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		<updated>2026-05-28T15:23:49Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Blueprint</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Blueprint"/>
				<updated>2017-11-16T00:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Corrected outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Blueprint|&lt;br /&gt;
Icon =&lt;br /&gt;
Blueprint.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Each blueprint allows the construction of a certain item. It can be built for 3 {{AP}}, assuming all needed components are in the same room.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
To construct something, a solid blueprint beats a speech hands down. This plan requires some components to be completed.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Blueprints are a godsend for those who suck at construction games.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
5&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Decoding the '''[[Communications|Xyloph DB]]'''&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
3&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
{{Skill|Robotics Expert}} (for {{Item|Support Drone}})&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
yes&lt;br /&gt;
|Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
A '''Blueprint''' is a plan for constructing objects using specific components.&lt;br /&gt;
If a blueprint is in the same room as its components, anyone may build it for 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
When a Blueprint is used all materials are used up. Doing so is a {{privacy|private}} action, which will not leave a room log.&lt;br /&gt;
This can be abused by the {{character|Mush}} if the crew does not pay attention to items. For example, making the {{Item|White Flag}} removes the {{item|Soap}} from a ship.&lt;br /&gt;
&lt;br /&gt;
Each ship will start with 1 {{Item|Swedish Sofa}} blueprint, 1 {{Item|Grenade}} blueprint and 3 random blueprints. An additional 3 can be obtained via the [[Communications|Xyloph DB]]. Each {{skill|Robotics Expert}} comes with a {{Item|Support Drone}} blueprint ({{character|Terrence}}, {{character|Stephen}} copying with {{Skill|Apprentice}}, or someone reading the {{Item|Mage Book}}). &lt;br /&gt;
&lt;br /&gt;
A random selection of the following blueprints may be available in a ship:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg|link=Sniper Helmet]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg|link=White Flag]]&lt;br /&gt;
| 1 x {{Item|Soap}}&amp;lt;br&amp;gt;1 x {{Item|Old T-Shirt}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg|link=Support Drone]]&lt;br /&gt;
| 4 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg|link=EchoLocator]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Extinguisher.jpg|link=Extinguisher]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}} &amp;lt;br&amp;gt; 1 x {{Item|Oxygen Capsule}}&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
{{Confirm|'''Or is it 1-2 ?'''}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg|link=Grenade]]&lt;br /&gt;
| 1 x {{Item|Oxygen Capsule}}&amp;lt;br&amp;gt;1 x {{Item|Fuel Capsule}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg|link=Rocket Launcher]]&lt;br /&gt;
| 1 x {{Item|Thick Tube}}&amp;lt;br&amp;gt;1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg|link=Lizaro Jungle]]&lt;br /&gt;
| 2 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| 1 x {{Item|Thick Tube}}&amp;lt;br&amp;gt;1 x {{Item|Scrap Metal}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg|link=Babel Module]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg|link=Swedish Sofa]]&lt;br /&gt;
| 1 x {{Item|Thick Tube}}&amp;lt;br&amp;gt;1 x {{Item|Scrap Metal}}&lt;br /&gt;
| 1 x {{Item|Plastic Scrap}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg|link=Old Faithful]]&lt;br /&gt;
| 4 x {{Item|Scrap Metal}}&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg|link=Thermosensor]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| 1 x {{Item|Plastic Scrap}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg|link=Oscilloscope]]&lt;br /&gt;
| 1 x {{Item|Scrap Metal}}&amp;lt;br&amp;gt;1 x {{Item|Plastic Scrap}}&lt;br /&gt;
| 2 x {{Item|Scrap Metal}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here. [Precisely: the build-up action (with nice format, precise name, log)}}&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frugivore</id>
		<title>Frugivore</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frugivore"/>
				<updated>2017-08-29T20:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Proper descriptions + edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Frugivore&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You terrorize fruits, you adore them, they are your drug. When you make eye contact with a fruit, it over-ripens before you...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* You gain an additional 2 {{AP}}when you eat [[Inventory#Fruit|alien fruits]], 1 {{AP}} for {{Item|Bananas}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Similar to {{Character|Gioele}}'s preference for {{Item|Coffee}}, this one gives {{Character|Ian}} a nice {{AP}} boost when eating his own fruit. Useful in the midgame once all trees are planted, or if you find alien fruit early. Especially if those do not do much besides cure diseases, Ian himself can still get good value out of them.&lt;br /&gt;
&lt;br /&gt;
This skill is especially valuable with a [[Inventory#Fruit|Bumpjunkin]] farm, as eating a [[Inventory#Fruit|Jumpkin]] will never cause a {{Status#Health|Full Stomach}} and always gives 3 {{AP}}, bringing the total gains to '''5''' {{AP}} per fruit. A farm of 10 Jumpkins can net an additional 50 {{AP}} for Ian, per day.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|Consume}} ([[Inventory#Fruits and Trees|Banana]]):&lt;br /&gt;
*{{AP}} gain increased by 1.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|Consume}} ([[Inventory#Fruits and Trees|Alien Fruit]]):&lt;br /&gt;
*{{AP}} gain increased by 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/U-Turn</id>
		<title>U-Turn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/U-Turn"/>
				<updated>2017-08-26T10:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
U-Turn&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You've got to know how to change your certitudes&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* When on an expedition, if there's an emergency, you can return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Hua|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While this will not help you if you already ran into a bad event, this skill allows you to gamble for, say, getting to a planet's Oxygen space before the Volcanoes and then bail. And it generally gives you some room for riskier expeditions, with people at lower health if needed, because you can always abort when someone drops dangerously low. It can save someone who is really low life or save the exploration team if you see that the Commander (or a {{Skill|Politician}} ) planned to abandon you. Additionally, later in the game, when being steel plated is a common occurrence, you can launch expeditions with less risk of someone losing too much health between cycle change, as you'll be able to return before any more damage occurs.&lt;br /&gt;
&lt;br /&gt;
Can be used by a mush {{Character|Hua}} to sabotage an important exploration. For example, if your ship has a really a low oxygen level, and a pilot rushes an expedition with low AP, you can cancel it, obviously, this tactic should only be used on extreme situations, or if you're completely sure that other pilots will not be able to launch another exploration before people start dying from lack of oxygen, and that you (and your Mush comrades) will have enough AP to kill the remaining humans.&lt;br /&gt;
&lt;br /&gt;
While there is no room log of this event, everyone in the expedition crew will get a special &amp;quot;returned early&amp;quot; message and observant crew might notice too few zones were explored before the expedition ended.&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Go HOME !&lt;br /&gt;
|Cost = 2 {{ap}} }}*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Effect''': Immediately stops an expedition and returns the whole crew to the Daedalus.&lt;br /&gt;
*'''Expedition Log''': ''Hua started screaming and everyone returned to the ship double-quick!''&lt;br /&gt;
*'''Conditions''': Be in an expedition.&lt;br /&gt;
*'''Action description''': ''You're really not feeling this expedition. Let's book it outta here !''&lt;br /&gt;
&lt;br /&gt;
[[File:U-turn2.png|left]]&lt;br /&gt;
[[Category:To_Do]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/U-Turn</id>
		<title>U-Turn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/U-Turn"/>
				<updated>2017-08-26T10:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
U-Turn&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You've got to know how to change your certitudes&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* When on an expedition, if there's an emergency, you can return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Hua|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While this will not help you if you already ran into a bad event, this skill allows you to gamble for, say, getting to a planet's Oxygen space before the Volcanoes and then bail. And it generally gives you some room for riskier expeditions, with people at lower health if needed, because you can always abort when someone drops dangerously low. It can save someone who is really low life or save the exploration team if you see that the Commander (or a {{Skill|Politician}} ) planned to abandon you. Additionally, later in the game, when being steel plated is a common occurrence, you can launch expeditions with less risk of someone losing too much health between cycle change, as you'll be able to return before any more damage occurs.&lt;br /&gt;
&lt;br /&gt;
Can be used by a mush {{Character|Hua}} to sabotage an important exploration. For example, if your ship has a really a low oxygen level, and a pilot rushes an expedition with low AP, you can cancel it, obviously, this tactic should only be used on extreme situations, or if you're completely sure that other pilots will not be able to launch another exploration before people start dying from lack of oxygen, and that you (and your Mush comrades) will have enough AP to kill the remaining humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Go HOME !&lt;br /&gt;
|Cost = 2 {{ap}} }}*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Effect''': Immediately stops an expedition and returns the whole crew to the Daedalus.&lt;br /&gt;
*'''Expedition Log''': ''Hua started screaming and everyone returned to the ship double-quick!''&lt;br /&gt;
*'''Conditions''': Be in an expedition.&lt;br /&gt;
*'''Action description''': ''You're really not feeling this expedition. Let's book it outta here !''&lt;br /&gt;
&lt;br /&gt;
[[File:U-turn2.png|left]]&lt;br /&gt;
[[Category:To_Do]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:U-turn2.png</id>
		<title>File:U-turn2.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:U-turn2.png"/>
				<updated>2017-08-26T10:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:U-turn.png</id>
		<title>File:U-turn.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:U-turn.png"/>
				<updated>2017-08-26T10:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Iamp uploaded a new version of &amp;amp;quot;File:U-turn.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;description of U-turn skill&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:U-turn.png</id>
		<title>File:U-turn.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:U-turn.png"/>
				<updated>2017-08-26T10:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Iamp uploaded a new version of &amp;amp;quot;File:U-turn.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;description of U-turn skill&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-06-25T11:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Projects Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 5-10 Fuel will earn you: 10-20 O2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8-11 O2, 1-3 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13-20 O2, 4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2, 0-1Lunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8-11 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
[Botanist] Trading 4xStandard Ration will earn you: 3xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-10 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-9 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-06-25T11:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Fuel Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 5-10 Fuel will earn you: 10-20 O2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8-11 O2, 1-3 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13-20 O2, 4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2, 0-1Lunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8-11 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
[Botanist] Trading 4xStandard Ration will earn you: 3xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-9 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-8 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-06-25T11:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Oxygen Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 5-10 Fuel will earn you: 10-20 O2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8-11 O2, 1-3 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13-20 O2, 4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2, 0-1Lunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
[Botanist] Trading 4xStandard Ration will earn you: 3xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-9 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-8 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2017-06-04T05:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Useful tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so when she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for {{Item|Support Drone}} upgrades.&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A solid choice of skill for your both repairing PILGRED and researching the Plasma Shield if you aren't able to unlock Technician.&lt;br /&gt;
:{{Skill|Technician}}: The same bonuses on PILGRED and Plasma Shield as a Physicist, but Tech points instead of PILGRED points. Also bonuses to more NERON projects. The more versatile choice, if available. Finishing PILGRED is usually not time critical, and general repairing lengthens a ship's lifespan. &lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill. Taking this as a Bronze player is like taking {{skill|Determined}} on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Also could be a good choice if mush transferred you to Raluca and kept you alive, that way you could instantly cure the mush.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Technician for Genius or Designer.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. This is useful if you don't have a bed and want to spend a substantial amount of energy on projects.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. The best use would be to take Technician, and if the mush are discovered, take Genius and complete Retro Fungal Serum to cure the mush.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}! :P&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:A low-level Mush Raluca is a mixed bag: She has a great excuse for being {{Status|Dirty}}, but is generally restricted from using the dorms, which leaves her with little {{AP}} and little reason to leave the rear of the ship. {{Skill|Trapper}} is often her method of choice to spore people: Trapping PILGRED or the Nexus to turn her coworkers, trapping Icarus Bay for less [[Mycoscan|traceable]] (but also less targeted) infections, and Alpha Bay 2 to target people like {{character|Terrence}} who are gathering and using {{Item|Scrap Metal}}.&lt;br /&gt;
:* Naturally, the availability of {{item|Myco-Alarms}} or an actively trap-scouring {{character|Chun}} will make this harder to do.&lt;br /&gt;
&lt;br /&gt;
:A ''Physicist-Technician'' Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship with only the smallest bit of help - from other Mush, or gullible crewmates - as she is liable to rush PILGRED to completion and [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|return to Sol]] (by taking possession of the current {{title|Commander}}) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON. - '''This is a terrible idea, because a mush comms officer can trade active players in storage rooms. Do not do it.'''&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
*The most efficient way to repair PILGRED as Raluca with both Technician and Physicist skills is to work 2-3 times before every relay if your partner is unskilled. With a {{Skill|Technician}} it is [[Media:PilgredRelay.jpg|virtually the same]] whether they relay you every 1,2 or 3 steps, but more are ususally better if it saves you {{MP}} from walking.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~60% (or ~40% as Phys/Tech) is dangerous though, due to the risk of an early return to Sol. Once you reach that region, put the repairs on hold until it is safe to continue. Otherwise you become a risk merely by being alive, even if human, as you could be turned or body swapped.&lt;br /&gt;
** As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. So it is often better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
* You should be even more careful with your {{Morale}} than others,since the death of {{Item|Schrödinger}} will make you lose 4 {{Morale}} wich combined with {{Skill|Demoralize}} ,even though it's quite unusual, can get you killed as soon as the Mush spawn&lt;br /&gt;
&lt;br /&gt;
* You can negociate with your crew to they leave a camera on the Nexus and you sleep there, greatly facilitate things, since you can help with projects and be safe from the Mush. But you should be careful that nobody stay in the Nexus with you at the cycle change.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Wang_Chao</id>
		<title>Wang Chao</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Wang_Chao"/>
				<updated>2017-05-25T18:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Chao|fullname=Wang Chao|glory=Chao earns 3 {{Glory}} every time you administer a fatal blow.|trait=Hyperactive|traiticon=[[image:hyperactive status.png]]|traitinfo=You earn one movement point per cycle You don't earn any additional AP by lying down.&amp;lt;!--that's copied directly from a help page--&amp;gt;|s1=shooter|s2=survivalist|s3=wrestler|s4=torturer|s5=crazyeye|s6=intimidating|command=2|neron=17|comms=17}}&lt;br /&gt;
Wang Chao is assigned to crew protection detail. His chaotic personality makes him as much of a threat to his allies as his enemies. Despite errors made in his youth, Chao managed to earn the trust of his team by organising the emergency evacuation convoy from the Daedalus and successfully protecting them against ex-members of the SDF.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Chao's job is to k̶i̶l̶l̶ ̶e̶v̶e̶r̶y̶o̶n̶e protect the crew from the {{Character|Mush}}. Once the Mush have been eradicated, his job evolves into an expedition leader or turret runner based on his skillset. (He also makes for a great [[Coffee_Machine|coffee]] barista, though he would not admit it.)&lt;br /&gt;
&lt;br /&gt;
On the other hand he is first in succession for {{title|Commander}}, and should be ready to inherit all of {{character|Jin Su}}'s powers and responsibilities.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shooter}}: Chao's initial skill, and one of two skills that still benefit the crew once the Mush are removed. Does NOT stack well with a {{Skill|Pilot}} [[Mage Book]] in his case, since Chao cannot gain {{AP}} from beds, unless you plan on getting the {{AP}} bonus from {{Skill|Logistics Expert}} .&lt;br /&gt;
:{{Skill|Survivalist}}: The second skill that Chao can use to the ship's benefit. A sub-par only Bronze skill, however. Do not take it if you are not Silver.&lt;br /&gt;
:{{Skill|Wrestler}}: The big brother of {{Skill|Solid}}, this skill means you are always dangerous and ready to kick people around, as well as freeing precious inventory space.&lt;br /&gt;
:{{Skill|Torturer}}: Chao's signature skill. For every 1 HP the target is missing, they will reveal one previous action. (If they are missing 5 {{HP}}, you will see their last five actions etc.) A great way to confirm if that person really did get dirty repairing a door.&lt;br /&gt;
:{{Skill|Crazy Eye}}: A good skill, but not worth taking as Bronze. Combine this with {{item|Plastenite Armor}} or {{Skill|Hard Boiled}} to greatly improve your survivability.&lt;br /&gt;
:{{Skill|Intimidating}}: A situational skill. The benefit a Bronze Chao gains from this skill are outweighed by the ability to just punch/shoot the guy.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shooter}} / {{Skill|Survivalist}}: Provides better expeditions as well as combat prowess. This is the most pro-ship Chao can get, and only costs 5 {{XP}}.&lt;br /&gt;
:{{Skill|Wrestler}} / {{Skill|Torturer}}: Rough someone up before getting information out of them! Just be careful you don't murder people 'accidentally'.&lt;br /&gt;
:{{Skill|Shooter}} / {{Skill|Torturer}}: Good Mush hunter and still versatile. Using Shooter with a {{item|Natamy Rifle}} is very effective at killing discovered mush!&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Drop {{Skill|Crazy Eye}} and {{Skill|Intimidating}} if you want to be useful to the ship in the long-term. Drop {{Skill|Shooter}} and {{Skill|Survivalist}} if you want to be a lean, mean, Mush hunting machine.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
: As Chao, your role puts you in a good position to infiltrate the [[Mush Hunting|Mush hunt]], while your trigger-happy style and occupation as {{skill|Torturer}} can be used as an excuse to get rid of a few 'suspicious' humans - as long as you do not overdo it. When not 'hunting' yourself, your mobility makes you a good choice for odd jobs around the ship, giving you excuses to become {{status|dirty}} at times.&lt;br /&gt;
&lt;br /&gt;
: Mush Chao' greatest challenge is his lack of {{AP}} without nutrition from [[Inventory#Rations|food]], which will make things like a {{skill|Wrestler}} rampage harder to pull off (yet still very effective!) without the aid of {{skill|Phagocyte}} - and you might need that skill and maybe {{skill|Fertile}} only to ''simulate'' gains from food, as the lack of sleep also makes it easier to estimate the amount of {{AP}} you should have.&lt;br /&gt;
&lt;br /&gt;
:* {{skill|Crazy Eye}} makes you very good in defense (e.g. able to [[actions#Guard|guard]] a passage) especially in combination with damage reduction, Ian's {{trait|Pacifist}} or a {{skill|Diplomat}}'s ''Ceasefire''.&lt;br /&gt;
:* The 1 {{HP}} damage from {{skill|Torturer}} kills people with &amp;quot;Injuries&amp;quot; rather than &amp;quot;Assassination&amp;quot;. This can be used to mask a murder as an accident.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Being {{trait|Hyperactive}}, Chao cannot gain {{AP}} from beds. &lt;br /&gt;
* However, he can gain {{AP}} from Logistics and can thus actually have more {{AP}} and {{MP}} than most people if kept in a room with a {{skill|Logistics Expert}}.&lt;br /&gt;
* Because Chao has a high potential to break something aboard the ship, people are more willing to kill him if he jumps the Blaster. Form or join a tribunal so you can have support when the death threats start flying.&lt;br /&gt;
* Chao's bonus {{MP}} means he can ferry items around the ship more efficiently. Always check if there is [[Drone|something]] to take along.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3120 : Born on Earth.&lt;br /&gt;
; 3139 : Joined the SDF (Sol Defence Force)&lt;br /&gt;
; 3146 : Taken prisoner at the Battle of Sol, Officer Wang managed to hijack the rebel transporter which he used as a hideout after almost entirely wiping out the crew. He was awarded the golden-beam but for fear of him losing control, his superiors assigned him to Xyloph-17, to the Magellan expedition under the command of Sergeant Derek Hogan..&lt;br /&gt;
; 3150 : Officer Wang transferred to Encelade in order to plan the invasion of the Ross248 and Tau-Ceti systems. He was trained to operate the blast-IOM, designed to heal an infected soldier in one shot.&lt;br /&gt;
; 3151 : The Blast-IOM proved ineffective. Chao saw his entire commando unit massacred in a surprise attack on Tau-Ceti. Chao had to feign death to evade the rebels and await Sergeant Hogan's late arrival in the area. The surviving rebels were executed but Chao remains convinced that this massacre and numerous others in this war were orchestrated by the federation or the Mush..&lt;br /&gt;
; 3152 : Having returned to the Magellan team, Chao and Derek learn of an objective change on the project. The Ark World is now charged with the mission of protecting the human race from the Mush. According to them, the Mush has already taken control of the guerilla rebels and the federation. The new ark is named Daedalus...&lt;br /&gt;
; 3153 : The head of the Daedalus project, Kim Jin Su, unofficially tasks Chao and Derek with the kidnap of Finola Keegan, an eminence grise in antimush research circles who refused to join their alliance. Derek Hogan disappeared during the operation under mysterious circumstances, but the mission is a success. Finola is collected and cryogenically frozen on Xyloph-17&lt;br /&gt;
; 3154 : When he discovers that the new superior sent by the Federation is a Mush, Chao eliminated him without the consent of his colleagues. This led to the degeneration of his relationship with the Federation who command SDF operatives in that location to put the project on hold. Chao then helps the remaining members of his team to make their escape from the Daedalus.&lt;br /&gt;
[[category:Characters]][[category:Chao]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-05-25T18:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Fuel Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 10xFuel will earn you: 10xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8-11 O2, 1-3 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13-20 O2, 4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2, 0-1Lunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
[Botanist] Trading 4xStandard Ration will earn you: 3xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-9 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-8 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2017-05-25T02:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and her entire skillset is aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt to several other roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a way for an active Hua to help get even less active ships home to Sol, because she can provide both the defense and the potential to repair PILGRED that they tend to lack.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as tending the garden aboard the Daedalus. Generally not a good pick even if {{character|Ian}} is inactive, as you do not necessarily need the skill to tend plants.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. Not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering only if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Only viable with Technician.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but sacrificing a Pilot or Technician for it is just silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship but Survivalist means more {{AP}} generated thanks to all the Steak you'll be pulling in. Botanist is the better choice if you are able to be online cycle 8 to help with plants.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus, defense and maintenance / PILGRED repair. However, Piloting is an {{AP}}-intensive skill so you'll often be stretched thin, and relying on your free repair points to fix things.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even if you are in a situation like this, pilot is better than determined on longer ships due to your versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as in &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions, while you won't be able to prevent fight events, you will be able to return to the Daedalus if a crewmember drops to a critical amount of health.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should instead drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. And permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus, IF doing that is really enough to kill the Daedalus at a given time (it usually isn't) or the only thing left to do.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people want her to eat in order to gain a few quick {{AP}} to fly, unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were fired from a patroller by by examining it.&lt;br /&gt;
&lt;br /&gt;
:One personal specialty of Hua would be that she has reason to go on lots of [[exploration|expeditions]], and has access to {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure {{character|Frieda}} is doing her job!&lt;br /&gt;
* If the other Magebooks aren't beneficial for you, ask for the {{Skill|Chef}} magebook. You'll be able to freeze some of the steak you generate from your expeditions.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/U-Turn</id>
		<title>U-Turn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/U-Turn"/>
				<updated>2017-05-25T01:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Added proper English descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
U-Turn&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You've got to know how to change your certitudes&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* When on an expedition, if there's an emergency, you can return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Hua|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While this will not help you if you already ran into a bad event, this skill allows you to gamble for, say, getting to a planet's Oxygen space before the Volcanoes and then bail. And it generally gives you some room for riskier expeditions, with people at lower health if needed, because you can always abort when someone drops dangerously low. It can save someone who is really low life or save the exploration team if you see that the Commander (or a {{Skill|Politician}} ) planned to abandon you. Additionally, later in the game, when being steel plated is a common occurrence, you can launch expeditions with less risk of someone losing too much health between cycle change, as you'll be able to return before any more damage occurs.&lt;br /&gt;
&lt;br /&gt;
Can be used by a mush {{Character|Hua}} to sabotage an important exploration. For example, if your ship has a really a low oxygen level, and a pilot rushes an expedition with low AP, you can cancel it, obviously, this tactic should only be used on extreme situations, or if you're completely sure that other pilots will not be able to launch another exploration before people start dying from lack of oxygen, and that you (and your Mush comrades) will have enough AP to kill the remaining humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Go HOME !&lt;br /&gt;
|Cost = 2 {{ap}} }}*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Returns to the Daedalus before the &amp;quot;normal&amp;quot; end.&lt;br /&gt;
*'''Room Log''': {{confirm|''Hua suddenly started to scream and everybody came back to the Icarus quickly.''}}&lt;br /&gt;
*'''Conditions''': Be in a exploration.&lt;br /&gt;
*'''Action description''': ''You're really not feeling this expedition. Let's book it outta here !''&lt;br /&gt;
&lt;br /&gt;
[[File:U-turn.png|right|thumb|Fun Fact: U-turn is the only skill that allows you to execute an action on a planet!]]&lt;br /&gt;
[[Category:To_Do]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:U-turn.png</id>
		<title>File:U-turn.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:U-turn.png"/>
				<updated>2017-05-25T01:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: description of U-turn skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;description of U-turn skill&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Scrap_Metal</id>
		<title>Scrap Metal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Scrap_Metal"/>
				<updated>2017-05-19T21:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Scrap Metal|&lt;br /&gt;
Icon =&lt;br /&gt;
Metal scraps.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Various bits and bobs for the creation of items.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Worthless debris&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
On occasion it can be interesting to see what some people can achieve with a few scraps of aluminium.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Technician|Dismantling]]''' certain items&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1-2&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Opening {{Item|Space Capsule}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
'''{{Project|Dismantler}}''' NERON Project&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
5&lt;br /&gt;
| Origin 4 =&lt;br /&gt;
'''{{Gold Project|Scrap Heap}}''' Gold Project&lt;br /&gt;
| Origin Amount 4 =&lt;br /&gt;
4&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Scrap Metal''' is the most basic of {{Item|Blueprint}} construction components, and thus always in high demand and low supply. Using the [[Pasiphae]] to retrieve {{Item|Space Capsules}} is the primary source of this item, however the stock can be bolstered by dismantling items like the {{Item|Microwave}} and unlocking various ship projects.&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
*Required in the assembly of following {{Item|Blueprints}}:&lt;br /&gt;
**{{Item|Sniper Helmet}} (needs '''1''')&lt;br /&gt;
**{{Item|Support Drone}} (needs '''4''')&lt;br /&gt;
**{{Item|EchoLocator}} (needs '''1''')&lt;br /&gt;
**{{Item|Extinguisher}} (needs '''1''')&lt;br /&gt;
**{{Item|Rocket Launcher}} (needs '''1''')&lt;br /&gt;
**{{Item|Lizaro Jungle}} (needs '''2''')&lt;br /&gt;
**{{Item|Babel Module}} (needs '''1''')&lt;br /&gt;
**{{Item|Swedish Sofa}} (needs '''1''')&lt;br /&gt;
**{{Item|Old Faithful}} (needs '''4''')&lt;br /&gt;
**{{Item|Thermosensor}} (needs '''1''')&lt;br /&gt;
**{{Item|Oscilloscope}} (needs '''1''')&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Renovate&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}} &lt;br /&gt;
|Success Chance =&lt;br /&gt;
13%&lt;br /&gt;
**{{Skill|Technician}} doubles the success chance.&lt;br /&gt;
***Stacks with {{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}}.&lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Damaged or broken [[Patrol Ship]] (including [[Pasiphae]])&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of a patrol ship by 5 {{Armor}}, using up the ''Scrap Metal'' in the process. (Failed attempts also consume ''Scrap Metal'')&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enabled actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Strengthen&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
25%, increased to 50% with oscilloscope (carried), and to 75% with oscilloscope and wrench (both carried). &lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Itself&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of the Daedalus by 5 {{Armor}}, using up the ''Scrap Metal'' in the process. (Failed attempts do not consume ''Scrap Metal'')&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
Being a {{Skill|Robotics Expert}}.&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrades a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
Consumes 2 Scraps metal.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Technician</id>
		<title>Technician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Technician"/>
				<updated>2017-05-19T21:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Affected actions */ Added Renovate (Patrollers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Technician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Qualified to repair materials, equipment and the hull of the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +1 {{AP|Repair}} ('''Repair''' Action Point) per day.&lt;br /&gt;
* Chance of success on '''Repairs''' doubled.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
* Can reinforce and dismantle objects&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|2}}&lt;br /&gt;
{{Character Level|Raluca|3}}&lt;br /&gt;
{{Character Level|Hua|4}}&lt;br /&gt;
{{Character Level|Kuan Ti|4}}&lt;br /&gt;
{{Character Level|Eleesha|5}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Technician''' is an incredibly valuable skill which not just increases, but ''doubles'' the chance of repairing any broken items or equipments. In addition to that, it provides the wielder with {{AP|Repair}} points, which can be used to perform technical activities free of {{AP}} cost.&lt;br /&gt;
&lt;br /&gt;
Other notable benefits are the ability to scrap that infernal {{Item|Microwave}} and to remove one shower for {{Item|Swedish Sofa}} parts, especially when using {{AP|Repair}} to do so cheaply. Removing a shower is announced by NERON so expect a lynch mob to form if you take down the ''second'' shower. Of course, if you are {{Character|Mush}}, it can be worth it, as the humans will be left with just a sink afterwards...&lt;br /&gt;
&lt;br /&gt;
{{Character|Terrence}} is expected to have this skill, as there should be at least one ''Technician'' on board. {{Character|Raluca}} loves it, as it gives her another bonus to [[PILGRED Reactor|PILGRED repairs]]. {{Character|Kuan Ti}} will usually avoid getting {{Status|Dirty}}, but can use it for the many boosts it gives to [[NERON projects]] - as can {{Character|Eleesha}} (especially as an {{Skill|IT Expert}}), to whom it also gives a purpose after the Mush hunt. {{Character|Hua}} will benefit from the {{AP|Repair}} points and chance boost, but is usually using her {{AP}} for piloting.&lt;br /&gt;
&lt;br /&gt;
The {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}} are your best friends, dramatically improving the success chance on pretty much everything you're supposed to do, so keep them close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Renovate}} (Any broken/damaged [[Patrol Ship]] or [[Pasiphae]] )&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
*Requires 1x {{Item|Scrap Metal}}, both failed and successful attempts consume the Scrap.&lt;br /&gt;
*Success chance is doubled.&lt;br /&gt;
**Stacks with {{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Repair}} (Any broken [[Inventory|item]] or [[Ship Equipment|equipment]]):&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
*Success chance is doubled.&lt;br /&gt;
**Stacks with {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Repair}} ([[PILGRED Reactor]]):&lt;br /&gt;
*Efficiency increased by '''4-6%'''.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Strengthen}} ({{Item|Scrap Metal}}):&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
*Requires 1x {{Item|Scrap Metal}}, only successful attempts consume the Scrap.&lt;br /&gt;
*{{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}} increases the success chance.&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Anomaly Detector}}&lt;br /&gt;
::{{Project|Armored Corridors}}&lt;br /&gt;
::{{Project|Automatic Sprinklers}}&lt;br /&gt;
::{{Project|Bay Door XXL}}&lt;br /&gt;
::{{Project|Convenient Sink}}&lt;br /&gt;
::{{Project|Dismantler}}&lt;br /&gt;
::{{Project|Extra Drone}}&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Large Bay Upgrade}}&lt;br /&gt;
::{{Project|Oxygenated Ducts}}&lt;br /&gt;
::{{Project|Plasma Shield}}&lt;br /&gt;
::{{Project|Rerouted Charges}}&lt;br /&gt;
::{{Project|Spatial Wave Radar}}&lt;br /&gt;
::{{Project|Teslatron Reservoir}}&lt;br /&gt;
::{{Project|Trail Minimizer}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Gains 1 {{AP|Repair}} per day, to a maximum of 2.&lt;br /&gt;
&lt;br /&gt;
* New action:&lt;br /&gt;
 {{Action Button|2-4 {{AP}} Dismantle}}&lt;br /&gt;
::'''Cost''': Depends on target&lt;br /&gt;
::'''Target''': [[Inventory|Item]] or [[Ship Equipment|equipment]] which can be dismantled&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*Breaks the target into parts, recovering building materials from it. Results depend on the target (see: [[Inventory]])&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
::*Action is not available if the object has been reinforced.&lt;br /&gt;
&lt;br /&gt;
* New action:&lt;br /&gt;
 {{Action Button|2 {{AP}} Reinforce}}&lt;br /&gt;
::'''Cost''': 2 {{AP}} and 1 {{item|Scrap Metal}}&lt;br /&gt;
::'''Target''': Breakable [[Inventory|item]] or [[Ship Equipment|equipment]]&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*Item cannot be dismantled&lt;br /&gt;
::*Success chance of [[sabotage]] is reduced {{confirm|or impossible?}}&lt;br /&gt;
::*Does ''not'' prevent random breakage at cycle change&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Terrence Skill]] [[Category:Raluca Skill]] [[Category:Hua Skill]] [[Category:Kuan Ti Skill]] [[Category:Eleesha Skill]] [[Category: Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hacker_Kit</id>
		<title>Hacker Kit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hacker_Kit"/>
				<updated>2017-05-19T18:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Hacker Kit|&lt;br /&gt;
Icon = Hacker_kit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows the user to force access to the '''[[Command Terminal]]''' or '''[[BIOS Terminal]]''' at a cost of 2 {{AP}} per try.&amp;lt;br&amp;gt;25% base success chance, doubled to 50% if {{Skill|IT Expert}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The hacker kit allows you to unblock access to protected modules such as the Command Terminal or NERON's bios.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hacker kit is a strange object whose usefulness remains to be seen and in all truth, very few people know what it's even used for...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Hacker Kit''' allows the user to force access to the [[Command Terminal]] or [[BIOS Terminal]] at a cost of 2 {{AP}}. Also allows you to hack your own {{Item|Walkie Talkie}} / {{item|iTrackie}} (Which is a complete nosense).&lt;br /&gt;
&lt;br /&gt;
The base success chance is 25%, doubled to 50% for an {{Skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
If {{Character|Frieda}} is a confirmed human, an IT Expert, connect very often, stay in the Bridge and can't become mush, she can be the main Hacker of the '''[[Command Terminal]]'''.&lt;br /&gt;
&lt;br /&gt;
{{Note|This item is unique in that crewmembers are not allowed to launch a Patrol Ship while carrying it.}}&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hack&lt;br /&gt;
*'''Base Success Rate:''' 25%&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Target = '''[[Command Terminal]]''' and '''[[BIOS Terminal]]''' {{Bug|'''{{Item|Walkie Talkie}}''' and '''{{item|iTrackie}}'''}}&lt;br /&gt;
|Effect = access to a terminal without the title needed ({{Title|Commander}} and {{Title|NERON Administrator}}).&lt;br /&gt;
|Affected by = {{skill|IT Expert}} &lt;br /&gt;
**The base success chance increases to 50% from 25%.&lt;br /&gt;
|{{Confirm|Private Log = You made it into the system. [[Image: Personnal.png|link=Privacy Levels|Icon]] }} &lt;br /&gt;
|{{Confirm|Room Log (for Terminals) = ['''Hacker'''] has accessed the Command Terminal.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-05-14T21:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Health Points */ Edited blurb about mush testing with Natamy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-05-07T23:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Oxygen and Fuel Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 10xFuel will earn you: 10xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8-11 O2, 1-3 Fuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13-20 O2, 4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2, 0-1Lunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-9 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-8 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tracker_(item)</id>
		<title>Tracker (item)</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tracker_(item)"/>
				<updated>2017-05-07T21:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Tracker|&lt;br /&gt;
Icon =&lt;br /&gt;
Tracker.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Displays the '''minimap''', showing the position of the crew if they are aboard the [[Daedalus]]. Can also display '''broken equipment''' and '''fires''' once certain [[NERON Projects]] are developed.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The tracker is like an on-board GPS, it gives you general information on the ship!&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Displays the minimap&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Lost in space, in the jungle, in the good old Daedalus ? We've got exactly what you need. Now you can get lost in the mini map..&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''Bronze Mode''' character&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Is Personal =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip|Tracker}}&lt;br /&gt;
&lt;br /&gt;
The '''Tracker''' shows a map of the ship at the bottom-left of the screen, displaying the position of other crewmates. Each character is shown as a pink dot (warning: dots may overlap). However, people on expedition or in space do not appear.&lt;br /&gt;
&lt;br /&gt;
It can be improved with&lt;br /&gt;
* {{project|Fire Detector}}: shows rooms on fires&lt;br /&gt;
* {{project|Defective Piston Sensors}}: shows broken doors&lt;br /&gt;
* {{project|Anomaly Detector}}: shows broken equipment ({{bug|(still?) defective with reported equipment}})&lt;br /&gt;
* {{research|Pheromodem}}: Allows communication the Mush channel. &lt;br /&gt;
* {{gold Project|Actopy Protocol}}: shows one color for each character&lt;br /&gt;
* {{mode|gold}} and {{mode|silver}} modes: combines with {{item|Walkie Talkie}} to form an {{item|iTrackie}} &lt;br /&gt;
&lt;br /&gt;
{{note| The Tracker always shows the location of other characters, whether or not they have their own trackers with them.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List|Tracker}}&lt;br /&gt;
{{Item Categories|Tracker}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-05-07T21:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* List of Research projects */ Tracker used for Pheromoden, not Walkie talkie confirmed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it. {{Bug| Still removes spores even if not held when washing, some crew find the research unethical to do while mush are alive.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{item|Tracker}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2017-05-05T15:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}} or if you have {{Skill|OCD}}'''&lt;br /&gt;
&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills...)''&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* Melee combat, unarmed or with {{item|Knife}}, even if you miss.&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Opening a {{item|Space Capsule}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Upgrading a {{Item|Support Drone}}.&lt;br /&gt;
* Healing yourself with  a {{item|Bandage}}.&lt;br /&gt;
* Performing a '''Surgery''' with {{Skill|Medic}} and {{Item|Medikit}} or '''DIY Surgery''' in MedLab.&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}.&lt;br /&gt;
* Using {{Item|Survival Kit}}.&lt;br /&gt;
* Using {{Item|Lunchbox}}.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* Trying to extinguish a fire without an {{Item|Extinguisher}} (as {{Skill|Firefighter}}).&lt;br /&gt;
* Searching with {{Skill|Metalworker}} skill, even if you fail.&lt;br /&gt;
* {{Confirm|[[Health#Morale Points|Doing it.]]}}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
* Returning from [[Exploration|Explorations]] {{Note| Getting dirty on expeditions is a random chance, however, it cannot be prevented with apron or OCD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-05-01T22:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
Trade offers (materials given or traded) will vary from ship to ship.&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 10xFuel will earn you: 10xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8xO2,1xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13xO2,4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2,1xLunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 7-9 Standard Ration, 5-10 Scrap Metal, 0-2 Plastic Scraps, 4-8 O2 will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects, or is it Gold project?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-05-01T12:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Super Soaper bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it. {{Bug| Still removes spores even if not held when washing, some crew find the research unethical to do while mush are alive.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
{{Confirm|I have experienced that the {{item|Tracker}} was the needed instead to communicate mush channel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2017-04-29T11:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* {{Gold}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research, or in the Medlab bed regaining {{AP}} to do more research. Her initial work will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the coveted {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew (and her) {{Glory}} points.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], only one of which is useful. But if you are working on Projects as Finola, you are doing it wrong.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Medic}}: Provides the same research boost as Biologist, as well as bonus healing. Superior in every way - do spend the 5 {{XP}} to get this instead.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and requires the smallest investment. The best choice if you are doing most of the researching.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the [[exploration]] and when patching everyone up afterwards. And Medic is better than Nurse even for healing.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Nurse}}. OCD allows you to be more versatile by eating without apron, emergency repairs, or after the mush are dead by pulling coffee every cycle, loading fuel, or holding plants in inventory. Nurse will give you the ability to heal people (or yourself) without using any AP once a day, which can be useful if someone else is pulling coffee or you aren't able to take care of plants.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:With no excuse to ever get {{status|dirty}}, Finola will usually function as a [[Mush_Play#Mimickry_.2F_confusion|mimic]], trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to {{skill|Transfer}} into after a good showering, and then get rid of her old body, aka the human team's main researcher.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2017-04-29T11:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Causes of Dirtiness */ Going on Expeditions moved to guaranteed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}} or if you have {{Skill|OCD}}'''&lt;br /&gt;
&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills...)''&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* Returning from [[Exploration|Explorations]].&lt;br /&gt;
* Melee combat, unarmed or with {{item|Knife}}, even if you miss.&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Opening a {{item|Space Capsule}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Upgrading a {{Item|Support Drone}}.&lt;br /&gt;
* Healing yourself with  a {{item|Bandage}}.&lt;br /&gt;
* Performing a '''Surgery''' with {{Skill|Medic}} and {{Item|Medikit}} or '''DIY Surgery''' in MedLab.&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}.&lt;br /&gt;
* Using {{Item|Survival Kit}}.&lt;br /&gt;
* Using {{Item|Lunchbox}}.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* Trying to extinguish a fire without an {{Item|Extinguisher}} (as {{Skill|Firefighter}}).&lt;br /&gt;
* Searching with {{Skill|Metalworker}} skill, even if you fail.&lt;br /&gt;
* {{Confirm|[[Health#Morale Points|Doing it.]]}}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
* Going on Expeditions. {{Note| Getting dirty on expeditions is a random chance, however, it cannot be prevented}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Smilies_and_Icons</id>
		<title>Smilies and Icons</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Smilies_and_Icons"/>
				<updated>2017-04-27T14:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Distinctions Required */ Added Derek and Andie pictos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many icons you can use in the in-game chat as well as in the forum&lt;br /&gt;
&lt;br /&gt;
== Chat Only ==&lt;br /&gt;
&lt;br /&gt;
Icons available in chat, but not in forum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pslots.png]]&lt;br /&gt;
| {{nw|pa_pm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ap}}&lt;br /&gt;
| {{nw|pa}}&lt;br /&gt;
|-&lt;br /&gt;
| {{mp}}&lt;br /&gt;
| {{nw|pm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{hp}}&lt;br /&gt;
| {{nw|pv}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:xp.png]]&lt;br /&gt;
| {{nw|xp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:xpbig.png]]&lt;br /&gt;
| {{nw|xpbig}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa heal.png]]&lt;br /&gt;
| {{nw|pa_heal}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Statuses&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Paria.png]]&lt;br /&gt;
| {{nw|asocial}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Disabled status.png]]&lt;br /&gt;
| {{nw|disabled}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Starving.png]]&lt;br /&gt;
| {{nw|hungry}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hurt.png]]&lt;br /&gt;
| {{nw|hurt}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Disease.png]]&lt;br /&gt;
| {{nw|ill}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Psy disease.png]]&lt;br /&gt;
| {{nw|psy_disease}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Titles&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 02.png]]&lt;br /&gt;
| {{nw|admin_neron}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 01.png]]&lt;br /&gt;
| {{nw|commander}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 03.png]]&lt;br /&gt;
| {{nw|resp_comm}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Alerts&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Alert.png]]&lt;br /&gt;
| {{nw|alert}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Comm icon.png]]&lt;br /&gt;
| {{nw|com}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Door.png]]&lt;br /&gt;
| {{nw|door}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant youngling.png]]&lt;br /&gt;
| {{nw|plant_youngling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant thirsty.png]]&lt;br /&gt;
| {{nw|plant_thirsty}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant dry.png]]&lt;br /&gt;
| {{nw|plant_dry}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant diseased.png]]&lt;br /&gt;
| {{nw|plant_diseased}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Bin.png]]&lt;br /&gt;
| {{nw|bin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pageright.png]]&lt;br /&gt;
| {{nw|next}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Daedalus triumph.png]]&lt;br /&gt;
| {{nw|ship_triumph}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Explore.png]]&lt;br /&gt;
| {{nw|exp}}{{Bug|Posible lost after Episode III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat and Forum ==&lt;br /&gt;
&lt;br /&gt;
Icons available in chat and forum. When using the codes in chat, all codes (with the exception of the tease icons) can be used as shown or remove the leading '''mush_'''.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Special Points&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa comp.png]]&lt;br /&gt;
| {{nw|pa_comp}}&lt;br /&gt;
| {{nw|mush_pa_comp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa cook.png]]&lt;br /&gt;
| {{nw|pa_cook}}&lt;br /&gt;
| {{nw|mush_pa_cook}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa core.png]]&lt;br /&gt;
| {{nw|pa_core}}&lt;br /&gt;
| {{nw|mush_pa_core}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa eng.png]]&lt;br /&gt;
| {{nw|pa_eng}}&lt;br /&gt;
| {{nw|mush_pa_eng}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa garden.png]]&lt;br /&gt;
| {{nw|pa_garden}}&lt;br /&gt;
| {{nw|mush_pa_garden}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa pilgred.png]]&lt;br /&gt;
| {{nw|pa_pilgred}}&lt;br /&gt;
| {{nw|mush_pa_pilgred}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa shoot.png]]&lt;br /&gt;
| {{nw|pa_shoot}}&lt;br /&gt;
| {{nw|mush_pa_shoot}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Statuses&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Laid.png]]&lt;br /&gt;
| {{nw|laid}}&lt;br /&gt;
| {{nw|mush_laid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Guardian.png]]&lt;br /&gt;
| {{nw|mastered}}&lt;br /&gt;
| {{nw|mush_mastered}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Mush.png]]&lt;br /&gt;
| {{nw|mush}}&lt;br /&gt;
| {{nw|mush_mush}}&amp;lt;br /&amp;gt;{{nw|mush_mushed_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Dirty.png]]&lt;br /&gt;
| {{nw|stink}}&lt;br /&gt;
| {{nw|mush_stink}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Resources&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Fuel.png]]&lt;br /&gt;
| {{nw|fuel}}&lt;br /&gt;
| {{nw|mush_fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:O2.png]]&lt;br /&gt;
| {{nw|o2}}&lt;br /&gt;
| {{nw|mush_o2}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Health&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Moral.png]]&lt;br /&gt;
| {{nw|moral}}&amp;lt;br /&amp;gt;{{nw|pmo}}&lt;br /&gt;
| {{nw|mush_moral}}&amp;lt;br /&amp;gt;{{nw|mush_pmo}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Lp.png]]&lt;br /&gt;
| {{nw|hp}}&lt;br /&gt;
| {{nw|mush_hp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa cook.png]]&lt;br /&gt;
| {{nw|eat}}&lt;br /&gt;
| {{nw|mush_eat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Drugs.png]]&lt;br /&gt;
| {{nw|pills}}&lt;br /&gt;
| {{nw|mush_pills}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Dead.png]]&lt;br /&gt;
| {{nw|dead}}&lt;br /&gt;
| {{nw|mush_dead}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Pitfalls&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hunter icon.png]]&lt;br /&gt;
| {{nw|hunter}}&lt;br /&gt;
| {{nw|mush_hunter}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Fire.png]]&lt;br /&gt;
| {{nw|fire}}&lt;br /&gt;
| {{nw|mush_fire}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Misc&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! chat&lt;br /&gt;
! forum&lt;br /&gt;
|-&lt;br /&gt;
| [[file:More.png]]&lt;br /&gt;
| {{nw|more}}&lt;br /&gt;
| {{nw|mush_more}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Less.png]]&lt;br /&gt;
| {{nw|less}}&lt;br /&gt;
| {{nw|mush_less}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Discrete.png]]&lt;br /&gt;
| {{nw|chut}}&lt;br /&gt;
| {{nw|mush_chut}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Talk.gif]]&lt;br /&gt;
| {{nw|talk}}&lt;br /&gt;
| {{nw|mush_talk}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Talkie.png]]&lt;br /&gt;
| {{nw|talky}}&lt;br /&gt;
| {{nw|mush_talky}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Cat.png]]&lt;br /&gt;
| {{nw|cat}}&lt;br /&gt;
| {{nw|mush_cat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa eng.png]]&lt;br /&gt;
| {{nw|eng}}&lt;br /&gt;
| {{nw|mush_eng}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Casio.png]]&lt;br /&gt;
| {{nw|time}}&lt;br /&gt;
| {{nw|mush_time}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Tip.png]]&lt;br /&gt;
| {{nw|tip}}&lt;br /&gt;
| {{nw|mush_tip}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Triumph.png]]&lt;br /&gt;
| {{nw|triumph}}&lt;br /&gt;
| {{nw|mush_triumph}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Teaser Icons (Consumable)&lt;br /&gt;
|-&lt;br /&gt;
! emote&lt;br /&gt;
! code&lt;br /&gt;
! emote&lt;br /&gt;
! code&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Eleesha williams mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_EW}}&lt;br /&gt;
| [[file:Lai kuan ti mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_LKT}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Finola keegan mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_FK}}&lt;br /&gt;
| [[file:Paola rinaldo mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_PR}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Frieda bergmann mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_FB}}&lt;br /&gt;
| [[file:Raluca tomescu mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_RT}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Gioele rinaldo mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_GR}}&lt;br /&gt;
| [[file:Roland zuccali mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_RZ}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Ian soulton mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_IS}}&lt;br /&gt;
| [[file:Stephen seagull mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_SS}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Janice kent mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_JK}}&lt;br /&gt;
| [[file:Terrence archer mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_TA}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jiang hua mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_JH}}&lt;br /&gt;
| [[file:Wang chao mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_WC}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Kim jin su mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_KJS}}&lt;br /&gt;
| [[file:Zhong chun mini.png]]&lt;br /&gt;
| {{nw|mush_mush_tease_ZC}}&lt;br /&gt;
|}&lt;br /&gt;
{{note|Andie and Derek do not have teaser icons}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Distinctions]] Required===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Special&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hungry.png]]&lt;br /&gt;
| {{nw|mush_apple}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Door.png]]&lt;br /&gt;
| {{nw|mush_door_repaired_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Stock.png]]&lt;br /&gt;
| {{nw|mush_explo_feed_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Survival_icon.png]]&lt;br /&gt;
| {{nw|mush_explorer_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Gagged.png]]&lt;br /&gt;
| {{nw|mush_gagged_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Awake.png]]&lt;br /&gt;
| {{nw|mush_game_without_sleep_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Planet.png]]&lt;br /&gt;
| {{nw|mush_planet_scanned_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Reported.png]]&lt;br /&gt;
| {{nw|mush_signal_equip_1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ticket}}&lt;br /&gt;
| {{nw|mush_ticket}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mush_triumph.png]]&lt;br /&gt;
| {{nw|mush_triumph2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Book_icon.png]]&lt;br /&gt;
| {{nw|mush_tutorial_1}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Play as each character&lt;br /&gt;
atleast 50 Cycles to earn these ones&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Mushxp.png]]&lt;br /&gt;
| {{nw|mush_mushxp_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Andie_icon.png]]&lt;br /&gt;
| {{nw|mush_andie_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Chao_icon.png]]&lt;br /&gt;
| {{nw|mush_chao_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Chun_icon.png]]&lt;br /&gt;
| {{nw|mush_chun_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Derek_icon.png]]&lt;br /&gt;
| {{nw|mush_derek_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Eleesha_icon.png]]&lt;br /&gt;
| {{nw|mush_eleesha_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Finola_icon.png]]&lt;br /&gt;
| {{nw|mush_finola_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Frieda_icon.png]]&lt;br /&gt;
| {{nw|mush_frieda_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Gioele_icon.png]]&lt;br /&gt;
| {{nw|mush_gioele_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hua_icon.png]]&lt;br /&gt;
| {{nw|mush_hua_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Ian_icon.png]]&lt;br /&gt;
| {{nw|mush_ian_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Janice_icon.png]]&lt;br /&gt;
| {{nw|mush_janice_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jin Su_icon.png]]&lt;br /&gt;
| {{nw|mush_jin_su_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Kuan Ti_icon.png]]&lt;br /&gt;
| {{nw|mush_kuan_ti_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Paola_icon.png]]&lt;br /&gt;
| {{nw|mush_paola_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Raluca_icon.png]]&lt;br /&gt;
| {{nw|mush_raluca_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Roland_icon.png]]&lt;br /&gt;
| {{nw|mush_roland_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Stephen_icon.png]]&lt;br /&gt;
| {{nw|mush_stephen_50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Terrence_icon.png]]&lt;br /&gt;
| {{nw|mush_terrence_50}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Likemush.gif]]&lt;br /&gt;
| {{nw|mush_likemush}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Twinoid ==&lt;br /&gt;
&lt;br /&gt;
All twinoid icons that you have in the forum can also be used in the game with their regular twinoid codes. Any consumable icons will count as being used in the chat.&lt;br /&gt;
&lt;br /&gt;
To find out what smileys you have available to you, go to the forum and start a new post or start a reply to a post. Your options will be listed at the bottom.&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trade_Offers</id>
		<title>Trade Offers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trade_Offers"/>
				<updated>2017-04-26T14:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Page is very incomplete and WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Page for trade offers&lt;br /&gt;
&lt;br /&gt;
{{todo|Add missing trade offers, structure page to look better.}}&lt;br /&gt;
&lt;br /&gt;
{{todo|Do traders give a static amount of resources or does it vary from different ships?}}&lt;br /&gt;
== Oxygen Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 10xFuel will earn you: 10xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 18xO2&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Fuel Trader ==&lt;br /&gt;
Trading 1xHydroPot will earn you: 8xO2,1xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 2xHydroPot will earn you: 13xO2,4xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 1xHydroPot,0xMicrowave,0xBlaster will earn you: 12xO2,1xLunchbox&lt;br /&gt;
&lt;br /&gt;
== Fuel Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 8xFuel&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 27xFuel&lt;br /&gt;
&lt;br /&gt;
== Hydropot Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: 1xHydroPot&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Ian Soulton will earn you: 4xHydroPot,4xO2&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: 3xHydroPot&lt;br /&gt;
&lt;br /&gt;
== Projects Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading A random crewmate... will earn you: Project completed {{confirm|One or two projects?}}&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 9xStandard Ration,5xScrap Metal,2xPlastic Scraps,4xO2 will earn you: Project completed {{confirm|One or two projects?}}&lt;br /&gt;
&lt;br /&gt;
== PILGRED Trader ==&lt;br /&gt;
Trading A random crewmate... will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading 24 O2 and 24 Fuel will earn you: PILGRED&lt;br /&gt;
&lt;br /&gt;
== Project for Project Trader ==&lt;br /&gt;
Trading Project completed will earn you: Project completed&lt;br /&gt;
&lt;br /&gt;
[Diplomat] Trading Project completed will earn you: Project completed {{confirm|One or two projects?}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Genius</id>
		<title>Genius</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Genius"/>
				<updated>2017-04-25T15:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Genius&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Raluca|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''{{PAGENAME}}''' allows you to complete one [[NERON Projects|NERON project]], one [[Research|research project]] or one repair. This is especially helpful for projects that are difficult and time-critical such as the ''Plasma Shield'', ''Pheromodem'' or ''Retro-Fungal Serum''. In the case of repairs, it gives you a 100% success chance.&lt;br /&gt;
&lt;br /&gt;
Once activated, the skill will be used on the next applicable action. It cannot be activated then saved for later.&lt;br /&gt;
&lt;br /&gt;
Picking the skill for the first time does not activate it. You will need to specifically activate it within the game interface when you are ready to use the skill.&lt;br /&gt;
&lt;br /&gt;
This skill can not be used to complete [[PILGRED Reactor]] repairs.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The skill appears as &amp;quot;Technician&amp;quot; when choosing/viewing the skill, however this is only visual and can be distinguished differently through the Icon or the Description of the skill.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Raluca Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Genius</id>
		<title>Genius</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Genius"/>
				<updated>2017-04-25T15:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Genius&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Raluca|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''{{PAGENAME}}''' allows you to complete one [[NERON Projects|NERON project]], one [[Research|research project]] or one repair. This is especially helpful for projects that are difficult and time-critical such as the ''Plasma Shield'', ''Pheromodem'' or ''Retro-Fungal Serum''. In the case of repairs, it gives you a 100% success chance.&lt;br /&gt;
&lt;br /&gt;
Once activated, the skill will be used on the next applicable action. It cannot be activated then saved for later.&lt;br /&gt;
&lt;br /&gt;
Picking the skill for the first time does not activate it. You will need to specifically activate it within the game interface when you are ready to use the skill.&lt;br /&gt;
&lt;br /&gt;
This skill can not be used to complete [[PILGRED Reactor]] repairs.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The skill appears as &amp;quot;Technician&amp;quot; when choosing/viewing the skill, however this is only visual}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Raluca Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Myco-Alarm</id>
		<title>Myco-Alarm</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Myco-Alarm"/>
				<updated>2017-04-24T18:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: removed &amp;quot;baiting&amp;quot; section - considered &amp;quot;surrendering&amp;quot; to mush team by SDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Myco-Alarm|&lt;br /&gt;
Icon =&lt;br /&gt;
Myco_alarm.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Displays a &amp;quot;''BRIIIIING!''&amp;quot; alert in the room logs if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. Also works when hidden.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Myco goes off when a Mush tries to get in on the action&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Researching {{Research|MycoAlarm}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
5&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the {{Research|MycoAlarm}} research project.&lt;br /&gt;
&lt;br /&gt;
When dropped in a room's shelf, it will display a {{Privacy|Public}} '''&amp;quot;''BRIIIIING!''&amp;quot;''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect if held in a [[Characters|character]]'s inventory.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode IV]], the ''Myco-Alarm'' detects the following actions: '''[[Infect]]''', {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Cuddles'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection alongside a {{skill|Demoralize}} attack.]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The main use of the Myco-Alarm is to protect commonly used rooms that did not have a camera installed, such as the Lab, Medlab, Nexus, Icarus Bay and Patroller bays, discouraging Mush from spreading their spores there. In addition, hiding surplus Myco-Alarms in different places and moving them around (usually a job for {{character|Chun}} and/or {{character|Eleesha}}) is a great way to make the Mush scared to use their skills, or catch them outright.&lt;br /&gt;
&lt;br /&gt;
The {{Research|Pheromodem}} research reduces the necessity for ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name of research project is ''MycoAlarm'', while the item itself is called ''Myco-Alarm'' (note the hyphen).&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2017-04-24T04:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Changed Silver section - Nurse should never be taken over Biologist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research, or in the Medlab bed regaining {{AP}} to do more research. Her initial work will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the coveted {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew (and her) {{Glory}} points.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], only one of which is useful. But if you are working on Projects as Finola, you are doing it wrong.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Medic}}: Provides the same research boost as Biologist, as well as bonus healing. Superior in every way - do spend the 5 {{XP}} to get this instead.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and requires the smallest investment. The best choice if you are doing most of the researching.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the [[exploration]] and when patching everyone up afterwards. And Medic is better than Nurse even for healing.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Nurse}}. OCD allows you to be more versatile after the mush are dead by pulling coffee every cycle, loading fuel for expeditions, holding plants in inventory, and even attending expeditions without risk of dirtiness (If you attain an illness that causes dirtiness you will still get dirty however). Nurse will give you the ability to heal people (or yourself) without using any AP once a day, which might be more useful if only Janice is Diplomat and already attending most expeditions.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:With no excuse to ever get {{status|dirty}}, Finola will usually function as a [[Mush_Play#Mimickry_.2F_confusion|mimic]], trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to {{skill|Transfer}} into after a good showering, and then get rid of her old body, aka the human team's main researcher.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2017-04-24T04:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Changed Gold section - Diplomat should always be picked as gold player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research, or in the Medlab bed regaining {{AP}} to do more research. Her initial work will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the coveted {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew (and her) {{Glory}} points.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], only one of which is useful. But if you are working on Projects as Finola, you are doing it wrong.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Medic}}: Provides the same research boost as Biologist, as well as bonus healing. Superior in every way - do spend the 5 {{XP}} to get this instead.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and requires the smallest investment. The best choice if you are doing most of the researching.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Nurse}}: Provides two {{AP|Nurse}} per day. If {{Character|Ian}} and {{Character|Chun}} are both helping you research, these skills give you free surgeries and a job beyond sinking {{AP}} into the lab, especially on longer ships. It would be best to ask your crew's opinion before taking this skillset.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the [[exploration]] and when patching everyone up afterwards. And Medic is better than Nurse even for healing.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Nurse}}. OCD allows you to be more versatile after the mush are dead by pulling coffee every cycle, loading fuel for expeditions, holding plants in inventory, and even attending expeditions without risk of dirtiness (If you attain an illness that causes dirtiness you will still get dirty however). Nurse will give you the ability to heal people (or yourself) without using any AP once a day, which might be more useful if only Janice is Diplomat and already attending most expeditions.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:With no excuse to ever get {{status|dirty}}, Finola will usually function as a [[Mush_Play#Mimickry_.2F_confusion|mimic]], trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to {{skill|Transfer}} into after a good showering, and then get rid of her old body, aka the human team's main researcher.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2017-04-20T22:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
*Log: The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...&lt;br /&gt;
*When failing to heal: &amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you  get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2017-03-13T22:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Avoidable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}} or if you have {{Skill|OCD}}'''&lt;br /&gt;
&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills...)''&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* Returning from [[Exploration|Explorations]].&lt;br /&gt;
* Melee combat, unarmed or with {{item|Knife}}, even if you miss.&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Opening a {{item|Space Capsule}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Upgrading a {{Item|Support Drone}}.&lt;br /&gt;
* Healing yourself with  a {{item|Bandage}}.&lt;br /&gt;
* Performing a '''Surgery''' with {{Skill|Medic}} and {{Item|Medikit}} or '''DIY Surgery''' in MedLab.&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}.&lt;br /&gt;
* Using {{Item|Survival Kit}}.&lt;br /&gt;
* Using {{Item|Lunchbox}}.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* Trying to extinguish a fire without an {{Item|Extinguisher}} (as {{Skill|Firefighter}}).&lt;br /&gt;
* Searching with {{Skill|Metalworker}} skill, even if you fail.&lt;br /&gt;
* {{Confirm|[[Health#Morale Points|Doing it.]]}}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2017-03-05T11:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* {{Silver}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research, or in the Medlab bed regaining {{AP}} to do more research. Her initial work will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the coveted {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew (and her) {{Glory}} points.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], only one of which is useful. But if you are working on Projects as Finola, you are doing it wrong.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Medic}}: Provides the same research boost as Biologist, as well as bonus healing. Superior in every way - do spend the 5 {{XP}} to get this instead.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and requires the smallest investment. The best choice if you are doing most of the researching.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Nurse}}: Provides two {{AP|Nurse}} per day. If {{Character|Ian}} and {{Character|Chun}} are both helping you research, these skills give you free surgeries and a job beyond sinking {{AP}} into the lab, especially on longer ships. It would be best to ask your crew's opinion before taking this skillset.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the [[exploration]] and when patching everyone up afterwards. And Medic is better than Nurse even for healing.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Diplomat}}. Diplomat is more useful if you spend time on expeditions, OCD helps you work in the lab without the apron. If you can't bear the thought of missing these two skills, leave Nurse behind as Medic and Biologist already allow pill reading.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:With no excuse to ever get {{status|dirty}}, Finola will usually function as a [[Mush_Play#Mimickry_.2F_confusion|mimic]], trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to {{skill|Transfer}} into after a good showering, and then get rid of her old body, aka the human team's main researcher.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Pheromodem</id>
		<title>Pheromodem</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Pheromodem"/>
				<updated>2017-03-02T07:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Created page with &amp;quot;==Pheromodem== With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-03-02T07:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
{{Confirm|I have experienced that the {{item|Tracker}} was the needed instead to communicate mush channel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-03-02T07:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Switched Pheromodem to a new page instead of being on the bottom section here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
{{Confirm|I have experienced that the {{item|Tracker}} was the needed instead to communicate mush channel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2017-03-01T10:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: /* Rebel Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Comms Center}} is located on the {{room|Bridge}} and accessible by everyone. Anyone may view the current progress, look at the current [[trading|trades]] offered on the Shortwave Radio, and help ''establish the link'' to Sol. But everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Antenna}} in the {{room|Engine Room}} influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the {{project|Spatial Wave Radar}}, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All long-range Communications work requires establishing a connection first.&amp;lt;br&amp;gt;&lt;br /&gt;
For trading with local transporters, see [[trading]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt. {{bug|the action has been reported to succeed even with '''0%''' quality, even for a non-radio expert. This is, however, really rare.}}&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|- id = &amp;quot;Version&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Access the Lost NERON Database'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|- id=&amp;quot;Nothing&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Corrupted Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|- id =&amp;quot;Magnetite&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Wireless Infidelity'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|- id =&amp;quot;Ghost Chun&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Zhong Chun's Genome Codex'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|- id = &amp;quot;Blueprints&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Workshop Manuals'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact {{item|Blueprints}} vary.}}&lt;br /&gt;
|- id=&amp;quot;Kivanc&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact established with Kivanç Terzi!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|- id=&amp;quot;Ghost Sample&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact made with Nils Carlsson!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|- id=&amp;quot;List&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Finola's Lost Research'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|The list will usually clear at least one or two crew members, occasionally more. However it is entirely possible that no names will be cleared by this.}}&lt;br /&gt;
|- id=&amp;quot;Cook&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Roger's Kitchenary 2830'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|- id=&amp;quot;Snow&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Blizzard Documentary...'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|- id=&amp;quot;Mage Books&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''School Workbooks'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|- id=&amp;quot;Disk&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Genome Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanc through the Xyloph DB or the {{Skill|Rebel}} skill, and 2 with both.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|- id = &amp;quot;Day2&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|- id = &amp;quot;Day3&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|- id = &amp;quot;Day4&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|- id = &amp;quot;Day5&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|- id = &amp;quot;Day6&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|- id = &amp;quot;Day7&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members.  	{{Confirm|Morale gain still bugged sometimes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where plants need to be held and ships with many bronze players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2017-03-01T07:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Iamp: Some modifications to the Silver skillset - Added opinion that Physicist should never be taken over Technician.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so when she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for {{Item|Support Drone}} upgrades.&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A solid choice of skill for your both repairing PILGRED and researching the Plasma Shield if you aren't able to unlock Technician.&lt;br /&gt;
:{{Skill|Technician}}: The same bonuses on PILGRED and Plasma Shield as a Physicist, but Tech points instead of PILGRED points. Also bonuses to more NERON projects. The more versatile choice, if available. Finishing PILGRED is usually not time critical, and general repairing lengthens a ship's lifespan. &lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill. Taking this as a Bronze player is like taking {{skill|Determined}} on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Also could be a good choice if mush transferred you to Raluca and kept you alive, that way you could instantly cure the mush.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Technician for Genius or Designer.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. This is useful if you don't have a bed and want to spend a substantial amount of energy on projects.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. The best use would be to take Technician, and if the mush are discovered, take Genius and complete Retro Fungal Serum to cure the mush.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}! :P&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:A low-level Mush Raluca is a mixed bag: She has a great excuse for being {{Status|Dirty}}, but is generally restricted from using the dorms, which leaves her with little {{AP}} and little reason to leave the rear of the ship. {{Skill|Trapper}} is often her method of choice to spore people: Trapping PILGRED or the Nexus to turn her coworkers, trapping Icarus Bay for less [[Mycoscan|traceable]] (but also less targeted) infections, and Alpha Bay 2 to target people like {{character|Terrence}} who are gathering and using {{Item|Scrap Metal}}.&lt;br /&gt;
:* Naturally, the availability of {{item|Myco-Alarms}} or an actively trap-scouring {{character|Chun}} will make this harder to do.&lt;br /&gt;
&lt;br /&gt;
:A ''Physicist-Technician'' Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship with only the smallest bit of help - from other Mush, or gullible crewmates - as she is liable to rush PILGRED to completion and [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|return to Sol]] (by taking possession of the current {{title|Commander}}) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON. - '''This is a terrible idea, because a mush comms officer can trade active players in storage rooms. Do not do it.'''&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
*The most efficient way to repair PILGRED as Phys/Tech Raluca is to work 2-3 times before every relay if your partner is unskilled. With a {{Skill|Technician}} it is [[Media:PilgredRelay.jpg|virtually the same]] whether they relay you every 1,2 or 3 steps, but more are ususally better if it saves you {{MP}} from walking.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~60% (or ~40% as Phys/Tech) is dangerous though, due to the risk of an early return to Sol. Once you reach that region, put the repairs on hold until it is safe to continue. Otherwise you become a risk merely by being alive, even if human, as you could be turned or body swapped.&lt;br /&gt;
** As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. So it is often better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
* You should be even more careful with your {{Morale}} than others,since the death of {{Item|Schrödinger}} will make you lose 4 {{Morale}} wich combined with {{Skill|Demoralize}} ,even though it's quite unusual, can get you killed as soon as the Mush spawn&lt;br /&gt;
&lt;br /&gt;
* You can negociate with your crew to they leave a camera on the Nexus and you sleep there, greatly facilitate things, since you can help with projects and be safe from the Mush. But you should be careful that nobody stay in the Nexus with you at the cycle change.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Iamp</name></author>	</entry>

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