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		<updated>2026-08-15T04:55:05Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2015-09-21T14:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Removed tip related to last season&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:CptArgentina</id>
		<title>User:CptArgentina</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:CptArgentina"/>
				<updated>2015-09-13T02:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Sarcasm] I'm very sad [/Sarcasm]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Politician</id>
		<title>Politician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Politician"/>
				<updated>2015-08-29T01:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Added sic to &amp;quot;vyou&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Politician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Either they are with you or against you.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* '''Unique''':For 3 {{ap}} vyou(sic) can declare a Coup at the Nexus. On next cycle, NERON will consider as the new commander.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{todo|fill in the page}}&lt;br /&gt;
&lt;br /&gt;
Once this skill is  manually activated, the player will become the Captain at the next cycle change (or when the mush are chosen if the ship is not full at the time the skill is activated). The position is held for the rest of the game or until the player dies. &lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
Specific skill information related to direct actions goes here (new buttons, new actions, etc)&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
Specific skill information not related to direct actions goes here (special ap point gains, etc)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Kuan Ti Skill]] &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
General notes go here.&lt;br /&gt;
&lt;br /&gt;
[[File:Politician_Tooltip.png]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2015-08-11T20:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2015-08-06T22:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0 {{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0 {{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0 {{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0 {{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insufficient Oxygen&lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog / Volcano / Seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quarantined by NERON&lt;br /&gt;
| &lt;br /&gt;
| Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - Death by Sepsis {{Confirm|All diseases that cause HP loss?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You've been abducted - You were sold via trading.&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
==Death Orders==&lt;br /&gt;
&lt;br /&gt;
Death´s on the Daedalus occur in a specific order. Other events, which occur after cycle changes, influence these too.&lt;br /&gt;
&lt;br /&gt;
Starvation and Fatal Depression comes before the death from lack of oxygen. {{Todo|Can someone else confirm it too? I saw this 3 times.}}&lt;br /&gt;
&lt;br /&gt;
The oxygen from plants comes after the death from lack of oxygen. If there is no oxygen on the ship and the plants grant new oxygen on day change, a person will die from lack of oxygen anyway.&lt;br /&gt;
&lt;br /&gt;
If an expedition get´s oxygen, there´s no oxygen on the ship and the icarus get´s back to the daedalus exactly at cycle change, someone will die from lack of oxygen, the oxygen from the icarus comes after the death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2015-08-04T17:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme Commander comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to visit many planets, but most of all to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of AP, though, so you will still have time to be a fully-fledged pilot besides (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(wich makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to lesss than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2015-08-04T14:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Roland|fullname=Roland Zuccali|glory=Roland earns 1 {{glory}} for every hunter you destroy. Once you have earned extra {{glory}} 8 times, it will happen less often. |s1=sprinter|s2=pilot|s3=shooter|s4=fire|s5=optimist|s6=creative|command=9|neron=16|comms=6}}&lt;br /&gt;
After a tumultuous but nonetheless brilliant ascent to the FDS Academy for elite pilots, Roland Zuccali is finally grounded after testing positive for a Mush infection. Manipulated by his superiors despite being proven innocent, Roland loses all confidence in the FDS and finally deserts during the Dirty War against the rebels. He then becomes the pilot of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== Skill Summary ==&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP. {{note|Does not stack with Scooter.}} This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
His main job is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: You have to kill hunters, so it is your only good choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Shooter}}: The best combination. You will receive free shots and higher critical chance, so you will become &amp;quot;flying nemesis&amp;quot;.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Creative}}: Also good combination. You will have chance (50%) to receive {{AP}} when you miss. It won't happen often, so Shooter is better choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Your first four skills are enough to have all you need. At level 6 you can exchange {{Skill|Firefighter}} with {{Skill|Creative}}.But this is not recommended if no one else has this skill,since the {{Character|Mush}} could dismantle the extinguishers and leave your ship's fate on the hands of the Automatic Sprinklers project,and since you won't miss that many shots,Creative is not that much useful once the Mush are dead anyways.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Examine your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo! &lt;br /&gt;
* You can select your target to shoot by clicking on it.&lt;br /&gt;
* Never use the Pasiphae if there are still enemies around the ship (Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3145 : Roland joins the SDF to realise his life's dream of becoming a space jet pilot. He quickly established himself as a talented pupil in the academy by accumulating 1600 flying hours in a single year. Unfortunately, half of his hours were unauthorized which resulted in regular suspensions. However, his reputation as a prankster made him extremely popular with his squadron.&lt;br /&gt;
;3146 : During a parachute jump on the surface of Mars, Roland is suspended for taking an SNC journalist on the jump with him... without a parachute. After spending 6 months in jail, he is finally freed in order to defend the Federation against the Sol invasion...&lt;br /&gt;
;3149 : During a forest survival mission, Roland played a practical joke on his squadron. He pretended to have caught the Mush infection from a toadstool. His superiors took the threat seriously and transferred him immediately to a quarantine cell.&lt;br /&gt;
;3150 : Roland's infection is confirmed by the Encelade science department. Despite his protests, he is locked in an SDF laboratory then used as a guinea pig for the IOM cannon, a revolutionary procedure which is capable of destroying a layer of mycelium without damaging human organs.&lt;br /&gt;
;3151 : After only 2 exposures to the anti-Mush rays, Roland is declared clear of all infection. He is immediately sent to Ross154 to join the Dirty War. After 3 successive refusals to carry out orders to bomb inhabited colonies, Roland is branded a deserter and put back in quarantine. Once there he is again treated as a carrier of the infection, but manages to escape.&lt;br /&gt;
;3152 : When Roland tries to get in touch with the rebellion to share his information, Roland gets in touch with the journalist Eleesha Williams who he pushed into the sky on Mars. She is then hunted by the Federation for treason and finds refuge in a base on Jupiter where she starts planning the construction of an Ark to flee Sol.&lt;br /&gt;
;3153 : Roland is accepted into the Daedalus team which is seriously lacking pilots for patrols. The explorer Jiang-Hua teaches him the intricacies of engine management and plans his training on the orbital platform.&lt;br /&gt;
;3153 : Following an unprecedented solar explosion, a melting wing on his craft forces Roland to negociate an emergency landing on Mercury. With Jiang Hua, his co-pilot, they are forced to wait 36h in extreme temperatures until help arrives.&lt;br /&gt;
[[category:Roland]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2015-08-04T14:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Roland|fullname=Roland Zuccali|glory=Roland earns 1 {{glory}} for every hunter you destroy. Once you have earned extra {{glory}} 8 times, it will happen less often. |s1=sprinter|s2=pilot|s3=shooter|s4=fire|s5=optimist|s6=creative|command=9|neron=16|comms=6}}&lt;br /&gt;
After a tumultuous but nonetheless brilliant ascent to the FDS Academy for elite pilots, Roland Zuccali is finally grounded after testing positive for a Mush infection. Manipulated by his superiors despite being proven innocent, Roland loses all confidence in the FDS and finally deserts during the Dirty War against the rebels. He then becomes the pilot of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== Skill Summary ==&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP. {{note|Does not stack with Scooter.}} This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
His main job is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: You have to kill hunters, so it is your only good choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Shooter}}: The best combination. You will receive free shots and higher critical chance, so you will become &amp;quot;flying nemesis&amp;quot;.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Creative}}: Also good combination. You will have chance (50%) to receive {{AP}} when you miss. It won't happen often, so Shooter is better choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Your first four skills are enough to have all you need. At level 6 you can exchange {{Skill|Firefighter}} with {{Skill|Creative}}.But this is not recommended if no one else has this skill,since the mush could dismantle and leave your ship's fate on the hands of the Automatic Sprinklers project,and since you won't miss that many shots,Creative is not that much useful once the Mush are dead anyways.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Examine your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo! &lt;br /&gt;
* You can select your target to shoot by clicking on it.&lt;br /&gt;
* Never use the Pasiphae if there are still enemies around the ship (Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3145 : Roland joins the SDF to realise his life's dream of becoming a space jet pilot. He quickly established himself as a talented pupil in the academy by accumulating 1600 flying hours in a single year. Unfortunately, half of his hours were unauthorized which resulted in regular suspensions. However, his reputation as a prankster made him extremely popular with his squadron.&lt;br /&gt;
;3146 : During a parachute jump on the surface of Mars, Roland is suspended for taking an SNC journalist on the jump with him... without a parachute. After spending 6 months in jail, he is finally freed in order to defend the Federation against the Sol invasion...&lt;br /&gt;
;3149 : During a forest survival mission, Roland played a practical joke on his squadron. He pretended to have caught the Mush infection from a toadstool. His superiors took the threat seriously and transferred him immediately to a quarantine cell.&lt;br /&gt;
;3150 : Roland's infection is confirmed by the Encelade science department. Despite his protests, he is locked in an SDF laboratory then used as a guinea pig for the IOM cannon, a revolutionary procedure which is capable of destroying a layer of mycelium without damaging human organs.&lt;br /&gt;
;3151 : After only 2 exposures to the anti-Mush rays, Roland is declared clear of all infection. He is immediately sent to Ross154 to join the Dirty War. After 3 successive refusals to carry out orders to bomb inhabited colonies, Roland is branded a deserter and put back in quarantine. Once there he is again treated as a carrier of the infection, but manages to escape.&lt;br /&gt;
;3152 : When Roland tries to get in touch with the rebellion to share his information, Roland gets in touch with the journalist Eleesha Williams who he pushed into the sky on Mars. She is then hunted by the Federation for treason and finds refuge in a base on Jupiter where she starts planning the construction of an Ark to flee Sol.&lt;br /&gt;
;3153 : Roland is accepted into the Daedalus team which is seriously lacking pilots for patrols. The explorer Jiang-Hua teaches him the intricacies of engine management and plans his training on the orbital platform.&lt;br /&gt;
;3153 : Following an unprecedented solar explosion, a melting wing on his craft forces Roland to negociate an emergency landing on Mercury. With Jiang Hua, his co-pilot, they are forced to wait 36h in extreme temperatures until help arrives.&lt;br /&gt;
[[category:Roland]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2015-07-29T21:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hands&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat cost 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
*{{Note|Be careful using this desease as Mush test. Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Duct_Tape</id>
		<title>Duct Tape</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Duct_Tape"/>
				<updated>2015-07-13T00:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Duct Tape|&lt;br /&gt;
Icon =&lt;br /&gt;
Duck_tape.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
For 1 {{AP}}, may inflict the {{Status|Gagged}} status on another crew member. '''[[Aggression|Aggressive]]''' action.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
As they say, if you can't fix it with duct tape, you're not using enough.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This roll of adhesive tape has many uses, some of which shouldn't be admitted to...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Is Consumable =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}}, may inflict the {{Status|Gagged}} status on another crew member. '''[[Aggression|Aggressive]]''' action.&lt;br /&gt;
Since only the {{Character|Mush}} benefit from using this item,it should be carried by {{Character|Chun}} or a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2015-07-09T02:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Added Doing_the_thing as a method of infection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]]&lt;br /&gt;
Infect is one of the [[Actions#Basic_Mush_Actions|basic Mush actions]]. All {{Character|Mush}} have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Use &amp;quot;Infect&amp;quot; to attach a spore to a human player.&lt;br /&gt;
** It is a {{Privacy|Covert}} action. It cannot be normally seen by others, but can be revealed by {{Item|Cameras}} or an {{Skill|Observant}} Eleesha, as well as a {{Skill|Torturer}} Chao.&lt;br /&gt;
&lt;br /&gt;
* The Infect action can be used once per day (twice with an {{Skill|Infector}} skill).&lt;br /&gt;
&lt;br /&gt;
* Once a human player has a certain number of spores on them, they will turn into Mush. For details, please see [[Mush#Converting_to_Mush|Converting to Mush]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The &amp;quot;Infect&amp;quot; action is one of four ways that a mush player may attach a spore to a human player. The other two ways are by {{Skill|Fungal Kitchen}} , {{Skill|Trapper}}(wich both require skills) and [[Actions#Doing_the_thing]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sol</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sol"/>
				<updated>2015-07-09T02:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Redirected page to Ending the Game#Return to Sol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect&lt;br /&gt;
[[Ending_the_Game#Return_to_Sol]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Post-It-notes</id>
		<title>Post-It-notes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Post-It-notes"/>
				<updated>2015-07-05T03:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Redirect to obsolete page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delete this page&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Post-It</id>
		<title>Post-It</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Post-It"/>
				<updated>2015-07-05T03:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Same reason as last page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delete this page&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Block_Of_Post-It_Notes</id>
		<title>Block Of Post-It Notes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Block_Of_Post-It_Notes"/>
				<updated>2015-07-05T03:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: This page serves no purpose,deleting it will make life easier for anyone looking info about the item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delete this page&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Post-It_notes</id>
		<title>Post-It notes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Post-It_notes"/>
				<updated>2015-07-05T03:10:38Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Please delete this page,as all the info on it was wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delete this page&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2015-07-02T00:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus : +1 to expedition combat strength.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Derek|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use out of this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} (unless also a pilot) and {{Character|Paola}} can use it to take some shots from the front turrets while {{Character|Derek}}, {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
Because the combination is so effective, Shooters should always be the first in line for a Pilot {{Item|Mage Book}} (Chao can be considered an exception due to his {{Trait|Chao}} trait), and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire: &amp;lt;Weapon&amp;gt;}} ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire}} ([[Ship_Equipment#Turrets|Turret Command]], [[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Blaster Gun}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{ap|shot}} per day, to a maximum of 4.&lt;br /&gt;
*Increases expedition strength by 1 point if you are holding a blaster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Paola Skill]] [[Category:Roland Skill]] [[Category:Jin Su Skill]] [[Category:Stephen Skill]] [[Category:Terrence Skill]] [[Category:Derek  Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Inventory</id>
		<title>Talk:Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Inventory"/>
				<updated>2015-06-28T15:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory item pages ==&lt;br /&gt;
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 23:01, 19 December 2013 (MST)&lt;br /&gt;
: It's been a goal of mine to do that, it's just been low priority. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) [[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 08:45, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Possible new format:'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;[[Image:Pa_eng.png]]Repair: 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;Starts with 2 [[Image:Charge.png]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;Max 8 [[Image:Charge.png]]&amp;lt;br&amp;gt;[[Image:Pa_eng.png]]Repair: 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Starts broken&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;Heavy&amp;lt;br&amp;gt;[[Image:Pa_eng.png]]Repair: 6%&amp;lt;br&amp;gt;[[Image:Bin.png]]Dismantle: 6%&amp;lt;br&amp;gt;2x {{Item|Metal Scrap}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;[[Image:Fire.png]]Perishable&amp;lt;/small&amp;gt;&lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''...or...''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;[[Image:Pa_eng.png]]: 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;Starts with 2 [[Image:Charge.png]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;Max 8 [[Image:Charge.png]]&amp;lt;br&amp;gt;[[Image:Pa_eng.png]]: 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Starts broken&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;Heavy&amp;lt;br&amp;gt;[[Image:Pa_eng.png]]: 6%&amp;lt;br&amp;gt;[[Image:Bin.png]]: 6%&amp;lt;br&amp;gt;2x {{Item|Metal Scrap}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;[[Image:Fire.png]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 21:35, 6 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
ividyon's take:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | '''[[Alien Bottle Opener]]''' [[Image:Artefact.png|class=margin-small|link=Exploration|This item is an alien artifact gained from planet exploration.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | &amp;lt;small&amp;gt;[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:''' 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | '''[[Anti-Grav Scooter]]''' &amp;lt;small&amp;gt;'''8'''[[Image:Charge.png|class=margin-small|This is the maximum amount of charges this item can hold.]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | &amp;lt;small&amp;gt;[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:''' 6%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Starts with '''2'''[[Image:Charge.png|class=margin-small|Charges]]. Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | '''[[Microwave]]''' [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|This item is heavy and has a performance impact on characters.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | &amp;lt;small&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding: 0;&amp;quot;&lt;br /&gt;
| align=right |[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:'''&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
| align=right |[[Image:Bin.png|class=margin-small|This icon can be dismantled by Technicians.]]'''Dismantle:'''&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2x {{Item|Metal Scrap}}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
| Starts '''broken.''' Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=white-space:nowrap | '''[[HydroPot]]''' [[Image:Fire.png|class=margin-small|link=Dangers|This item can be destroyed in fires.]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==Categories?==&lt;br /&gt;
Current categories&lt;br /&gt;
*items that give passive effects (gear)&lt;br /&gt;
** exploration&lt;br /&gt;
* items that allow actions (tools)&lt;br /&gt;
** weapons&lt;br /&gt;
* passive effects when in a room (instruments)&lt;br /&gt;
* components&lt;br /&gt;
* miscellaneous&lt;br /&gt;
* functional categories for consumables, blueprints and books.&lt;br /&gt;
&lt;br /&gt;
With my updates, the organization would've based more on functional categories: Tools category for items that are actual tools or related to repairing things (Oscilloscope, protective gloves), combat related items (armor, sniper helmet, lenses) all in one category, items and containers related to cooking closer to food items, etc.&lt;br /&gt;
For example, if you are looking for the wrench, you find it under gear, not under tools. But maybe the categories should be decided after the listed attributes are decided. [[User:perakp|perakp]] ([[User talk:perakp|talk]]) 19 January 2014&lt;br /&gt;
&lt;br /&gt;
== Data Field Brainstorming ==&lt;br /&gt;
Also, a list of &amp;quot;data fields&amp;quot; that will be needed for each item:&lt;br /&gt;
&lt;br /&gt;
* '''General''' (NOT OPTIONAL; all items have this)&lt;br /&gt;
** Name&lt;br /&gt;
** Icon&lt;br /&gt;
** Origins (where &amp;amp; how many of the item can be found)&lt;br /&gt;
** &amp;quot;Details&amp;quot; column for Inventory page (summary of item effects and attributes)&lt;br /&gt;
** In-game flavor text (for item pages)&lt;br /&gt;
** Consumed by fire? (boolean)&lt;br /&gt;
** Examine text&lt;br /&gt;
&lt;br /&gt;
* '''Limited''' (common properties items ''may'' have)&lt;br /&gt;
** In-game list of effects (for item pages)&lt;br /&gt;
** Max Charges (doubles as &amp;quot;has charges&amp;quot;; adds item to &amp;quot;Items with Charges&amp;quot; category)&lt;br /&gt;
** Starting Charges&lt;br /&gt;
** Artefact? (boolean; adds item to &amp;quot;Artefacts&amp;quot; category)&lt;br /&gt;
** Heavy? (boolean; adds item to &amp;quot;Heavy Objects&amp;quot; category)&lt;br /&gt;
** Consumable effects (doubles as &amp;quot;can be consumed&amp;quot;; adds item to &amp;quot;Consumable&amp;quot; category)&lt;br /&gt;
&lt;br /&gt;
* '''Rare''' (few items ''may'' have this)&lt;br /&gt;
** Stackable? (boolean)&lt;br /&gt;
** Cannot be dropped? (boolean)&lt;br /&gt;
** Cannot be hidden? (boolean; do these two go hand in hand?)&lt;br /&gt;
** Personal? (boolean; invisible to others, like Walkie-Talkie etc.)&lt;br /&gt;
** Used in blueprints (boolean)&lt;br /&gt;
&lt;br /&gt;
* '''Maintenance''' (for repairable/breakable items)&lt;br /&gt;
** Repair chance (doubles as &amp;quot;can be broken&amp;quot;)&lt;br /&gt;
** Dismantle chance (doubles as &amp;quot;can be dismantled&amp;quot;)&lt;br /&gt;
** Dismantle results (unnumbered list of items received on dismantle)&lt;br /&gt;
** Reinforce chance (doubles as &amp;quot;can be reinforced&amp;quot;)&lt;br /&gt;
** Sabotage chance (doubles as &amp;quot;can be sabotaged&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* '''Weaponry''' (for weapons)&lt;br /&gt;
** Damage (doubles as &amp;quot;is a weapon&amp;quot;; adds item to &amp;quot;Weapons&amp;quot; category)&lt;br /&gt;
** Base accuracy&lt;br /&gt;
** Expedition strength&lt;br /&gt;
** Wounds column&lt;br /&gt;
** Critical Hit &lt;br /&gt;
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the &amp;quot;details&amp;quot; column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc.&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Added a few entries to the variables needed (in italics until ivi reviews)&lt;br /&gt;
:A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removing the dust ==&lt;br /&gt;
&lt;br /&gt;
This page is one of the most useful, but it's not so convenient to look into... I can see several things to do:&lt;br /&gt;
* Cut down in the fruits and drugs part, and give them their own articles.&lt;br /&gt;
* Move Mage books into the miscellaneous section&lt;br /&gt;
* Altogether remove the description of each section cluttering the top of the page. It's not so useful since the group names are rather explicit already, I don't think anyone read this. We can move each description line to the top of each subsection, that should really be enough.&lt;br /&gt;
* Maybe move the first section, &amp;quot;Properties&amp;quot; either to the end of the page or completely to a different page&lt;br /&gt;
I can do all this, but since it's rather big I want to be sure no-one has better ideas before starting (and anyway I'm on the equipment and character tip pages right now ^^) [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 16:15, 5 July 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Oxygen Capsule ==&lt;br /&gt;
&lt;br /&gt;
Should we move the Oxygen Capsule to &amp;quot;Gear&amp;quot;?Since it gives a passive effect when held.Or should we leave it on &amp;quot;Miscellaneous&amp;quot; with the Fuel Capsule? --[[User:CptArgentina|CptArgentina]] ([[User talk:CptArgentina|talk]]) 09:16, 28 June 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Gear</id>
		<title>Category:Gear</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Gear"/>
				<updated>2015-06-28T15:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;All the items under this category provide passive effects when held.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the items under this category provide passive effects when held.&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Heavy_Item</id>
		<title>Category:Heavy Item</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Heavy_Item"/>
				<updated>2015-06-28T14:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;All the items under this category will give the {{Status|Burdened}} status to whoever carries them,unless they have the {{Skill|Solid}} skill.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the items under this category will give the {{Status|Burdened}} status to whoever carries them,unless they have the {{Skill|Solid}} skill.&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Breakable_Item</id>
		<title>Category:Breakable Item</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Breakable_Item"/>
				<updated>2015-06-28T14:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;All the items under this category can become broken (rather than destroyed) when exposed to Fire&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the items under this category can become broken (rather than destroyed) when exposed to [[Dangers|Fire]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Episode_III</id>
		<title>Category:Episode III</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Episode_III"/>
				<updated>2015-06-28T03:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: HELP REQUEST:Can someone make Category:Derek_Skill a subcategory of Category:Derek and Category:Andie_Skill a subcategory of Category:Andie?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all the new mechanics,character and abilities that were introduced with {{Episode|3}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2015-06-28T03:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Added info about Polyvalent,categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the {{title|Commander}} has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], the one who launches the expedition has to be a {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is wise to both secure the {{Item|Hacker Kit}} and take the acting Commander along for the expedition, to prevent them from moving the ship and abandoning the away team.&lt;br /&gt;
* For the landing, it does not matter who launches the expedition as long as a Pilot is part of the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever, unless {{Project|Magnetic Return}} is completed. Then the Icarus will be returned... but not the crew.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space rather than a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Polyvalent}}: Combines the effects of ''Botanist'' and ''Diplomat'' &lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Cancels 3-5 personal damage that can happen to you in the zones of {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}}. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chance to explore {{Zone|Hydrocarbon Deposits}} zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chance to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2015-06-28T03:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the {{title|Commander}} has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], the one who launches the expedition has to be a {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is wise to both secure the {{Item|Hacker Kit}} and take the acting Commander along for the expedition, to prevent them from moving the ship and abandoning the away team.&lt;br /&gt;
* For the landing, it does not matter who launches the expedition as long as a Pilot is part of the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever, unless {{Project|Magnetic Return}} is completed. Then the Icarus will be returned... but not the crew.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space rather than a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Cancels 3-5 personal damage that can happen to you in the zones of {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}}. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chance to explore {{Zone|Hydrocarbon Deposits}} zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chance to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Janice</id>
		<title>Category:Janice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Janice"/>
				<updated>2015-06-28T03:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Changed category to use the &amp;quot;Character's main page.This category contains articles related to Character. format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Janice Kent}}&lt;br /&gt;
This category contains articles related to {{Character|Janice|long}}.&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2015-06-28T03:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of each cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at partol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to outrun them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Old Hunters catching up to the Deadalus after movement are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to decide whether new ones have appeared along with them, because those will wait.}}&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the most effective way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are ineffective. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage.&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may simply move the Daedalus to outrun the hunters. This will get rid of '''~50%''' of the standard hunters (more with [[NERON Projects|Trail Minimizer]]), all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and thus have to be shot (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even Hunters which follow cannot fire at it unless they are Trax. (The others are left behind, and only catch up afterwards.)&amp;lt;br&amp;gt;&lt;br /&gt;
This means a ship with an active {{Title|Commander}} could avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] and is able to take care of Aracks and Trax.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, as shooting them all down will become increasingly taxing and ineffective compared to the ability to cut their numbers through movement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2015-06-28T02:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* It's very important to check Refectory before d1c8 - there can be some alien fruits wich will be destroyed by NERON on d2c1. These fruits may be much more valuable than basic bananas.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Relaying</id>
		<title>Relaying</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Relaying"/>
				<updated>2015-06-28T02:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Relaying''' is the process of resetting each other's efficiency in work involving [[Research]], [[NERON Projects]] and [[PILGRED Reactor]] repairs.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
When a character participates in one of the types of projects listed above, they progress its development by a certain percentage. Each successive attempt on the same project has its efficiency reduced by '''2-3%''', meaning that a single [[Characters|character]] is unable to finish most of the projects single-handedly, as their efficiency will eventually drop down to 0%.&lt;br /&gt;
&lt;br /&gt;
If another person contributes, all other participants' efficiency is reset to full. Thus, the most efficient way to participate in a research/project/PILGRED repair is for two or more characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that {{project|NERON Participation}} allows NERON to advance its projects every cycle: this does not count as or need relaying.&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
&lt;br /&gt;
A large number of [[skills]] increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Technician}} and {{Skill|Physicist}} increase a character's base efficiency at repairing [[PILGRED]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|NERON's only friend}}: Having this skill in the crew means that [[NERON Projects|NERON project]] progress will always be the highest available percentage, rather than a random amount from withing the range. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17-17%. Efficiency still degrades with participation as usual, however.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Research]]&lt;br /&gt;
*[[NERON Projects]]&lt;br /&gt;
*[[PILGRED Reactor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Raluca]] [[Category:Kuan Ti]] [[Category:Janice]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2015-06-28T02:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}} {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Derek</id>
		<title>Category:Derek</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Derek"/>
				<updated>2015-06-28T02:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;{{Main|Derek Hogan}} This category contains articles related to {{Character|Derek|long}}.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Derek Hogan}}&lt;br /&gt;
This category contains articles related to {{Character|Derek|long}}.&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek_Hogan</id>
		<title>Derek Hogan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek_Hogan"/>
				<updated>2015-06-28T02:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Derek|fullname=Derek Hogan|glory=Derek earns 2 {{Glory}} for every reciprocal act of love.|trait=First Time|traiticon=|traitinfo=You have never [[Doing the thing|done it]]. Your first time will refill your morale to the max.|s1=Shooter|s2=Wrestler|s3=Firefighter|s4=Motivator|s5=Hygienist|command=8|neron=18|comms=8}}&lt;br /&gt;
&lt;br /&gt;
Sergeant '''Derek Hogan''' is a new [[Characters|character]] introduced with {{Episode|3}}. He and {{Character|Andie|long}} occasionally replace {{Character|Chao|long}} and {{Character|Finola|long}}, respectively, turning the ship into an alternate timeline version where ''Finola'' was not captured and ''Chao'' didn't make it through the mission.&lt;br /&gt;
&lt;br /&gt;
Derek Hogan is in charge of [[Daedalus]] security. Strong and self-confident, he will be a definite asset for the success of this extreme mission. His past is a succession of events each more unbelievable than the next. Derek has seen it all, battlefields on Sol, Tau-Ceti suicide missions... Yet he is still looking for his soulmate. Since leaving home in a hurry, Derek has devoted his existence to all females, who are not as keen towards him as he is towards them.&lt;br /&gt;
&lt;br /&gt;
Derek has a special [[Statuses#Traits|Trait]]: '''First Time'''. The first time he [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum (14 {{Morale}} for a Bronze player, 16 {{Morale}} for a {{Gold Mode}} player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
As a security chief, ''Derek'' is less focused on detective work than {{Character|Chao}}, instead leaning towards the executive function of the {{Character|Mush}} hunt, as well as countering more agressive Mush tactics with his resistances and fire fighting abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Bronze}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have only a single skill to pick, so choose wisely. As always, having a look at the situation first is a good idea.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Shooter}} - Always helpful. As opposed to Chao, Derek gains normal {{AP}} from sleep. This, along with the lack of a specific job, makes him a good candidate for learning {{Skill|Pilot}}. The {{morale}} bonus from his trait also means that he can afford to eat a few {{item|Rations}} uncooked on his flights, saving further {{AP}}.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Wrestler}} - The fact that Derek gets this skill cheaply, the ability to move {{character|Ian}} and its current importance for moving/trading {{status|inactive}} players makes this a very good choice for bronze. Probably the best, especially if you have inactives from the start, nobody with {{skill|solid}}, and the initial Mage Book is something other than Pilot.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Hygienist}} - If you get this skill, you can become half a {{character|Chun}} and hunt the Mush with little fear of infection. Claim and keep the {{item|Knife}} in that case, to keep it safe and make up for your lack of combat skills.&lt;br /&gt;
&lt;br /&gt;
While {{Skill|Firefighter}} and {{Skill|Motivator}} can be helpful additions, they are not worth picking on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Silver}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver Derek has a lot of options to choose from. As in Bronze, {{Skill|Wrestler}} is better in fights, but can always be substituted by {{Skill|Shooter}} depending on the number of {{status|inactive}} players, crewmates with {{skill|solid}} and {{skill|Pilot}}, and access to pilot books.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Hygienist}} - A most efficient Mush hunter, both aggressively and defensively. They can neither turn you easily, nor escape or hide behind {{character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Motivator}} - You are the king of moving people around, both directly and indirectly.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Firefighter}} - Firefighter allows you to spend some {{AP}} efficiently on the respective [[NERON Projects]] (especially Sprinklers which is slow)... and possibly save the ship if the Mush sabotage the {{item|Extinguishers}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Hygienist}} / {{Skill|Motivator}} - If you like unique skills, and feel like having a pacifist streak. Still, bring a {{item|Knife}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Hygienist}} / {{Skill|Firefighter}} - The interesting synergy with this combination is that looking for fires can force you to move around a lot, which you can use to foil a {{skill|trapper}} with your resistance.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Shooter}} - Why choose when you can have both? Also the cheapest set of skills {{XP}} wise, though using weapons as a Wrestler adds little to your combat prowess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Gold}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always choose {{Skill|Hygienist}}. The one skill you drop should depend on the situation, but {{skill|Firefighter}} is usually the weakest.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As with {{Character|Andie|long}}, ''Derek'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* While his personal objective compels Derek to chase after as many women as possible (in accordance with his bio), the current mechanic of his trait actually rewards players who ''wait'' until the morale meter is low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3115 	&lt;br /&gt;
:Born on Earth.&lt;br /&gt;
&lt;br /&gt;
;3127 	&lt;br /&gt;
:Derek first cut himself when he wanted to shave his adolescent face fuzz for the first time. The scar has never healed but he swears blind to anyone who'll listen (and especially to future conquests), that he picked the wound up on the battlefiends of Tau-Ceti.&lt;br /&gt;
&lt;br /&gt;
;3139 	&lt;br /&gt;
:Derek joins the SDF (Sol Defence Force) after receiving some propaganda literature. His mother forbids him to leave home, Derek decided to burn his bridges, and from then on, Derek's been flying solo.&lt;br /&gt;
&lt;br /&gt;
;3145 	&lt;br /&gt;
:Derek climbs the ladder slowly but surely, as since his childhood he's always been a dogsbody which means his superiors quickly notice him. He is sent to Sol and takes part in the Great Battle. A battlefield scout, he surprises the powers that be by taking a forward enemy position single handedly. By his own admission, he didn't notice the communications tower before plowing into it... In recognition of his bravery on the field of battle, Derek was promoted to sergeant.&lt;br /&gt;
&lt;br /&gt;
;3146 	&lt;br /&gt;
:After several missions of limited scope, Derek is moved to Xyloph-17 to supervise the Magellan project, reporting all the details and actions of the scientists orbiting Jupiter. He meets Wang Chao, but didn't become friends with him, preferring the company of travellers on Xyloph-17. Poor Derek, his poor relationships and his increasingly problematic relationships with the station's female personnel earned him a trip back to the field.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Derek was charged with many small missions, and always managed to get good results. His colleagues often complained about his dreadful decision making, but also acknowledging that the guy has a lucky streak a mile wide. With a small squad, he successfully rescued Wang Chao who had been sent to Encelade. In the upper echelons of the SDF, he was seen by some as a rising star, but by others as a taker of unnecessary risks. Unfortunately the latter were more common and more senior, which meant he swiftly became the training sergeant in an SDF affiliated school.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Faced with the catastrophic results produced by the students under Hogan's tutelage, his superiors sent him back into the field.&lt;br /&gt;
&lt;br /&gt;
;3153 	&lt;br /&gt;
:Commander Jin-su took Derek under his wing, and soon entrusted him with an unofficial extraction mission. Unfortunately he turned out to be unable to disarm the scientist Finola Keagan's home security system. In her wisdom, she left her toybox open, exposing Derek to weaponry the likes of which he'd never imagined, causing the sergeant to lose his memory and some potency. His companion in this mission, Wang Chao, was killed by a squad of vigilante quadrupeds. He experienced a mighty pain in the butt before he eventually gave in to his injuries.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Derek manages to get on board the Daedalus alongside the other 15 crew members. Never again will he be manipulated by the SDF! &lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]] [[Category:Characters]] [[Category:Episode III]] [[Category:Derek]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Andie</id>
		<title>Category:Andie</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Andie"/>
				<updated>2015-06-28T02:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;{{Main|Andie Graham}} This category contains articles related to {{Character|Andie|long}}.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Andie Graham}}&lt;br /&gt;
This category contains articles related to {{Character|Andie|long}}.&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Andie_Graham</id>
		<title>Andie Graham</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Andie_Graham"/>
				<updated>2015-06-28T02:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox&lt;br /&gt;
|firstname=Andie&lt;br /&gt;
|fullname=Andie Graham&lt;br /&gt;
|glory=Andie gains 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
|trait=Androgynous&lt;br /&gt;
|traiticon=&lt;br /&gt;
|traitinfo=Andie can [[flirt]] and [[do the thing]] with anybody on the ship.&lt;br /&gt;
|s1=Pilot&lt;br /&gt;
|s2=Devoted&lt;br /&gt;
|s3=Skillful&lt;br /&gt;
|s4=Confidant&lt;br /&gt;
|s5=Expert&lt;br /&gt;
|command=15&lt;br /&gt;
|neron=6&lt;br /&gt;
|comms=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sub-Lieutenant '''Andie Graham''' is a new [[Characters|character]] introduced with {{Episode|3}}. (S)he and {{Character|Derek|long}} may occasionally replace {{Character|Finola|long}} and {{Character|Chao|long}}, respectively, turning the ship into an alternate timeline version where ''Finola'' was not captured and ''Chao'' didn't make it through the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Andie seems to be a person of many [[Skills|skills]], but also torn between several responsibilities. &lt;br /&gt;
&lt;br /&gt;
While having the potential to be an excellent {{Skill|pilot}}, (s)he will often be expected to spearhead the [[Research]] as Finola would, which in turn will not leave much time for other demanding jobs.&lt;br /&gt;
Then again, a {{skill|Polyvalent}} Andie is also very good at [[Exploration|Exploration]] (arguably better than {{Character|Hua}}) thanks to the great {{Skill|Diplomat}} bonus, and extra [[Inventory#Fruit|alien fruit]] from being considered a {{Skill|Botanist}}. And being everybody's {{Skill|Confidant}} lets Andie help the ship's morale, as well as help with the {{Character|Mush}} hunt by clearing people of suspicion. Finally, the general {{AP}} bonuses and success chances from having {{Skill|Devotion}} + {{Skill|Expert}} enable him/her to do just about anything better than the average crew member, if needed.&lt;br /&gt;
&lt;br /&gt;
Due to this multi-faceted skill set, you should pay close attention to your crew line-up and the players' activity levels before deciding on your skills.&amp;lt;br&amp;gt;On the upside, you will be able to fill in whatever role will be needed the most.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Bronze}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}}: This unique skill allows you to fill in for the missing {{Character|Finola}} as head of [[Research]] thanks to the {{skill|Biologist}} bonus. The two expedition bonuses also dramatically increase your ship's chance of reaching [[Eden]], epsecially if combined with a {{Item|Babel Module}}.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Alternative choice if research progress is already decent (e.g. ''Biologist'' {{Character|Ian}}) but your ship is missing characters to deal with the [[Hunters|Hunter]] threat.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Confident}}: Useful if {{Character|Janice}} is in some way incapacitated (inactive or dead), as it will allow crew members to restore 2 {{Morale}} daily, all while helping you with Mush hunting!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Devotion}}: This skill is best in combination with ''Pilot'', and getting extra % from ''Polyvalent'' helps more in research. It can be useful on its own in case you end up as the {{Title|Communications Officer}} (due to your position in the [[Titles|hierarchy list]]), but is not recommended at Bronze level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Silver}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}}: Do research, defend the ship and pilot successful expeditions yourself... you have all the options, but you will be starved for {{AP}}. A good plan is to focus on research first, so you might be able to stop the Mush before your help is needed on the Hunter front.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Devotion}}: Highest research productivity through bonuses and often '''6''' extra {{AP}} per day, as ''Devotion'' means that you will get most of the missions.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Confident}}: A very useful combo of Research progress, better expeditions and {{Morale}} restoration.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Devotion}}: When you REALLY need more piloting done. While Devotion is only mediocre in terms of {{AP}} / day, and resticting the {{Title|Commander}} in his mission choices, the ability to gain 6 {{AP}} on the fly (pun intended) can be excellent for a ''Pilot'' fighting hunters or collecting scrap, in order to make the most of each trip (especially when combined with [[Inventory#Rations|food]] and a [[NERON Projects|Teslatron Reservoir]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Expert}}: Increases your hit chance in combat, among other things, making you that much more effective as a Pilot and a generalist. Not worth dropping Polyvalent for, though, unless you already have an active {{skill|Diplomat}} on board.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Gold}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Expert}}: The combination of ''Pilot'', ''Devotion'' for {{AP}} and  better hit chances from ''Expert'' makes Andie the most capable pilot on board.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Confident}}: Fills all main roles and gets some extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Expert}} / {{Skill|Confident}}: Highest versatility thanks to extra success % on any action, and more choice for the {{Title|Commander}}.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Devotion}} / {{Skill|Expert}} / {{Skill|Confident}}: If the initial {{Item|Mage Book}} is {{Skill|Pilot}} this is the strongest combo,but because of the same reason it's highly situational.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Andie'''s {{Glory}} '''glory objective''' is fulfilled no matter who performs the actual [[Trading|trade]]. (S)he does not have to be {{Title|Comms Officer}} to receive the {{Glory}} bonus.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Derek|long}}, ''Andie'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* Everyone can flirt with Andie, and s/he can do the thing with everyone. They are therefore the first bisexual character on the ship.&lt;br /&gt;
**Originally written as a bisexual, androgynous male, Andie was rewritten with an ambiguous gender (and the pronouns changed accordingly in their bio), most likely to allow the players to roleplay Andie as they wish (male or female, straight, bi or gay).&lt;br /&gt;
***To maintain the ambiguity, Andie cannot get {{status|Pregnant}}.&lt;br /&gt;
***However, it was reported that Andie ''can'' concieve babies, which would make him male. This may be a relic of that earlier state, and therefore a bug.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The character's current biography:&lt;br /&gt;
&lt;br /&gt;
;3130&lt;br /&gt;
:Born somewhere on Earth.&lt;br /&gt;
&lt;br /&gt;
;3136&lt;br /&gt;
:Abandoned by his/her parents in the first months of his/her existence, Andie is saved by a commission of the [[SDF]]. (S)he is promptly placed in a specialized home as '''SDF protegé''', where his/her innate abilities are soon discovered. (S)he is then swiftly planted in an SDF-controlled school and enters the '''Federation Youth Program'''.&lt;br /&gt;
&lt;br /&gt;
;3145&lt;br /&gt;
:(S)he remains brilliant in his/her studies and enters the most prestigious university of the Federation. Constantly indoctrinated during his/her studies, '''Andie heeds nothing other than the way of the Federation'''. Despite his/her naiveté, Andie is very popular and never has any trouble making friends. With his/her angelic face, (s)he unwittingly attracts the sympathy of all. '''His/her roommate, Viktor Carlsson,''' secretly planted in the university by his father Nils, dearly pays for their friendship. For confiding his secret mission to him/her during conversation, he soon finds himself arrested for conspiracy. Andie innocently thinks that he just switched courses...&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Andie makes the acquaintance of '''sergeant instructor''' {{Character|Derek|long}} who, being portrayed as a national hero, spends the entirety of his lessons telling stories of his fantastic life. Andie discovers the father figure (s)he's been missing in his/her instructor and begins to idolize him. (S)he believes every word of his tales and stories and begins to dream of travelling through space as well.&lt;br /&gt;
&lt;br /&gt;
;3153&lt;br /&gt;
:Andie fervently studies subject after subject in order to best serve the Federation. (S)he brilliantly attains three Ph.Ds: '''in botany''' for his/her dissertation on the healing properties of Tau-Ceti's Bachean bulb, '''in biology''' with his/her study on the social behavior of polarized amoeba in the Aegean Sea of the third planet on the Sol system, and finally '''in diplomacy''' with his/her mediation report which, according to the jury, could have inspired the negotiators who failed to prevent Sol's great battle. '''(S)he becomes the first triple laureate in the Federation.'''&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:With his/her studies over, Andie decides to become a pilot, joining the Federation's airforce and easily obtaining his/her license. '''(S)he asks to be posted on Xyloph-17''' and is soon noticed by {{Character|Jin Su|long}}. Derek, however, does not recognize him/her.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Oblivious to what's coming from the shadows, and believing to still be serving the Federation, Andie boards the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2015-06-28T02:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} on the {{room|Bridge}}. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal on the {{room|Bridge}}.]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 to 12'' zones, proceed. &lt;br /&gt;
** If '''fewer''' than 6, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship has very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oxygen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* Unless the Daedalus moved since the discovery of the planet, you can still travel there if you know its direction and required fuel, even when a person who found the planet is dead.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Derek_Skill</id>
		<title>Category:Derek Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Derek_Skill"/>
				<updated>2015-06-28T02:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills which can be learned by {{Character|Derek}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2015-06-28T02:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} on the {{room|Bridge}}. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal on the {{room|Bridge}}.]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 to 12'' zones, proceed. &lt;br /&gt;
** If '''fewer''' than 6, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship has very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oxygen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* Unless the Daedalus moved since the discovery of the planet, you can still travel there if you know its direction and required fuel, even when a person who found the planet is dead.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]] [[Category:Giole]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Derek_Skill</id>
		<title>Category:Derek Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Derek_Skill"/>
				<updated>2015-06-28T02:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;Skills which can be learned by {{Character|Andie}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills which can be learned by {{Character|Andie}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Andie_Skill</id>
		<title>Category:Andie Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Andie_Skill"/>
				<updated>2015-06-28T02:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Created page with &amp;quot;Skills which can be learned by {{Character|Andie}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills which can be learned by {{Character|Andie}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Firefighter</id>
		<title>Firefighter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Firefighter"/>
				<updated>2015-06-28T02:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Firefighter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Firefighter has great experience which means they will always succeed when using the extinguisher.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The '''Extinguish Fire''' action is always successful.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Derek|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|4}}&amp;lt;br&amp;gt;{{Character Level|Ian|5}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A skill with situational utility. A Firefighter always succeeds at extinguishing fires, and as of [[Episodes|Episode III]], can even attempt it without an {{Item|Extinguisher}}, making him rather useful when they are in short supply (meaning the {{Character|Mush}} stole or dismantled them).&lt;br /&gt;
&lt;br /&gt;
Yet, if you have access to superior skills like {{Skill|Creative}} and {{Skill|Frugivore}}, you should still not use this on a Bronze or Silver character.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Extinguish}} ({{Item|Extinguisher}}):&lt;br /&gt;
*Always successful.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Automatic Sprinklers}}&lt;br /&gt;
::{{Project|Fire Detector}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name =&lt;br /&gt;
Extinguish manually&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
10%&lt;br /&gt;
|Requirement =&lt;br /&gt;
A [[Fire|fire]] in the room&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Attempts to extinguish the fire in the current room. High chance of 2 {{HP}} accident.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Fire.png|class=margin-small|Icon]] '''[Firefighter]''' put out the fire!&lt;br /&gt;
}}&lt;br /&gt;
Seems then Extinguish manually works by pee on fire. Thats why only male char got this skill(boyscouts camping experiment) and girls need special book to learn it. So you can become dirty if wear not apron or can burn your weenie with injure damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Ian Skill]] [[Category:Derek Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2015-06-28T02:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus : +1 to expedition combat strength.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Derek|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use out of this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} (unless also a pilot) and {{Character|Paola}} can use it to take some shots from the front turrets while {{Character|Derek}}, {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
Because the combination is so effective, Shooters should always be the first in line for a Pilot {{Item|Mage Book}}, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire: &amp;lt;Weapon&amp;gt;}} ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire}} ([[Ship_Equipment#Turrets|Turret Command]], [[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Blaster Gun}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{ap|shot}} per day, to a maximum of 4.&lt;br /&gt;
*Increases expedition strength by 1 point if you are holding a blaster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Paola Skill]] [[Category:Roland Skill]] [[Category:Jin Su Skill]] [[Category:Stephen Skill]] [[Category:Terrence Skill]] [[Category:Derek  Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2015-06-28T02:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Astrophysicist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Planet Scan''' action discovers 2 zones per Analyze action.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
*{{CustomNote|Undocumented|The '''Scan''' action costs 1 {{AP}} less.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|1}}&amp;lt;br&amp;gt;{{Character Level|Gioele|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|3}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to [[astrophysics|find and analyze planets]] faster than any other character. Without this skill, analysis will discover only a single zone of a planet by default, but with this skill you will discover 2!&lt;br /&gt;
&lt;br /&gt;
The effects stack with bonuses to scanning and analyzing from NERON projects and CPU priority, in the best case allowing an Astropysicist to scan planets for 1 {{AP}} and analyze its zones 4 at a time.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|3{{AP}} Scan}} ({{Equipment|AstroTerminal}}):&lt;br /&gt;
*Cost is reduced by 1{{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button| 2{{AP}} Analyze}} ({{Equipment|AstroTerminal}}):&lt;br /&gt;
*Planet zones uncovered increased by 1.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2{{AP}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|CPU Overclocking}}&lt;br /&gt;
::{{Project|Quantum Sensors}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]] [[Category:Gioele Skill]] [[Category:Kuan Ti Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2015-06-28T02:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''fruit nutrition information'''.&lt;br /&gt;
*Can read '''plant properties'''..&lt;br /&gt;
*Can carry out '''transplants'''.&lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points).&lt;br /&gt;
*Expedition: The '''[[Events#Harvest|harvest]]''' action gives an additional fruit.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Besides making you the official [[Gardening|gardener]] of the ship, it allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{Item|Mage Book}} candidates include {{Character|Stephen}}, who can then combine Cycle 8 gardening with some Cycle 1 cooking, {{Character|Chao}} to give him something to do if the Mush hunt has been successful (also because he can be a {{Skill|Survivalist}}) and {{Character|Paola}} to help out with large later-game gardens once she is done with comms. {{Character|Eleesha}} would also be an option for the same reason as Chao, but if she has her {{Skill|Determined}} skill, that is better combined with more difficult tasks, like those of a {{skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2{{ap}} Plant}} ([[Inventory#Fruit|Fruit]]),&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|1{{ap}} Water Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Treat Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Hybridize}} ([[Gardening|Plants]]): &lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
{{Action Button|2{{ap}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Hydroponic Incubator}}&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1. This effect stacks, if you have more than one botanist on the expedition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]] [[Category:Hua Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Creative</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Creative"/>
				<updated>2015-06-28T02:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Creative&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|&lt;br /&gt;
Sometimes you need to think outside the box&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Effect|&lt;br /&gt;
*Every time you fail in an attempt to do something, there is a 50% chance of regaining '''1''' {{AP}}.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|6}}&amp;lt;br&amp;gt;{{Character Level|Stephen|6}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. Obviously this is most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires.&lt;br /&gt;
&lt;br /&gt;
As such, it outshines the {{Skill|Firefighter}} ability on {{Character|Roland}} (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient.&lt;br /&gt;
&lt;br /&gt;
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it to create generic {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Upon failing an action, a 50% chance to gain 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ninja</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ninja"/>
				<updated>2015-06-28T02:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Ninja&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With your boosted myelin, your movement speed is incredible.]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your hand-to-hand attacks become anonymous actions.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Changes the name of the assailant to &amp;quot;Someone&amp;quot;.&lt;br /&gt;
Works only with bare handed attacks,not the blaster nor the knife. This mean that as a Mush {{Character|Chao}} or {{Character|Derek}} with {{Skill|Wrestler}} you can reveal yourself.&lt;br /&gt;
{{Warn|Be careful, you can still get dirty from hitting. It will be suspicious if in the crowd of clean people someone suddenly gets dirty.}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Victimizer</id>
		<title>Victimizer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Victimizer"/>
				<updated>2015-06-28T02:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Victimizer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain well-targeted remarks can have unexpected results.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* For 1 {{AP}}, you can chastise someone.&lt;br /&gt;
* This crewmate gains Pariah status. The Pariah's actions are 20% less likely to be successful.&lt;br /&gt;
* {{Privacy|Covert}} actions become {{Privacy|Discrete}}.&lt;br /&gt;
* If the Pariah dies and was {{Character|Mush}}, the Victimizer earns 8 {{Glory}}. Otherwise they lose 8 {{Glory}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probably most useful for some bonus {{Glory}} when going after known {{Character|Mush}}. A practical use of this skill would be to facilitate some Mush tests (as in ruling out covert healing), or to force a likely Mush you are planning to cure to lay low until the serum is ready.&lt;br /&gt;
&lt;br /&gt;
* It is possible to accuse {{Character|Chun}}.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Pariah&amp;quot; status remains for as long as the Victimizer is alive.&lt;br /&gt;
&lt;br /&gt;
* There will be an alert publicly stating the identity of the outcast.&lt;br /&gt;
** However, it will only be visible when there are also other alerts. Otherwise the bar will show &amp;quot;Calm&amp;quot; even when there still is a Pariah.&lt;br /&gt;
&lt;br /&gt;
* Mush will not get any glory changes but they can still use this skill.&lt;br /&gt;
&lt;br /&gt;
* This skill takes effect until either the Pariah or the Victimizer die. After the Pariarh dies, you can use the skill again on another target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* New action: {{Action Details|indent|&lt;br /&gt;
|Name=Anathema&lt;br /&gt;
|Cost=1 {{AP}}&lt;br /&gt;
|Privacy=invisible&lt;br /&gt;
|Effect=The target gains the ''Pariah'' status. All covert actions become secret, -20% accuracy.&lt;br /&gt;
*** [[Aggression|Aggressive]] action}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Victimizer_opisanie.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:outcast.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]] [[Category:Human Skill]] [[Category:Gioele Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/U-Turn</id>
		<title>U-Turn</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/U-Turn"/>
				<updated>2015-06-28T02:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
U-Turn&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Having been on a lot of dangerous expeditions, Hua also knows when it is time to call it quits.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Can end an expedition and return to the Daedalus at any time for 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Hua|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While this will not help you if you already ran into a bad event, this skill allows you to gamble for, say, getting to a planet's Oxygen space before the Volcanoes and then bail. And it generally gives you some room for riskier expeditions, with people at lower health if needed, because you can always abort when someone drops dangerously low.&lt;br /&gt;
&lt;br /&gt;
Can be used by a mush Hua to sabotage an important exploration. For example,if your ship has a really a low oxygen level,and a pilot rushes an expedition with low AP,you can cancel it,obviously,this tactic should only be used on extreme situations,or if you're completely sure that other pilots will not be able to launch another exploration before people start dying from lack of oxygen,and that you (and your Mush comrades) will have enough AP to kill the remaining humans&lt;br /&gt;
&lt;br /&gt;
{{todo|Action name, expo log when use this skill}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2015-06-28T02:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
{{Bug|Misleading description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.&lt;br /&gt;
&lt;br /&gt;
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Button|Booby-Trap Unit}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Places a spore in the current room.&lt;br /&gt;
**Maximum of 1 spore per room. {{todo|what if there is already a spore there? one is wasted or is the action impossible?}}&lt;br /&gt;
**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').&lt;br /&gt;
*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''&lt;br /&gt;
&lt;br /&gt;
== Triggering the Traps ==&lt;br /&gt;
&lt;br /&gt;
The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.&lt;br /&gt;
*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.&lt;br /&gt;
*The ''Examine'' action, on the equipment or room objects, does trigger the trap.&lt;br /&gt;
&lt;br /&gt;
If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''.&lt;br /&gt;
&lt;br /&gt;
When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).&lt;br /&gt;
{{todo|any notification when the spore is wasted?}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
===For Humans ===&lt;br /&gt;
* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays&lt;br /&gt;
* always check who has been in the room recently and had a chance of trapping it. &lt;br /&gt;
* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.&lt;br /&gt;
* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.&lt;br /&gt;
&lt;br /&gt;
===For the Mush ===&lt;br /&gt;
* Try to target a specific character, to convert someone faster&lt;br /&gt;
* inform your partner about where you put your spores&lt;br /&gt;
* {{todo|more?}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Traitor</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Traitor"/>
				<updated>2015-06-28T02:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Traitor&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You have developed an innate ability to attract misfortune. Look - a mankarog ... let's see what happens when we tickle it...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The probability of getting negative results on [[Expedition|expeditions]] in which you participate are multiplied by two.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is passive, and functions even if the possessor is left on the Icarus (lacking a working spacesuit on a planet without oxygen). The effect does not stack with the presence of multiple {{Skill|Traitor}}s.&lt;br /&gt;
&lt;br /&gt;
Combines well with {{Skill|Survivalist}} to help survive the misfortune you cause. Otherwise, &amp;quot;accidentally&amp;quot; bringing a broken spacesuit is slightly less suspicious than &amp;quot;forgetting&amp;quot; one, though both will be noted especially if the expedition goes unusually badly.&lt;br /&gt;
&lt;br /&gt;
Beware of [[Zones#Forest|Forests]], [[Zones#Insects|Insects]] and especially [[Zones#Swamp|Swamps]], where negative events cause illness, which helps identify humans - or Mush.&lt;br /&gt;
&lt;br /&gt;
The best use of this skill is definitely during desperate O2 runs, when the supply is low and the crew is forced to take risks just to prevent asphyxiation. - Either to make sure those risky zones hit home, or to make the pumping itself fail (20% chance of no {{O2}} with a ''Traitor'').&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Traitor.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tracker_(skill)</id>
		<title>Tracker (skill)</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tracker_(skill)"/>
				<updated>2015-06-28T02:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Tracker&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Full access to '''movement history'''.&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Eleesha|1}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Provides additional information in the 'Movement' chat panel (The Previous 16 Cycles instead of the normal 8). It also reveals which doors people enter and exit from. This helps you track your crew members to make sure they really did get dirty repairing that turret no-one ever uses.&lt;br /&gt;
&lt;br /&gt;
{{Note|This does not work for tracking {{Item|Support Drones}}.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THE List==&lt;br /&gt;
{{Item|THE List}} is a document which is exclusively printable by the ''Tracker'', '''once per game''' (even with multiple trackers), using the {{Item|Tabulatrix}}. It lists a number of [[character]] names - alive or dead - one of which is '''guaranteed''' to be 1 of the two original (alpha) {{Character|Mush}}. The other names on the list are picked at random and may also contain other Mush and {{Character|Chun}} (despite her {{Status|Immunized}} trait).&lt;br /&gt;
&lt;br /&gt;
The number of names printed on ''THE List'' begins at '''8''' at the point the ''Tracker'' skill is first selected. Following that, the number goes down by 1 every 8 cycles, until there's only the guaranteed alpha {{Character|Mush}} name left. Once ''THE List'' has been printed, it is final and the number of names does not retroactively shrink. The current number of printed names is displayed on the printing button on the {{Item|Tabulatrix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|As a general rule of thumb, subtract the current day from 8 to receive the current number of listed names, i.e. Day 1 - 8 names, Day 2 - 7 names, Day 3 - 6 names etc. Add 1 if {{Character|Eleesha}} decryogenized on Day 2.}}&lt;br /&gt;
&lt;br /&gt;
''THE List'' '''cannot be printed''' when there are no {{Character|Mush}} (alpha or converted) left on the Daedalus. This is a great way to confirm that a ship is ready to [[Ending the Game|embark for Sol or Eden]].&lt;br /&gt;
&lt;br /&gt;
If you print ''THE List'', it is advisable to keep the results secret and only share them with {{Character|Chun}} due to her confirmed humanity. Revealing ''THE List'' to the crew may put other members at risk, as the {{Character|Mush}} may rush to infect someone who is not on the list and less likely to gather suspicion, or convert another listed character in order to immediately accuse and murder them to shift attention from the other listed personnel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Eleesha Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Strateguru</id>
		<title>Strateguru</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Strateguru"/>
				<updated>2015-06-28T02:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;CptArgentina: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Strateguru&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
After displaying a certain degree of megalomania, it can be mistaken for talent. You are an expert in intergalactic warfare, but everyone thinks you're crazy.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* 50% of chance of reducing each wave of Hunters by 33%.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Jin Su|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
With the ever-increasing waves of hunters being among the biggest threats to otherwise successful ships, you will be glad to have this on longer journeys. &lt;br /&gt;
The effect does '''not''' stack if Stephen copies this skill, though he can serve as a backup Strateguru.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Give you passive chance(50%) to lower inoming wave of hunters(by 33%). {{Todo|Work only on incoming wave or can lower curent wave like Trail Minimizer project?}}&lt;br /&gt;
*Create private log when works. {{Todo|Add it.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Jin Su Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>CptArgentina</name></author>	</entry>

	</feed>