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	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2017-02-24T10:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Diggya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
{{Room Equipment|Pasiphae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip. &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Diggya</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Status</id>
		<title>Talk:Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Status"/>
				<updated>2014-01-08T17:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Diggya: /* Wounded */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still prefer Satisfaction since that is what the food gives you. -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 01:53, 4 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Should psychological and physiological illnesses be moved to health? Maybe just keep a list of them here with a link to the health page? Makes the most sense to me, since that's where I'd go to look, but maybe I'm in the minority. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 09:57, 16 December 2013 (MST)&lt;br /&gt;
: yes, they should be in health. we should list the individual icons that show up in the character picture here and put details in their respective pages [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wounded ==&lt;br /&gt;
&lt;br /&gt;
Seen status &amp;quot;wounded - broken leg.&amp;quot; afects: 1 step between rooms - 2 MP&lt;/div&gt;</summary>
		<author><name>Diggya</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2013-12-10T15:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Diggya: Events modifyable by skills of crew members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Adding the %s (based on Peanutz' info of 40-30-20-10% distribution source is bm -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 07:16, 5 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|'''To Do:''' add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always successful if there is a [[image:Pilot.png]] Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.|Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt! (20%) - (0% with Pilot)|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out. (10%) - (0% with Pilot)|All team members have sustained 3 to 5 Points of Damage. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick. (30%) - (0% with Pilot)|All team members sustain 2 Points of Damage. |Nothing to Report|The landing went exactly as planned. Nothing to report! (40%) - (100% with Pilot)|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Hydrocarbon Deposits|The [[file:Driller.jpg|class=small-30|Drill]] Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The [[file:Echo sounder.jpg|class=small-30|Echo Locator]] Echo Locator makes it 5 times more likely to visit this zone.|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite... (40%)|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus. (30%)|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor... (20%)|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down! (10%)|You have earned 6 units of Fuel. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oxygen|&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank! (30%)|You have gained 16 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through! (10%)|The zone has been explored, nothing to report. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen. (20%)|You have gained 8 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen! (40%)|You have gained 24 units of O2. }}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Insects|&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal... (40%)|A team member sustains 3 to 5 Points of Damage. |Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10 |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Intelligent Life|&amp;lt;br&amp;gt;|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage. (Damage was reduced by 1 HP thanks to your skill: Survivalist) |Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist) |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Seismic Activity|&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their Quadrimetric Compass ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Caverns|&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. (Damage was reduced by 1 HP thanks to your skill: Survivalist) |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mountains|&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 5 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a g[character]t tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruins|&amp;lt;br&amp;gt;|Accident|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Shipwreck|&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
{{Lifenav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Diggya</name></author>	</entry>

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