<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.mushpedia.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Echoblast53</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Echoblast53"/>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Special:Contributions/Echoblast53"/>
		<updated>2026-07-15T17:08:05Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Factoryman942</id>
		<title>User talk:Factoryman942</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Factoryman942"/>
				<updated>2016-08-30T20:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: connecting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aww yess. Someone who is editing the wiki. Whaassup! --[[User:Echoblast53|Echoblast53]] ([[User talk:Echoblast53|talk]]) 14:04, 30 August 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Terrence_Archer</id>
		<title>Terrence Archer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Terrence_Archer"/>
				<updated>2016-08-18T22:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: /* Useful tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Terrence|fullname=Terrence Archer|glory=Terrence earns 4 {{glory}} every time you upgrade a drone.|trait=Disabled|traiticon=[[image:disabled status.png]]|traitinfo=Terrence gets 2 {{mp}} less during {{ap}} to {{mp}} conversions. However, he can freely leave a room when it contains another crew member.|s1=robotics|s2=tech|s3=pilot|s4=shooter|s5=it|s6=metal|command=13|neron=2|comms=15}}&lt;br /&gt;
Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Terrence is very tricky character, but also one with great potential. As him you will have many tasks: Upgrading {{Item|Support Drones}} and [[Piloting#Pasiphae|collecting scraps]] for your personal objective, helping with [[NERON projects|NERON projects]], repairs and [[PILGRED Reactor|PILGRED]] as a technician, and sometimes killing Hunters. Also you cannot move like a normal person, so you should plan your movements while using the fact that leaving an occupied room has no {{MP}} cost at all for you.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:Terrence is not a good choice if you are Bronze, because you will have limited potential and only the possibility to focus on one of your tasks.&lt;br /&gt;
:Your first three skills determine your function on the ship:&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} (''upgrading Support Drones''): Your first and unique skill. It allows you to upgrade your Drones, but it does not help you with anything else (except a few insignificant projects). It is a good choice if you already have technicians on board.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Technician}} (''NERON projects &amp;amp; repairs''): If noone else has this, you have to take it. - Else there will be no {{Item|Swedish Sofa}}s and nobody to effectively help Raluca with PILGRED. Though without Robotics Expert, you will not be able to recive {{glory}} from your character's personal objective.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Pilot}} (''killing Hunters, collecting scrap''): You need to take this if you have only one or no active Pilots. Technician is more valuable, but a ship without pilots is doomed.&lt;br /&gt;
&lt;br /&gt;
:The next three skills support your first skills. You should '''not''' take them when you are Bronze:&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Shooter}}: Supports ''killing Hunters'', but only effective as a pilot.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|IT Expert}}: Versatile skill, supports ''NERON projects'', but not as much as Technician.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Metalworker}}: ''Alternative {{Item|Scrap Metal}} source'', your second unique skill.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:You can focus on two of your tasks (which is recommended) or specialize in one discipline.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Technician}} (''Repairs, NERON projects and upgrading Drones''): The first possible set of skills, but also the most effective. You can work in the Nexus, waiting for the opportunity to improve your Drones. You have to rely on others when it comes to acquiring scrap.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Pilot}} (''Collecting scrap to upgrade Drones, occasionally killing Hunters''): If your crew has Technicnians but you do not have enought Pilots for them to spend {{AP}} acquiring scrap, you can take this matter into your own hands.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Metalworker}} (''Upgrading Drones by making your own scrap''): Like RE as Bronze, you should choose this only if you have active Technicians and Pilots. In another case, not taking Technician or Pilot would be a great loss.&lt;br /&gt;
&lt;br /&gt;
:.{{Skill|Technician}} / {{Skill|IT Expert}} (''Expert at NERON projects, occasional repairs''): If you don't like Drones, you can focus entirely on the projects, which is also a possibility.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Technician}} / {{Skill|Pilot}} (''NERON projects + killing Hunters or getting scrap''): If your crew does not have enough Technicians and Pilots, you can choose this skill set as a last resort to help out your ship. Both jobs are rather {{AP}}-intensive though.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Pilot}} / {{Skill|Shooter}} (''Full-time Hunter killing!''): Worse than the set above. You should take it only if all other Pilots are inactive.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:You should always take your main skills: {{Skill|Robotics Expert}}, {{Skill|Technician}} and {{Skill|Pilot}}.&lt;br /&gt;
:The fourth skill depends in which of your character's tasks you want to specialize in. (If you don't want use space ships, though, you can drop {{Skill|Pilot}} and take both {{Skill|IT Expert}} and {{Skill|Metalworker}}.)&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Mush Terrence is quite similar to [[Jiang_Hua#Mush|Mush Hua]], except that he is more likely to be a ''Technician''.&lt;br /&gt;
:One thing that is special about him is that his {{trait|disabled}} trait gives him reason to be with other people in unsurveilled corridors. Usually the crew ''should'' be careful about this, but if they are not, or your help with something you &amp;quot;can't reach otherwise&amp;quot; makes them risk pushing you anyway, you can be their {{skill|Infector}} for the trip.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You can negotiate with {{Character|Eleesha}} and {{Character|Gioele}} about taking the {{Item|Anti-Grav Scooter}} to negate your {{Status|Disabled}} trait. While this is helpful, be aware that it could still be considered a waste, because for every {{AP}} and {{charge}} used, you still get 2 {{MP}} less than others would.&lt;br /&gt;
** The same goes for the {{Skill|Sprinter}} skill if you find it in a {{item|Mage Book}}. Depending on the ship and crew, though, the ability to move more without help can be worth it.&lt;br /&gt;
* Conversely, the fact that you move for free can be an ''incredible boon'' to the ship when doing initial inventory, and again when all Mush were found: If you can convince a few other characters to stand in convenient positions, you can travel and reorganize the entire ship in a single cycle by moving back and forth between occupied rooms for a minimum of {{MP}}.&lt;br /&gt;
** Make a point of communicating with your crew whenever possible about their movements. Wherever somebody goes, they can take you along for free if you keep moving one room ahead in their path!&lt;br /&gt;
* Careful while moving heavy objects. Even though the description may say &amp;quot;move for free&amp;quot;, it actually reduces the movement cost by 1 {{MP}}&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
'''Age''': 44&amp;lt;br&amp;gt;&lt;br /&gt;
'''Profession''': Mechanical Engineer specializing in robotics&amp;lt;br&amp;gt;&lt;br /&gt;
'''Summary''': Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.&lt;br /&gt;
&lt;br /&gt;
''Timeline'':&lt;br /&gt;
; 3110 : Born on a military base on Encelade.&lt;br /&gt;
; 3126 : Terrence was enrolled in the space scouts of Encelade for 16 years where he learned to handle a weapon and a Jet vacuum. There he discovers a talent for wheeling and dealing.&lt;br /&gt;
; 3129 : After failing his studies in military engineering, Terrence joins the SDF flotilla. His talents as a pilot are recognized, but he has some issues integrating with the team.&lt;br /&gt;
; 3146 : During the Sol war, Terrence's fighter craft explodes in mid-flight within Mars' atmosphere. he manages to eject but due to a faulty thruster his survival capsule crashes into the ground at over 120 Km/h. Terrence survives the impact but lost the use of both legs.&lt;br /&gt;
; 3147 : Terrence was a late starter in his robotics studies on Ganymede. He is particularly interested in nanorobotics and artificial intelligence courses. It was in the latter that he came to meet Janice Kent, a young cyber-psychology student.&lt;br /&gt;
; 3148 : Janice and Terrence created the first drone with a class C learning capability and it's own evolving character together. They receive the Redmoon prize for this and set up their research laboratory on Callisto.&lt;br /&gt;
; 3149 : The SDF military subsequently propose funding for the project. Their goal is to improve the learning capabilities of the drone looking to employ the drones in armed conflicts on Tau-Ceti and Ross154. The absence of a biological nervous system make these drones the perfect weapon against the Mush.&lt;br /&gt;
; 3150 : Janice leaves the project. Terrence continues the work alone, but is soon stalled by another difficulty: The SDF funding payments become more and more infrequent and eventually stop altogether. The announcement of the construction of the IOM cannon confirms Terrences suspicions as to the reasons behind their sudden disinterest. He now has to find another source of investment.&lt;br /&gt;
; 3152 : Terrence receives a disturbing message from Janice. The Mush invasion of the Federation has been going for at least two years. The directors of the Federation and the SDF are infected and the retaking of the rebel systems is simply a cover-up. Terrence leaves for Xyloph-17 where he meets Janice's new team. Their project is to build a new ship capable of leaving this galaxy.&lt;br /&gt;
; 3153 : Terrence's drones turn out to be extremely useful in the construction of the Daedalus. By linking them to the vessel's AI core, named NERON, Janice manages to further increase their productivity.&lt;br /&gt;
; 3154 : After the SDF seize control of the laboratory, Terrence has no choice but to flee with the crew of the Daedalus. He is safe, but wiped out: All his work along with his 32 assistant drones have been left behind on Xyloph-17.&lt;br /&gt;
[[category:Characters]][[category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Adjustable_Wrench</id>
		<title>Adjustable Wrench</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Adjustable_Wrench"/>
				<updated>2016-08-07T22:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: more info tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Adjustable Wrench|&lt;br /&gt;
Icon =&lt;br /&gt;
Wrench.jpg&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The {{Skill|Technician}}'s best friend. Significantly boosts repair skills.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
An adjustable wrench which can be used for repairing valves, turrets... and everything repairable.&lt;br /&gt;
| Summary =&lt;br /&gt;
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with {{Item|Alien Bottle Opener}}.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Item Tooltip}}&lt;br /&gt;
This basically functions the same as the {{Item|Alien Bottle Opener}}, improving repair and dismantling success rate by 50% of the base chance.&lt;br /&gt;
&lt;br /&gt;
The effect stacks with that of the ''Alien Bottle Opener'', allowing for a 100% efficiency boost with both the ''Adjustable Wrench'' and ''Alien Bottle Opener'' equipped.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Repair}}&amp;lt;br&amp;gt;{{Action Button|* {{AP}} Dismantle}}&lt;br /&gt;
*Success chance improved by '''50%''' of the base chance.&lt;br /&gt;
**Stacks with {{Item|Alien Bottle Opener}} and {{Skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia ==&lt;br /&gt;
&lt;br /&gt;
While doing the tutorial, an imaginary Wrench is hidden in {{room|Front Corridor}} and is used to repair a broken door. The {{notification|public}} can thus indicate which players have done the tutorial. The wrench is kept around in simplified mode, but is lost in normal mode.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2016-08-07T07:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: /* Morale Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings</id>
		<title>Castings</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings"/>
				<updated>2016-08-06T16:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: format and fix html bracket.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|&lt;br /&gt;
The majority of this information came from [http://www.twinpedia.com/mush/ Twinpedia, the French wiki], the French Mush Castings page, and from http://twinoid.com/en/tid/forum#!view/112222|thread/32438818 this forum thread] which summarizes a translation of the French wiki.}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Many informations are still missing. }}&lt;br /&gt;
&lt;br /&gt;
Castings are effectively groups or clans, similar to other portions of Twinoid. Castings are created via the expenditure of {{Ticket|any}} earned or purchased in Mush. &lt;br /&gt;
&lt;br /&gt;
As stated on the French wiki, and loosely translated: ''&amp;quot;The goal of Castings is to encourage large groups of players with the same aspirations and goals in gameplay...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
Tickets for castings can be earned in various ways:&lt;br /&gt;
*Be on a ship that lasts 10 days or more (ie: you reach day 10, cycle 1). Each time a ship lasts 10 or more days, each member of the ship (whether alive or dead) receives 1 {{Ticket|gold}}. However, the {{Ticket|gold}} is only valid if the ship was random, not a casting ship.&lt;br /&gt;
*When purchasing {{Gold Mode}}, the user will automatically receive a number of {{ticket|gold}} based on the number of gold days purchased.&lt;br /&gt;
*NERON gives players 1 {{ticket|blue}} per month in which the player plays the game. {{Gold Mode}} players can accrue up to 6 of these, all other players are limited to 2.&lt;br /&gt;
*{{Ticket|gold}} can also be purchased from the [[Vending Machine]] for {{klix}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Casting==&lt;br /&gt;
*To create a casting you need 3 {{Ticket|any}}. This will create a temporary Casting. &lt;br /&gt;
*A name must be created, or accepted from the proposed options. (Maximum of 50 characters in the name).&lt;br /&gt;
*The initial creator of the Casting is given the title of '''Creator'''. &lt;br /&gt;
The limit is 3 joined Castings in {{Gold Mode}}, and 1 joined Casting in {{Silver}} or {{Bronze Mode}}. If you drop from {{Gold}} to ''Silver'', and you are joined with 2 or 3 Castings, you will be unable to launch with any ships until you reduce your Castings to 1.}}&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
*All participants may submit as many {{Ticket|any}} as they desire. &lt;br /&gt;
*Once 50 {{Ticket|any}} have been submitted, the Casting becomes permanent.&lt;br /&gt;
*Once funded, a forum is created for the Casting. Only members of the Casting can access their specific forum. &lt;br /&gt;
*Additional members can apply to a Casting even after it is funded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum==&lt;br /&gt;
*The '''Creator''' of the forum becomes the moderator of the forum and all members. &lt;br /&gt;
*The '''Creator''' may appoint other moderators. &lt;br /&gt;
*The '''Creator''' and appointed '''Moderators''' can assign forum ranks and roles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{{Main|Castings Ranks}}&lt;br /&gt;
&lt;br /&gt;
*Castings can increase in rank, increasing the maximum members and unlocking [[Castings Options]].&lt;br /&gt;
*Casting {{CXP}} is required for the [[Castings_Ranks|casting rank]] to increase.&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged by anyone for 1{{CXP}}. &lt;br /&gt;
*25{{CXP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
==Rank Levels==&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[Image:rank_starter.png|class=icon-margin]] Beginner&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Offers the option: Hidden Mush&lt;br /&gt;
:The maximum size of the casting is now 48 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You are a group who got together to start living the life of an artist. You are currently busking with a guitar in the Pyong Yang metro.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_too_slow.png|class=icon-margin]] Cafe Theatre&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Slow Game option which has cycles of 4h&lt;br /&gt;
:The maximum size of the casting is now 64 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We no longer fall asleep during your films... it\'s cool, nobody\'s watching.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_troopers.png|class=icon-margin]] Soldier of Fortune&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Have you ever managed to make people do what you want&amp;amp;nbsp;? It\'s tougher than with sheep...although...&lt;br /&gt;
:The maximum size of the casting is now 80 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;Have you ever tried to convince people? It\'s tougher than with sheep...although...&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_mushruvery.png|class=icon-margin]] Repertory Company&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks Andie and Derek&lt;br /&gt;
:The maximum size of the casting is now 88 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You know how to get the crowd going on the beaches of Neptune&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_triple_play.png|class=icon-margin]] Bar lounge&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Triple Mush option&lt;br /&gt;
:The maximum size of the casting is now 104 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You are capable of making a film without a script.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_page.png|class=icon-margin]] Bill Sticker&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Beta Game option&lt;br /&gt;
:The maximum size of the casting is now 112 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_swift_fungus.png|class=icon-margin]] Pre-Theatre Deal&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Speed Game option which has cycles of 2h&lt;br /&gt;
:The maximum size of the casting is now 128 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You know how to roll two scenes together without the scenery collapsing&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_dream_theater.png|class=icon-margin]] Garden Gnomes&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks manual takeoffs for this casting&lt;br /&gt;
:The maximum size of the casting is now 144 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You efficiently organize Martian barbecues&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_beta_phases.png|class=icon-margin]] Orchestra&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 160 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We can trust you to organize a party in a lunar hospice&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_sleeping_beauty.png|class=icon-margin]] National Ballet&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Sleeping Mush option&lt;br /&gt;
:The maximum size of the casting is now 176 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We almost hired you for a big film once&amp;amp;nbsp;!&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_whos_ugly.png|class=icon-margin]] Opera&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the No Mush Game option&lt;br /&gt;
:The maximum size of the casting is now 192 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;International Class on a provincial moon&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_fight.png|class=icon-margin]] Production House&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 208 players.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_blitz.png|class=icon-margin]] Event Based Society&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unlocks the blitz game mode, which makes cycles take only 1 hour. The maximum size of the casting is now 224 players.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_legend.png|class=icon-margin]] Legend&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 256 players.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Unlockable Casting Options==&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:fast_cycle.png|class=icon-margin]] Fast Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 2 hours.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:slow_cycle.png|class=icon-margin]] Slow Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 4 hours.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:three_mush.png|class=icon-margin]] Triple Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Ship beings with 3 mush.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:no_mush.png|class=icon-margin]] No Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Ships begins without mush..&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:no_mush_bar.png|class=icon-margin]] Hidden Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Crew cannot see how many mush there are.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:mush_progressive.png|class=icon-margin]] Sleeping Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The number of mush may gradually increase over time.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:beta_phases.png|class=icon-margin]] Beta&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The ship begins in beta mode.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:blitz_cycle.png|class=icon-margin]] Blitz Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 1 hour&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:use_andrek.png|class=icon-margin]] Andie &amp;amp; Derek&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This ship starts with Andie &amp;amp; Derek instead of Finola and Chao.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Casting==&lt;br /&gt;
*There is a link to the Castings page on the French Mush which lists the currently existing Castings.&lt;br /&gt;
*Clicking on a casting will display a Join/Apply link, if there is any room left in the Casting. This will cost you {{Ticket|any}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disbanding or Leaving a Casting==&lt;br /&gt;
*The '''Creator''' can disband a Casting. If done so, all invested {{Ticket|any}} are refunded. &lt;br /&gt;
*If a player leaves a Casting, Funded {{Ticket|any}} are lost. Be careful whom you join. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rights and Options of Casting Members==&lt;br /&gt;
*A '''Creator''' or '''Moderator''' can start launch a ship or ships early, if there are enough players who are in '''Ready''' status.&lt;br /&gt;
*Everyone can use a {{Ticket|any}} to set '''Ready''' status. This will put you into a ship when the Casting launches a ship, but only if you are not currently in an active ship. &lt;br /&gt;
*Different ranks can be assigned, such as: Spore, Mutant, Teleomorph, and Grand Mushling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Registered'''&lt;br /&gt;
*No rights beyond read-only.&lt;br /&gt;
&lt;br /&gt;
'''Spore'''&lt;br /&gt;
*Edit private pages.&lt;br /&gt;
*Post on the Casting forum.&lt;br /&gt;
*Post on the Casting Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Mutant'''&lt;br /&gt;
*Can refuse or turn down member applications.&lt;br /&gt;
*Edit public pages.&lt;br /&gt;
*Add pages.&lt;br /&gt;
&lt;br /&gt;
'''Teleomorph'''&lt;br /&gt;
*Change title of members.&lt;br /&gt;
*Delete Pages.&lt;br /&gt;
*Moderate Casting forum.&lt;br /&gt;
*Moderate the Casting nexus.&lt;br /&gt;
*Change group options.&lt;br /&gt;
&lt;br /&gt;
'''Grand Mushling'''&lt;br /&gt;
*Has all rights (except for Party Start).&lt;br /&gt;
*Modify and assign roles.&lt;br /&gt;
*Invite members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2016-08-01T05:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: /* Text Formatting */ I was trying to do the quoting inside of public chat, but it doesn't seem to work. I retested in a private chat, and that seemed to work fine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''Mush'', communication via the '''Chat''' is the key to everything. It doesn't cost anything to do so. To accomplish this, you need to have your {{Item|Walkie-Talkie}} or {{Item|iTrakie}} (gained via {{Gold Mode}}). If you dropped it, you are unable to receive or send messages until you pick it up again. Only exception to this is a [[Rebel Bases|Rebel Base]] reward, {{Status|Brainsync}}. &lt;br /&gt;
&lt;br /&gt;
You can format your messages when writing them (as seen below), but once sent, you will '''not''' be able to edit or delete them. Use caution and double check when writing sensitive material!&lt;br /&gt;
&lt;br /&gt;
On each tab there is a '''number''' showing how many unread messages there are. There are golden borders and a star next to them. You may have read them before, but the game only registers this if your mouse went over it. The other method is to click the button below, making all of them read inside that tab.&lt;br /&gt;
Once you have sent a message, it will show up a '''1''' on the tab. Your own message get's a number and starts as unread too.&lt;br /&gt;
&lt;br /&gt;
==Types of Tabs==&lt;br /&gt;
&lt;br /&gt;
There are different tabs for different uses. Moving from the left, these are:&lt;br /&gt;
*'''Announcements''' [[File:Tip.png]]. Only the Comms Officer (Paola at the start) is able to write here, you cannot reply to it. What is written there depends on the Comms Officer, but usually it is used to establish the main short or long term goals. Think of it as objectives, to find a new planet or to defend the ship. If there is a new announcement, it will overwrite the old one, and no archives are made. Because people may not log in as frequent as the Comms Officer, it is usally only refreshed Daily, or once the goals are achieved.&lt;br /&gt;
*'''Room Events''' [[File:Local.gif]]. Technically not a chat, but it is a tab there. This second tab shows what happened in the previous '''8''' cycles in the room. People with the Tracker skill  have full access to movement history. Some things are noted, some are not, as explained in the [[Actions|Actions]] page.&lt;br /&gt;
*'''Discussion''' [[File:Wall.png]]. The third tab is the main chat panel, where most of the conversation with the crew will happen. Everyone with a Walkie Talkie/iTrackie can read and message here without any limit. Every time you don't reply, but write something new it will create a '''Thread'''. These can be '''Favourited'''. Each time something new is written or replied, it will show up on the top of the page, with older threads descending down. Again, if something is written here, it can't be edited later on.&lt;br /&gt;
*'''Favourites''' [[File:Fav.png]]. Once you have favourited a thread, this tab will show up. Here you can see any thread you favourited. Since usually these are in fewer numbers, important threads can be easily accessed here. Writing here will show up as normal for people, or favourite if they have it too. Other people can't see what threads so you have here, nor can be forced to do it against their will.&lt;br /&gt;
*'''Private Messages''' [[File:Private.png]] There can be 3 tabs of these. You open these with the Plus icon, then invite any number of people to it. The invitation can't be refused, but they can leave anytime they want to. If you already have 3 tabs open, new people won't be able to message you. Uninvited people can't see what you are writing here, although if you invite anyone, they '''WILL''' be able to see previous messages. It is better to close a tab, then open a fresh one. Invited people can be seen on the top of the tab, and on mouseover the last time of connection can also be seen, if vaguely. Some people use this to see if people are active, but refusing to communicate. If people die or drop their radio, they will automatically be removed.&lt;br /&gt;
*'''Private Mush channel''' [[Image:Mush icon.png]] This in only available and seen by the Mush, and is automatically generated. Doesn't count against the 3 private tabs. It can be used to see your partners and to plan things in discretion. If a new player gets turned to mush, they will automatically join it too. There is a  research that hinder this, namely the &amp;quot;Pheromodem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Text Formatting ==&lt;br /&gt;
&lt;br /&gt;
Text formatting is done by encapsulating the text with specific special character sequences or corresponding [http://en.wikipedia.org/wiki/BBCode BBCode] (BBCode that is not listed does not work).&lt;br /&gt;
&lt;br /&gt;
Such are:&lt;br /&gt;
&lt;br /&gt;
* '''Bold''': &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[b][/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Italic and red&amp;lt;/span&amp;gt;'': &amp;lt;nowiki&amp;gt;//&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[i][/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Strikethrough&amp;lt;/strike&amp;gt;: &amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* CTRL + Enter to return to a new line&lt;br /&gt;
* Styles CAN be combined, but they should be nested properly (style1,style2,style3,text,/style3,/style2,/style1 - see example below)&lt;br /&gt;
* Generally uses the Twinoid V2 Square Smilies {{Warn|Not all the commands for them are the same as the Twinoid Forums. We need to check against that list.}}&lt;br /&gt;
* You can do a kind of quote with &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; (two single quotes/apostrophes in a row) and it will put a dotted line beneath the text, indent it, and italicize it in a private chat.&lt;br /&gt;
&lt;br /&gt;
Example typed command:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*Hello World*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[b]Hello World[/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;//Hello World//&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--Hello World--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--*//Hellow World//*--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outputs:&lt;br /&gt;
&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;''&lt;br /&gt;
 &amp;lt;strike&amp;gt;Hello World&amp;lt;/strike&amp;gt;&lt;br /&gt;
 '''''&amp;lt;strike&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;&amp;lt;/strike&amp;gt;'''''&lt;br /&gt;
&lt;br /&gt;
Quote Example:&lt;br /&gt;
&lt;br /&gt;
[[File:MushChatExample.png]]&lt;br /&gt;
&lt;br /&gt;
{{todo|'''Results differ for private and public chanels''', can anyone also do a similar example for the public chanel?}}&lt;br /&gt;
&lt;br /&gt;
==Smilies and Icons==&lt;br /&gt;
{{Main|Smilies and Icons}}&lt;br /&gt;
&lt;br /&gt;
==Standard Threads==&lt;br /&gt;
{{Main|Standard Threads}}&lt;br /&gt;
&lt;br /&gt;
Most games have a number of standard threads used to coordinate various jobs.  An example is '''Research Thread''' used to report on research progress and help with relaying.&lt;br /&gt;
&lt;br /&gt;
==Summary and Tips==&lt;br /&gt;
&lt;br /&gt;
As you can see, there are different methods to achive your goal. Want to get attention to something? Use the main chat. Want to make a thread where different researches or planets are discussed? Make a thread, ask people to favourite it. Thinking that Chao is suspicious? Private message people you think you can trust and ask around. Maybe do the opposite as a Mush and spread suspicion about Jin Su, what you planned before on the Mush channel.&lt;br /&gt;
&lt;br /&gt;
Since it is free, you should always talk and plan with others to be more effective. There might be a broken fuel tank in a room next to you, but a technician with free Repair Points could do it as well. Since each character has a (more or less) defined role to play, communicating is needed to know and fulfill these. An Ian may be just 1AP short of treating a plant at cycle 8, but if he doesn't share this problem, then no one will know about it. Likewise, if you are done with your job for the moment, asking around to help may earn you praises of your teammates...or lessen any suspicions they had of you.&lt;br /&gt;
&lt;br /&gt;
Text formatting should not be forgotten, the simplest one can be effective. &amp;quot;I just saw a fire in the Rear Corridor, please help with it.&amp;quot; will be not as effective as &amp;quot;I just saw a '''fire''' in the '''Rear Corridor''', please '''help''' with it.&amp;quot; Same could be used to order people around if needed.&lt;br /&gt;
&lt;br /&gt;
As of right now the Strikethrough-Command does not work inside the Discussion Tab (seen 26.02.2015)&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-07-31T18:07:37Z</updated>
		
		<summary type="html">&lt;p&gt;Echoblast53: just encountered this in my game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Echoblast53</name></author>	</entry>

	</feed>