the skills of all characters present in the room. ''Apprentice'' will be replaced with the selected skill.&lt;br /&gt;
*'''Private Log''': {{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2017-01-27T15:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* New Action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}, once per game. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.&lt;br /&gt;
*If one {{Character|Mush}} is {{Character|Raluca}}, you could also rush the [[PILGRED Reactor]] to completion, then transfer into the reigning {{Title|Commander}} and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|right|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
You and the victim are notified that a ''Transfer'' has occured via a large pop-up window. To others, however, the process itself is {{privacy|invisible}}, unless detected by a {{Item|Myco Alarm}}. Characters who are {{status|lying down}} will not wake up from being involved in a ''Transfer''.&lt;br /&gt;
&lt;br /&gt;
Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button| '''Transpossession'''}}&lt;br /&gt;
*'''Cost''': None (2 {{AP}} when affected by {{Trait|Pacifist}} or {{Skill|Crazy Eye}})&lt;br /&gt;
*'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': Another [[character]]&lt;br /&gt;
*'''Single Action'''; can only be performed once per game.&lt;br /&gt;
*'''Effect''': Swaps bodies with the target.&lt;br /&gt;
**'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]], mush skills&lt;br /&gt;
**'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
**Resets both characters' human skills. Skills (via {{Item|Mage Books}}) are also lost.&lt;br /&gt;
*** No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.&lt;br /&gt;
*** The {{Character|Mush}} has to assign their new human skills via the 'genome' tab.&lt;br /&gt;
**Resets the following {{Character|Mush}} counters:&lt;br /&gt;
***extracted spores (i.e. you will be able to extract a new &amp;quot;first&amp;quot; spore with a {{Skill|Fertile}} skill)&lt;br /&gt;
***spikes (i.e. you will be able to spike again today (twice with an {{Skill|Infector}} skill)&lt;br /&gt;
***The same applies to another Mush who transfers into your old body. They will be able to spike and extract spores despite your old body already did that.&lt;br /&gt;
**Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
**{{confirm|If the target is {{status|inactive}}, this status is lost}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}}; however, it is {{Privacy|Invisible}} to all except the target.}}&lt;br /&gt;
&lt;br /&gt;
== Useful Tips ==&lt;br /&gt;
&lt;br /&gt;
*As a Mush, it is advisable to burn all your {{AP}} and {{MP}}, remove useful items and, particularly, drop or hide your {{Item|Walkie Talkie}} / {{Item|iTrakie}} somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.&lt;br /&gt;
**Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate.&lt;br /&gt;
&lt;br /&gt;
*When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
*As a human, expect that the Mush have this skill. E.g. do not feel safe leaving the commander on board during expeditions just because he is currently not a Mush.&lt;br /&gt;
&lt;br /&gt;
*In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a {{Bronze}} or {{Silver}} player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them.&lt;br /&gt;
**As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate.&lt;br /&gt;
**As a human, this means you should be epsecially wary of people killing a &amp;quot;griefer&amp;quot; (i.e. a character performing mushy actions, but then turning out to be human) in &amp;quot;self-defense&amp;quot;, because they might just be getting rid of their old body.&lt;br /&gt;
&lt;br /&gt;
== Checklist for a transfer ==&lt;br /&gt;
&lt;br /&gt;
*Select a target&lt;br /&gt;
**Make sure your target character's level is at least not lower than a victim's one&lt;br /&gt;
**You should probably buy a {{Gold}} account in advance&lt;br /&gt;
**If your target has Apprentice or read any {{Item|Mage Books}}, think where you can take these additional skills&lt;br /&gt;
**Estimate {{AP}} and {{MP}} the victim has&lt;br /&gt;
*Prepare your old body&lt;br /&gt;
**Spend all you {{AP}} and {{MP}}, except those you need for a transfer (and probably for an infection)&lt;br /&gt;
**Hide your radio  {{Note|Don't forget that the victim sees all private logs from your old body, as well as items hidden by it, so technically it's not &amp;quot;hide&amp;quot;, but &amp;quot;put it in one of not-very-common-rooms&amp;quot;}}&lt;br /&gt;
**Close all private chats&lt;br /&gt;
**Lower your health to a minimum level if you plan to get rid of the victim&lt;br /&gt;
*Transfer!&lt;br /&gt;
**After a transfer take all required skills immediately&lt;br /&gt;
**Do something with our old body &lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2016-12-13T15:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Satisfaction and Starvation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-09-13T11:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Watching other people vomit ([[http://www.mushpedia.com/wiki/File:Gastro_contagion.jpeg]])&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Gastro_contagion.jpeg</id>
		<title>File:Gastro contagion.jpeg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Gastro_contagion.jpeg"/>
				<updated>2016-09-13T11:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: This screenshot was made by Terrence on a mush-free ship. Gastro Chun entered the room, vomited, and gave Gastro to Terrence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screenshot was made by Terrence on a mush-free ship. Gastro Chun entered the room, vomited, and gave Gastro to Terrence.&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2016-07-02T22:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content {{Confirm|if this works in English version}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. The game starts with no mushs, and then 3-5 of them appear, one by one, approximately each 6 cycles. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush. It's just no initial mush, though you can still become infected and converted in {{zone|Cristalite}} zones (intererestinlgy, {{Item|THE List}} in this case shows something like &amp;quot;Chao is infected by the Mush. It's a sure thing.&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2016-07-01T20:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content {{Confirm|if this works in English version}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. The game starts with no mushs, and then 3-5 of them appear, one by one, approximately each 6 cycles. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush (just no initial mush, though you can still become infected and converted in {{zone|Cristalite}} zones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2016-07-01T20:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content {{Confirm|if this works in English version}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush (just no initial mush, though you can still become infected and converted in {{zone|Cristalite}} zones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2016-07-01T20:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content {{Confirm|if this works in English version}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush (just no initial mush, though you can still become infected and converted in [[Zones|Cristalite]] zones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2016-07-01T20:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content {{Confirm|if this works in English version}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush (just no initial mush, though you can still be infected and converted in [[Zones|Cristalite]] zones.)}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2016-06-10T10:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: Added auto-extract&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0 {{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0 {{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0 {{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0 {{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insufficient Oxygen&lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog / Volcano / Seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quarantined by NERON&lt;br /&gt;
| &lt;br /&gt;
| Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Auto-Extracted - Used a spore extractor with less than 3 {{hp}}.&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - Death by Sepsis {{Confirm|All diseases that cause HP loss?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You've been abducted - You were sold via trading.&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
==Death Orders==&lt;br /&gt;
&lt;br /&gt;
Death´s on the Daedalus occur in a specific order. Other events, which occur after cycle changes, influence these too.&lt;br /&gt;
&lt;br /&gt;
Starvation and Fatal Depression comes before the death from lack of oxygen. {{Todo|Can someone else confirm it too? I saw this 3 times.}}&lt;br /&gt;
&lt;br /&gt;
The oxygen from plants comes after the death from lack of oxygen. If there is no oxygen on the ship and the plants grant new oxygen on day change, a person will die from lack of oxygen anyway.&lt;br /&gt;
&lt;br /&gt;
If an expedition get´s oxygen, there´s no oxygen on the ship and the icarus get´s back to the daedalus exactly at cycle change, someone will die from lack of oxygen, the oxygen from the icarus comes after the death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-04-25T22:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-04-25T22:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-04-25T22:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2016-04-07T12:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Checklist for a transfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}, once per game. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.&lt;br /&gt;
*If one {{Character|Mush}} is {{Character|Raluca}}, you could also rush the [[PILGRED Reactor]] to completion, then transfer into the reigning {{Title|Commander}} and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|right|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
You and the victim are notified that a ''Transfer'' has occured via a large pop-up window. To others, however, the process itself is {{privacy|invisible}}, unless detected by a {{Item|Myco Alarm}}. Characters who are {{status|lying down}} will not wake up from being involved in a ''Transfer''.&lt;br /&gt;
&lt;br /&gt;
Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button| '''Transpossession'''}}&lt;br /&gt;
*'''Cost''': None (2 {{AP}} when affected by {{Trait|Pacifist}} or {{Skill|Crazy Eye}})&lt;br /&gt;
*'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': Another [[character]]&lt;br /&gt;
*'''Single Action'''; can only be performed once per game.&lt;br /&gt;
*'''Effect''': Swaps bodies with the target.&lt;br /&gt;
**'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]], mush skills&lt;br /&gt;
**'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
**Resets both characters' human skills. Skills (via {{Item|Mage Books}}) are also lost.&lt;br /&gt;
*** No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.&lt;br /&gt;
*** The {{Character|Mush}} has to assign their new human skills via the 'genome' tab.&lt;br /&gt;
**Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
**{{confirm|If the target is {{status|inactive}}, this status is lost}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}}; however, it is {{Privacy|Invisible}} to all except the target.}}&lt;br /&gt;
{{Bug|Also, it seems to reset the action and movement points of the human target when they are swapped into your old body, based on what happened in my last game. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:58, 19 March 2014 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== Useful Tips ==&lt;br /&gt;
&lt;br /&gt;
*As a Mush, it is advisable to burn all your {{AP}} and {{MP}}, remove useful items and, particularly, drop or hide your {{Item|Walkie Talkie}} / {{Item|iTrakie}} somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.&lt;br /&gt;
**Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate.&lt;br /&gt;
&lt;br /&gt;
*When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
*As a human, expect that the Mush have this skill. E.g. do not feel safe leaving the commander on board during expeditions just because he is currently not a Mush.&lt;br /&gt;
&lt;br /&gt;
*In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a {{Bronze}} or {{Silver}} player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them.&lt;br /&gt;
**As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate.&lt;br /&gt;
**As a human, this means you should be epsecially wary of people killing a &amp;quot;griefer&amp;quot; (i.e. a character performing mushy actions, but then turning out to be human) in &amp;quot;self-defense&amp;quot;, because they might just be getting rid of their old body.&lt;br /&gt;
&lt;br /&gt;
== Checklist for a transfer ==&lt;br /&gt;
&lt;br /&gt;
*Select a target&lt;br /&gt;
**Make sure your target character's level is at least not lower than a victim's one&lt;br /&gt;
**You should probably buy a {{Gold}} account in advance&lt;br /&gt;
**If your target has Apprentice or read any {{Item|Mage Books}}, think where you can take these additional skills&lt;br /&gt;
**Estimate {{AP}} and {{MP}} the victim has&lt;br /&gt;
*Prepare your old body&lt;br /&gt;
**Spend all you {{AP}} and {{MP}}, except those you need for a transfer (and probably for an infection)&lt;br /&gt;
**Hide your radio  {{Note|Don't forget that the victim sees all private logs from your old body, as well as items hidden by it, so technically it's not &amp;quot;hide&amp;quot;, but &amp;quot;put it in one of not-very-common-rooms&amp;quot;}}&lt;br /&gt;
**Close all private chats&lt;br /&gt;
**Lower your health to a minimum level if you plan to get rid of the victim&lt;br /&gt;
*Transfer!&lt;br /&gt;
**After a transfer take all required skills immediately&lt;br /&gt;
**Do something with our old body &lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2016-04-06T11:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}, once per game. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.&lt;br /&gt;
*If one {{Character|Mush}} is {{Character|Raluca}}, you could also rush the [[PILGRED Reactor]] to completion, then transfer into the reigning {{Title|Commander}} and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|right|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
You and the victim are notified that a ''Transfer'' has occured via a large pop-up window. To others, however, the process itself is {{privacy|invisible}}, unless detected by a {{Item|Myco Alarm}}. Characters who are {{status|lying down}} will not wake up from being involved in a ''Transfer''.&lt;br /&gt;
&lt;br /&gt;
Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button| '''Transpossession'''}}&lt;br /&gt;
*'''Cost''': None (2 {{AP}} when affected by {{Trait|Pacifist}} or {{Skill|Crazy Eye}})&lt;br /&gt;
*'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': Another [[character]]&lt;br /&gt;
*'''Single Action'''; can only be performed once per game.&lt;br /&gt;
*'''Effect''': Swaps bodies with the target.&lt;br /&gt;
**'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]], mush skills&lt;br /&gt;
**'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
**Resets both characters' human skills. Skills (via {{Item|Mage Books}}) are also lost.&lt;br /&gt;
*** No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.&lt;br /&gt;
*** The {{Character|Mush}} has to assign their new human skills via the 'genome' tab.&lt;br /&gt;
**Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
**{{confirm|If the target is {{status|inactive}}, this status is lost}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}}; however, it is {{Privacy|Invisible}} to all except the target.}}&lt;br /&gt;
{{Bug|Also, it seems to reset the action and movement points of the human target when they are swapped into your old body, based on what happened in my last game. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:58, 19 March 2014 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== Useful Tips ==&lt;br /&gt;
&lt;br /&gt;
*As a Mush, it is advisable to burn all your {{AP}} and {{MP}}, remove useful items and, particularly, drop or hide your {{Item|Walkie Talkie}} / {{Item|iTrakie}} somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.&lt;br /&gt;
**Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate.&lt;br /&gt;
&lt;br /&gt;
*When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
*As a human, expect that the Mush have this skill. E.g. do not feel safe leaving the commander on board during expeditions just because he is currently not a Mush.&lt;br /&gt;
&lt;br /&gt;
*In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a {{Bronze}} or {{Silver}} player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them.&lt;br /&gt;
**As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate.&lt;br /&gt;
**As a human, this means you should be epsecially wary of people killing a &amp;quot;griefer&amp;quot; (i.e. a character performing mushy actions, but then turning out to be human) in &amp;quot;self-defense&amp;quot;, because they might just be getting rid of their old body.&lt;br /&gt;
&lt;br /&gt;
== Checklist for a transfer ==&lt;br /&gt;
&lt;br /&gt;
*Select a target&lt;br /&gt;
**Make sure your target character's level is at least not lower than a victim's one&lt;br /&gt;
**You should probably buy a {{Gold}} account in advance&lt;br /&gt;
**If your target has Apprentice or read any {{Item|Mage Books}}, think where you can take these additional skills&lt;br /&gt;
**Estimate {{AP}} and {{MP}} the victim has&lt;br /&gt;
*Prepare your old body&lt;br /&gt;
**Spend all you {{AP}} and {{MP}}, except those you need for a transfer (and probably for an infection)&lt;br /&gt;
**Hide your radio (don't forget that the victim sees all private logs form your old body)&lt;br /&gt;
**Close all private chats&lt;br /&gt;
**Lower your health to a minimum level if you plan to get rid of the victim&lt;br /&gt;
*Transfer!&lt;br /&gt;
**After a transfer take all required skills immediately&lt;br /&gt;
**Do something with our old body &lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-01-19T17:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Injuries */ -- added Burst Nose bug, -2HP instead of morale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2015-12-06T12:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Health Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. Picking any item, including {{iTrackie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.&lt;br /&gt;
&lt;br /&gt;
If you have the {{Status|Starving}} status, you need to eat a consumable, except pills, to set your '''Satisfaction''' back to 0 or above.&lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving '''+4''' {{Satisfaction}} and '''+4''' {{AP}}, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2015-11-03T14:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Completion of the Reactor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|PILGRED Reactor|&lt;br /&gt;
Icon =&lt;br /&gt;
Pilgred.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is the terminal where you can make repairs to the ''PILGRED Reactor'', a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.&lt;br /&gt;
| Room =&lt;br /&gt;
Engine Room&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
The '''PILGRED Reactor''', located in the {{Room|Engine Room}}, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
== Reactor Repairs ==&lt;br /&gt;
PILGRED is not like conventional broken [[Ship Equipment|equipment]]. Items increasing repair chance do not give bonuses, and {{AP|Repair}} are not used. The PILGRED repairs are similar to [[NERON Projects]] and [[Research]] in that the most efficient way to conduct repairs is for two characters with the {{Skill|Physicist}} or {{Skill|Technician}} skills to '''[[Relaying|relay]]''' the repair process.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 {{AP|PILGRED}} or 2 {{AP}}. Each repair attempt will advance the total project by a random amount based on the character's [[Skills]].&lt;br /&gt;
*'''9-13%''' for a player with both {{Skill|Physicist}} and {{Skill|Technician}} skills.&lt;br /&gt;
*'''5-7%''' for a player with either {{Skill|Physicist}} or {{Skill|Technician}}, but not both.&lt;br /&gt;
*'''1%''' for anybody else (best used only to reset another player's efficiency).&lt;br /&gt;
&lt;br /&gt;
You '''can''' work on PILGRED while [[image:dirty.png]] [[Dirty]]. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
== Completion of the Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilgred.png|frame|left|Project]][[Image:Pilgred_active.gif|frame|right|How PILGRED appears in the Engine Room once completed.]]&lt;br /&gt;
Repairing the reactor unlocks the following options:&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Sol|Sol]] for 2 {{AP}}, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Eden|Eden]] for 2 {{AP}} if the coordinates were calculated, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*New {{Item|Coffee}} can be fetched from the {{Equipment|Coffee Machine}} at '''every cycle''' rather than only once a day.  {{bug|It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.}}&lt;br /&gt;
&lt;br /&gt;
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no {{Character|Mush}} on board.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] Pilgred Terminal&lt;br /&gt;
| Room Log= [Person] has accessed the Pilgred Teminal.&lt;br /&gt;
}}&lt;br /&gt;
=== Pilgred Terminal ===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Effect =  Progress PILGRED repairs by 1%&lt;br /&gt;
** 0% if you are the last person who did the action (see [[Relaying]])&lt;br /&gt;
** Higher percentage are achieved if you are  {{skill|Physicist}} and/or {{skill|Technician}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Physicist}}, {{skill|Technician}}&lt;br /&gt;
| Room Log= '''[Person]''' has advanced the PILGRED repairs.	&lt;br /&gt;
|Announcement = (when complete)  '''PILGRED repairs''' carried out by '''[Person]'''. ''Access to distant zones now open.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2015-11-03T14:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Completion of the Reactor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|PILGRED Reactor|&lt;br /&gt;
Icon =&lt;br /&gt;
Pilgred.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is the terminal where you can make repairs to the ''PILGRED Reactor'', a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.&lt;br /&gt;
| Room =&lt;br /&gt;
Engine Room&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
The '''PILGRED Reactor''', located in the {{Room|Engine Room}}, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
== Reactor Repairs ==&lt;br /&gt;
PILGRED is not like conventional broken [[Ship Equipment|equipment]]. Items increasing repair chance do not give bonuses, and {{AP|Repair}} are not used. The PILGRED repairs are similar to [[NERON Projects]] and [[Research]] in that the most efficient way to conduct repairs is for two characters with the {{Skill|Physicist}} or {{Skill|Technician}} skills to '''[[Relaying|relay]]''' the repair process.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 {{AP|PILGRED}} or 2 {{AP}}. Each repair attempt will advance the total project by a random amount based on the character's [[Skills]].&lt;br /&gt;
*'''9-13%''' for a player with both {{Skill|Physicist}} and {{Skill|Technician}} skills.&lt;br /&gt;
*'''5-7%''' for a player with either {{Skill|Physicist}} or {{Skill|Technician}}, but not both.&lt;br /&gt;
*'''1%''' for anybody else (best used only to reset another player's efficiency).&lt;br /&gt;
&lt;br /&gt;
You '''can''' work on PILGRED while [[image:dirty.png]] [[Dirty]]. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
== Completion of the Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilgred.png|frame|left|Project]][[Image:Pilgred_active.gif|frame|right|How PILGRED appears in the Engine Room once completed.]]&lt;br /&gt;
Repairing the reactor unlocks the following options in the [[Command Terminal]]:&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Sol|Sol]] for 2 {{AP}}, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Eden|Eden]] for 2 {{AP}} if the coordinates were calculated, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*New {{Item|Coffee}} can be fetched from the {{Equipment|Coffee Machine}} at '''every cycle''' rather than only once a day.  {{bug|It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.}}&lt;br /&gt;
&lt;br /&gt;
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no {{Character|Mush}} on board.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] Pilgred Terminal&lt;br /&gt;
| Room Log= [Person] has accessed the Pilgred Teminal.&lt;br /&gt;
}}&lt;br /&gt;
=== Pilgred Terminal ===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Effect =  Progress PILGRED repairs by 1%&lt;br /&gt;
** 0% if you are the last person who did the action (see [[Relaying]])&lt;br /&gt;
** Higher percentage are achieved if you are  {{skill|Physicist}} and/or {{skill|Technician}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Physicist}}, {{skill|Technician}}&lt;br /&gt;
| Room Log= '''[Person]''' has advanced the PILGRED repairs.	&lt;br /&gt;
|Announcement = (when complete)  '''PILGRED repairs''' carried out by '''[Person]'''. ''Access to distant zones now open.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2015-11-03T14:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Innokentiy: /* Completion of the Reactor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|PILGRED Reactor|&lt;br /&gt;
Icon =&lt;br /&gt;
Pilgred.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is the terminal where you can make repairs to the ''PILGRED Reactor'', a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.&lt;br /&gt;
| Room =&lt;br /&gt;
Engine Room&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
The '''PILGRED Reactor''', located in the {{Room|Engine Room}}, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
== Reactor Repairs ==&lt;br /&gt;
PILGRED is not like conventional broken [[Ship Equipment|equipment]]. Items increasing repair chance do not give bonuses, and {{AP|Repair}} are not used. The PILGRED repairs are similar to [[NERON Projects]] and [[Research]] in that the most efficient way to conduct repairs is for two characters with the {{Skill|Physicist}} or {{Skill|Technician}} skills to '''[[Relaying|relay]]''' the repair process.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 {{AP|PILGRED}} or 2 {{AP}}. Each repair attempt will advance the total project by a random amount based on the character's [[Skills]].&lt;br /&gt;
*'''9-13%''' for a player with both {{Skill|Physicist}} and {{Skill|Technician}} skills.&lt;br /&gt;
*'''5-7%''' for a player with either {{Skill|Physicist}} or {{Skill|Technician}}, but not both.&lt;br /&gt;
*'''1%''' for anybody else (best used only to reset another player's efficiency).&lt;br /&gt;
&lt;br /&gt;
You '''can''' work on PILGRED while [[image:dirty.png]] [[Dirty]]. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
== Completion of the Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilgred.png|frame|left|Project]][[Image:Pilgred_active.gif|frame|right|How PILGRED appears in the Engine Room once completed.]]&lt;br /&gt;
Repairing the reactor unlocks the following options:&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Sol|Sol]] for 2 {{AP}}, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to Eden for 2 {{AP}} if the coordinates were calculated, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*New {{Item|Coffee}} can be fetched from the {{Equipment|Coffee Machine}} at '''every cycle''' rather than only once a day.  {{bug|It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.}}&lt;br /&gt;
&lt;br /&gt;
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no {{Character|Mush}} on board.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] Pilgred Terminal&lt;br /&gt;
| Room Log= [Person] has accessed the Pilgred Teminal.&lt;br /&gt;
}}&lt;br /&gt;
=== Pilgred Terminal ===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Effect =  Progress PILGRED repairs by 1%&lt;br /&gt;
** 0% if you are the last person who did the action (see [[Relaying]])&lt;br /&gt;
** Higher percentage are achieved if you are  {{skill|Physicist}} and/or {{skill|Technician}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Physicist}}, {{skill|Technician}}&lt;br /&gt;
| Room Log= '''[Person]''' has advanced the PILGRED repairs.	&lt;br /&gt;
|Announcement = (when complete)  '''PILGRED repairs''' carried out by '''[Person]'''. ''Access to distant zones now open.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Innokentiy</name></author>	</entry>

	</feed>