<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.mushpedia.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dorn</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dorn"/>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Special:Contributions/Dorn"/>
		<updated>2026-07-15T17:43:42Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Premonition</id>
		<title>Premonition</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Premonition"/>
				<updated>2014-07-04T17:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Affected Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Premonition&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You can see the '''last action''' of a teammate. This action costs you '''one''' [[Image:Moral.png]].&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chun|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Unknown&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Affected Actions ==&lt;br /&gt;
You can see the '''last action''' of a teammate, at a cost of one {{morale}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A weaker but more subtle alternative to Chao's {{Skill|Torturer}} skill, this ability can be useful for a Chun actively participating in the Mush hunt, in order to check suspicious behaviour or confirm people's claims regarding unlogged actions.&lt;br /&gt;
&lt;br /&gt;
At a cost of 1 {{morale}} for detecting only the last action, however, this is too luck-based and unreliable to just randomly use on people. It stands and falls with the user's knowledge and judgement as to when there might be actions to reveal, and their ability to replenish their {{morale}}.&lt;br /&gt;
- Like a {{Skill|Shrink}} to ''comfort'' them (which lets you use it without limit at 0.5 {{AP}} for her) or a {{skill|Confidant}}.&lt;br /&gt;
&lt;br /&gt;
This requires good coordination with both the other investigators (usually {{character|Eleesha}}) and the morale boosters (ideally {{character|Janice}}), and thus is most effective on organized and active ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Chun]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2014-07-04T17:25:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|III}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Sometimes does not wipe earlier room log. &lt;br /&gt;
On the other hand, it seems that any action done '''after''' defacer (in the same cycle) is always wiped.}}&lt;br /&gt;
&lt;br /&gt;
{{todo|also affects private logs? }}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Completely wipes the room log and keeps it offline until the next cycle. &lt;br /&gt;
|Room Log =&lt;br /&gt;
The archives are scrambled... Who's been messing with the sensors?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode IV]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Camera</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Camera"/>
				<updated>2014-07-04T17:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Camera|&lt;br /&gt;
Icon =&lt;br /&gt;
Camera.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
| In-game Flavor = &lt;br /&gt;
The camera is an extremely useful tool for &amp;lt;strike&amp;gt;spying&amp;lt;/strike&amp;gt; observing your neighbors.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*In the presence of a camera, {{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs '''covert''' and '''furtive''' activity. It doesn't work if it is in your personal inventory.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
3&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
{{Skill|Paranoid}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
2&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Can be Dropped =&lt;br /&gt;
no&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
&lt;br /&gt;
A camera is installed for 2 {{ap}}, and removed for 1 {{ap}}. Both actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T17:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Piloting */ misleading information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T16:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Specialist duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ian_Soulton</id>
		<title>Ian Soulton</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ian_Soulton"/>
				<updated>2014-06-26T11:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* General Information */ fixed a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Ian|fullname=Ian Soulton|glory=Ian earns 3 {{glory}} for every [[Inventory#Fruit|alien fruit]] planted (not grafted).|traiticon=[[image:pacifist.png]]|trait=Pacifist|traitinfo=Wherever you are, aggressive actions cost an additional 2 {{ap}}.|s1=botanist|s2=biologist|s3=mycologist|s4=greenthumb|s5=fire|s6=frugivore|command=14|neron=7|comms=11}}&lt;br /&gt;
Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Ian's main task is to [[Gardening|take care of the plants]]. Also, it is important for him to acquire [[Inventory#Fruit|alien fruit]] from [[Exploration|expeditions]]. His unique ability is {{Trait|Pacifist}}, which helps protect him and all persons in the room from aggressive actions (although sometimes this may work to the disadvantage of the crew). Typically, he is considered to be a member of the [[Research|research]] team, and usually keeps his plants in the lab as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Your first skill. If you are Bronze player it is best choice. With this skill, you can save some {{AP}} when working in the garden, especially when planting, treating diseases and creating hybrids. Also, you will receive aditional fruit from expeditions in which you participate.&lt;br /&gt;
:{{Skill|Biologist}}: This allows you to be a more valuable part of the research team. However, since this is not your main task, it is not the best choice as a Bronze player.&lt;br /&gt;
:{{Skill|Mycologist}}: A unique and convenient skill, but not used very often. Do not take this as a Bronze player.&lt;br /&gt;
:{{Skill|Green Thumb}}: Your unique and best skill. It &amp;quot;only&amp;quot; gives you 2 additional pots and helps in growing hybrids, but those extra pots can go a long way. It is a alternative to take as Bronze, but only if your crew is active - taking care of 7 plants costs a lot of {{AP}}, and unless you have another Botanist (like {{Character|Hua}}) getting free {{AP|Garden}} gardening actions, the gain from fruit may not be worth it.&lt;br /&gt;
:{{Skill|Firefighter}}: Situationally useful skill, but not worth taking because other skills are more important for Ian.&lt;br /&gt;
:{{Skill|Frugivore}}: Your third unique skill. You will receive additional {{AP}} from eating fruits. But if you take it as your only skill that would be very selfish, so also not a good choice if you are Bronze player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Biologist}}: Good combination at low levels. It allows you to take care of your plants and use rest of your {{AP}} effectively in research.&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Green Thumb}}: The best all-round Silver choice. You will be able to take good care of at least 7 plants.&lt;br /&gt;
:{{Skill|Green Thumb}} / {{Skill|Frugivore}}: You should take this one only if your crew has a chance for long voyage with a lot of expeditions (and you have Hua with Botanist). In the begining, this skill set is weak, but later in game you will be able to recive a lot of {{AP}} from alien fruit which you can use to help the crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You should take {{Skill|Botanist}}, {{Skill|Biologist}} and {{Skill|Green Thumb}}. Then:&lt;br /&gt;
;At level 5: Rather than picking {{Skill|Mycologist}} or {{Skill|Firefighter}} right at the begining, you should wait and see which of these skills will be more useful. If you need to remove spores before having a {{Item|Spore Sucker}}, Mycologist is good. But once the Mush are dead, fire fighting becomes a priority.&lt;br /&gt;
;At level 6: Drop both of the above, take {{Skill|Frugivore}} as your fourth skill, and become ultimate gardener.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Read the [[Gardening]] page, as that will be your main field of responsibility.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
{{Skill|Frugivore}} can make Ian the most powerful ap-machine on the ship.&lt;br /&gt;
&lt;br /&gt;
Here is some math:&lt;br /&gt;
Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.&lt;br /&gt;
&lt;br /&gt;
So having 10 plants is quite common situation, while having more is rare, but possible.&lt;br /&gt;
&lt;br /&gt;
But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.&lt;br /&gt;
&lt;br /&gt;
As Jumpkins don't give any '''[[Health#Satisfaction|satisfaction]]''', you can always eat as many, as you wish. It will be 50-100 bonus AP a day.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3130 : Ian is sent to the Antemis colony on Tau-Ceti to carry out research into new species which have been discovered in the system. He is sent in one of the 5 intergalactic trains of colonists which took thousands of miners to the promised lands of Boxylium.&lt;br /&gt;
; 3145 : Revolt erupts on Atemis, and Ian, who sympathizes with the cause of the miners nonetheless is too scared to speak publicly as he is worried that the federation will cut the funding for his laboratory. After the success of the rebellion, federation funding is suspended and the militia refuse his request to be repatriated to Earth.&lt;br /&gt;
; 3146 : After the bloodbath at the battle of Sol, the laboratory is requisitioned for the treatment of the wounded. While trying to lend a helping hand, Ian meets a charming nurse by the name of Eleesha Williams. He is impressed by her committment to the sick and wounded. She confides in him that she has made a shocking discovery in some of their cohabitants. A matter of days after this announcement, Eleesha swiftly leaves the system to join the federation. Before her departure, she entrusts him with an unusual sample of spinal bone marrow.&lt;br /&gt;
; 3147 : While carrying out tests on the sample, Ian identified a layer of complex mycelium which he managed to introduce into a rat. The mycelium spread throughout the spinal marrow of the animal without seeming to affect the animal. Once the subject was placed amongst other rats, the infected subject exhibited unusual behaviour during which the rat would vomit a spore of 1mm diameter and transports it to a group of healthy rats. Upon contact with spores, healthy subjects undergo three stages of infection at the end of which the mycelium binds to the subject. Ian sent the findings of his research to Eleesha who compiled a report of their work for the scientific press.&lt;br /&gt;
; 3149 : Following the government declaration of the Mush invasion of Tau-Ceti and Ross154, Ian is seized by an uncontrollable panic. He subjects some of his team to bone marrow extractions but is still not convinced by the fiability of his experiment. He eventually closes his laboratory and carries out his research on his own..&lt;br /&gt;
; 3150 : Once back on Antemis, Eleesha joins him on a project to build a scanner which detects the mycelyum inside the nervous tissue of a body.&lt;br /&gt;
; 3151 : The early mycoscan prototypes detected the presence of spores on a rat but stayed silent when the rat was entirely infected.&lt;br /&gt;
; 3152 : On the 13th of December, Eleesha and Ian intercept a signal from Jupiter. This transmission informed them of the advanced status of the Mush invasion not only in the rebel camp, but also within the federation. The Jupiter team claimed to have been able to build an ark capable of saving a small group of humans in order to continue their research into Mush in a distant galaxy. Ian is terrorized by the idea of a pandemic decimating the human race. He joins the crew of the Daedalus, but Eleesha wants to stay where she is in order to try to save the miners.&lt;br /&gt;
; 3153 : Ian modernized the hydroponic garden project aboard the Daedalus. Thanks to a combination of 12 specific species of plant, he managed to ensure a constantly renewing supply of oxygen aboard the ship.&lt;br /&gt;
; 3170 : When Ian awakes, the fire alarm indicates damage in the hydroponic garden. When he arrives it is already too late, only three plants remain, thus condemning the team to certain death.&lt;br /&gt;
[[category:Ian]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-06-26T11:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Alpha Bay 2 */  reworded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Support Drone|Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.&lt;br /&gt;
&lt;br /&gt;
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.&lt;br /&gt;
   &lt;br /&gt;
The important thing to stress is that this protects you from other players, not from the RNG.   Don't waste your scrap.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| Repair = 12% &amp;lt;br&amp;gt;Dismantle = ? || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush|Mush]], unless they have the skill {{Skill|Splashproof}}. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research|research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotics Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces 2 [[Inventory#Components|Metal Scrap]], 1 [[Inventory#Components|Plastic Scrap]]|| ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Spore</id>
		<title>Talk:Spore</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Spore"/>
				<updated>2014-06-26T11:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should the page be linked to? I think it's better to have a specific page for spore rather than linking to mush always... what do you think? [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 17:25, 25 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, this is copy/paste of Mush page, to be honest. Personally, I'd just add this to The Mush page. --[[User:Dorn|Dorn]] ([[User talk:Dorn|talk]]) 05:07, 26 June 2014 (MDT)&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-06-23T16:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: added tips and minor things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your [[Dirty]] status, not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to human with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Other actions only become available to a mush player with the associated skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a human player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** [[NPCs|Schrödinger]] can be infected and will transfer a spore to anyone that gets scratched. (The same person can be spored by Schrödinger more than once if they get injured multiple times.) Cuddling does not transfer spores.&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== Gallery ====&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* You may infect a human only once per day, as a mush. Unless you get a skill {{Skill|Infector}} which lets you infect others twice per day.&lt;br /&gt;
* You can extract spore only once per day.&lt;br /&gt;
* No one can see you taking a shower. But if you pick up a soap, people may find out that you've taken a shower.&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-06-23T15:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Mush Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your [[Dirty]] status, not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to human with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Other actions only become available to a mush player with the associated skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a human player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** [[NPCs|Schrödinger]] can be infected and will transfer a spore to anyone that gets scratched. (The same person can be spored by Schrödinger more than once if they get injured multiple times.) Cuddling does not transfer spores.&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== Gallery ====&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Trivia</id>
		<title>Mush Trivia</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Trivia"/>
				<updated>2014-06-23T11:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: /* Mush and Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for any mush related trivia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mush and Water ==&lt;br /&gt;
&lt;br /&gt;
The Mush can be hurt by water, but why? It's only water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be interesting to consider some of the things outside of the game that ''may'' have influenced the developer during the games original concept (consciously or not).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game mush is one of many games from [http://twinoid.com/en/tid/team Motion-Twin], another Motion-Twin game is [http://www.die2nite.com/ Die2Nite] which some may say is the precursor to mush.&lt;br /&gt;
In Die2Nite the human players are fighting to survive against a growing zombie horde. The zombies in this game are also hurt by water, like the mush.&lt;br /&gt;
&lt;br /&gt;
One thing these two games have in common is that &amp;quot;''the bad guys''&amp;quot; are hurt by water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are older works of fiction with a similar idea.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings], (1954) the Nazgûl are first defeated crossing the River Bruinen.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_(1939_film) The Wizard of Oz] (1939), Dorothy defeats the Wicked Witch with a bucket of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we focus on the undead in pop culture we continually see [http://en.wikipedia.org/wiki/Holy_water holy water] appearing as a viable weapon.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Van_Helsing_(film) Van Helsing] (2004, movie)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/HeroQuest Heros Quest] (1989, board game)&lt;br /&gt;
&lt;br /&gt;
...and countless others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course the mush aliens are not undead, however they are in ways ''like'' the undead and not just because of the vulnerability to water.&lt;br /&gt;
&lt;br /&gt;
With the arrival of [http://en.wikipedia.org/wiki/Resident_Evil Resident Evil] (1996) and other works it has now become common in pop culture to refer to &amp;quot;''the zombie infection''&amp;quot; where we would have otherwise considered a zombie apocalypse to be the result of voodoo magic or some other unnatural effect.&lt;br /&gt;
&lt;br /&gt;
The use of the word infection along with the spreading of the infection, converting humans to zombies/mush, is another parallel.&lt;br /&gt;
Looking at the [http://mush.twinoid.com/help?cat=intro&amp;amp;scat=long_time%20ago mush history page] we can even see the words &amp;quot;''...nothing but a mindless zombie''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
So Natamy Rifle must be a water gun or something? --[[User:Dorn|Dorn]] ([[User talk:Dorn|talk]]) 05:42, 23 June 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Announcements</id>
		<title>Talk:NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Announcements"/>
				<updated>2014-06-22T07:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 3 goals for this page&lt;br /&gt;
1) Basic info on messages so that their meanings are clear (Fun in funeral equaling a death from being damaged by equipment, for example)&lt;br /&gt;
2) For this page to act as a guidepost from messages to relevant content - say messages about rebel bases, and then clicking on the link from there that takes you to communications, for example.&lt;br /&gt;
3) To differentiate between random and sabotage event messages. &lt;br /&gt;
&lt;br /&gt;
It will take a while to gather the relevant text (screenshots are great, but even just noting the text is much appreciated :)&lt;br /&gt;
&lt;br /&gt;
Well, I say this, but it's not like I own this page ^^; so if you want to take control, go right ahead.&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 00:54, 9 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: Please feel free to go for it. People may edit or add, but this is for sure one of the less formal pages and I like where you're going with it! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you!  I'll do my best! [[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
What does this mean? -- [http://i.imgur.com/E5tMXKi.png picture.]&lt;br /&gt;
Anyone got any idea? [[User:Dorn|Dorn]] ([[User talk:Dorn|talk]])&lt;br /&gt;
&lt;br /&gt;
: Someone mentioned once that turning the ship might damage hunters. I never got a chance to confirm since then, but that may be how it actually happens. Did the ship actually turn? [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 00:44, 19 June 2014 (MDT)&lt;br /&gt;
: Ah, that may be an explanation. The ship didn't really turn, though. Otherwise we wouldn't reach the planet we wanted to check out. --[[User:Dorn|Dorn]] ([[User talk:Dorn|talk]]) 01:26, 22 June 2014 (MDT)&lt;br /&gt;
-------&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Dorn</id>
		<title>User talk:Dorn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Dorn"/>
				<updated>2014-06-18T23:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: Created page with &amp;quot;Blah blah.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blah blah.&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Announcements</id>
		<title>Talk:NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Announcements"/>
				<updated>2014-06-18T23:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 3 goals for this page&lt;br /&gt;
1) Basic info on messages so that their meanings are clear (Fun in funeral equaling a death from being damaged by equipment, for example)&lt;br /&gt;
2) For this page to act as a guidepost from messages to relevant content - say messages about rebel bases, and then clicking on the link from there that takes you to communications, for example.&lt;br /&gt;
3) To differentiate between random and sabotage event messages. &lt;br /&gt;
&lt;br /&gt;
It will take a while to gather the relevant text (screenshots are great, but even just noting the text is much appreciated :)&lt;br /&gt;
&lt;br /&gt;
Well, I say this, but it's not like I own this page ^^; so if you want to take control, go right ahead.&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 00:54, 9 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: Please feel free to go for it. People may edit or add, but this is for sure one of the less formal pages and I like where you're going with it! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you!  I'll do my best! [[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
:What does this mean? -- [http://i.imgur.com/E5tMXKi.png picture.]&lt;br /&gt;
Anyone got any idea? [[User:Dorn|Dorn]] ([[User talk:Dorn|talk]])&lt;br /&gt;
-------&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Dorn</id>
		<title>User:Dorn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Dorn"/>
				<updated>2014-06-18T23:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: Created page with &amp;quot;Poop.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poop.&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-06-07T21:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: Added some information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may view the current progress and help establish the link to Sol, but everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ship_Equipment#Engine_Room|Antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All Communications work begins with establishing a connection.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt.&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|While this can clear one or two crew members, it will often provide &amp;quot;insufficient&amp;quot; results.}}&amp;lt;br&amp;gt;{{bug|May also contain the names of the missing characters such as Chao, when Derek is present on the ship.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the {{Skill|Rebel}} skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
* Allows the commander to Issue a mission to themselves.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on ships with many non-gold players. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-06-07T21:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may view the current progress and help establish the link to Sol, but everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ship_Equipment#Engine_Room|Antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All Communications work begins with establishing a connection.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt.&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|While this can clear one or two crew members, it will often provide &amp;quot;insufficient&amp;quot; results.}}&amp;lt;br&amp;gt;{{bug|May also contain the names of the missing characters such as Chao, when Derek is present on the ship.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the {{Skill|Rebel}} skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
* Allows the commander to Issue a mission to themselves.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on ships with many non-gold players. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Dorn</name></author>	</entry>

	</feed>