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		<updated>2026-07-15T23:25:38Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2020-05-15T07:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Medical Thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generalist Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//Generalist Thread//**&lt;br /&gt;
Generalist tasks assigned in here. Good generalists are crucial for the ships benefit because they fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
:tip: If you don't know where to spend your energy, how about doing some *Research* and *Project* relays?&lt;br /&gt;
:tip: Watering plants at cycle 8 safes the gardener important :pa_garden:&lt;br /&gt;
:tip: Building a blueprint is equally expensive for everybody (why should a pilot or tech do it, if we have some smart generalists?&lt;br /&gt;
:tip: Generalists are tough people. They don't rely on beds and give them to the weak specialists (pilots, techs, etc.)}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Tech Thread//**&lt;br /&gt;
Report broken equipment and tech related tasks here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Mostly the wrench helps.&lt;br /&gt;
:tip: Broken oxygen tanks may not always get announced (electrical spikes) so keep an eye on the oxygen level and :o2: drop over cycle change.&lt;br /&gt;
:tip: Some stuff (broken doors and broken fuel tank) isn't urgent at all. So don't try to get a weak excuse for being dirty you mushy lizard :mush: and let the drones do this stuff.&lt;br /&gt;
:tip: Everybody can fix the hull and get pretty well results with wrench and picked up oscilloscope.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2017-08-25T07:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Patrol Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pasiphae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2017-08-25T07:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Patrol Ships */  removed &amp;quot;bug&amp;quot; - maybe I was just in neutral mode and didn't realize it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pasiphae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2017-08-25T06:37:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Patrol Ships */ bug added - taking off as non-pilot and activating piloting skill later doesn't increase firing accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
'''Bug:''' If you take off with a patroller as a non-pilot and activate your piloting skill outside of the Daedalus, your non-pilot accuracy remains, regardless of your freshly acquired pilot skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae {{Confirm|Is this true? Are there special conditions that restrict this?}}. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Ejected.png|frame|right|A character is dead from being ejected from a broken patroller into space without a spacesuit. The postmortem message was written by Neron.]]&lt;br /&gt;
If a patrol ship or Pasiphae breaks randomly on cycle change while you're in it, you have only three actions available: Examine, Report, and Repair. It's recommended to hurry up with repairs in this case, because you'll be ejected elsewhere on the next cycle change, no matter if you have a spacesuit or no.{{todo|Is it a chance-based event?}}&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2017-08-01T07:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* General threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:////) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generalist Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//Generalist Thread//**&lt;br /&gt;
Generalist tasks assigned in here. Good generalists are crucial for the ships benefit because they fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
:tip: If you don't know where to spend your energy, how about doing some *Research* and *Project* relays?&lt;br /&gt;
:tip: Watering plants at cycle 8 safes the gardener important :pa_garden:&lt;br /&gt;
:tip: Building a blueprint is equally expensive for everybody (why should a pilot or tech do it, if we have some smart generalists?&lt;br /&gt;
:tip: Generalists are tough people. They don't rely on beds and give them to the weak specialists (pilots, techs, etc.)}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Tech Thread//**&lt;br /&gt;
Report broken equipment and tech related tasks here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Mostly the wrench helps.&lt;br /&gt;
:tip: Broken oxygen tanks may not always get announced (electrical spikes) so keep an eye on the oxygen level and :o2: drop over cycle change.&lt;br /&gt;
:tip: Some stuff (broken doors and broken fuel tank) isn't urgent at all. So don't try to get a weak excuse for being dirty you mushy lizard :mush: and let the drones do this stuff.&lt;br /&gt;
:tip: Everybody can fix the hull and get pretty well results with wrench and picked up oscilloscope.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2017-07-21T07:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Tech Thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:////) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Tech Thread//**&lt;br /&gt;
Report broken equipment and tech related tasks here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Mostly the wrench helps.&lt;br /&gt;
:tip: Broken oxygen tanks may not always get announced (electrical spikes) so keep an eye on the oxygen level and :o2: drop over cycle change.&lt;br /&gt;
:tip: Some stuff (broken doors and broken fuel tank) isn't urgent at all. So don't try to get a weak excuse for being dirty you mushy lizard :mush: and let the drones do this stuff.&lt;br /&gt;
:tip: Everybody can fix the hull and get pretty well results with wrench and picked up oscilloscope.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2017-07-21T07:34:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* Specialist threads */ - added tech thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:////) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Tech Thread//**&lt;br /&gt;
Report broken equipment and tech related tasks here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Mostly the wrench helps.&lt;br /&gt;
:tip: Broken :o2: oxygen tanks may not alway get announced (electrical spikes) so keep an eye on the oxygen level and drop over cycle change.&lt;br /&gt;
:tip: Some stuff (broken doors and broken fuel tank) isn't urgent at all so don't try to get a weak excuse for being dirty you mushy lizard :mush: and let the drones do this stuff.&lt;br /&gt;
:tip: Everybody can fix the hull and get pretty well results with wrench and picked up oscilloscope.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2017-07-21T07:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* General threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:////) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Standard_Threads</id>
		<title>Standard Threads</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Standard_Threads"/>
				<updated>2017-07-21T07:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dysnomia: /* General threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The examples include empty lines to separate content.  The format for empty lines in chat is ''newline space newline''. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard threads''' are commonly seen threads used to coordinate activity across the ship.  Usually the person starting a thread is also taking charge of the associated activity.&lt;br /&gt;
&lt;br /&gt;
The first post on a standard thread might only contain the title, such as ''&amp;lt;nowiki&amp;gt;**Pilot Thread**&amp;lt;/nowiki&amp;gt;''.  On ships with new players the first post should also contain a short summary with advice and a few basic tips.  The examples below contain such a summary, produced from the information on [[Main_Page|Mushpedia]].&lt;br /&gt;
&lt;br /&gt;
==General threads==&lt;br /&gt;
&lt;br /&gt;
===Welcome Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:talk: **//Welcome Thread//**&lt;br /&gt;
Greetings.}}&lt;br /&gt;
&lt;br /&gt;
===Dirty Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:stink: **//Dirty Thread//**&lt;br /&gt;
Report when you get **Dirty**.  Being Dirty without good reason can be considered Mush.&lt;br /&gt;
 &lt;br /&gt;
:tip: If you are Dirty, go to **Bravo Dorm** and use the **Shower** to //wash//.&lt;br /&gt;
:tip: Use the **Soap**.}}&lt;br /&gt;
&lt;br /&gt;
===Drone Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Drone Thread//**&lt;br /&gt;
Report drone sightings and activity here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Move them around to do less urgent repairs for free.&lt;br /&gt;
:tip: Report broken things to remotely follow their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Medical Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_heal: **//Medical Thread//**&lt;br /&gt;
Report your low :pv: Health or :pmo: Morale Points.  Do you have an :hurt: Injury, :ill: Illness, or  :psy_disease: Psychological Disorder?&lt;br /&gt;
 &lt;br /&gt;
:pv: //Use the **Medikit**// on yourself or go to the **Medlab**.&lt;br /&gt;
:pmo: //Consume a **Banana**// (+ 1 :pmo:////) or //caress the **Cat**// (+ 3 :pmo: once only).}}&lt;br /&gt;
&lt;br /&gt;
===Skills Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:xp: **//Skills Thread//**&lt;br /&gt;
Report your skills and assign jobs.}}&lt;br /&gt;
&lt;br /&gt;
===Todo Lists===&lt;br /&gt;
&lt;br /&gt;
The daily list of things to do is useful in coordinating everyone on the ship, setting team priorities, and giving reminders to new players.  Remember to report when you have done something.&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D1C1 Todo List//**&lt;br /&gt;
The first moments before all crew members are awake should be **Neutral Play**.  Explore the ship and get to know others, but avoid actions that give an advantage to either team.  //http://www.mushpedia.com/wiki/Neutral_Play//&lt;br /&gt;
 &lt;br /&gt;
:tip: Explore the **Storage Areas** to find useful items.&lt;br /&gt;
:tip: //Install **Cameras**// in **Alpha and Bravo Dorms**.  Additional cameras for the **Laboratory** and the **Bridge**.&lt;br /&gt;
:tip: Take the **Stainproof Apron** to the **Laboratory**.&lt;br /&gt;
 &lt;br /&gt;
:fire: Move **Fire Extinguishers** to the **Front and Rear Corridors**.&lt;br /&gt;
 &lt;br /&gt;
:eng: //Dismantle the **Shower**// in **Alpha Dorm**.&lt;br /&gt;
:eng: //Build a **Swedish Sofa**// on the Bridge.}}&lt;br /&gt;
&lt;br /&gt;
Later in the game, relevant status and priority information will become scattered through different threads.  It is useful to collect this information to keep everybody coordinated.  An example from a ship with no {{Item|Standard Rations}}, no {{Item|Starmap Fragments}}, no {{Character|Chun}}, and only one {{Skill|Biologist}} to effectively work on [[Research]]:&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_signal_equip_1: **//D10C1 Todo List//**&lt;br /&gt;
It appears that the ship is now free of Mush agents.  In our current condition there is little chance of reaching Eden.  We must attempt to //return to **Sol**// with the **Retro-Fungal Serum** to help eliminate the Mush threat.&lt;br /&gt;
 &lt;br /&gt;
**Top priority tasks**&lt;br /&gt;
:pa_comp: //Research the **Retro-Fungal Serum**//.  Relay this project with Andie, the only remaining Biologist.  //Do **not** expend energy on any other research project.//&lt;br /&gt;
:pa_eng: //Repair the **PILGRED Reactor**//.  There are several Technicians to relay with.&lt;br /&gt;
 &lt;br /&gt;
:hunter: Pilots to remain focused on defending the ship.&lt;br /&gt;
 &lt;br /&gt;
:pv::pmo: Monitor your personal status and report on the **Medical Thread**.  Have you //stroked the **Cat**// yet?&lt;br /&gt;
 &lt;br /&gt;
:hungry: //Have a **Banana**// from the **Laboratory** to avoid starvation.  Fruit is also being produced in Alpha Dorm -- it is **not** to be consumed by anybody other than Pilots and Technicians.&lt;br /&gt;
 &lt;br /&gt;
:fire: **Fire Extinguishers** are located in the **Front Corridor** and **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Bed Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:laid: **//Bed Thread//**&lt;br /&gt;
To coordinate the use of beds, and psychotherapy.}}&lt;br /&gt;
&lt;br /&gt;
===Coffee Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:bin::mush_explo_feed_1: **//Coffee!//**&lt;br /&gt;
Please report coffee retrievals here, by day and cycle.&lt;br /&gt;
 &lt;br /&gt;
:tip: Ideally we coordinate to pull as many as possible with a minimum of walking involved.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Thread===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Chat|:eng: **//Tech Thread//**&lt;br /&gt;
Report broken equipment and tech related tasks here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Mostly the wrench helps.&lt;br /&gt;
:tip: Broken :o2: oxygen tanks may not alway get announced (electrical spikes) so keep an eye on the oxygen level and drop over cycle change.&lt;br /&gt;
:tip: Some stuff (broken doors and broken fuel tank) isn't urgent at all so don't try to get a weak excuse for being dirty you mushy lizard :mush: and let the drones do this stuff.&lt;br /&gt;
:tip: Everybody can fix the hull and get pretty well results with wrench and picked up oscilloscope.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist threads==&lt;br /&gt;
&lt;br /&gt;
The specialist threads relate to an assigned role on board the ship and may only be of interest to certain players.  These threads will usually be created by the person taking charge of the activity.&lt;br /&gt;
&lt;br /&gt;
===Astro Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:mush_planet_scanned_1: **//Astro Thread//**&lt;br /&gt;
Access the **Astro Terminal** on the **Bridge**. Conduct a //planet scan// and then an //advanced analysis//.  Report findings here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Please only start when you have enough :pa: to get useful info, that is, around 8-12 :pa: to work on one planet at a time.}}&lt;br /&gt;
&lt;br /&gt;
===Comms Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:com: **//Comms Thread//**&lt;br /&gt;
Access the **Comms Centre** on the **Bridge**.&lt;br /&gt;
 &lt;br /&gt;
:tip: Wait until the ship is full before //establishing contact with Sol//.}}&lt;br /&gt;
&lt;br /&gt;
===Garden Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_garden: **//Garden Thread//**&lt;br /&gt;
Report when you //water plants//, //treat them//, or //plant more//.&lt;br /&gt;
 &lt;br /&gt;
:tip: Young plants only need water every other day, when they are **:plant_dry: Dried Out**, and no treatment.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;br /&gt;
&lt;br /&gt;
===PILGRED Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_pilgred: **//PILGRED Thread//**&lt;br /&gt;
Access the **PILGRED Reactor** in the **Engine Room**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: No more than 40% until Mush are eliminated.&lt;br /&gt;
:tip: You should have **Technician** or **Physicist** to be useful.&lt;br /&gt;
:tip: The **Adjustable Wrench** is not useful here.}}&lt;br /&gt;
&lt;br /&gt;
===Pilot Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:hunter: **//Pilot Thread//**&lt;br /&gt;
To coordinate defense, ship movement and scrap collection.  Please report ship used, hostiles destroyed, and hostiles remaining.&lt;br /&gt;
 &lt;br /&gt;
:tip: Use the **Lenses**, which are usually kept in **Alpha Dorm**.}}&lt;br /&gt;
&lt;br /&gt;
===Projects Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_core: **//Projects Thread//**&lt;br /&gt;
Access **NERON's Core** in the **Nexus**.  Discuss the available projects and then //participate//.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Only 1 project in each batch can be completed.  Always discuss the choice before participating.&lt;br /&gt;
:tip: Relay with others to boost effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
===Research Thread===&lt;br /&gt;
&lt;br /&gt;
{{Chat|:pa_comp: **//Research Thread//**&lt;br /&gt;
Access the **Research Lab** in the **Laboratory**.  Report progress here.&lt;br /&gt;
 &lt;br /&gt;
:tip: Relay with others to boost effectiveness.&lt;br /&gt;
:stink: Use the **Stainproof Apron**.}}&lt;/div&gt;</summary>
		<author><name>Dysnomia</name></author>	</entry>

	</feed>