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		<updated>2026-07-15T15:37:44Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2015-05-15T21:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Avoidable */ Not only DIY Surgery leads to Dirty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}}.'''&lt;br /&gt;
&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills..)''&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* {{Character|Chao}}: Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* [[Exploration|Explorations]].&lt;br /&gt;
* [[Health#Morale Points|Doing it]].&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Upgrading a {{Item|Support Drone}}.&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Kicking someone, even if the kick fails.&lt;br /&gt;
* Performing a '''Surgery''' with {{Skill|Medic}} and {{Item|Medikit}} or '''DIY Surgery''' in MedLab.&lt;br /&gt;
* Healing yourself with bandages.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* Melee Combat. ''(When fighting hand-to-hand or with the knife, there is a chance that you will be splashed with blood, thereby becoming dirty.)''&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using {{Item|Survival Kit}}&lt;br /&gt;
* Using {{Item|Lunchbox}}&lt;br /&gt;
* Use Extinguish manually(but not with Extinguisher!) ability.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2015-05-14T14:57:44Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hands&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat cost 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
*{{Note|Be careful using this desease as Mush test. Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2015-05-14T14:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* 3rd degree burns over 90% of your body */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Syphilis is missing==&lt;br /&gt;
[http://snag.gy/JX10a.jpg]&lt;br /&gt;
Don't know how I got it though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got it from a predator fight that we had a lower combat score on. Really quite a strange way to get it. -Neroaelous&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ninja</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ninja"/>
				<updated>2015-04-30T20:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Ninja&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With your boosted myelin, your movement speed is incredible.]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your hand-to-hand attacks become anonymous actions.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Changes the name of the assailant to &amp;quot;Someone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Works only with bare handed attacks, not the blaster or the knife.&lt;br /&gt;
{{Warn|Be careful, you can still get dirty from hitting. It will be suspicious if in the crowd of clean people someone suddenly gets dirty.}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2015-04-01T13:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Rations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty. See also: {{Status|Burdened}} status&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}} ([[File:dice.png]] random chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
| rowspan=12 | ?&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 – 1 {{Morale}}, 0 – 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 30% or 35% chance&lt;br /&gt;
**{{Illness|Migraine}}&lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Vertigo}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 cycles &lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles &lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles &lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2015-03-21T15:02:34Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfils the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:{{Confirm|Does the extinguishing take place before fire damage is calculated?}}&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but the room will have log about fixing.}}&lt;br /&gt;
# If upgraded with '''Pathfinder''' and there is nothing left to do in the current room, the ''Drone'' will leave the room towards a broken, reported equipment.&lt;br /&gt;
# If not upgraded with '''Pathfinder''' and there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires.&lt;br /&gt;
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}&lt;br /&gt;
* '''Turbo''': 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
* '''Pathfinder''': Finds its way to reported broken equipment.&lt;br /&gt;
*: {{Confirm|Reportedly this does not work as intended.}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Technician</id>
		<title>Technician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Technician"/>
				<updated>2015-03-19T12:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Technician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Qualified to repair materials, equipment and the hull of the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +1 {{AP|Repair}} ('''Repair''' Action Point) per day.&lt;br /&gt;
* Chance of success on '''Repairs''' doubled.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
* Can reinforce and dismantle objects&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|2}}&lt;br /&gt;
{{Character Level|Raluca|3}}&lt;br /&gt;
{{Character Level|Hua|4}}&lt;br /&gt;
{{Character Level|Kuan Ti|4}}&lt;br /&gt;
{{Character Level|Eleesha|5}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Technician''' is an incredibly valuable skill which not just increases, but ''doubles'' the chance of repairing any broken items or equipments. In addition to that, it provides the wielder with {{AP|Repair}} points, which can be used to perform technical activities free of {{AP}} cost.&lt;br /&gt;
&lt;br /&gt;
Other notable benefits are the ability to scrap that infernal {{Item|Microwave}} and to remove one shower for {{Item|Swedish Sofa}} parts, especially when using {{AP|Repair}} to do so cheaply. Removing a shower is announced by NERON so expect a lynch mob to form if you take down the ''second'' shower. Of course, if you are {{Character|Mush}}, it can be worth it, as the humans will be left with just a sink afterwards...&lt;br /&gt;
&lt;br /&gt;
{{Character|Terrence}} is expected to have this skill, as there should be at least one ''Technician'' on board. {{Character|Raluca}} loves it, as it gives her another bonus to [[PILGRED Reactor|PILGRED repairs]]. {{Character|Kuan Ti}} will usually avoid getting {{Status|Dirty}}, but can use it for the many boosts it gives to [[NERON projects]] - as can {{Character|Eleesha}} (especially as an {{Skill|IT Expert}}), to whom it also gives a purpose after the Mush hunt. {{Character|Hua}} will benefit from the {{AP|Repair}} points and chance boost, but is usually using her {{AP}} for piloting.&lt;br /&gt;
&lt;br /&gt;
The {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}} are your best friends, dramatically improving the success chance on pretty much everything you're supposed to do, so keep them close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Repair}} (Any broken [[Inventory|item]] or [[Ship Equipment|equipment]]):&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
*Success chance is doubled.&lt;br /&gt;
**Stacks with {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Repair}} ([[PILGRED Reactor]]):&lt;br /&gt;
*Efficiency increased by '''4-6%'''.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Strengthen}} ({{Item|Scrap Metal}}):&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Anomaly Detector}}&lt;br /&gt;
::{{Project|Armored Corridors}}&lt;br /&gt;
::{{Project|Automatic Sprinklers}}&lt;br /&gt;
::{{Project|Bay Door XXL}}&lt;br /&gt;
::{{Project|Convenient Sink}}&lt;br /&gt;
::{{Project|Dismantler}}&lt;br /&gt;
::{{Project|Extra Drone}}&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Large Bay Upgrade}}&lt;br /&gt;
::{{Project|Oxygenated Ducts}}&lt;br /&gt;
::{{Project|Plasma Shield}}&lt;br /&gt;
::{{Project|Rerouted Charges}}&lt;br /&gt;
::{{Project|Spatial Wave Radar}}&lt;br /&gt;
::{{Project|Teslatron Reservoir}}&lt;br /&gt;
::{{Project|Trail Minimizer}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Gains 1 {{AP|Repair}} per day, to a maximum of 2.&lt;br /&gt;
&lt;br /&gt;
* New action:&lt;br /&gt;
 {{Action Button|2-4 {{AP}} Dismantle}}&lt;br /&gt;
::'''Cost''': Depends on target&lt;br /&gt;
::'''Target''': [[Inventory|Item]] or [[Ship Equipment|equipment]] which can be dismantled&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*Breaks the target into parts, recovering building materials from it. Results depend on the target (see: [[Inventory]])&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
::*Action is not available if the object has been reinforced.&lt;br /&gt;
&lt;br /&gt;
* New action:&lt;br /&gt;
 {{Action Button|2 {{AP}} Reinforce}}&lt;br /&gt;
::'''Cost''': 2 {{AP}} and 1 {{item|Scrap Metal}}&lt;br /&gt;
::'''Target''': Breakable [[Inventory|item]] or [[Ship Equipment|equipment]]&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*Item cannot be dismantled&lt;br /&gt;
::*Success chance of [[sabotage]] is reduced {{confirm|or impossible?}}&lt;br /&gt;
::*Does ''not'' prevent random breakage at cycle change&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Terrence Skill]] [[Category:Raluca Skill]] [[Category:Hua Skill]] [[Category:Kuan Ti Skill]] [[Category:Eleesha Skill]] [[Category: Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Medikit</id>
		<title>Medikit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Medikit"/>
				<updated>2015-03-19T11:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Medikit|&lt;br /&gt;
Icon =&lt;br /&gt;
Medikit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.&lt;br /&gt;
&lt;br /&gt;
It can also be used to cure a {{status|Disease}} (always with a {{notification|public log}}, which is useful since the {{status|Mush}} cannot become diseased). However, it cannot help you with a {{status|disorder}} or an {{status|injury}}.&lt;br /&gt;
&lt;br /&gt;
The '''Medikit''' is useless in the {{room|Medlab}}, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the {{equipment|Surgery Pod}}). The same bonus from {{Research|Ultra Healing Pomade}} also applies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Heal&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Requirement = Target must not have maximum {{hp}}&lt;br /&gt;
** even with 0{{ap}}, the action will show if, and only if, the target does not have full health.&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Target = Other character&lt;br /&gt;
|Effect = +3{{hp}}, high chance of healing one disease if any&lt;br /&gt;
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}&lt;br /&gt;
|Room Log = &amp;amp;nbsp;&lt;br /&gt;
** [Healer] has healed [amount]{{hp}} for [patient].&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Self-Heal &lt;br /&gt;
|Cost = 3 {{ap}}&lt;br /&gt;
|Requirement = Must not have maximum {{hp}}&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Effect = +3{{hp}}, high chance of healing one disease if any&lt;br /&gt;
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}&lt;br /&gt;
|Room Log =  You have healed yourself and in doing so, have restored [amount]{{hp}}.&lt;br /&gt;
|Public Log = &amp;amp;nbsp;'' if any disease: [[File:Mush_medikit.JPG|200px|thumb|right|Self-Heal in action]]&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.&lt;br /&gt;
}}&lt;br /&gt;
(the target is &amp;quot;yourself&amp;quot;, that is, you actually  have to '''click on your character''' in the room to see the self-heal action)&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Medikit</id>
		<title>Medikit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Medikit"/>
				<updated>2015-03-19T11:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Medikit|&lt;br /&gt;
Icon =&lt;br /&gt;
Medikit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
Can be upgraded via {{Research|Ultra Healing Pomade}} to heal one additional point of {{HP}}.&lt;br /&gt;
&lt;br /&gt;
It can also be used to cure a {{status|Disease}} (always with a {{notification|public log}}, which is useful since the {{status|Mush}} cannot become diseased). However, it cannot help you with a {{status|disorder}} or an {{status|injury}}.&lt;br /&gt;
&lt;br /&gt;
The '''Medikit''' is useless in the {{room|Medlab}}, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the {{equipment|Surgery Pod}}). The same bonus from {{Research|Ultra Healing Pomade}} also applies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Heal&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Requirement = Target must not have maximum {{hp}}&lt;br /&gt;
** even with 0{{ap}}, the action will show if, and only if, the target does not have full health.&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Target = Other character&lt;br /&gt;
|Effect = +3{{hp}}, high chance of healing one disease if any&lt;br /&gt;
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}&lt;br /&gt;
|Room Log = &amp;amp;nbsp;&lt;br /&gt;
** [Healer] has healed [amount]{{hp}} for [patient].&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Self-Heal &lt;br /&gt;
|Cost = 3 {{ap}}&lt;br /&gt;
|Requirement = Must not have maximum {{hp}}&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Effect = +3{{hp}}, &lt;br /&gt;
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}}&lt;br /&gt;
|Room Log =  You have healed yourself and in doing so, have restored [amount]{{hp}}.&lt;br /&gt;
|Public Log = &amp;amp;nbsp;'' if any disease: [[File:Mush_medikit.JPG|200px|thumb|right|Self-Heal in action]]&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).&lt;br /&gt;
** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue.&lt;br /&gt;
}}&lt;br /&gt;
(the target is &amp;quot;yourself&amp;quot;, that is, you actually  have to '''click on your character''' in the room to see the self-heal action)&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush_medikit.JPG</id>
		<title>File:Mush medikit.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush_medikit.JPG"/>
				<updated>2015-03-19T11:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Banana</id>
		<title>Banana</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Banana"/>
				<updated>2015-03-19T00:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Banana|&lt;br /&gt;
Icon =&lt;br /&gt;
Fruit_banana.jpg&lt;br /&gt;
| In-game Flavor = A nice, ripe banana is perfect for those times when you're a bit peckish&lt;br /&gt;
| In-game Examine Text = A nice, ripe banana is perfect for those times when you're a bit peckish&lt;br /&gt;
| Summary =&lt;br /&gt;
Can be planted to grow into a {{item|Banana Tree}}, or consumed to obtain 1 {{HP}}, 1 {{Morale}}, 1  {{AP}}.&lt;br /&gt;
| Consumable Effects =&lt;br /&gt;
'''+1''' {{AP}}&lt;br /&gt;
&lt;br /&gt;
'''+1''' {{HP}}&lt;br /&gt;
&lt;br /&gt;
'''+1''' {{Morale}}&lt;br /&gt;
&lt;br /&gt;
'''+1''' Satisfaction&lt;br /&gt;
&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Produced by adult, healthy, watered {{item|Banana Tree}} each Cycle 1&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Found in {{room|Garden}} if ship starts on D1C1.&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
2&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
yes&lt;br /&gt;
| Is Consumable =&lt;br /&gt;
yes&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Item Tooltip}}&lt;br /&gt;
Bananas are [[inventory#fruits|fruits]] produced by each {{item|Banana Tree}}  at the beginning of Cycle 1, as well as {{Oxygen}}Oxygen, provided that it is not Diseased, Thirsty or Dried Out.&lt;br /&gt;
&lt;br /&gt;
A banana can be ''consumed'' and gives 1 {{HP}}, 1 {{Morale}}, 1  {{AP}} and 1 satisfaction: humans who haven't eaten for long enough can eat a banana followed by any other food.&lt;br /&gt;
&lt;br /&gt;
A banana can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a '''young banana tree''', which will eventually grow and make its own daily production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Commander%27s_Manual</id>
		<title>Commander's Manual</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Commander%27s_Manual"/>
				<updated>2015-03-18T11:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Commander Manual| Name=Commander's Manual|&lt;br /&gt;
Icon = Book.jpg&lt;br /&gt;
| Summary = Useless book. Is not consumed when read.&lt;br /&gt;
| In-game Flavor = Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.&lt;br /&gt;
| In-game Examine Text = Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.&lt;br /&gt;
A stack of cellulose with which it might be able to knock Raluca out, and more besides...&lt;br /&gt;
| Origin 1 = Found on {{room|Bridge}}&lt;br /&gt;
| Origin Amount 1 = 1&lt;br /&gt;
| Is Destroyed in Fire = yes&lt;br /&gt;
| Can be Read = yes&lt;br /&gt;
| Reading Text = Note from Commander Kim Jin Su. Too many captains still have no idea how to run a standard spatial vessel. Nowadays, thanks to PILGRED, fuel propulsion has been revolutionized, relegated to archaic status. However, it would be remiss of me to not leave a record of the correct emergency voyage procedure in the event that anything should happen to me.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip|Commander Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Commander's Manual''' is a pretty much useless book present on the bridge, containing the following quote:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
|width = 500px |&lt;br /&gt;
 Note from Commander Kim Jin Su. Too many captains still have&lt;br /&gt;
 no idea how to run a standard spatial vessel. Nowadays, thanks to&lt;br /&gt;
 PILGRED, fuel propulsion has been revolutionized, relegated to&lt;br /&gt;
 archaic status. However, it would be remiss of me to not leave a&lt;br /&gt;
 record of the correct emergency voyage procedure in the event that&lt;br /&gt;
 anything should happen to me.&lt;br /&gt;
|}&lt;br /&gt;
It can be read over and over again, leaving the {{notification|public}}: ''[character] starts reading enthusiastically...&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List|Commander Manual}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Thick_Tube</id>
		<title>Thick Tube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Thick_Tube"/>
				<updated>2015-03-18T11:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Thick Tube|&lt;br /&gt;
Icon =&lt;br /&gt;
Thick tube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Used in the construction of the {{Item|Swedish Sofa}} and the {{Item|Rocket Launcher}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
A cold, hollow tube&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
A cold, hollow tube&lt;br /&gt;
A thick tube... what could this be for ?&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Dismantling '''Shower'''&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Dismantling {{Item|Lizaro Jungle}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/CryoModule</id>
		<title>CryoModule</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/CryoModule"/>
				<updated>2015-03-17T22:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|CryoModule|&lt;br /&gt;
Icon =&lt;br /&gt;
Cryo.jpg&lt;br /&gt;
|Full Name=&lt;br /&gt;
CryoModule®&lt;br /&gt;
| Summary =&lt;br /&gt;
The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.&lt;br /&gt;
| Room =&lt;br /&gt;
Laboratory&lt;br /&gt;
| Enables Actions =&lt;br /&gt;
yers&lt;br /&gt;
| Can Break = &lt;br /&gt;
no&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{todo|Fill details. Fixed order in which the report is printed?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Roster&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows a table with the status of each character:&lt;br /&gt;
**Asleep: not yet awoken from Cryosleep&lt;br /&gt;
**Awake: normal status&lt;br /&gt;
**Idle: is {{status|Inactive}} and {{status|Highly Inactive}}&lt;br /&gt;
**Dead: quite explicit&lt;br /&gt;
| Room Log= Crew Status Report: [...]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2015-03-17T22:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Containers */ Remove useless column and added the names of the remaining columns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;ACTOPI Protocol&amp;quot;&amp;gt;[[Image:Whos who.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Dynarcade&amp;quot;&amp;gt;[[Image:Call of dirty.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&lt;br /&gt;
*'''Costs 1 {{AP}} per try. Success gives +2 {{morale}}, failure -1 {{HP}}.'''&lt;br /&gt;
http://i.imgur.com/OkxCxnm.png http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Derek}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Jukebox&amp;quot;&amp;gt;[[Image:Beat box.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that gives +2 {{morale}} if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Nano-ladybugs&amp;quot;&amp;gt;[[Image:Parasite elim.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Noise Reducer&amp;quot;&amp;gt;[[Image:Noise reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Scrap Heap&amp;quot;&amp;gt;[[Image:Trash load.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SNC Kitchen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Targeting Assist&amp;quot;&amp;gt;[[Image:Neron_targeting_assist.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
{{Bug|Actually improves both by 25%, giving any {{Skill|pilot}} an instant 99% hit chance.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Thalasso&amp;quot;&amp;gt;[[Image:Thalasso.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not {{Character|Mush}}, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Underfloor Heating&amp;quot;&amp;gt;[[Image:Floor heating.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Andie}}&lt;br /&gt;
| style=&amp;quot;background-color: #87cefa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''AG'''&lt;br /&gt;
| {{Character|Derek}}&lt;br /&gt;
| style=&amp;quot;background-color: #889c28;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''DH'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}} {{Note|Are you sure this isn't Junkbumpkinitis? -Yes, in FR server you can buy this head and wear it whenever you want. By the way, it cost 12(!) klix.}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland zuccali$1.png]]&lt;br /&gt;
| '''Roland Zuccali'''&amp;lt;br&amp;gt;Space goblin here, someone requested a reading of the riot act?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:paola_rinaldo$1.png]]&lt;br /&gt;
| '''Paola Rinaldo'''&amp;lt;br&amp;gt;Mrs Claus has a special present just for you...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Survival_Kit</id>
		<title>Survival Kit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Survival_Kit"/>
				<updated>2015-03-17T22:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Survival Kit|&lt;br /&gt;
Icon =&lt;br /&gt;
Pill box.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Contains 2 {{Item|Bandages}} and 2 random [[Inventory#Drugs|pills]]. Effects of the pills from the Kit are visible to all.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Contains drug and bandages&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Contains 2 x Bandage&lt;br /&gt;
* Contains 2 x Drugs&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Vending Machine]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Max Charges = 3&lt;br /&gt;
&lt;br /&gt;
| Starting Charges = 3&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Contains 2 {{Item|Bandages}} and 2 random [[Inventory#Drugs|pills]]. Effects of the pills from the Kit are visible to all.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Survival_Kit</id>
		<title>Survival Kit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Survival_Kit"/>
				<updated>2015-03-17T21:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Survival Kit|&lt;br /&gt;
Icon =&lt;br /&gt;
Pill box.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Contains 2 {{Item|Bandages}} and 2 random [[pills]]. Effects of the pills from the Kit are visible to all.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Contains drug and bandages&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Contains 2 x Bandage&lt;br /&gt;
* Contains 2 x Drugs&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Vending Machine]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Max Charges = 3&lt;br /&gt;
&lt;br /&gt;
| Starting Charges = 3&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Contains 2 {{Item|Bandages}} and 2 random [[pills]]. Effects of the pills from the Kit are visible to all.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mage_Book</id>
		<title>Mage Book</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mage_Book"/>
				<updated>2015-03-17T21:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Mage Book|&lt;br /&gt;
Icon = Book.jpg&lt;br /&gt;
| Summary = Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death. &lt;br /&gt;
| In-game Flavor = Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.&lt;br /&gt;
| In-game Examine Text = Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.&lt;br /&gt;
A stack of cellulose with which it might be able to knock Raluca out, and more besides...&lt;br /&gt;
| Origin 1 = Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 = 1&lt;br /&gt;
| Origin 2 = Decoding the '''[[Communications|Xyloph DB]]'''&lt;br /&gt;
| Origin Amount 2 = 3&lt;br /&gt;
| Is Destroyed in Fire = yes &lt;br /&gt;
| Is Consumable = yes&lt;br /&gt;
| Can be Read = yes&lt;br /&gt;
| Reading Text = Mage books are the perfect example of neuro-cryptic literature. They allow knowledge to be instilled in any spirit, regardless of how unencumbered by intellectual baggage it may be. Unfortunately, their high degree of entropy causes them to be immediately destroyed after the knowledge is implanted.&lt;br /&gt;
| Consumable Effects = Learn a new '''[[Skills#Mage_Books|skill]]'''&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Mage Book''' is a consumable item which grants the user a [[Skill]] beyond their maximum number of Skill slots, lasting until the end of the game. &lt;br /&gt;
{{Warn|Each [[character]] is limited to the use of only one ''Mage Book'' per game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learning a new skill costs 2 {{AP}} and displays the following room logs:&lt;br /&gt;
&lt;br /&gt;
*  {{Notification|Private}}: ''You have learned a new skill: ['''Skill name'''] ! Make good use of it!''&lt;br /&gt;
*  {{Notification|Public}}: ''['''Character'''] starts reading enthusiastically...''&lt;br /&gt;
&lt;br /&gt;
{{info|Since Mage Books are single-use, rare items, they are '''''particularly precious''''' and should not be used lightly. It is advisable to discuss with the rest of the crew before reading a Mage Book.}}&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with '''Manuals''', which are not single-use and are free to read, and which only provide tips about certain tasks.&lt;br /&gt;
== List of Mage Book skills ==&lt;br /&gt;
A single ''Mage Book'' may teach one of the following skills:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | List of ''Mage Book'' [[skills]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Astrophysicist}}&lt;br /&gt;
| {{Skill|Biologist}}&lt;br /&gt;
| {{Skill|Botanist}}&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Diplomat}}&lt;br /&gt;
| {{Skill|Firefighter}}&lt;br /&gt;
| {{Skill|IT Expert}}&lt;br /&gt;
| {{Skill|Logistics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Medic}}&lt;br /&gt;
| {{Skill|Pilot}}&lt;br /&gt;
| {{Skill|Radio Expert}}&lt;br /&gt;
| {{Skill|Robotics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Shooter}}&lt;br /&gt;
| {{Skill|Shrink}}&lt;br /&gt;
| {{Skill|Sprinter}}&lt;br /&gt;
| {{Skill|Technician}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example ==&lt;br /&gt;
A Level 3 {{Character|Chun}}, which has used a mage-book to learn {{skill|Biologist}}, displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2015-03-17T14:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Symptoms */ Took symptoms from the tables above, and added here with the todo template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hands&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat cost 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-09-12T04:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the [[Combustion_Chamber|Combustion Chamber]]&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Infection''' in the [[Mycoscan|Mycoscanner]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the [[Coffee_Machine|Coffee Machine]] || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-09-11T17:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Private */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Infection''' in the [[Mycoscan|Mycoscanner]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycoscan</id>
		<title>Mycoscan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycoscan"/>
				<updated>2014-09-11T17:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Mycoscan|&lt;br /&gt;
Icon =&lt;br /&gt;
Mycoscan installed.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
|Unlock=&lt;br /&gt;
{{Research|Mycoscan}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Infection&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows the number of [[Spore|spores]] attached to you&lt;br /&gt;
** If holding the [[NPCs|Cat]], any spore attached to the cat will also be counted&lt;br /&gt;
| Room Log= {{todo|log}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Confident</id>
		<title>Confident</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Confident"/>
				<updated>2014-09-09T22:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Confident&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Once per day, the other players can confide in you, and in doing so they'll reveal their last X actions where X is your stock of {{Morale}}. In doing so, they'll earn 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Andie|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is an unusual [[skill]] which turns {{Character|Andie}} into some sort of unholy {{Item|Schrödinger}}-{{Skill|Torturer}} hybrid. Every day, a [[character]] may confide into the ''Confident'' to restore 2 {{Morale}}, but will reveal their last actions in return. The more {{Morale}} the ''Confident'' has, the more actions will be revealed, which means that the higher {{morale}} maximum of {{Gold}} players can be of advantage.&lt;br /&gt;
&lt;br /&gt;
It remains to be seen how the skill will be utilized, but in a crew which chooses to make ''confiding'' mandatory once a day, a happy Andie can considerably hamper the Mushes' freedom to act.&lt;br /&gt;
&lt;br /&gt;
The skill is unique in that it opens up a new way of interacting with the ''Confident'' to '''other''' characters, rather than the skill user themselves.&lt;br /&gt;
&lt;br /&gt;
{{Note|May also reveal such action as Report}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Enables new action for other characters: {{Action Details|indent|&lt;br /&gt;
|Name = Chitchat&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = The ''Confident''&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Effect = Restores '''2''' {{Morale}} while revealing the names of recent actions to the ''Confident''.&lt;br /&gt;
***Number of revealed actions is equal to the ''Confident'''s level of {{Morale}}.&lt;br /&gt;
***Actions revealed to the ''Confident'' are {{Privacy|Private}}.&lt;br /&gt;
***A {{Privacy|Public}} room log is also posted.&lt;br /&gt;
***Can be performed '''once a day''' (per confiding character).&lt;br /&gt;
|Room Log = ['''Chitchatter'''] and ['''Confident'''] are chatting innocently...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Andie Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-09-09T22:15:45Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Flirt */ Fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill.&amp;lt;br&amp;gt; Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes searching a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;do the thing&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt, but other can flirt with her and then she can [[Actions#Doing the thing|do the thing]]. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing the thing===&lt;br /&gt;
&amp;quot;Doing the thing&amp;quot; raises morale by 2 {{Morale}} points for both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing the thing&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite gender. (Unless one is {{Character|Andie}})&lt;br /&gt;
* Other character must have flirted with your character.&lt;br /&gt;
* The room has an empty (!) bed or [[Swedish Sofa|sofa]] in it.&lt;br /&gt;
* There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room.&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;br&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''}}&lt;br /&gt;
&lt;br /&gt;
Female characters (including {{Character|Frieda}}('''ew'''), but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to guard a room, which keeps any crew members in the room from leaving through any door except the one they entered through.&lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} in it costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
A {{privacy|secret}} action that creates a spore and stores it for a later use. The action always makes a mush {{status|dirty}}, even when wearing the {{Item|Stainproof Apron}}.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human &amp;amp; mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-09-09T22:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Public */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || Use the Mycoscanner&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-09-09T22:03:05Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Public */ Fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || Use the Mycoscanner&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-09-09T21:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Public */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || Use the Mycoscanner&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2014-09-08T13:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Measures against Dirtiness */ Missing &amp;quot;)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}}.'''&lt;br /&gt;
&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills..)''&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* {{Character|Chao}}: Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* [[Exploration|Explorations]].&lt;br /&gt;
* [[Health#Morale Points|Doing it]].&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Upgrading [[NPCs|Drones]].&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Kicking someone, even if the kick fails.&lt;br /&gt;
* Performing a '''DIY Surgery'''.&lt;br /&gt;
* Healing yourself with bandages.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* Melee Combat. ''(When fighting hand-to-hand or with the knife, there is a chance that you will be splashed with blood, thereby becoming dirty.)''&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using {{Item|Survival Kit}}&lt;br /&gt;
* Using {{Item|Lunchbox}}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-05-12T08:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Private */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other events generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}} and {{Skill|Premonition}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || Use the Mycoscanner&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something ||  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): &lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-05-11T20:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Xyloph Database */ Added information about bug in Finola's Lost Research.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may view the current progress and help establish the link to Sol, but everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ship_Equipment#Engine_Room|Antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All Communications work begins with establishing a connection.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt.&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|While this can clear one or two crew members, it will often provide &amp;quot;insufficient&amp;quot; results.}}&amp;lt;br&amp;gt;{{bug|May also contain the names of the missing characters such as Chao, when Derek is present on the ship.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the {{Skill|Rebel}} skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
* Allows the commander to Issue a mission to themselves.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on ships with many non-gold players. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-27T09:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
You can trade various things. Accepting or refusing to the transaction costs 2 AP. &lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for ressources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Trade.JPG</id>
		<title>File:Trade.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Trade.JPG"/>
				<updated>2014-04-27T09:23:03Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-26T20:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
You can trade various things. Consent to the transaction costs 2 AP.&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for ressources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-02-27T11:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Alfacom: /* Injuries */ Room Log for Haemorrage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
&lt;br /&gt;
The deep dark space through which the good ol' Daedalus and its crew of Humans and Mush travels through, and what it contains, is unequivocally dangerous. Some of these dangers manifest themselves in the myriad '''Illnesses'' that the crew will invariably suffer during their time as the saviours of the universe as we know it. &lt;br /&gt;
Illnesses are a class of negative [[status]] which are an artifact of the game's Health system. Illnesses are divided up into three distinctive types, Physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', Psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and plain old [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''.&lt;br /&gt;
The distinction between the three types of Illness are so;&lt;br /&gt;
&lt;br /&gt;
*'''Physiological Diseases''' are caused by germs, viruses, parasites and the like, coming from working in unsanitary conditions ''Such as Swamp, Forest or Insect Zones during an Expedition'', eating improperly prepared food ''Such as various Alien Fruits and Alien Steaks'', or by random chance on a cycle change. Most common of all they give the '''Vomiting''' Symptom and assorted chances to lose {{AP}} and {{HP}}, along with other problems. They can be cured if your Medlab contains the appropriate [[Inventory#Drugs|medicines]] if the RNG deigned to be so kind, or by the use of Healing or Self-Healing by a healer holding a {{Item|Medikit}} or located in the Medlab. There is also a small chance for a subset of diseases to cure themselves, though this is unreliable.&lt;br /&gt;
*'''Psychological Disorders''' are largely caused by the stresses of the mission ''i.e. seeing people die in front of you'', and largely effect the {{Morale}} stat along with providing situational Symptoms that can be a large pain in the ass. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by a specific pill.&lt;br /&gt;
*'''Injuries''', unlike Disorders and Diseases, are caused almost entirely by Player on Player combat, be it a self-inflicted accident or successful attack. They're also the only Illnesses that effect Mush, as though they do not have immune systems or {{Morale}} to worry about, they still inhabit human bodies, which are prone to things getting broken. Injuries are largely statuses which affect {{Health}} and {{AP}}, but also give other nasty effects which severely limit what a player can do before they get them themselves healed in the Medlab with DIY Surgery, which has a risk of failing, or by a player with the {{Skill|Medic}} skill who is located in the Medlab or is holding the {{Item|Medikit}}. While not always noted in the in-game description, they also reduce the Max {{HP}} of a player, an effect which increases in severity the larger the number of Injuries. &lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection){{todo|Confirm}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] and [[Zones#Swamp|Swamp]] Zones&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating alien fruit&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via Surgery which is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]] by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive). Outside of the Medlab, Surgery is possible for a {{Skill|Medic}} who is holding the {{Item|Medikit}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room Log: ''Hua turns towards Chao who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... Chao, despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agorophobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agorophobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions. {{Todo|Confirm?}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Alfacom</name></author>	</entry>

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