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		<updated>2026-05-28T11:59:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2022-10-14T18:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Corrected room logs - Name of character is said, it's a third person log, and the original seemed like a translation from french (a foul gel??)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|3}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Sliming the {{equipment|BIOS Terminal}} makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}. If you happen to be the {{Title|NERON Administrator}}, breaking the {{Item|Hacker Kit}} is an additional way to keep the crew away from your settings.&lt;br /&gt;
&lt;br /&gt;
Hacker Kit, {{Item|Support Drones}} and {{Item|Myco Alarms}} are bad targets for covert mush, though, as their broken condition is announced by NERON, and they do not break randomly. &lt;br /&gt;
&lt;br /&gt;
Sabotaging {{equipment|NERON's Core}} itself, the {{equipment|Research Lab}} or the {{equipment|Planet Scanner}} (in the {{room|engine room}}) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying {{research|Antispore Gas}} and {{research|Constipaspore Serum}} - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
Update: The privacy bug has been fixed and green jelly will be seen by cameras.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Secret&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
['''Character'''] ejected some wretched slime onto the ['''equipment''']. It'll break down in [x] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
! The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*{{equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
*{{equipment|BIOS Terminal}}&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*{{equipment|Coffee Machine}}&lt;br /&gt;
*{{equipment|Comms Center}}&lt;br /&gt;
*{{equipment|Dynarcade}}&lt;br /&gt;
*{{Item|Hacker Kit}}&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*{{equipment|Mycoscan}}&lt;br /&gt;
*{{equipment|NERON's Core}}&lt;br /&gt;
*{{Item|Oscilloscope}}&lt;br /&gt;
*{{equipment|Planet Scanner}}&lt;br /&gt;
*{{equipment|Research Lab}}&lt;br /&gt;
*{{Item|Spore Sucker}}&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*{{equipment|Surgery Pod}}&lt;br /&gt;
*{{Item|Tabulatrix}} &lt;br /&gt;
*{{equipment|Turrets}}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*{{equipment|Antenna}}&lt;br /&gt;
*{{equipment|AstroTerminal}}&lt;br /&gt;
*{{equipment|Bed}}&lt;br /&gt;
*{{equipment|Command Terminal}}&lt;br /&gt;
*{{equipment|CryoModule}}&lt;br /&gt;
*{{equipment|Door}}&lt;br /&gt;
*{{equipment|Emergency Reactor}}&lt;br /&gt;
*{{equipment|Fuel Tank}}&lt;br /&gt;
*{{equipment|Gravity Simulator}}&lt;br /&gt;
*{{equipment|Jukebox}}&lt;br /&gt;
*{{equipment|Kitchen}}&lt;br /&gt;
*{{equipment|Lateral Reactor}}&lt;br /&gt;
*{{Item|Microwave}}&lt;br /&gt;
*{{equipment|Narcotics Distiller}}&lt;br /&gt;
*{{equipment|Oxygen Tank}}&lt;br /&gt;
*{{equipment|Patroller}}&lt;br /&gt;
*{{equipment|PILGRED Reactor}}&lt;br /&gt;
*{{equipment|Shower}}&lt;br /&gt;
*{{Item|Superfreezer}}&lt;br /&gt;
|}&lt;br /&gt;
{{Confirm|Combustion Chamber? Sofa? Super Calculator?}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Patrol_Ship</id>
		<title>Patrol Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Patrol_Ship"/>
				<updated>2022-10-14T18:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: While not technically &amp;quot;the Repair action&amp;quot;, Renovate (24%) is the action available to repair patrollers when they break down. Also, they have 10 starting charges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Patrol Ship|&lt;br /&gt;
Icon =&lt;br /&gt;
Patrol.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
You can take off from a Patrol Ship and directly fight hunters in space. Being a {{skill|Pilot}} is recommended and often required.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
[Hull and Charges levels] It's no longer all shiny and new, but it does the job&lt;br /&gt;
| Location =&lt;br /&gt;
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3)&lt;br /&gt;
|MapImage=&lt;br /&gt;
Map_Patrollers.png&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
|Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
24&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
| Max Charges =&lt;br /&gt;
10&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
10&lt;br /&gt;
| Has Hull =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}'''Patrol Ships''' are [[equipment]] located in the different bays of the DAEDALUS. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]].&lt;br /&gt;
&lt;br /&gt;
{{info|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}} &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Each Patrol ship has its own ammo, and holds up to 10 charges (16 with {{Project|Teslatron Reservoir}}). ''Examine'' a landed Patroller to see the current number of charges it has.&lt;br /&gt;
&lt;br /&gt;
While in the Bay, ammo will recharge 1 per cycle.&lt;br /&gt;
&lt;br /&gt;
== Hull ==&lt;br /&gt;
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.&lt;br /&gt;
&lt;br /&gt;
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.&lt;br /&gt;
&lt;br /&gt;
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any {{item|Support Drone}} can repair the hull for free.&lt;br /&gt;
&lt;br /&gt;
==New Actions==&lt;br /&gt;
&lt;br /&gt;
===In the DAEDALUS===&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name = Renovate&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
| Requirement = Broken or Damaged Patroller, 1 {{item|Scrap Metal}}&lt;br /&gt;
| Success Chance = 24%&lt;br /&gt;
| Effect = You try to repair part of the hull of the patroller, fails consume scrap.&lt;br /&gt;
** It is recommended to leave drones to do this task, as they dont consume any scrap to repair it.&lt;br /&gt;
| Affected by = {{Skill|Technician}}, {{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Take Off&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
| Public Log= [Character] has just taken off.&lt;br /&gt;
| Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}&lt;br /&gt;
| Effect = You leave the DAEDALUS and are ready to fight hunters&lt;br /&gt;
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot, 2-3 {{todo|expand range if needed}} with Bay Door XXL project&lt;br /&gt;
| Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}}, {{Project|Launch Propulsion System}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===While Flying===&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Fire on a Hunter&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
| Success Chance = 40% (80% if {{skill|Pilot}})&lt;br /&gt;
| Requirement = The ship still has charges&lt;br /&gt;
| Effect = You damage the selected hunter (if any, otherwise you damage a random one).&lt;br /&gt;
** Damaged hunter is destroyed if its own {{hull}} reaches 0 &lt;br /&gt;
** Consumes one charge&lt;br /&gt;
| Affected by = {{item|Lenses}}&lt;br /&gt;
| Public Log = '&lt;br /&gt;
:: A Hunter has been killed&lt;br /&gt;
:: [Character] cheered loudly! One less Hunter, yes!&lt;br /&gt;
:: Nearly there! [Character] hit a Hunter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Stance: &amp;lt;...&amp;gt;&lt;br /&gt;
| Cost = 1{{ap}}&lt;br /&gt;
| Requirement = {{skill|Pilot}}&lt;br /&gt;
| Effect = You change the stance of the ship for some benefits or downsides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Land&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
| Public Log= [Character]'s patrol ship has just landed.&lt;br /&gt;
| Effect = You fly back to the DAEDALUS&lt;br /&gt;
** Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project)&lt;br /&gt;
| Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== In-Flight Cycle Change ==&lt;br /&gt;
If you were flying at cycle change you gain {{ap}}, {{mp}} and other points normally. If there are hunters outside they might shoot at you, depending on the stance you had before cycle change. Their attacks damage both the patroller hull and the pilot {{hp}}.&lt;br /&gt;
{{todo|what exactly happens when you're flying at cycle change}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dynarcade</id>
		<title>Dynarcade</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dynarcade"/>
				<updated>2022-10-14T11:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Added repair chance [12%] of dynarcade, added initial template for Play Arcade! button on ToDo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Dynarcade|&lt;br /&gt;
Icon =&lt;br /&gt;
Arcade.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&lt;br /&gt;
| Room =&lt;br /&gt;
Alpha Bay 2&lt;br /&gt;
|Unlock =&lt;br /&gt;
{{Gold Project|Dynarcade}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Dynarcade''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. It becomes available by purchasing the {{Gold Project|Dynarcade}} in the  [[Vending Machine]]. Playing the arcade games gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{todo|more details on the action - '''1 PA Play Arcade! (33%)''', then 49%}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
The Dynarcade and the {{equipment|Jukebox}} in {{Room|Alpha Bay 2}}.&lt;br /&gt;
&lt;br /&gt;
[[Image: Dynarcade.png]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2022-10-14T11:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Miscellaneous */ Reordered and improved the text of the few miscellaneous items/equipment of the page to display more according to the other equipment and differentiating between regular examine logs and hover texts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
{{Main|Equipment Maintenance}}&lt;br /&gt;
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
{|width=700px&lt;br /&gt;
|-&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Engine_Room|Antenna]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Alpha_Bay_2|Jukebox]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Alpha_Bay,_Bravo_Bay|Patrollers]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay,  Bravo Bay ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Dynarcade}}&lt;br /&gt;
{{Equipment Link|Jukebox}}&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|AstroTerminal}}&lt;br /&gt;
{{Equipment Link|Command Terminal}}&lt;br /&gt;
{{Equipment Link|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Shower}}&lt;br /&gt;
{{Equipment Link|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Antenna}}&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Combustion Chamber}}&lt;br /&gt;
{{Equipment Link|Emergency Reactor}}&lt;br /&gt;
{{Equipment Link|Lateral Reactor}}&lt;br /&gt;
{{Equipment Link|PILGRED Reactor}}&lt;br /&gt;
{{Equipment Link|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|CryoModule}}&lt;br /&gt;
{{Equipment Link|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link|Mycoscan}}&lt;br /&gt;
{{Equipment Link|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Surgery Pod}}&lt;br /&gt;
{{Equipment Link|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|'''[[Camera]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair: 25% &amp;lt;br&amp;gt;Dismantle: 25%  produces [[Inventory#Components|Metal Scrap]] || ''In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory.''&lt;br /&gt;
&lt;br /&gt;
Hover: ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as inventory items, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link|Door}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|'''[[Swedish Sofa]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair: 25% &amp;lt;br&amp;gt;Dismantle: 25% produces [[Inventory#Components|Plastic Scrap]] || ''Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
&lt;br /&gt;
Hover: ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link|Calculator}}&lt;br /&gt;
{{Equipment Link|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Coffee Machine}}&lt;br /&gt;
{{Equipment Link|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Door</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Door"/>
				<updated>2022-10-14T11:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Changed sabotage in template to no, since you can't actually sabotage, only use the doorman skill to break a (random?) door in the room.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Door|&lt;br /&gt;
Icon =&lt;br /&gt;
Doorcamera.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.&lt;br /&gt;
| Location =&lt;br /&gt;
40 doors across the [[Deadalus]]&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
No&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}s''' allow to move from room to room in the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3 {{mp}}, which is then spent moving.&lt;br /&gt;
&lt;br /&gt;
The conversion cost can be affected by:&lt;br /&gt;
* {{skill|Sprinter}}&lt;br /&gt;
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room)&lt;br /&gt;
* {{Item|Anti-Grav Scooter}}, {{Item|Rolling Boulder}}, [[Image:Psy disease.png|class=icon-margin|Icon]] '''[[Illnesses|Disorders]]''', [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injuries]]''', holding heavy objects, (...?)&lt;br /&gt;
&lt;br /&gt;
==Blocked Doors==&lt;br /&gt;
Their are several cases in which crossing a door is impossible:&lt;br /&gt;
* It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using {{skill|Doorman}}. &lt;br /&gt;
** The door will appear marked in yellow in the [[Map]] while your character is on the same room as the broken door, or with the {{project|Defective Piston Sensors}}.&lt;br /&gt;
* You have run out of {{mp}} and {{ap}}&lt;br /&gt;
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}})&lt;br /&gt;
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came&lt;br /&gt;
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Logs are generated in both rooms:&lt;br /&gt;
:'''''[Character]''' left the room''&lt;br /&gt;
:'''''[Character]''' entered the room''&lt;br /&gt;
&lt;br /&gt;
However, a {{skill|Tracker}} can see which room you went to/came from.&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Door</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Door"/>
				<updated>2022-10-14T10:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: General improvement of the page Doors - Filled how can doors be sabotaged (only with Doorman skill). Changed contextless text &amp;quot;see the Map&amp;quot; to a new line explaining how can doors appear marked in the map. Added links to many referenced objects/pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Door|&lt;br /&gt;
Icon =&lt;br /&gt;
Doorcamera.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.&lt;br /&gt;
| Location =&lt;br /&gt;
40 doors across the [[Deadalus]]&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
No&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}s''' allow to move from room to room in the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3 {{mp}}, which is then spent moving.&lt;br /&gt;
&lt;br /&gt;
The conversion cost can be affected by:&lt;br /&gt;
* {{skill|Sprinter}}&lt;br /&gt;
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room)&lt;br /&gt;
* {{Item|Anti-Grav Scooter}}, {{Item|Rolling Boulder}}, [[Image:Psy disease.png|class=icon-margin|Icon]] '''[[Illnesses|Disorders]]''', [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injuries]]''', holding heavy objects, (...?)&lt;br /&gt;
&lt;br /&gt;
==Blocked Doors==&lt;br /&gt;
Their are several cases in which crossing a door is impossible:&lt;br /&gt;
* It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush using {{skill|Doorman}}. &lt;br /&gt;
** The door will appear marked in yellow in the [[Map]] while your character is on the same room as the broken door, or with the {{project|Defective Piston Sensors}}.&lt;br /&gt;
* You have run out of {{mp}} and {{ap}}&lt;br /&gt;
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}})&lt;br /&gt;
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came&lt;br /&gt;
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Logs are generated in both rooms:&lt;br /&gt;
:'''''[Character]''' left the room''&lt;br /&gt;
:'''''[Character]''' entered the room''&lt;br /&gt;
&lt;br /&gt;
However, a {{skill|Tracker}} can see which room you went to/came from.&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2022-10-14T10:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Disorders */ Fixed tiny typo and line separation on previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand or [Image:Hurt.png|class=icon-margin|Icon] Burnt Arms&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}} &lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}}&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}} and all movements cost +1 {{mp}}, when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} and moving costs +2 {{mp}} with a cat present in the room. &lt;br /&gt;
{{Todo|Confirm moving costs are when leaving the cat's room, not when entering}}&lt;br /&gt;
&lt;br /&gt;
Has 50% chance to flee upon entering the room where the cat is.&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2022-10-14T10:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Disorders */ Improved wording for clarity on the effects of Agoraphobia and Ailurophobia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand or [Image:Hurt.png|class=icon-margin|Icon] Burnt Arms&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}} &lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}}&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}} and all movements cost +1 {{mp}}, when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} and moving costs +2 {{mp}} with a cat present in the room. &lt;br /&gt;
{{Todo|Confirm the moving costs are when leaving room with cat not entering}}&lt;br /&gt;
Has 50% chance to flee upon entering the room where the cat is.&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Coffee_Machine</id>
		<title>Coffee Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Coffee_Machine"/>
				<updated>2022-10-14T10:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Changed to properly link the NERON project altering it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Coffee Machine|&lt;br /&gt;
Icon =&lt;br /&gt;
cofee.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the {{project|Fission Coffee Roaster}} or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.&lt;br /&gt;
| Room =&lt;br /&gt;
Refectory&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
no&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coffee!&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= &lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Effect = Produces a {{Item|Coffee}}, which can then be drank immediately or kept for later.&lt;br /&gt;
| Dirty = yes&lt;br /&gt;
| Affected by = {{Project|Fission Coffee Roaster}}, [[PILGRED Reactor]]&lt;br /&gt;
| Room Log= [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips == &lt;br /&gt;
&lt;br /&gt;
Once [[PILGRED]] is completed, it is a good idea to have two or more people taking shifts to stand in the refectory and pull as much coffee as possible - ideally every cycle - with a minimal amount of walking involved.&lt;br /&gt;
&lt;br /&gt;
* {{character|Raluca}} can transition to doing this right after finishing the repairs, as her {{trait|Antisocial}} trait makes it difficult for her to use beds anyway.&lt;br /&gt;
* {{character|Gioele}} will usually want to help if he is a {{skill|Caffeine Junkie}}.&lt;br /&gt;
* {{character|Chao}} is also good choice for this because he is {{trait|Hyperactive}}.&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Door</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Door"/>
				<updated>2022-10-14T10:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Edited examine text to remove a typo: theres no quotation marks at the start or end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Door|&lt;br /&gt;
Icon =&lt;br /&gt;
Doorcamera.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.&lt;br /&gt;
| Location =&lt;br /&gt;
40 doors across the [[Deadalus]]&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
No&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}s''' allow to move from room to room in the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Crossing a door costs 1 {{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}.&lt;br /&gt;
&lt;br /&gt;
The conversion cost can be affected by:&lt;br /&gt;
* {{skill|Sprinter}}&lt;br /&gt;
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in your room)&lt;br /&gt;
* Scooter, Alien boulder, illnesses, holding heavy  objects, (...?)&lt;br /&gt;
&lt;br /&gt;
==Blocked Doors==&lt;br /&gt;
Their are several cases in which crossing a door is impossible:&lt;br /&gt;
* It is broken: some doors may break automatically at cycle change, others may be sabotaged by mush, see the [[Map]]&lt;br /&gt;
* You have run out of {{mp}} and {{ap}}&lt;br /&gt;
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}})&lt;br /&gt;
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came&lt;br /&gt;
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Logs are generated in both rooms:&lt;br /&gt;
:'''''[Character]''' left the room''&lt;br /&gt;
:'''''[Character]''' entered the room''&lt;br /&gt;
&lt;br /&gt;
However, a {{skill|Tracker}} can see which room you went to/came from.&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2022-10-14T08:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Viable targets */ Confirmed in the list th kitchen as not a slime target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|3}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Sliming the {{equipment|BIOS Terminal}} makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}. If you happen to be the {{Title|NERON Administrator}}, breaking the {{Item|Hacker Kit}} is an additional way to keep the crew away from your settings.&lt;br /&gt;
&lt;br /&gt;
Hacker Kit, {{Item|Support Drones}} and {{Item|Myco Alarms}} are bad targets for covert mush, though, as their broken condition is announced by NERON, and they do not break randomly. &lt;br /&gt;
&lt;br /&gt;
Sabotaging {{equipment|NERON's Core}} itself, the {{equipment|Research Lab}} or the {{equipment|Planet Scanner}} (in the {{room|engine room}}) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying {{research|Antispore Gas}} and {{research|Constipaspore Serum}} - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
Update: The privacy bug has been fixed and green jelly will be seen by cameras.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Secret&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
You eject your foul gel onto the ['''equipment''']. It'll break down in ['''x'''] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
! The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*{{equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
*{{equipment|BIOS Terminal}}&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*{{equipment|Coffee Machine}}&lt;br /&gt;
*{{equipment|Comms Center}}&lt;br /&gt;
*{{equipment|Dynarcade}}&lt;br /&gt;
*{{Item|Hacker Kit}}&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*{{equipment|Mycoscan}}&lt;br /&gt;
*{{equipment|NERON's Core}}&lt;br /&gt;
*{{Item|Oscilloscope}}&lt;br /&gt;
*{{equipment|Planet Scanner}}&lt;br /&gt;
*{{equipment|Research Lab}}&lt;br /&gt;
*{{Item|Spore Sucker}}&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*{{equipment|Surgery Pod}}&lt;br /&gt;
*{{Item|Tabulatrix}} &lt;br /&gt;
*{{equipment|Turrets}}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*{{equipment|Antenna}}&lt;br /&gt;
*{{equipment|AstroTerminal}}&lt;br /&gt;
*{{equipment|Bed}}&lt;br /&gt;
*{{equipment|Command Terminal}}&lt;br /&gt;
*{{equipment|CryoModule}}&lt;br /&gt;
*{{equipment|Door}}&lt;br /&gt;
*{{equipment|Emergency Reactor}}&lt;br /&gt;
*{{equipment|Fuel Tank}}&lt;br /&gt;
*{{equipment|Gravity Simulator}}&lt;br /&gt;
*{{equipment|Jukebox}}&lt;br /&gt;
*{{equipment|Kitchen}}&lt;br /&gt;
*{{equipment|Lateral Reactor}}&lt;br /&gt;
*{{Item|Microwave}}&lt;br /&gt;
*{{equipment|Narcotics Distiller}}&lt;br /&gt;
*{{equipment|Oxygen Tank}}&lt;br /&gt;
*{{equipment|Patroller}}&lt;br /&gt;
*{{equipment|PILGRED Reactor}}&lt;br /&gt;
*{{equipment|Shower}}&lt;br /&gt;
*{{Item|Superfreezer}}&lt;br /&gt;
|}&lt;br /&gt;
{{Confirm|Combustion Chamber? Sofa? Super Calculator?}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Coffee_Machine</id>
		<title>Coffee Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Coffee_Machine"/>
				<updated>2022-10-14T07:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Updated - sabotage chance 12%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Coffee Machine|&lt;br /&gt;
Icon =&lt;br /&gt;
cofee.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.&lt;br /&gt;
| Room =&lt;br /&gt;
Refectory&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
no&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coffee!&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= &lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Effect = Produces a {{Item|Coffee}}, which can then be drank immediately or kept for later.&lt;br /&gt;
| Dirty = yes&lt;br /&gt;
| Affected by = {{Project|Fission Coffee Roaster}}, [[PILGRED Reactor]]&lt;br /&gt;
| Room Log= [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips == &lt;br /&gt;
&lt;br /&gt;
Once [[PILGRED]] is completed, it is a good idea to have two or more people taking shifts to stand in the refectory and pull as much coffee as possible - ideally every cycle - with a minimal amount of walking involved.&lt;br /&gt;
&lt;br /&gt;
* {{character|Raluca}} can transition to doing this right after finishing the repairs, as her {{trait|Antisocial}} trait makes it difficult for her to use beds anyway.&lt;br /&gt;
* {{character|Gioele}} will usually want to help if he is a {{skill|Caffeine Junkie}}.&lt;br /&gt;
* {{character|Chao}} is also good choice for this because he is {{trait|Hyperactive}}.&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kitchen</id>
		<title>Kitchen</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kitchen"/>
				<updated>2022-10-14T07:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Updated - not slime target, 12% sabotage chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Kitchen|&lt;br /&gt;
Icon =&lt;br /&gt;
Kitchen.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.&lt;br /&gt;
| Room =&lt;br /&gt;
Refectory&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
no&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Can be upgraded by purchasing {{Gold Project|SNC Kitchen}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Cook&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= 1 {{ap}}&lt;br /&gt;
|Target = {{Item|Standard Ration}}&lt;br /&gt;
|Effect = The ration is now a {{Item|Cooked Ration}}: it becomes [[Inventory#Food Properties|perishable]], but consuming it would no longer remove 1{{morale}}&lt;br /&gt;
| Dirty = yes&lt;br /&gt;
| Affected by = {{Skill|Chef}}&lt;br /&gt;
| Room Log= [Person] cooked a little something for later on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Wash&lt;br /&gt;
|Cost = 3 {{ap}}&lt;br /&gt;
|Requirement = Both {{Equipment|Showers}} are dismantled.&lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Privacy = invisible&lt;br /&gt;
|Effects =&lt;br /&gt;
** Removes status {{status|dirty}}. &lt;br /&gt;
** If {{status|mush}}: {{confirm|-3{{hp}}}}&lt;br /&gt;
|Affected by = {{item|Soap}}, {{item|Super Soaper}}, {{skill|Splashproof}}, {{skill|Antique Perfume}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2022-10-13T22:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Expanded summary list of slime targets confirming some, denying others, adding some new to confirm -  https://i.postimg.cc/KYNQqFHq/slime-dynarcade.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|3}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Sliming the {{equipment|BIOS Terminal}} makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}. If you happen to be the {{Title|NERON Administrator}}, breaking the {{Item|Hacker Kit}} is an additional way to keep the crew away from your settings.&lt;br /&gt;
&lt;br /&gt;
Hacker Kit, {{Item|Support Drones}} and {{Item|Myco Alarms}} are bad targets for covert mush, though, as their broken condition is announced by NERON, and they do not break randomly. &lt;br /&gt;
&lt;br /&gt;
Sabotaging {{equipment|NERON's Core}} itself, the {{equipment|Research Lab}} or the {{equipment|Planet Scanner}} (in the {{room|engine room}}) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying {{research|Antispore Gas}} and {{research|Constipaspore Serum}} - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
Update: The privacy bug has been fixed and green jelly will be seen by cameras.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Secret&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
You eject your foul gel onto the ['''equipment''']. It'll break down in ['''x'''] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
! The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*{{equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
*{{equipment|BIOS Terminal}}&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*{{equipment|Coffee Machine}}&lt;br /&gt;
*{{equipment|Comms Center}}&lt;br /&gt;
*{{equipment|Dynarcade}}&lt;br /&gt;
*{{Item|Hacker Kit}}&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*{{equipment|Mycoscan}}&lt;br /&gt;
*{{equipment|NERON's Core}}&lt;br /&gt;
*{{Item|Oscilloscope}}&lt;br /&gt;
*{{equipment|Planet Scanner}}&lt;br /&gt;
*{{equipment|Research Lab}}&lt;br /&gt;
*{{Item|Spore Sucker}}&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*{{equipment|Surgery Pod}}&lt;br /&gt;
*{{Item|Tabulatrix}} &lt;br /&gt;
*{{equipment|Turrets}}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*{{equipment|Antenna}}&lt;br /&gt;
*{{equipment|AstroTerminal}}&lt;br /&gt;
*{{equipment|Bed}}&lt;br /&gt;
*{{equipment|Command Terminal}}&lt;br /&gt;
*{{equipment|CryoModule}}&lt;br /&gt;
*{{equipment|Door}}&lt;br /&gt;
*{{equipment|Emergency Reactor}}&lt;br /&gt;
*{{equipment|Fuel Tank}}&lt;br /&gt;
*{{equipment|Gravity Simulator}}&lt;br /&gt;
*{{equipment|Jukebox}}&lt;br /&gt;
*{{equipment|Lateral Reactor}}&lt;br /&gt;
*{{Item|Microwave}}&lt;br /&gt;
*{{equipment|Narcotics Distiller}}&lt;br /&gt;
*{{equipment|Oxygen Tank}}&lt;br /&gt;
*{{equipment|Patroller}}&lt;br /&gt;
*{{equipment|PILGRED Reactor}}&lt;br /&gt;
*{{equipment|Shower}}&lt;br /&gt;
*{{Item|Superfreezer}}&lt;br /&gt;
|}&lt;br /&gt;
{{Confirm|Kitchen? Combustion Chamber? Sofa? Super Calculator?}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2022-10-13T22:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Equipment listed by Name */ fixed to alphabetical order (except acronyms, which go first)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
{{Main|Equipment Maintenance}}&lt;br /&gt;
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
{|width=700px&lt;br /&gt;
|-&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Engine_Room|Antenna]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Alpha_Bay_2|Jukebox]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Alpha_Bay,_Bravo_Bay|Patrollers]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay,  Bravo Bay ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Dynarcade}}&lt;br /&gt;
{{Equipment Link|Jukebox}}&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|AstroTerminal}}&lt;br /&gt;
{{Equipment Link|Command Terminal}}&lt;br /&gt;
{{Equipment Link|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Shower}}&lt;br /&gt;
{{Equipment Link|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Antenna}}&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Combustion Chamber}}&lt;br /&gt;
{{Equipment Link|Emergency Reactor}}&lt;br /&gt;
{{Equipment Link|Lateral Reactor}}&lt;br /&gt;
{{Equipment Link|PILGRED Reactor}}&lt;br /&gt;
{{Equipment Link|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|CryoModule}}&lt;br /&gt;
{{Equipment Link|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link|Mycoscan}}&lt;br /&gt;
{{Equipment Link|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Surgery Pod}}&lt;br /&gt;
{{Equipment Link|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|'''[[Camera]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as inventory items, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link|Door}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|'''[[Swedish Sofa]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link|Calculator}}&lt;br /&gt;
{{Equipment Link|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Coffee Machine}}&lt;br /&gt;
{{Equipment Link|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2022-10-13T22:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Adjusted list of equipments by name to be more complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
{{Main|Equipment Maintenance}}&lt;br /&gt;
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
{|width=700px&lt;br /&gt;
|-&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Engine_Room|Antenna]]&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Alpha_Bay_2|Jukebox]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Alpha_Bay,_Bravo_Bay|Patrollers]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay,  Bravo Bay ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Dynarcade}}&lt;br /&gt;
{{Equipment Link|Jukebox}}&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|AstroTerminal}}&lt;br /&gt;
{{Equipment Link|Command Terminal}}&lt;br /&gt;
{{Equipment Link|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Shower}}&lt;br /&gt;
{{Equipment Link|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Antenna}}&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Combustion Chamber}}&lt;br /&gt;
{{Equipment Link|Emergency Reactor}}&lt;br /&gt;
{{Equipment Link|Lateral Reactor}}&lt;br /&gt;
{{Equipment Link|PILGRED Reactor}}&lt;br /&gt;
{{Equipment Link|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|CryoModule}}&lt;br /&gt;
{{Equipment Link|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link|Mycoscan}}&lt;br /&gt;
{{Equipment Link|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Surgery Pod}}&lt;br /&gt;
{{Equipment Link|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|'''[[Camera]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as inventory items, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link|Door}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|'''[[Swedish Sofa]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link|Calculator}}&lt;br /&gt;
{{Equipment Link|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Coffee Machine}}&lt;br /&gt;
{{Equipment Link|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dynarcade</id>
		<title>Dynarcade</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dynarcade"/>
				<updated>2022-10-13T22:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Updated [confirmed] green jelly effect on dynarcade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Dynarcade|&lt;br /&gt;
Icon =&lt;br /&gt;
Arcade.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&lt;br /&gt;
| Room =&lt;br /&gt;
Alpha Bay 2&lt;br /&gt;
|Unlock =&lt;br /&gt;
{{Gold Project|Dynarcade}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Dynarcade''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. It becomes available by purchasing the {{Gold Project|Dynarcade}} in the  [[Vending Machine]]. Playing the arcade games gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{todo|more details on the action}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
The Dynarcade and the {{equipment|Jukebox}} in {{Room|Alpha Bay 2}}.&lt;br /&gt;
[[Image: Dynarcade.png]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jukebox</id>
		<title>Jukebox</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jukebox"/>
				<updated>2022-10-13T22:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Corrected: can't interact with jukebox until it breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Jukebox|&lt;br /&gt;
Icon =&lt;br /&gt;
Jukebox.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Plays random music in the room. If you stay in the room when cycle changes and hear your favorite song, your morale restores.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The jukebox is great for a little relaxation session from time to time.&lt;br /&gt;
An awesome jukebox from back in the day. Even better, it comes pre-loaded with the crew's favorite tunes!&lt;br /&gt;
| Room= Alpha Bay 2&lt;br /&gt;
|Unlock =&lt;br /&gt;
{{Gold Project|Jukebox}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Jukebox''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. It becomes available by purchasing the {{Gold Project|Jukebox}} in the  [[Vending Machine]]. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effect ==&lt;br /&gt;
At cycle change, any character in the room has a {{todo|xx%}} chance of hearing their favorite song and to gain 2 {{morale}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2022-10-13T16:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Undo revision 13388 by Franfran2424 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 playable '''characters''' in a 16 person crew.&lt;br /&gt;
&lt;br /&gt;
This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Note| There are two ''alternative continuities'' in Mush: The orgininal one featuring '''''Finola'' and ''Chao''''' as heads of research and security, respectively, and a version where events transpired that caused them to be replaced by '''''Andie'' and ''Derek''''' instead. Which one the game uses depends on the current season, or the individual setting of a Casting ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Andie's {{Skill|Polyvalent}} skill is very helpful both during research, which is often his/her main responsibility as replacement of {{Character|Finola}}, and on expeditions, where he/she can also be the {{Skill|Pilot}}. As the crew's {{Skill|Confident}}, Andie can keep up the {{Morale}} Morale while also helping to find the {{Character|Mush}}. Also, his/her {{Skill|Devotion}} and {{Skill|Expert}} skills can give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}, but can impregnate women.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derek's {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easy for him to deal with any discovered {{Character|Mush}}, while his {{Skill|Hygienist}} skill makes it harder for them to deal with him. When he is not preoccupied with chasing the ladies or kicking people out of rooms, his {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him a useful generalist in the long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}, usually in close contact with {{Character|Chun}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she can also be useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she (or anyone else) contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, rendering her unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
|Grants +2 private channels, +1 {{AP|IT}} per day, -10% to all you action tries.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Daedalus - but never without the {{Item|Stainproof Apron}}, for her unique Trait {{Trait|Germaphobe}} requires her to stay clean at all times. If she picks up {{Skill|Medic}}, she is the main healer on board, even more effective when paired with {{Skill|Nurse}}. Her {{Skill|Diplomat}} skill can also make her an important expedition-team member.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}} or in Medbay, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet. Alternatively, her becoming a {{Skill|Radio Expert}} will make the communications officer's life easier, and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, most importantly [[Astrophysics]] and [[Communications]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. He can also use {{Skill|Solid}} to move people around, or to defend his beloved ship from the {{Character|Mush}}. Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate generalist or planet-scanner once the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab tending to his plants while keeping a peaceful atmosphere. {{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus, and he can boost research progress thanks to his {{Skill|Biologist}} skill while getting potentially huge amounts of {{AP}} from {{Skill|Frugivore}} late-game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in an empty {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}}, ''Janice'' is the main source for {{Morale}} on the Daedalus, so she will be staying around the dorms most of the time, albeit not in a bed. She is also first in line for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills can help a lot with [[NERON  projects]]. And as {{Skill|Diplomat}}, she is very valuable for Expeditions, which are also her secret passion.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Hua'' is one of the main {{Skill|Pilot}}s of the ship. When not killing hunters, she loves to explore planets, where her {{Skill|Botanist}}, {{Skill|Survivalist}} and {{Skill|U-Turn}} skills can make her the ultimate expedition-team member. However, her {{Skill|Technician}} skill can also be very helpful on board.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space, but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills. His {{Skill|Strateguru}}, {{Skill|Pilot}} and {{Skill|Shooter}} skills let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills are ideal for advancing [[NERON Projects]]. And while he does not like to get dirty, the latter is also good for general maintenance. After he is done with NERON projects, he can further help finding planets with his {{Skill|Astrophysicist}} skill. And if {{Character|Jin Su}} does not provide, he can also give {{Morale}} to the crew with {{Skill|Leader}}... or ursurp his command with {{skill|Politician}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Politician}}&lt;br /&gt;
|Allows to declare a Coup at the Nexus for 3 {{AP}}. On next cycle NERON will consider you as the new commander.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s dedicated job as the Communications Officer is to decode Rebel Base signals, access the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her well suited for the role, and she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill. After she is done with the communications, she can use her {{Skill|Biologist}}, {{Skill|Shooter}} or {{Skill|Gunner}} skills or to help in other areas.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seclusive, cat-loving head of engineering who lives in the rear of the ship is a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]]. Her {{Skill|Technician}} and {{Skill|Physicist}} skills both help a lot with the respective repairs, but also with many [[NERON projects]], which she can do even faster if also a {{Skill|Designer}}. Her unique {{Skill|Genius}} skill allows her to finish a single big project, research or repair (other than PILGRED) instantly and for free, once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter pilot due to his innate {{Skill|Pilot}}, {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when placed in a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility on board and help on expeditions, or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real all-round talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crewmembers, he is one of the most agile physically as well, great for carrying things around. With his {{Skill|Technician}} skill he can repair, dismantle or reinforce various items. {{Skill|Robotics Expert}} lets him make more and better {{Item|Support Drones}}. His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters. {{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him scrounge for {{Item|Scrap Metal}} and other items in the Storage rooms.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship, aka taking care of brain-frozen crew and the Mush. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill shields him from retribution. He also possesses the unique {{Skill|Torturer}} skill, which allowing him to extract information from unwilling crew members. His habit to carry weapons and his {{Skill|Survivalist}} make him helpful on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt, for she is {{Trait|Immunized}}, which makes her {{Skill|Mankind's only hope}}, and can always be trusted. Therefore she is always one of the leaders of the ship, but also primary target for the Mush, and easy to find: She will usually stay in the Laboratory to enable anti-mush research. Being a {{skill|Sneak}} can help there, in addition to the {{item|Plastenite Armor}} she usually wears, just in case. If she acts as a {{Skill|Nurse}}, she can be the other main healer besides ''Finola'', while {{Skill|Premonition}} can help her confirm Eleesha's suspicions. Finally her {{Skill|Lethargy}} skill will let her accumulate a lot of {{AP}} if she stays in bed for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2022-10-13T16:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Reverted edits by Ividyon (talk) to last revision by Akias200&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 playable '''characters''' in a 16 person crew.&lt;br /&gt;
&lt;br /&gt;
This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Note| There are two ''alternative continuities'' in Mush: The orgininal one featuring '''''Finola'' and ''Chao''''' as heads of research and security, respectively, and a version where events transpired that caused them to be replaced by '''''Andie'' and ''Derek''''' instead. Which one the game uses depends on the current season, or the individual setting of a Casting ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Andie's {{Skill|Polyvalent}} skill is very helpful both during research, which is often his/her main responsibility as replacement of {{Character|Finola}}, and on expeditions, where he/she can also be the {{Skill|Pilot}}. As the crew's {{Skill|Confident}}, Andie can keep up the {{Morale}} Morale while also helping to find the {{Character|Mush}}. Also, his/her {{Skill|Devotion}} and {{Skill|Expert}} skills can give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}, but can impregnate women.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derek's {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easy for him to deal with any discovered {{Character|Mush}}, while his {{Skill|Hygienist}} skill makes it harder for them to deal with him. When he is not preoccupied with chasing the ladies or kicking people out of rooms, his {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him a useful generalist in the long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}, usually in close contact with {{Character|Chun}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she can also be useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she (or anyone else) contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, rendering her unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
|Grants +2 private channels, +1 {{AP|IT}} per day, -10% to all you action tries.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}}, for her unique Trait {{Trait|Germaphobe}} requires her to stay clean at all times. If she picks up {{Skill|Medic}}, she is the main healer on board, even more effective when paired with {{Skill|Nurse}}. Her {{Skill|Diplomat}} skill can also make her an important expedition-team member.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}} or in Medbay, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet. Alternatively, her becoming a {{Skill|Radio Expert}} will make the communications officer's life easier, and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, most importantly [[Astrophysics]] and [[Communications]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. He can also use {{Skill|Solid}} to move people around, or to defend his beloved ship from the {{Character|Mush}}. Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate generalist or planet-scanner once the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab tending to his plants while keeping a peaceful atmosphere. {{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus, and he can boost research progress thanks to his {{Skill|Biologist}} skill while getting potentially huge amounts of {{AP}} from {{Skill|Frugivore}} late-game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in an empty {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}}, ''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying around the dorms most of the time, albeit not in a bed. She is also first in line for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills can help a lot with [[NERON  projects]]. And as {{Skill|Diplomat}}, she is very valuable for Expeditions, which are also her secret passion.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Hua'' is one of the main {{Skill|Pilot}}s of the ship. When not killing hunters, she loves to explore planets, where her {{Skill|Botanist}}, {{Skill|Survivalist}} and {{Skill|U-Turn}} skills can make her the ultimate expedition-team member. However, her {{Skill|Technician}} skill can also be very helpful on board.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space, but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills. His {{Skill|Strateguru}}, {{Skill|Pilot}} and {{Skill|Shooter}} skills let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills are ideal for advancing [[NERON Projects]]. And while he does not like to get dirty, the latter is also good for general maintenance. After he is done with NERON projects, he can further help finding planets with his {{Skill|Astrophysicist}} skill. And if {{Character|Jin Su}} does not provide, he can also give {{Morale}} to the crew with {{Skill|Leader}}... or ursurp his command with {{skill|Politician}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Politician}}&lt;br /&gt;
|Allows to declare a Coup at the Nexus for 3 {{AP}}. On next cycle NERON will consider you as the new commander.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s dedicated job as the Communications Officer is to decode Rebel Base signals, access the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her well suited for the role, and she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill. After she is done with the communications, she can use her {{Skill|Biologist}}, {{Skill|Shooter}} or {{Skill|Gunner}} skills or to help in other areas.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seclusive, cat-loving head of engineering who lives in the rear of the ship is a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]]. Her {{Skill|Technician}} and {{Skill|Physicist}} skills both help a lot with the respective repairs, but also with many [[NERON projects]], which she can do even faster if also a {{Skill|Designer}}. Her unique {{Skill|Genius}} skill allows her to finish a single big project, research or repair (other than PILGRED) instantly and for free, once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter pilot due to his innate {{Skill|Pilot}}, {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when placed in a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility on board and help on expeditions, or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real all-round talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crewmembers, he is one of the most agile physically as well, great for carrying things around. With his {{Skill|Technician}} skill he can repair, dismantle or reinforce various items. {{Skill|Robotics Expert}} lets him make more and better {{Item|Support Drones}}. His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters. {{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him scrounge for {{Item|Scrap Metal}} and other items in the Storage rooms.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship, aka taking care of brain-frozen crew and the Mush. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill shields him from retribution. He also possesses the unique {{Skill|Torturer}} skill, which allowing him to extract information from unwilling crew members. His habit to carry weapons and his {{Skill|Survivalist}} make him helpful on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt, for she is {{Trait|Immunized}}, which makes her {{Skill|Mankind's only hope}}, and can always be trusted. Therefore she is always one of the leaders of the ship, but also primary target for the Mush, and easy to find: She will usually stay in the Laboratory to enable anti-mush research. Being a {{skill|Sneak}} can help there, in addition to the {{item|Plastenite Armor}} she usually wears, just in case. If she acts as a {{Skill|Nurse}}, she can be the other main healer besides ''Finola'', while {{Skill|Premonition}} can help her confirm Eleesha's suspicions. Finally her {{Skill|Lethargy}} skill will let her accumulate a lot of {{AP}} if she stays in bed for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jukebox</id>
		<title>Jukebox</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jukebox"/>
				<updated>2022-10-13T16:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Updated data about dismantle [no] and sabotage [yes, 12%] - https://i.postimg.cc/7h27PWc8/sabotage-jukebox-base-12.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Jukebox|&lt;br /&gt;
Icon =&lt;br /&gt;
Jukebox.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Plays random music in the room. If you stay in the room when cycle changes and hear your favorite song, your morale restores.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The jukebox is great for a little relaxation session from time to time.&lt;br /&gt;
An awesome jukebox from back in the day. Even better, it comes pre-loaded with the crew's favorite tunes!&lt;br /&gt;
| Room= Alpha Bay 2&lt;br /&gt;
|Unlock =&lt;br /&gt;
{{Gold Project|Jukebox}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Jukebox''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. It becomes available by purchasing the {{Gold Project|Jukebox}} in the  [[Vending Machine]]. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effect ==&lt;br /&gt;
At cycle change, any character in the room has a {{todo|xx%}} chance of hearing their favorite song and to gain 2 {{morale}}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dynarcade</id>
		<title>Dynarcade</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dynarcade"/>
				<updated>2022-10-13T16:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Filled with data about dismantle[no] and sabotage [yes, 12%] - https://i.postimg.cc/PrKfp4kB/sabotage-dynarcade-base-12.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Dynarcade|&lt;br /&gt;
Icon =&lt;br /&gt;
Arcade.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&lt;br /&gt;
| Room =&lt;br /&gt;
Alpha Bay 2&lt;br /&gt;
|Unlock =&lt;br /&gt;
{{Gold Project|Dynarcade}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Dynarcade''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. It becomes available by purchasing the {{Gold Project|Dynarcade}} in the  [[Vending Machine]]. Playing the arcade games gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{todo|more details on the action}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
The Dynarcade and the {{equipment|Jukebox}} in {{Room|Alpha Bay 2}}.&lt;br /&gt;
[[Image: Dynarcade.png]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-20T08:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */ detailed some alien fruit effects (cure %)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 0-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
+1 to +3 {{AP}} , -1 to +1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
* Botanists {{Confirm|and mush?}} can see their properties. &lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}} with [[File:dice.png]] 55% chance&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%, 30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 45% or 60% chance&lt;br /&gt;
**{{Illness|Rubella}} with [[File:dice.png]] 55% chance&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Syphilis}} with [[File:dice.png]] 50%&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Vitamin Deficiency}} &lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles, or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles, or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles&lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles, or with [[File:dice.png]] 25% chance within 8-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Events_at_Cycle_Change</id>
		<title>Events at Cycle Change</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Events_at_Cycle_Change"/>
				<updated>2020-04-09T12:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Hunters, Navigation, and Communications */ Confirmed some things, added new confirmation requests ofr others, fixed some stuff's order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to make an extensive list of '''all game events that occur at cycle change'''.&lt;br /&gt;
&lt;br /&gt;
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  General Character Resources ==&lt;br /&gt;
{{main|Resources}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| '''All characters''' gain 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* {{Equipment|Gravity Simulator}} is intact (or has just broken down)&lt;br /&gt;
| '''All characters''' gain 1 {{MP}}. &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| '''All characters''' gain 1 {{XP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is {{Status|Lying down}}&lt;br /&gt;
* Character is {{Character|Mush}} or is not targeted with {{Skill|Nightmarish}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is selected by {{Skill|Logistics Expert}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
| {{Todo|?}}&lt;br /&gt;
|&lt;br /&gt;
* Character has {{Skill|Lethargy}} and has been {{Status|Lying down}} continuously for '''4 cycles''' &lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is in {{Gold Mode}}&lt;br /&gt;
| Character gains 1 {{XP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is '''Human''' and not {{status|inactive}}&lt;br /&gt;
| Character gains 1 {{Glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is {{Character|Mush}}&lt;br /&gt;
| Character loses 2 {{Glory|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character has {{Skill|Panic}} and half the crew is {{Character|Mush}}&lt;br /&gt;
| Character gains 1 {{AP}} and 1 {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| {{Character|Chun}} gains 1 {{Glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| Characters with the following skills gain [[Player_Resources#Skill-specific_Action_Points|skill-specific Action Points]]:&lt;br /&gt;
* {{Skill|Technician}}: 1 {{AP|Repair}} (up to 2)&lt;br /&gt;
* {{Skill|Botanist}}: 2 {{AP|Gardening}} (up to 4)&lt;br /&gt;
* {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4)&lt;br /&gt;
* {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4)&lt;br /&gt;
* {{Skill|Polymath}}: 1 {{AP|IT}} (up to 2)&lt;br /&gt;
* {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2)&lt;br /&gt;
* {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2)&lt;br /&gt;
* {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4)&lt;br /&gt;
* {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Titles and Statuses ==&lt;br /&gt;
{{Main|Titles}}&lt;br /&gt;
{{Main|Status}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
|&lt;br /&gt;
* Character has full {{ap}} and {{mp}} gauges {{todo|after getting this cycle's points?}}&lt;br /&gt;
| Character becomes {{Status|inactive}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Character has been inactive for 48 hours&lt;br /&gt;
| Character becomes {{Status|highly inactive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Character has at least 1 '''[[Health#Satisfaction|Satisfaction]]'''&lt;br /&gt;
| Character loses 1 '''[[Health#Satisfaction|Satisfaction]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Character drops to 2 Satisfaction&lt;br /&gt;
| Character loses status {{Status|Full Stomach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* After 24 cycles with 0 Satisfaction&lt;br /&gt;
| Character becomes {{Status|Starving}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is {{Status|Starving}}&lt;br /&gt;
| Character loses 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|neron}}&lt;br /&gt;
|&lt;br /&gt;
* A title-holder is [[Image:P_dead.png|Icon]] '''dead''', {{status|Berzerker}} or has just become {{status|inactive}}, or a character of higher rank is no longer {{status|inactive}} &lt;br /&gt;
| '''A-True adjustment:''' Title {{title|commander}}, {{title|comms}} or {{title|neron}} is assigned to a new character &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health and Morale ==&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| '''All characters''' gain 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| '''All characters''' lose 2 {{morale}}&lt;br /&gt;
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive.&lt;br /&gt;
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is in the same room as a crewmate&lt;br /&gt;
| {{Trait|Antisocial}} character ({{Character|Raluca}}) loses 1 {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is {{Status|Dirty}} &lt;br /&gt;
| {{Trait|Germaphobe}} character ({{Character|Finola}}) loses 1 {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}}&lt;br /&gt;
| Character gains 1 {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is '''Human'''&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| Character gets a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| (Varies)&lt;br /&gt;
| &lt;br /&gt;
* Character has a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}}&lt;br /&gt;
* Conditions depend on specific illness&lt;br /&gt;
| Symptoms of the illness: may include loss of {{hp}}, {{morale}}, {{ap}} etc. (see [[Illnesses]])&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character has a {{Status|Disease}}, {{Illness|Spleen}} or {{Illness|Vertigo}}&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| Character is cured.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* Character with {{Status|Disorder}} is '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}}  &lt;br /&gt;
* Even if the shrink is also lying down&lt;br /&gt;
| Character gets therapy.&lt;br /&gt;
* The log shows whether the disorder is actually cured.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* '''Character has 0 {{morale}}''' &lt;br /&gt;
| [[file:Dead.png]] '''Fatal depression: character dies.'''&lt;br /&gt;
* With {{Skill|Self-sacrifice}}, character loses 1 {{hp}} instead. {{todo|notification in this case?}}&lt;br /&gt;
{{note|this happens ''only'' at cycle change, but after morale loss: statuses {{Status|Demoralized}} and {{Status|Suicidal}} give warnings. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
{{Main|Dangers}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] 15% chance with {{Project|General Patching Up|long}}&lt;br /&gt;
| '''General Patching Up''' (GPU) is activated for this cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
(except for '''doors''')&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| An equipment becomes [[file:broken.png]] damaged&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* {{Skill|Green Jelly}} '''''slimed''''' equipment 1-4 cycles earlier&lt;br /&gt;
| An [[Green Jelly#Viable targets|electrical equipment]] becomes [[file:broken.png]] damaged&lt;br /&gt;
|- &lt;br /&gt;
| {{Confirm|{{Notification|Announcement}}}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''Electrical spikes''': &lt;br /&gt;
* All equipment of the room is [[file:broken.png]] damaged&lt;br /&gt;
* All characters in the room lose 3{{hp}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''The room shakes''': &lt;br /&gt;
* All characters in the room lose 1-3{{hp}}&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''Metal plates''': &lt;br /&gt;
* One character in the room loses 4-6{{hp}}&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts.&lt;br /&gt;
|-  &lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance (25%) when room is on [[file:Fire.png]] fire with {{Project|Automatic Sprinklers|long}}&lt;br /&gt;
| A fire is extinguished automatically '''before''' it does any damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| [[file:broken.png]] The fire damages equipment (except doors) and breaks/destroys items in the room.&lt;br /&gt;
* Items held in a character's inventory are protected&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| The DAEDALUS loses 2-3{{Armor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| The fire spreads to an adjacent room.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
|  Character in the room loses 2 {{HP}}&lt;br /&gt;
* the event is independent for each character in the room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items and Equipment ==&lt;br /&gt;
{{Main|Inventory}}{{Main|Equipment}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-  &lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
*Always&lt;br /&gt;
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.&lt;br /&gt;
* Repairs happen before random equipment breakdown.&lt;br /&gt;
* {{todo|firefighter works before or after the fire starts / the damage is done?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always&lt;br /&gt;
| '''Charged''' items or equipments restore 1 [[file:Charge.png]] &lt;br /&gt;
* Except in-flight '''[[Patrol Ship|patrol ships]]'''&lt;br /&gt;
* With {{Project|Rerouted Charges|long}}, '''Turrets''' restore another 1 [[file:Charge.png]]&lt;br /&gt;
* With {{Project|Hydroponic Incubator|long}}, [[Image:Plant_youngling.png]] '''Young plants''' in Hydroponic Garden restore another 1 [[file:Charge.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''on''' (default)&lt;br /&gt;
| '''Perishable food''' is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''off'''&lt;br /&gt;
| '''Perishable food''' decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1''' &lt;br /&gt;
* Also '''at Cycle 4''' with {{Project|Fission Coffee Roaster|long}}&lt;br /&gt;
* '''Always''' if the '''[[PILGRED]]''' is repaired {{Bug|should be only Cycles 3, 5 and 7}}&lt;br /&gt;
| [[File:coffee.png]] The '''[[coffee]]''' machine becomes available again&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Plants  ==&lt;br /&gt;
{{Main|Oxygen}}{{Main|Gardening}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] 20% chance with {{Project|Oxygenated Ducts}}&lt;br /&gt;
| '''Oxygenated Ducts''' are activated for this cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always, unless '''Oxygenated Ducts''' are active&lt;br /&gt;
| The ship consumes 1{{O2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always, even with active Oxygenated Ducts.&lt;br /&gt;
| Each '''broken {{equipment|Oxygen Tank}}''' makes the ship lose 1{{O2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* The ship has 0{{O2}}&lt;br /&gt;
| [[file:Dead.png]] '''Asphyxiation: a random character dies.'''&lt;br /&gt;
* Characters without {{Item|Oxygen Capsule}} are selected first&lt;br /&gt;
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young plant''' is mature (reaches its [[File:charge.png]] threshold)&lt;br /&gt;
| [[Image:Plant_youngling.png]] '''Young plant''' becomes '''adult'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
* Plant is neither [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
| Each plant produce 1{{O2}} &lt;br /&gt;
* This happens ''after'' asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
* Plant is neither [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
| Plant produces '''1 fruit'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1''': [[File:dice.png]] 50% chance with {{Project|Heat Lamps}}&lt;br /&gt;
* Plant is in '''Hydrophonic Garden''' and has already produced 1 fruit&lt;br /&gt;
| Plant produces '''1 fruit'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| '''Plant''' becomes [[Image:Plant_diseased.png]] '''Diseased''' &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunters, Navigation, and Communications ==&lt;br /&gt;
{{Main|Hunters}}{{Main|Navigation}}{{Main|Communications}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
|&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| A wave of new '''[[file:hunter_icon.png]] [[hunters]]''' arrives&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* DAEDALUS is [[Navigation|moving]] &lt;br /&gt;
| The DAEDALUS reaches its destination&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* DAEDALUS has been [[Navigation|moving]] &lt;br /&gt;
| A fraction of the '''Hunters''' and all '''Traxes''' catch up with the DAEDALUS&lt;br /&gt;
* The announcement is the same as when new hunters arrive&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[file:hunter_icon.png]] '''[[Hunters]]''' surround the DAEDALUS&lt;br /&gt;
* For a '''Hunter:''' unless it arrived at this cycle change or last cycle, and unless the ship has moved &lt;br /&gt;
* For a '''Trax''', an '''Arack''' or a '''D1000:''' unless it arrived at this cycle change or last cycle&lt;br /&gt;
* For an '''Asteroid:''' this happens only once after a certain amount of cycles&lt;br /&gt;
| '''Hunters''' try to attack and damage the {{Armor}} [[Ship Armor]] (or the [[Plasma Shield]] instead if it is built)&lt;br /&gt;
Each D1000 tries to attack and deal damage 3 times during the cycle change. &lt;br /&gt;
*They have aproximately a 50% chance of firing doing around 1-3 damage {{Confirm|numbers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
|&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| A '''[[Trading|Transporter]]''' arrives&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
* Always if it has been shot at during last cycle&lt;br /&gt;
| A '''[[Trading|Transporter]]''' leaves&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* With {{Project|Plasma Shield|long}}&lt;br /&gt;
| The [[Plasma Shield]] gains 5hp&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
* The risk is lower as the signal strengthens&lt;br /&gt;
| [[file:rebellion.png]] '''Signal loss:''' The connection with Sol has been lost&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* Contact with Sol is established {{Confirm|does it really need to be contacted at least once?}}&lt;br /&gt;
* Once a day on days 2-7&lt;br /&gt;
* Always the same cycle, but randomized between ships&lt;br /&gt;
| [[file:comm icon.png]] '''Communication attempt''' from a [[Rebel Base]]&lt;br /&gt;
|- &lt;br /&gt;
| {{confirm|{{Notification|None}}}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
* {{todo|how is the time chosen/known?}}&lt;br /&gt;
| The communication attempt from a [[Rebel Base]] '''times out'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
|  {{Notification|Announcement}} &lt;br /&gt;
|&lt;br /&gt;
* All '''humans''' are [[file:Dead.png]] dead {{todo|(or out of the ship?)}}&lt;br /&gt;
* This happens before asphyxiation&lt;br /&gt;
| A-True protocol: the DAEDALUS is '''destroyed''', {{status|Mush}} win.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| [[Actions]] with a '''daily limit''' become available again:&lt;br /&gt;
* '''[[Doing the thing]]'''&lt;br /&gt;
* '''[[Communications|Establish communications]]'''&lt;br /&gt;
* {{Title|Commander}}: '''Issue mission'''&lt;br /&gt;
* {{Character|Mush}}: 4x '''[[Extract a spore]]''' &lt;br /&gt;
** -2 with {{Research|Antispore Gas}}, +1 for each {{Skill|Fertile}}&lt;br /&gt;
** Limit shared between all {{Character|Mush}}&lt;br /&gt;
* {{Character|Mush}}: '''[[Infect]]'''&lt;br /&gt;
** 2x if {{Skill|Infector}}&lt;br /&gt;
* {{Skill|Doorman}}: free '''Door [[Sabotage]]'''&lt;br /&gt;
* {{Skill|Defacer}}: '''Clear Logs'''&lt;br /&gt;
* {{Skill|Metalworker}}: '''Search''' for bonus items&lt;br /&gt;
* '''Using the emergency Refectory shower''' when both shower are dismantled &lt;br /&gt;
** Limit shared between all characters&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* With {{project|NERON Participation}}&lt;br /&gt;
| The {{project|NERON Project}} which has been advanced last (in green) '''progress by 5%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a consequence of events listed so far, the following can be triggered at cycle change. '''Those events may also happen at any time.'''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
|  &lt;br /&gt;
* '''Character has 0 {{hp}}''' &lt;br /&gt;
| [[file:Dead.png]] '''Character dies.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}} &lt;br /&gt;
|  &lt;br /&gt;
* A character dies (by anything ''except ''fatal depression) &lt;br /&gt;
| All humans lose 1{{morale}} &lt;br /&gt;
{{confirm|this seems to happen before fatal depression.}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|  &lt;br /&gt;
* Character has 5 {{morale}} &lt;br /&gt;
| Character becomes {{Status|demoralized}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|  &lt;br /&gt;
* Character has 1 {{morale}} &lt;br /&gt;
| Character becomes {{Status|suicidal}}&lt;br /&gt;
|- &lt;br /&gt;
| Irrelevant?&lt;br /&gt;
|&lt;br /&gt;
* DAEDALUS has 0 {{Armor}}&lt;br /&gt;
| The DAEDALUS is '''destroyed''', {{status|Mush}} win.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Events_at_Cycle_Change</id>
		<title>Events at Cycle Change</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Events_at_Cycle_Change"/>
				<updated>2020-04-09T11:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Oxygen and Plants */ Corrected a notification (broken tanks don't do announcements every cycle), confirmed that disease events happen after maduration and production (like other plant statuses)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to make an extensive list of '''all game events that occur at cycle change'''.&lt;br /&gt;
&lt;br /&gt;
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  General Character Resources ==&lt;br /&gt;
{{main|Resources}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| '''All characters''' gain 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* {{Equipment|Gravity Simulator}} is intact (or has just broken down)&lt;br /&gt;
| '''All characters''' gain 1 {{MP}}. &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| '''All characters''' gain 1 {{XP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is {{Status|Lying down}}&lt;br /&gt;
* Character is {{Character|Mush}} or is not targeted with {{Skill|Nightmarish}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is selected by {{Skill|Logistics Expert}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
| {{Todo|?}}&lt;br /&gt;
|&lt;br /&gt;
* Character has {{Skill|Lethargy}} and has been {{Status|Lying down}} continuously for '''4 cycles''' &lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is in {{Gold Mode}}&lt;br /&gt;
| Character gains 1 {{XP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is '''Human''' and not {{status|inactive}}&lt;br /&gt;
| Character gains 1 {{Glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is {{Character|Mush}}&lt;br /&gt;
| Character loses 2 {{Glory|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character has {{Skill|Panic}} and half the crew is {{Character|Mush}}&lt;br /&gt;
| Character gains 1 {{AP}} and 1 {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| {{Character|Chun}} gains 1 {{Glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| Characters with the following skills gain [[Player_Resources#Skill-specific_Action_Points|skill-specific Action Points]]:&lt;br /&gt;
* {{Skill|Technician}}: 1 {{AP|Repair}} (up to 2)&lt;br /&gt;
* {{Skill|Botanist}}: 2 {{AP|Gardening}} (up to 4)&lt;br /&gt;
* {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4)&lt;br /&gt;
* {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4)&lt;br /&gt;
* {{Skill|Polymath}}: 1 {{AP|IT}} (up to 2)&lt;br /&gt;
* {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2)&lt;br /&gt;
* {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2)&lt;br /&gt;
* {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4)&lt;br /&gt;
* {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Titles and Statuses ==&lt;br /&gt;
{{Main|Titles}}&lt;br /&gt;
{{Main|Status}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
|&lt;br /&gt;
* Character has full {{ap}} and {{mp}} gauges {{todo|after getting this cycle's points?}}&lt;br /&gt;
| Character becomes {{Status|inactive}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Character has been inactive for 48 hours&lt;br /&gt;
| Character becomes {{Status|highly inactive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Character has at least 1 '''[[Health#Satisfaction|Satisfaction]]'''&lt;br /&gt;
| Character loses 1 '''[[Health#Satisfaction|Satisfaction]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Character drops to 2 Satisfaction&lt;br /&gt;
| Character loses status {{Status|Full Stomach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* After 24 cycles with 0 Satisfaction&lt;br /&gt;
| Character becomes {{Status|Starving}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is {{Status|Starving}}&lt;br /&gt;
| Character loses 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|neron}}&lt;br /&gt;
|&lt;br /&gt;
* A title-holder is [[Image:P_dead.png|Icon]] '''dead''', {{status|Berzerker}} or has just become {{status|inactive}}, or a character of higher rank is no longer {{status|inactive}} &lt;br /&gt;
| '''A-True adjustment:''' Title {{title|commander}}, {{title|comms}} or {{title|neron}} is assigned to a new character &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health and Morale ==&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| '''All characters''' gain 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| '''All characters''' lose 2 {{morale}}&lt;br /&gt;
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive.&lt;br /&gt;
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is in the same room as a crewmate&lt;br /&gt;
| {{Trait|Antisocial}} character ({{Character|Raluca}}) loses 1 {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is {{Status|Dirty}} &lt;br /&gt;
| {{Trait|Germaphobe}} character ({{Character|Finola}}) loses 1 {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
|&lt;br /&gt;
* Character is '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}}&lt;br /&gt;
| Character gains 1 {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character is '''Human'''&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| Character gets a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| (Varies)&lt;br /&gt;
| &lt;br /&gt;
* Character has a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}}&lt;br /&gt;
* Conditions depend on specific illness&lt;br /&gt;
| Symptoms of the illness: may include loss of {{hp}}, {{morale}}, {{ap}} etc. (see [[Illnesses]])&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* Character has a {{Status|Disease}}, {{Illness|Spleen}} or {{Illness|Vertigo}}&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| Character is cured.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* Character with {{Status|Disorder}} is '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}}  &lt;br /&gt;
* Even if the shrink is also lying down&lt;br /&gt;
| Character gets therapy.&lt;br /&gt;
* The log shows whether the disorder is actually cured.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* '''Character has 0 {{morale}}''' &lt;br /&gt;
| [[file:Dead.png]] '''Fatal depression: character dies.'''&lt;br /&gt;
* With {{Skill|Self-sacrifice}}, character loses 1 {{hp}} instead. {{todo|notification in this case?}}&lt;br /&gt;
{{note|this happens ''only'' at cycle change, but after morale loss: statuses {{Status|Demoralized}} and {{Status|Suicidal}} give warnings. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
{{Main|Dangers}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] 15% chance with {{Project|General Patching Up|long}}&lt;br /&gt;
| '''General Patching Up''' (GPU) is activated for this cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
(except for '''doors''')&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| An equipment becomes [[file:broken.png]] damaged&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* {{Skill|Green Jelly}} '''''slimed''''' equipment 1-4 cycles earlier&lt;br /&gt;
| An [[Green Jelly#Viable targets|electrical equipment]] becomes [[file:broken.png]] damaged&lt;br /&gt;
|- &lt;br /&gt;
| {{Confirm|{{Notification|Announcement}}}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''Electrical spikes''': &lt;br /&gt;
* All equipment of the room is [[file:broken.png]] damaged&lt;br /&gt;
* All characters in the room lose 3{{hp}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''The room shakes''': &lt;br /&gt;
* All characters in the room lose 1-3{{hp}}&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| '''Metal plates''': &lt;br /&gt;
* One character in the room loses 4-6{{hp}}&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance, never when GPU is active&lt;br /&gt;
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts.&lt;br /&gt;
|-  &lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance (25%) when room is on [[file:Fire.png]] fire with {{Project|Automatic Sprinklers|long}}&lt;br /&gt;
| A fire is extinguished automatically '''before''' it does any damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| [[file:broken.png]] The fire damages equipment (except doors) and breaks/destroys items in the room.&lt;br /&gt;
* Items held in a character's inventory are protected&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| The DAEDALUS loses 2-3{{Armor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
| The fire spreads to an adjacent room.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire&lt;br /&gt;
|  Character in the room loses 2 {{HP}}&lt;br /&gt;
* the event is independent for each character in the room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items and Equipment ==&lt;br /&gt;
{{Main|Inventory}}{{Main|Equipment}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-  &lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
*Always&lt;br /&gt;
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.&lt;br /&gt;
* Repairs happen before random equipment breakdown.&lt;br /&gt;
* {{todo|firefighter works before or after the fire starts / the damage is done?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always&lt;br /&gt;
| '''Charged''' items or equipments restore 1 [[file:Charge.png]] &lt;br /&gt;
* Except in-flight '''[[Patrol Ship|patrol ships]]'''&lt;br /&gt;
* With {{Project|Rerouted Charges|long}}, '''Turrets''' restore another 1 [[file:Charge.png]]&lt;br /&gt;
* With {{Project|Hydroponic Incubator|long}}, [[Image:Plant_youngling.png]] '''Young plants''' in Hydroponic Garden restore another 1 [[file:Charge.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''on''' (default)&lt;br /&gt;
| '''Perishable food''' is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''off'''&lt;br /&gt;
| '''Perishable food''' decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1''' &lt;br /&gt;
* Also '''at Cycle 4''' with {{Project|Fission Coffee Roaster|long}}&lt;br /&gt;
* '''Always''' if the '''[[PILGRED]]''' is repaired {{Bug|should be only Cycles 3, 5 and 7}}&lt;br /&gt;
| [[File:coffee.png]] The '''[[coffee]]''' machine becomes available again&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Plants  ==&lt;br /&gt;
{{Main|Oxygen}}{{Main|Gardening}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] 20% chance with {{Project|Oxygenated Ducts}}&lt;br /&gt;
| '''Oxygenated Ducts''' are activated for this cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always, unless '''Oxygenated Ducts''' are active&lt;br /&gt;
| The ship consumes 1{{O2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* Always, even with active Oxygenated Ducts.&lt;br /&gt;
| Each '''broken {{equipment|Oxygen Tank}}''' makes the ship lose 1{{O2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* The ship has 0{{O2}}&lt;br /&gt;
| [[file:Dead.png]] '''Asphyxiation: a random character dies.'''&lt;br /&gt;
* Characters without {{Item|Oxygen Capsule}} are selected first&lt;br /&gt;
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young plant''' is mature (reaches its [[File:charge.png]] threshold)&lt;br /&gt;
| [[Image:Plant_youngling.png]] '''Young plant''' becomes '''adult'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
* Plant is neither [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
| Each plant produce 1{{O2}} &lt;br /&gt;
* This happens ''after'' asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
* Plant is neither [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
| Plant produces '''1 fruit'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Public}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1''': [[File:dice.png]] 50% chance with {{Project|Heat Lamps}}&lt;br /&gt;
* Plant is in '''Hydrophonic Garden''' and has already produced 1 fruit&lt;br /&gt;
| Plant produces '''1 fruit'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| '''Plant''' becomes [[Image:Plant_diseased.png]] '''Diseased''' &lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunters, Navigation, and Communications ==&lt;br /&gt;
{{Main|Hunters}}{{Main|Navigation}}{{Main|Communications}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!  Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
|&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| A wave of new '''[[file:hunter_icon.png]] [[hunters]]''' arrives&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* DAEDALUS is [[Navigation|moving]] &lt;br /&gt;
| The DAEDALUS reaches its destination&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* DAEDALUS has been [[Navigation|moving]] &lt;br /&gt;
| A fraction of the '''Hunters''' and all '''Traxes''' catch up with the DAEDALUS&lt;br /&gt;
* The announcement is the same as when new hunters arrive&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* [[file:hunter_icon.png]] '''[[Hunters]]''' surround the DAEDALUS&lt;br /&gt;
* For a '''Hunter:''' unless it arrived at this or last cycle, and unless the ship has moved &lt;br /&gt;
* For a '''Trax''', an '''Arack''' or a '''D1000:''' unless it arrived at this or last cycle&lt;br /&gt;
* For an '''Asteroid:''' this happens only once after a certain amount of cycles&lt;br /&gt;
| '''Hunters''' attack and deal damage (mainly to the {{Armor}} [[Ship Armor]] or [[Plasma Shield]]).&lt;br /&gt;
* Each D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
|&lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| A '''[[Trading|Transporter]]''' arrives&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
| A '''[[Trading|Transporter]]''' leaves&lt;br /&gt;
* Always if it has been shot at during last cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
| &lt;br /&gt;
* With {{Project|Plasma Shield|long}}&lt;br /&gt;
* Unless hunters attack this cycle&lt;br /&gt;
| The [[Plasma Shield]] gains 5hp&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
* The risk is lower as the signal strengthens&lt;br /&gt;
| [[file:rebellion.png]] '''Signal loss:''' The connection with Sol has been lost&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}}&lt;br /&gt;
| &lt;br /&gt;
* Contact with Sol is established&lt;br /&gt;
* Once a day on days 2-7&lt;br /&gt;
* Always the same, random cycle&lt;br /&gt;
| [[file:comm icon.png]] '''Communication attempt''' from a [[Rebel Base]]&lt;br /&gt;
|- &lt;br /&gt;
| {{confirm|{{Notification|None}}}}&lt;br /&gt;
| &lt;br /&gt;
* [[File:dice.png]] Random chance&lt;br /&gt;
* {{todo|how is the time chosen/known?}}&lt;br /&gt;
| The communication attempt from a [[Rebel Base]] '''times out'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
|  {{Notification|Announcement}} &lt;br /&gt;
|&lt;br /&gt;
* All '''humans''' are [[file:Dead.png]] dead {{todo|(or out of the ship?)}}&lt;br /&gt;
* This happens before asphyxiation&lt;br /&gt;
| A-True protocol: the DAEDALUS is '''destroyed''', {{status|Mush}} win.&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| [[Actions]] with a '''daily limit''' become available again:&lt;br /&gt;
* '''[[Doing the thing]]'''&lt;br /&gt;
* '''[[Communications|Establish communications]]'''&lt;br /&gt;
* {{Title|Commander}}: '''Issue mission'''&lt;br /&gt;
* {{Character|Mush}}: 4x '''[[Extract a spore]]''' &lt;br /&gt;
** -2 with {{Research|Antispore Gas}}, +1 for each {{Skill|Fertile}}&lt;br /&gt;
** Limit shared between all {{Character|Mush}}&lt;br /&gt;
* {{Character|Mush}}: '''[[Infect]]'''&lt;br /&gt;
** 2x if {{Skill|Infector}}&lt;br /&gt;
* {{Skill|Doorman}}: free '''Door [[Sabotage]]'''&lt;br /&gt;
* {{Skill|Defacer}}: '''Clear Logs'''&lt;br /&gt;
* {{Skill|Metalworker}}: '''Search''' for bonus items&lt;br /&gt;
* '''Using the emergency Refectory shower''' when both shower are dismantled &lt;br /&gt;
** Limit shared between all characters&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|&lt;br /&gt;
* With {{project|NERON Participation}}&lt;br /&gt;
| The {{project|NERON Project}} which has been advanced last (in green) '''progress by 5%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a consequence of events listed so far, the following can be triggered at cycle change. '''Those events may also happen at any time.'''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;120px&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Condition&lt;br /&gt;
!   Event&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Announcement}} &lt;br /&gt;
|  &lt;br /&gt;
* '''Character has 0 {{hp}}''' &lt;br /&gt;
| [[file:Dead.png]] '''Character dies.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Notification|Private}} &lt;br /&gt;
|  &lt;br /&gt;
* A character dies (by anything ''except ''fatal depression) &lt;br /&gt;
| All humans lose 1{{morale}} &lt;br /&gt;
{{confirm|this seems to happen before fatal depression.}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|  &lt;br /&gt;
* Character has 5 {{morale}} &lt;br /&gt;
| Character becomes {{Status|demoralized}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Notification|None}}&lt;br /&gt;
|  &lt;br /&gt;
* Character has 1 {{morale}} &lt;br /&gt;
| Character becomes {{Status|suicidal}}&lt;br /&gt;
|- &lt;br /&gt;
| Irrelevant?&lt;br /&gt;
|&lt;br /&gt;
* DAEDALUS has 0 {{Armor}}&lt;br /&gt;
| The DAEDALUS is '''destroyed''', {{status|Mush}} win.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2020-04-09T11:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Charges and maduration */ Correcting syntaxis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on ''day change''.&lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with only a couple of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets and acquisition of pots may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
- The best gardens can produce more {{O2}} than the crew uses, and yield 10-20 fresh fruits every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can still produce {{O2}} on day change but no fruit. It will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If left unwatered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant is unable to produce anything until treated.&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. {{Note|This means ''Young'' plants receive no further negative effects if left ''Thirsty'' or ''Diseased''.}}&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]]''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]]''Dried Out'', and a ''Dried Out'' plant will die. &lt;br /&gt;
&lt;br /&gt;
A plant may become [[Image:Plant_diseased.png]]''Diseased'' randomly after any cycle change.&lt;br /&gt;
&lt;br /&gt;
== Charges and maduration ==&lt;br /&gt;
The [[File:charge.png]] charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how far in the maduration process the plant is.&lt;br /&gt;
* Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change. &lt;br /&gt;
* However, if they were in the garden with the {{Project|Hydroponic Incubator}} built, they would gain 2 charges per cycle change in this situation. &lt;br /&gt;
&lt;br /&gt;
This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maduration. &lt;br /&gt;
* A {{Skill|Botanist}}, however, can read '''plant properties''' which tell them exactly how many more '''cycles''' it will take (takes into account the incubator and current position).&lt;br /&gt;
* The '''Gold Proyect Nano-ladybugs''' (Vending Machine) reduces charges needed for maduration by two&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = Empty {{Item|HydroPot}} (can't be on inventory)&lt;br /&gt;
|Target = [[Inventory#Fruit|Fruit]]&lt;br /&gt;
|Effect = Uses a  [[Inventory#Fruit|Fruit]] to create a [[Image:Plant_youngling.png]]''Young'' plant of the same species on the HydroPot with 0 [[File:charge.png]] charges&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Room Log = ['''Character'''] sets about reproducing a plant created by the ['''Tree''']. Congratulations! The young plant is in perfect health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Water Plant&lt;br /&gt;
|Cost = 1 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out'' plant&lt;br /&gt;
|Effect = Resets the plant's thirst status&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You water the plants lovingly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Treat Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_diseased.png]] ''Diseased'' plant&lt;br /&gt;
|Effect = Cures a diseased plant. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
|Target = {{Item|HydroPot}} with plant&lt;br /&gt;
|Effect = If the plant is in perfect condition ('''not''' [[Image:Plant_thirsty.png]] thirsty, [[Image:Plant_dry.png]] dried out or [[Image:Plant_diseased.png]] diseased) and the character is not {{Status|dirty}}, the plant is replaced with a new [[Image:Plant_youngling.png]] ''Young'' plant of the fruit's type with 1 [[File:charge.png]] charge {{Bug|According to {{Skill|Green Thumb}} description only with this skill should they start with 1 charge, but apparently anyone can benefit right now}}. {{Warn|If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!}}&amp;lt;br&amp;gt;{{Confirm|The hybridizing attempt might fail by very bad luck}}&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = (success) What a relief, '''[Botanist]''' has successfully created a crossbreed of the '''[Fruit]'''. The little plant is doing great!&lt;br /&gt;
|Public Log = (fail) What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Again, '''Young Plants''' can be left [[Image:Plant_diseased.png]]''Diseased'' and [[Image:Plant_thirsty.png]]''Thirsty'' until they mature, because they do not produce anything anyway. So water them only when [[Image:Plant_dry.png]] ''Dried Out'' and treat only when they are about to start producing.&lt;br /&gt;
&lt;br /&gt;
* Because diseases can appear throughout the day, but only matter at the end of Cycle 8, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''save {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, so it can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. However '''if burnt in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** Having other items in the room like '''{{Item|Post-Its}} does not help''' to reduce the chance of {{Item|HydroPots}} being burnt!&lt;br /&gt;
** '''Plants in a character's inventory are safe from fires.'''And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.&lt;br /&gt;
*** Garden projects (like {{Project|Heat Lamps}}) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).&lt;br /&gt;
&lt;br /&gt;
*A plant maturing on Cycle 1 will already bear a fruit / produce {{O2}} in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.&lt;br /&gt;
**A Banana Tree takes 36 [[File:charge.png]] charges to mature, this is 4 days and 4 cycles normally. So '''bananas should be planted between cycles 1-4''' for them to be productive at the beginning of the 5th day.&lt;br /&gt;
**{{Bug|If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.}}&lt;br /&gt;
&lt;br /&gt;
* Plant oxygen production happens ''after'' possible asphyxiation events. So if {{O2}} falls under zero by cycle change losses, even if the {{O2}} meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 ''first''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2020-04-09T11:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Added a lot of information, corrected some other, general cleaning and organizing of the page. I still believe all the tips&amp;amp;notes at the bottom should be reorganized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on ''day change''.&lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with only a couple of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets and acquisition of pots may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
- The best gardens can produce more {{O2}} than the crew uses, and yield 10-20 fresh fruits every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can still produce {{O2}} on day change but no fruit. It will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If left unwatered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant is unable to produce anything until treated.&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. {{Note|This means ''Young'' plants receive no further negative effects if left ''Thirsty'' or ''Diseased''.}}&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]]''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]]''Dried Out'', and a ''Dried Out'' plant will die. &lt;br /&gt;
&lt;br /&gt;
A plant may become [[Image:Plant_diseased.png]]''Diseased'' randomly after any cycle change.&lt;br /&gt;
&lt;br /&gt;
== Charges and maduration ==&lt;br /&gt;
The [[File:charge.png]] charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how far in the maduration process the plant is.&lt;br /&gt;
* Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change. &lt;br /&gt;
* If they were in the garden with the {{Project|Hydroponic Incubator}} built, where they gain 2 charges per cycle change. &lt;br /&gt;
&lt;br /&gt;
This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maduration. &lt;br /&gt;
* A {{Skill|Botanist}}, however, can read '''plant properties''' which tell them exactly how many more '''cycles''' it will take (takes into account the incubator and current position).&lt;br /&gt;
* The '''Gold Proyect Nano-ladybugs''' (Vending Machine) reduces charges needed for maduration by two &lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = Empty {{Item|HydroPot}} (can't be on inventory)&lt;br /&gt;
|Target = [[Inventory#Fruit|Fruit]]&lt;br /&gt;
|Effect = Uses a  [[Inventory#Fruit|Fruit]] to create a [[Image:Plant_youngling.png]]''Young'' plant of the same species on the HydroPot with 0 [[File:charge.png]] charges&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Room Log = ['''Character'''] sets about reproducing a plant created by the ['''Tree''']. Congratulations! The young plant is in perfect health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Water Plant&lt;br /&gt;
|Cost = 1 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out'' plant&lt;br /&gt;
|Effect = Resets the plant's thirst status&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You water the plants lovingly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Treat Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_diseased.png]] ''Diseased'' plant&lt;br /&gt;
|Effect = Cures a diseased plant. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
|Target = {{Item|HydroPot}} with plant&lt;br /&gt;
|Effect = If the plant is in perfect condition ('''not''' [[Image:Plant_thirsty.png]] thirsty, [[Image:Plant_dry.png]] dried out or [[Image:Plant_diseased.png]] diseased) and the character is not {{Status|dirty}}, the plant is replaced with a new [[Image:Plant_youngling.png]] ''Young'' plant of the fruit's type with 1 [[File:charge.png]] charge {{Bug|According to {{Skill|Green Thumb}} description only with this skill should they start with 1 charge, but apparently anyone can benefit right now}}. {{Warn|If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!}}&amp;lt;br&amp;gt;{{Confirm|The hybridizing attempt might fail by very bad luck}}&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = (success) What a relief, '''[Botanist]''' has successfully created a crossbreed of the '''[Fruit]'''. The little plant is doing great!&lt;br /&gt;
|Public Log = (fail) What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Again, '''Young Plants''' can be left [[Image:Plant_diseased.png]]''Diseased'' and [[Image:Plant_thirsty.png]]''Thirsty'' until they mature, because they do not produce anything anyway. So water them only when [[Image:Plant_dry.png]] ''Dried Out'' and treat only when they are about to start producing.&lt;br /&gt;
&lt;br /&gt;
* Because diseases can appear throughout the day, but only matter at the end of Cycle 8, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''save {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, so it can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. However '''if burnt in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** Having other items in the room like '''{{Item|Post-Its}} does not help''' to reduce the chance of {{Item|HydroPots}} being burnt!&lt;br /&gt;
** '''Plants in a character's inventory are safe from fires.'''And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.&lt;br /&gt;
*** Garden projects (like {{Project|Heat Lamps}}) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).&lt;br /&gt;
&lt;br /&gt;
*A plant maturing on Cycle 1 will already bear a fruit / produce {{O2}} in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.&lt;br /&gt;
**A Banana Tree takes 36 [[File:charge.png]] charges to mature, this is 4 days and 4 cycles normally. So '''bananas should be planted between cycles 1-4''' for them to be productive at the beginning of the 5th day.&lt;br /&gt;
**{{Bug|If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.}}&lt;br /&gt;
&lt;br /&gt;
* Plant oxygen production happens ''after'' possible asphyxiation events. So if {{O2}} falls under zero by cycle change losses, even if the {{O2}} meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 ''first''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-09T09:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Diseases */ Added fruits as a way to cure syphilis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}} &lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}}&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-09T09:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */ Added two illneses that can be cured through plants https://gyazo.com/a13e2cd98026616dad7aba4836811d13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 0-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%, 30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 45% or 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Syphilis}} with [[File:dice.png]] 50%&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Vitamin Deficiency}} &lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles&lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles or with [[File:dice.png]] 25% chance within 8-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-09T08:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Drugs */ Corrected the minimum number of illneses that a pill can cure (zero) Proof: https://gyazo.com/c2709229706a14250225948c3ccbcb8e&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 0-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Vitamin Deficiency}} &lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles&lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-04T10:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */ Added another effect of alien fruits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Vitamin Deficiency}} &lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles&lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-04T10:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */ Added another time range for causing tapeworm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles&lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2020-04-04T10:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Discussion: are the &amp;quot;Missing an attack&amp;quot; and &amp;quot;Attacking&amp;quot; causes for injuries the same?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
Added. --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Added. --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
Humans die from it too. Whatever it was, this discussion is closed --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Post it on gyazo or upload it here, please --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acid Reflux ==&lt;br /&gt;
&lt;br /&gt;
It cures in as fast as 1 cycle: https://gyazo.com/6b7f214c5ba6573375666caba6b7e86a&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 09:56, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
&lt;br /&gt;
It doesn't depend of Full Stomach Status:&lt;br /&gt;
https://gyazo.com/f4f51383717d476c23ee12b6c7920b40&lt;br /&gt;
https://gyazo.com/b40dcf463b65b2c343f7a2dd12a9ca80&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 10:17, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Injuries: Difference between Missing an attack and Attacking ==&lt;br /&gt;
&lt;br /&gt;
Unless there's a chance of a succesful attack (damages target) that also injures the one attacking, the two groups seem to be the same. So discussion is opened, have you had this situation of attacking the target succesfully but injuring yourself, or can you injure yourself only by missing an attack? --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 10:11, 4 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-04T10:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Injuries */ Formatting: order of causes as 1.Attacked 2.Missing attack 3.Attacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}} &lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}}&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-02T21:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Diseases */ Improved the in-game description of Rubella&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}} &lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
* '''-1''' Max {{morale}} &lt;br /&gt;
* '''-1''' Max {{hp}}&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-04-02T20:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */ added a rubella cause period for alien fruits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} within 1-7 cycles&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-01T16:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Injuries */ Minuscule change. Added bold to a single number.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-01T16:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Injuries */ Added injuries from discussion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id = &amp;quot;Broken Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Game-start injuries&lt;br /&gt;
{{Confirm|other ways?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{todo}}&lt;br /&gt;
*All your {{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Missing Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
{{Note|Very similar to broken finger, but different ingame descriptions}}&lt;br /&gt;
|''You can only count on four fingers on that hand.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require 2 more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2020-04-01T16:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Solved some discussions after adding the information provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
Added. --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Added. --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
Humans die from it too. Whatever it was, this discussion is closed --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Post it on gyazo or upload it here, please --[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 16:14, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acid Reflux ==&lt;br /&gt;
&lt;br /&gt;
It cures in as fast as 1 cycle: https://gyazo.com/6b7f214c5ba6573375666caba6b7e86a&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 09:56, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
&lt;br /&gt;
It doesn't depend of Full Stomach Status:&lt;br /&gt;
https://gyazo.com/f4f51383717d476c23ee12b6c7920b40&lt;br /&gt;
https://gyazo.com/b40dcf463b65b2c343f7a2dd12a9ca80&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 10:17, 1 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-01T15:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Injuries */ Fixed and standardised all the injury page so effects are in the same order as displayed ingame. Room logs, bold, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}&lt;br /&gt;
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses '''2''' {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, '''-1''' {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*'''-3''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost '''1''' more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost '''1''' {{MP}} more. &lt;br /&gt;
* '''-3''' Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*'''-2''' Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require 2 more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*'''-2''' {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-01T15:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Injuries */ Confirmed that haemorrhage can be contracted in 2 ways, attacking or being attacked with a knife. The room log prevously posted clears the confirmation request, Added small detail about gun injuries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. &lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate. &lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking in any way to you crewmates}}&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:'''The echoing of the Blasters is something only the survivors can discuss. [attacker] is well placed to comment. [victim] has lost their hearing.'''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
Consume takes 0 {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
{{Confirm|Called Haemmorage ingame?}}&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*-3 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost 1 more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 {{MP}} more. &lt;br /&gt;
* -3 Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: ''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:FearChild</id>
		<title>User talk:FearChild</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:FearChild"/>
				<updated>2020-04-01T14:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: New talk page to request data from a user&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you please clear out what Spleen was? Trying to clear all possible things up&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2020-04-01T14:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Spleen */ Request to clear out what spleen is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Post it on gyazo or upload it here, please&lt;br /&gt;
&lt;br /&gt;
== Acid Reflux ==&lt;br /&gt;
&lt;br /&gt;
It cures in as fast as 1 cycle: https://gyazo.com/6b7f214c5ba6573375666caba6b7e86a&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 09:56, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
&lt;br /&gt;
It doesn't depend of Full Stomach Status:&lt;br /&gt;
https://gyazo.com/f4f51383717d476c23ee12b6c7920b40&lt;br /&gt;
https://gyazo.com/b40dcf463b65b2c343f7a2dd12a9ca80&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 10:17, 1 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2020-04-01T10:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Links to confirmation that Vomiting does'nt depend of Full Stomach status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acid Reflux ==&lt;br /&gt;
&lt;br /&gt;
It cures in as fast as 1 cycle: https://gyazo.com/6b7f214c5ba6573375666caba6b7e86a&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 09:56, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
&lt;br /&gt;
It doesn't depend of Full Stomach Status:&lt;br /&gt;
https://gyazo.com/f4f51383717d476c23ee12b6c7920b40&lt;br /&gt;
https://gyazo.com/b40dcf463b65b2c343f7a2dd12a9ca80&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 10:17, 1 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-04-01T10:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Symptoms */ Confirmed that vomiting symptom as part of gastroenteritis, can happen without being full stomach. I was able to eat a pill and cure it on the same cycle: https://gyazo.com/f4f51383717d476c23ee12b6c7920b40 https://gyazo.com/0e79ec4374020df6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of private log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking in any way to you crewmates}}&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:'''The echoing of the Blasters is something only the survivors can discuss. [attacker] is well placed to comment. [victim] has lost their hearing.'''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
Consume takes 0 {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*-3 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost 1 more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 {{MP}} more. &lt;br /&gt;
* -3 Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: ''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}. &lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Note|Vomiting happens even if you don't have the Full Stomach status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2020-04-01T09:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Acid reflux numbers discussion created. Link to an example of it curing in 1 cycle, without even making my character as I didn't move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acid Reflux ==&lt;br /&gt;
&lt;br /&gt;
It cures in as fast as 1 cycle: https://gyazo.com/6b7f214c5ba6573375666caba6b7e86a&lt;br /&gt;
--[[User:Franfran2424|Franfran2424]] ([[User talk:Franfran2424|talk]]) 09:56, 1 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-03-31T14:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Fruits and Trees */  Minor fix to cycles for vertigo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 3-10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-03-30T18:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Drugs */  Added another disorder that apparently can be cured by pills (chronic vertigo). With this, all pills/alien fruit effects are on the disease page, and viceversa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Chronic Vertigo}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 2-5 cycles {{todo|description said &amp;quot;causes vertigo on 2 cycles&amp;quot;, but it took 5 cycles}} &lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2020-03-30T18:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: /* Disorders */ Added disorders cured or caused by alien fruits. Fixed alphabetic order a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.&lt;br /&gt;
&lt;br /&gt;
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: &amp;quot;Your attacker has infected you (Flu).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They display a {{Privacy|private}} log that says: ''&amp;quot;You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: &amp;lt;illness&amp;gt;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  ''&amp;lt;Name&amp;gt; is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''&lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''&lt;br /&gt;
*Gives the symptom ['''Cat Allergy'''].&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event {{Confirm|add link}}&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-5 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Victim of {{Skill|Bacteriophiliac}}&lt;br /&gt;
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-7 cycles&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
Every cycle:&lt;br /&gt;
*20% chance to lose 1 {{AP}}.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}}.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 1-2 cycles {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
*Victim of {{skill|Bacteriophiliac}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after {{Todo|Get numbers}} &lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-6 cycles&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}&lt;br /&gt;
*cannot be cured by alien fruit or pill {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance) {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-2 cycles&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself?}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after 1-10 cycles&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can need a second heal/pill to be cured&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
Public contraction log (surgery): ''The surgery seemed to last an eternity....&amp;lt;name&amp;gt; is in septic shock...''&lt;br /&gt;
&lt;br /&gt;
Public incomplete healing log: ''&amp;lt;healer&amp;gt; has made progress in curing &amp;lt;name&amp;gt; of their disease, but the treatment must continue.'' &lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4 {{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*['''Breakouts'''] prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*auto-heals after 3 cycles {{Todo|Other times?}}&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of: ''&amp;lt;Name&amp;gt; is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
* Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* -2 Max {{hp}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*needs 2-3 heals to be cured&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs two heals/pills to be cured&lt;br /&gt;
|&lt;br /&gt;
* -2 Max {{morale}}&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.&lt;br /&gt;
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cure {{Note|treatments are either shrink or pill treatment}}&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} '''Morale'''.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|&lt;br /&gt;
*can be cured with pills&lt;br /&gt;
*needs 3 treatments to be cured&lt;br /&gt;
*does not auto-cure&lt;br /&gt;
|['''Vertigo'''] means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2-7 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*needs 2 treatments before cured&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 5-6 treatments to be cured&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|&lt;br /&gt;
*can be cured with a pill&lt;br /&gt;
*needs 5 treatments to be cured&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}} '''Morale'''&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
*can auto-cure {{Todo|Get numbers.}}&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time. {{Todo|Gather data.}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*Every cycle, a 70% chance, -1 {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random)&lt;br /&gt;
|&lt;br /&gt;
*can be cured with an alien fruit&lt;br /&gt;
*needs 2 treatments to be cured&lt;br /&gt;
*can auto-cure in 2 cycles {{Todo|Get better numbers}}&lt;br /&gt;
|['''Vertigo'''] means a character is barred from piloting tasks.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
*needs two treatments to be cured&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack : Knife'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}&lt;br /&gt;
&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
Injuries display always {{Confirm|always?}} the same type of private log: ''You have been hurt: &amp;lt;Injury&amp;gt;. This will incur penalties.'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{MP}} actions cost '''1''' more&lt;br /&gt;
*-'''5''' Max {{MP}}&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking in any way to you crewmates}}&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -10%&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}&lt;br /&gt;
|&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
Room log:'''The echoing of the Blasters is something only the survivors can discuss. [attacker] is well placed to comment. [victim] has lost their hearing.'''&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' &lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) &lt;br /&gt;
Consume takes 0 {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. &lt;br /&gt;
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Head Trauma&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''&lt;br /&gt;
|&lt;br /&gt;
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head&lt;br /&gt;
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''&lt;br /&gt;
*-3 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|{{todo}}&lt;br /&gt;
* {{AP}} and {{MP}} Actions cost 1 more. &lt;br /&gt;
* Accuracy -15%.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 {{MP}} more. &lt;br /&gt;
* -3 Max {{MP}}.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, -'''2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -40%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-'''12''' Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log: ''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Moving costs 2 more {{mp}}&lt;br /&gt;
50% chance to flee upon entering the room where the cat is&lt;br /&gt;
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
If holding a weapon, possbility of shooting other people in the room&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
{{Confirm|Does it work only with Full Stomach status?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2020-03-30T18:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Franfran2424: Fixed Alphabetic Order, deleted repeated element&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Flu}} (previously called Influenza)&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Sepsis}} (previously called Generalized Infection)&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Skin Inflammation}} (previously called Rash)&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Chronic Migraine}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Paranoia}} (previously called Paranoid Crisis)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| '''[[Creepist]]'''&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| '''[[Creepnut]]'''&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 to 1 {{Morale}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%,30% or 35% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Gastroenteritis}} {{todo}}&lt;br /&gt;
**{{Illness|Migraine}} with [[File:dice.png]] 60% chance&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Space Rabies}} {{todo}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Chronic Migraine}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Depression}} {{todo}}&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}}&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles or within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles or with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Mush allergy}} {{todo}}&lt;br /&gt;
**{{Illness|Rejuvenation}} {{todo}}&lt;br /&gt;
**{{Illness|Rubella}} {{todo}}&lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles&lt;br /&gt;
**{{Illness|Smallpox}} {{todo}}&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Agoraphobia}} {{todo}}&lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Vertigo}} within 2-5 cycles {{todo|description said &amp;quot;causes vertigo on 2 cycles&amp;quot;, but it took 5 cycles}} &lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| '''[[Cactax]]'''&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| '''[[Meztine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| '''[[Bifflon]]'''&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| '''[[Guntiflop]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| '''[[Pulminagro]]'''&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| '''[[Ploshmina]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| '''[[Precatus]]'''&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| '''[[Precati]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| '''[[Buttalien]]'''&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| '''[[Bottine]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| '''[[Platacia]]'''&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| '''[[Fragilane]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| '''[[Tubiliscus]]'''&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| '''[[Anemole]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| '''[[Graapshoot]]'''&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| '''[[Peniraft]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| '''[[Fiboniccus]]'''&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| '''[[Kubinus]]'''&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| '''[[Mycopia]]'''&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| '''[[Caleboot]]'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| '''[[Asperagunk]]'''&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| '''[[Filandra]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Franfran2424</name></author>	</entry>

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