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		<updated>2026-08-15T13:57:11Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2022-04-10T13:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Add info about Polyvalent &amp;amp; blowing traders up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on ''day change''.&lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with only a couple of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets and acquisition of pots may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
- The best gardens can produce more {{O2}} than the crew uses, and yield 10-20 fresh fruits every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Additionnal {{Item|HydroPots}} can be acquired in many ways:&lt;br /&gt;
* Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf.&lt;br /&gt;
* Crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill from {{Character|Ian}}.&lt;br /&gt;
* ''[[Trading]]'' sometimes adds additionnal hydropots to the {{room|Bridge}}.&lt;br /&gt;
* Blowing up ''Traders'' and collect their scraps may yield hydropots.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can still produce {{O2}} on day change but no fruit. It will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If left unwatered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant is unable to produce anything until treated.&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. {{Note|This means ''Young'' plants receive no further negative effects if left ''Thirsty'' or ''Diseased''.}}&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]]''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]]''Dried Out'', and a ''Dried Out'' plant will die. &lt;br /&gt;
&lt;br /&gt;
A plant may become [[Image:Plant_diseased.png]]''Diseased'' randomly after any cycle change.&lt;br /&gt;
&lt;br /&gt;
== Charges and maturation ==&lt;br /&gt;
The [[File:charge.png]] charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how far in the maturation process the plant is.&lt;br /&gt;
* Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change. &lt;br /&gt;
* However, if they were in the garden with the {{Project|Hydroponic Incubator}} built, they would gain 2 charges per cycle change in this situation. &lt;br /&gt;
&lt;br /&gt;
This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maturation. &lt;br /&gt;
* A {{Skill|Botanist}} {{confirm| or {{Skill|Polyvalent}}}}, however, can read '''plant properties''' which tell them exactly how many more '''cycles''' it will take (takes into account the incubator and current position).&lt;br /&gt;
* The '''Gold Project Nano-ladybugs''' (Vending Machine) reduces charges needed for maturation by two&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = Empty {{Item|HydroPot}} (can't be on inventory)&lt;br /&gt;
|Target = [[Inventory#Fruit|Fruit]]&lt;br /&gt;
|Effect = Uses a  [[Inventory#Fruit|Fruit]] to create a [[Image:Plant_youngling.png]]''Young'' plant of the same species on the HydroPot with 0 [[File:charge.png]] charges&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Room Log = ['''Character'''] sets about reproducing a plant created by the ['''Tree''']. Congratulations! The young plant is in perfect health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Water Plant&lt;br /&gt;
|Cost = 1 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out'' plant&lt;br /&gt;
|Effect = Resets the plant's thirst status&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You water the plants lovingly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Treat Plant&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Target = {{Item|HydroPot}} with [[Image:Plant_diseased.png]] ''Diseased'' plant&lt;br /&gt;
|Effect = Cures a diseased plant. &lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Private Log = You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 2 {{ap}} / 1 {{AP|Garden}}&lt;br /&gt;
|Requirement = [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
|Target = {{Item|HydroPot}} with plant&lt;br /&gt;
|Effect = If the plant is in perfect condition ('''not''' [[Image:Plant_thirsty.png]] thirsty, [[Image:Plant_dry.png]] dried out or [[Image:Plant_diseased.png]] diseased) and the character is not {{Status|dirty}}, the plant is replaced with a new [[Image:Plant_youngling.png]] ''Young'' plant of the fruit's type with 1 [[File:charge.png]] charge {{Bug|According to {{Skill|Green Thumb}} description only with this skill should they start with 1 charge, but apparently anyone can benefit right now}}. {{Warn|If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!}}&amp;lt;br&amp;gt;{{Confirm|The hybridizing attempt might fail by very bad luck}}&lt;br /&gt;
|Affected by = {{Skill|Botanist}}&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = (success) What a relief, '''[Botanist]''' has successfully created a crossbreed of the '''[Fruit]'''. The little plant is doing great!&lt;br /&gt;
|Public Log = (fail) What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Again, '''Young Plants''' can be left [[Image:Plant_diseased.png]]''Diseased'' and [[Image:Plant_thirsty.png]]''Thirsty'' until they mature, because they do not produce anything anyway. So water them only when [[Image:Plant_dry.png]] ''Dried Out'' and treat only when they are about to start producing.&lt;br /&gt;
&lt;br /&gt;
* Because diseases can appear throughout the day, but only matter at the end of Cycle 8, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''save {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, so it can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. However '''if burnt in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** Having other items in the room like '''{{Item|Post-Its}} does not help''' to reduce the chance of {{Item|HydroPots}} being burnt!&lt;br /&gt;
** '''Plants in a character's inventory are safe from fires.'''And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.&lt;br /&gt;
*** Garden projects (like {{Project|Heat Lamps}}) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).&lt;br /&gt;
&lt;br /&gt;
*A plant maturing on Cycle 1 will already bear a fruit / produce {{O2}} in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.&lt;br /&gt;
**A Banana Tree takes 36 [[File:charge.png]] charges to mature, this is 4 days and 4 cycles normally. So '''bananas should be planted between cycles 1-4''' for them to be productive at the beginning of the 5th day.&lt;br /&gt;
**{{Bug|If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.}}&lt;br /&gt;
&lt;br /&gt;
* Plant oxygen production happens ''after'' possible asphyxiation events. So if {{O2}} falls under zero by cycle change losses, even if the {{O2}} meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 ''first''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2022-04-10T12:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Astrophysicist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Planet Scan''' action discovers 2 zones per Analyze action.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
*{{CustomNote|Undocumented|The '''Scan''' action costs 1 {{AP}} less.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|1}}&amp;lt;br&amp;gt;{{Character Level|Gioele|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|3}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to [[astrophysics|find and analyze planets]] faster than any other character. Without this skill, analysis will discover only a single zone of a planet by default, but with this skill you will discover 2!&lt;br /&gt;
&lt;br /&gt;
The effects stack with bonuses to scanning and analyzing from NERON projects and CPU priority, in the best case allowing an Astrophysicist to scan planets for 1 {{AP}} and analyze its zones 4 at a time.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|3{{AP}} Scan}} ({{Equipment|AstroTerminal}}):&lt;br /&gt;
*Cost is reduced by 1{{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button| 2{{AP}} Analyze}} ({{Equipment|AstroTerminal}}):&lt;br /&gt;
*Planet zones uncovered increased by 1.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2{{AP}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|CPU Overclocking}}&lt;br /&gt;
::{{Project|Quantum Sensors}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]] [[Category:Gioele Skill]] [[Category:Kuan Ti Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Antique_Perfume</id>
		<title>Antique Perfume</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Antique_Perfume"/>
				<updated>2022-04-10T12:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Add tip about use in explorations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Antique Perfume&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Ah yesh they knew how to make real perfumesh in Fraigonard'sh boutiquesh in Nineteen Shixty Shixsh...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Every time you shower, you will be immune from contaminations for 2 cycles.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Using this skill makes Frieda temporarily gain the Immunized status and therefore become immune to all forms of spore transmission including 'Do the thing'.&lt;br /&gt;
&lt;br /&gt;
{{Character|Frieda}} should not need to shower regularly, however, nor spend her time anywhere away from a {{Item|Camera}} (dorms and bridge are usually surveilled), so it will not be much of a benefit when used passively.&lt;br /&gt;
&lt;br /&gt;
It can be useful if {{Character|Chun}} is inactive or dead to actively remove traps or eat dubious food. But acting as a {{Character|Mush}} bait is unrealistic, as they would have to be stupid enough to overlook the {{Trait|Immunized}} Symbol. &lt;br /&gt;
&lt;br /&gt;
Another use is to shower right before an expedition that carries the risk of mush traps, as any risk of infection would be negated while the skill is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Designer</id>
		<title>Designer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Designer"/>
				<updated>2022-03-27T01:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Add information on Raluca and Tech KT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Designer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 {{AP|NERON}} per day ('''NERON project''' action points).&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|1}}&amp;lt;br&amp;gt;{{Character Level|Raluca|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Despite being a skill focused on improving [[NERON projects]], the skill itself only improves your efficiency for one project! It may, however, be useful to save some energy (especially as {{Character|Raluca}}, as beds are rarely available to her).&lt;br /&gt;
&lt;br /&gt;
It is {{Character|Kuan Ti}}'s primary skill until {{Skill|Technician}} (level 4), which helps him improve the ship and in turn pull in {{Glory}}.&lt;br /&gt;
It is useful for a ''Technician/Designer'' Kuan Ti, because he can focus on repairs (PILGRED, Hull, etc.) and still help on projects with the Projects points ({{AP|neron}}). However, {{Skill|Astrophysicist}}, {{Skill|Leader}}, and {{Skill|Politician}} may be more useful, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
''Designer'' is an option to high-leveled Silver and Gold Raluca in order to have a better action economy on projects, at the cost of efficiency on the PILGRED for Silvers. &lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2{{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*If any {{AP|neron}} are available, 1 {{AP|neron}} is used instead of {{AP}}.&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|General Patching Up}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{AP|neron}} per day, to a maximum of 4.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Kuan Ti Skill]] [[Category:Raluca Skill]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2022-03-26T23:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Update info about heals &amp;amp; explos / tweaks IT Expert uses for Frieda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 playable '''characters''' in a 16 person crew.&lt;br /&gt;
&lt;br /&gt;
This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Note| There are two ''alternative continuities'' in Mush: The orgininal one featuring '''''Finola'' and ''Chao''''' as heads of research and security, respectively, and a version where events transpired that caused them to be replaced by '''''Andie'' and ''Derek''''' instead. Which one the game uses depends on the current season, or the individual setting of a Casting ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Andie's {{Skill|Polyvalent}} skill is very helpful both during research, which is often his/her main responsibility as replacement of {{Character|Finola}}, and on expeditions, where he/she can also be the {{Skill|Pilot}}. As the crew's {{Skill|Confident}}, Andie can keep up the {{Morale}} Morale while also helping to find the {{Character|Mush}}. Also, his/her {{Skill|Devotion}} and {{Skill|Expert}} skills can give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}, but can impregnate women.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derek's {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easy for him to deal with any discovered {{Character|Mush}}, while his {{Skill|Hygienist}} skill makes it harder for them to deal with him. When he is not preoccupied with chasing the ladies or kicking people out of rooms, his {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him a useful generalist in the long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}, usually in close contact with {{Character|Chun}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she can also be useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she (or anyone else) contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, rendering her unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
|Grants +2 private channels, +1 {{AP|IT}} per day, -10% to all you action tries.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}}, for her unique Trait {{Trait|Germaphobe}} requires her to stay clean at all times. If she picks up {{Skill|Medic}}, she is the main healer on board, even more effective when paired with {{Skill|Nurse}}. Her {{Skill|Diplomat}} skill can also make her an important expedition-team member.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}} or in Medbay, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet. Alternatively, her becoming a {{Skill|Radio Expert}} will make the communications officer's life easier, and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, most importantly [[Astrophysics]] and [[Communications]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. He can also use {{Skill|Solid}} to move people around, or to defend his beloved ship from the {{Character|Mush}}. Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate generalist or planet-scanner once the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab tending to his plants while keeping a peaceful atmosphere. {{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus, and he can boost research progress thanks to his {{Skill|Biologist}} skill while getting potentially huge amounts of {{AP}} from {{Skill|Frugivore}} late-game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in an empty {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}}, ''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying around the dorms most of the time, albeit not in a bed. She is also first in line for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills can help a lot with [[NERON  projects]]. And as {{Skill|Diplomat}}, she is very valuable for Expeditions, which are also her secret passion.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Hua'' is one of the main {{Skill|Pilot}}s of the ship. When not killing hunters, she loves to explore planets, where her {{Skill|Botanist}}, {{Skill|Survivalist}} and {{Skill|U-Turn}} skills can make her the ultimate expedition-team member. However, her {{Skill|Technician}} skill can also be very helpful on board.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space, but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills. His {{Skill|Strateguru}}, {{Skill|Pilot}} and {{Skill|Shooter}} skills let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills are ideal for advancing [[NERON Projects]]. And while he does not like to get dirty, the latter is also good for general maintenance. After he is done with NERON projects, he can further help finding planets with his {{Skill|Astrophysicist}} skill. And if {{Character|Jin Su}} does not provide, he can also give {{Morale}} to the crew with {{Skill|Leader}}... or ursurp his command with {{skill|Politician}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Politician}}&lt;br /&gt;
|Allows to declare a Coup at the Nexus for 3 {{AP}}. On next cycle NERON will consider you as the new commander.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s dedicated job as the Communications Officer is to decode Rebel Base signals, access the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her well suited for the role, and she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill. After she is done with the communications, she can use her {{Skill|Biologist}}, {{Skill|Shooter}} or {{Skill|Gunner}} skills or to help in other areas.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seclusive, cat-loving head of engineering who lives in the rear of the ship is a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]]. Her {{Skill|Technician}} and {{Skill|Physicist}} skills both help a lot with the respective repairs, but also with many [[NERON projects]], which she can do even faster if also a {{Skill|Designer}}. Her unique {{Skill|Genius}} skill allows her to finish a single big project, research or repair (other than PILGRED) instantly and for free, once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter pilot due to his innate {{Skill|Pilot}}, {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when placed in a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility on board and help on expeditions, or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real all-round talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crewmembers, he is one of the most agile physically as well, great for carrying things around. With his {{Skill|Technician}} skill he can repair, dismantle or reinforce various items. {{Skill|Robotics Expert}} lets him make more and better {{Item|Support Drones}}. His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters. {{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him scrounge for {{Item|Scrap Metal}} and other items in the Storage rooms.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship, aka taking care of brain-frozen crew and the Mush. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill shields him from retribution. He also possesses the unique {{Skill|Torturer}} skill, which allowing him to extract information from unwilling crew members. His habit to carry weapons and his {{Skill|Survivalist}} make him helpful on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt, for she is {{Trait|Immunized}}, which makes her {{Skill|Mankind's only hope}}, and can always be trusted. Therefore she is always one of the leaders of the ship, but also primary target for the Mush, and easy to find: She will usually stay in the Laboratory to enable anti-mush research. Being a {{skill|Sneak}} can help there, in addition to the {{item|Plastenite Armor}} she usually wears, just in case. If she acts as a {{Skill|Nurse}}, she can be the other main healer besides ''Finola'', while {{Skill|Premonition}} can help her confirm Eleesha's suspicions. Finally her {{Skill|Lethargy}} skill will let her accumulate a lot of {{AP}} if she stays in bed for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Survivalist</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Survivalist"/>
				<updated>2022-03-12T14:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Copy format from the Respored wiki &amp;amp; add minor information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Survivalist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|2}}&lt;br /&gt;
{{Character Level|Frieda|3}}&lt;br /&gt;
{{Character Level|Hua|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is handy mostly for the additional [[Alien Steak]] gains — your crew will appreciate the extra rations!&lt;br /&gt;
&lt;br /&gt;
It can also be used to save some of your own {{HP}}, which could make a difference on longer expos. It will reduce 1 {{HP}} of your personal damage on a expedition per event. Other crew members do not benefit.&lt;br /&gt;
&lt;br /&gt;
Most crews avoid possible instant death scenarios, so it tends to be rarely used for these, yet if you do encounter them ([[Zones#Mankarogs|Mankarogs]] or [[Zones#Seismic Activity|Seismic Activity]]; [[Zones#Volcanoes|Volcanoes]] kill everyone), you will be happy to have it. Beware, however, that it will increase the chances of death for the other explorers, including potential [[Diplomat|Diplomats]].&lt;br /&gt;
&lt;br /&gt;
Also, this skill will always be a point in favour of sending you on an expedition rather than somebody else, which will help your personal {{Glory}}, especially so if you are {{Character|Hua}} or {{Character|Stephen}}.&lt;br /&gt;
&lt;br /&gt;
A good skill for a {{Skill|Traitor}}, both for being taken along and for surviving the misfortune you cause.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Frieda Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Akias200</id>
		<title>User:Akias200</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Akias200"/>
				<updated>2021-03-30T09:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Purging the profile out of those teenager things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2021-03-30T09:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* New Action */ Add the success room log from the Gardening page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''fruit nutrition information'''.&lt;br /&gt;
*Can read '''plant properties'''..&lt;br /&gt;
*Can carry out '''transplants'''.&lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points).&lt;br /&gt;
*Expedition: The '''[[Events#Harvest|harvest]]''' action gives an additional fruit.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill, and one that he is usually expected to take. Besides making you the official [[Gardening|gardener]] of the ship, it allows you to read the effects of fruit so you can tell your crew that it's totally safe to eat that weird alien eggplant - especially if you do not have a {{Skill|Chef}} to do that.&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring and to find more fruits when going on [[Exploration|expeditions]].&lt;br /&gt;
&lt;br /&gt;
{{Item|Mage Book}} candidates include {{Character|Stephen}}, who can then combine Cycle 8 gardening with some Cycle 1 cooking, {{Character|Chao}} or {{Character|Derek}} to give them something to do after the Mush hunt (Chao can combine this with {{Skill|Survivalist}}) or {{Character|Paola}} to have her help out with large late-game gardens once she is done with her Comms work. {{Character|Eleesha}} would also be an option, but if she has her {{Skill|Determined}} skill, that may be better combined with more difficult tasks, like those of a {{skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
*Try and use your {{ap|gardening}} for the more expensive tasks like treating diseases, while getting others to help you with simple watering.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Main|Gardening}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Plant it}} ([[Inventory#Fruits_and_Trees|Fruits]])&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|1{{ap}} Water Plant}} ([[Inventory#Fruits_and_Trees|Plants]]) &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Treat Plant}} ([[Inventory#Fruits_and_Trees|Plants]])&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
{{Action Button|2{{ap}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Hydroponic Incubator}}&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1. This effect stacks, if you have more than one botanist on the expedition.&lt;br /&gt;
&lt;br /&gt;
=== New Action ===&lt;br /&gt;
{{Confirm|Is it still possible to hybridize plants without being a botanist? If it is, this action should go to affected actions instead, and a new action on gardening should be created}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 1 {{AP|gardening}} / 2 {{ap}}&lt;br /&gt;
|Target = [[Inventory#Fruits_and_Trees|Plants]] when holding a fruit.&lt;br /&gt;
|Effect = Try to graft a plant with a fruit. The plant is replaced with a new [[Image:Plant_youngling.png]]''Young'' plant of the fruit's type. &lt;br /&gt;
**{{Note|Doesn't work if the botanist is {{status|dirty}} or the plant is either [[Image:Plant_thirsty.png]] thirsty, [[Image:Plant_dry.png]] dried out or [[Image:Plant_diseased.png]] diseased. If the graft fails, both fruit and plant will be destroyed (the {{Item|HydroPot}} remains).}}&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = (success)  What a relief, '''[Botanist]''' has successfully created a crossbreed of the '''[Fruit]'''. The little plant is doing great!&lt;br /&gt;
|Public Log = (fail) What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]] [[Category:Hua Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2018-06-09T16:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#* {{project|Magnetic Net}} works a bit creepy with unmanned patrol ships: it doesn't land them. The patrol ship becomes broken, but stays with Daedalus during the move. A drone should first repair the ship in space and land it normally after.&lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:The extinguishing action takes place before fire appears, so the drone can't insta-extinguish a fire before it does damage.&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}&lt;br /&gt;
# If there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires.&lt;br /&gt;
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}&lt;br /&gt;
* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2018-05-03T12:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* {{Silver}} */ Quick fix of mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so when she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for {{Item|Support Drone}} upgrades.&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A solid choice of skill for your both repairing PILGRED and researching the Plasma Shield if you aren't able to unlock Technician.&lt;br /&gt;
:{{Skill|Technician}}: The same bonuses on PILGRED and Plasma Shield as a Physicist, but Tech points instead of PILGRED points. Also bonuses to more NERON projects. The more versatile choice, if available. Finishing PILGRED is usually not time critical, and general repairing lengthens a ship's lifespan. &lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill. Taking this as a Bronze player is like taking {{skill|Determined}} on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Also could be a good choice if mush transferred you to Raluca and kept you alive, that way you could instantly cure the mush.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Physicist for Genius or Designer.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. This is useful if you don't have a bed and want to spend a substantial amount of energy on projects.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. The best use would be to take Technician, and if the mush are discovered, take Genius and complete Retro Fungal Serum to cure the mush.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}! :P&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:A low-level Mush Raluca is a mixed bag: She has a great excuse for being {{Status|Dirty}}, but is generally restricted from using the dorms, which leaves her with little {{AP}} and little reason to leave the rear of the ship. {{Skill|Trapper}} is often her method of choice to spore people: Trapping PILGRED or the Nexus to turn her coworkers, trapping Icarus Bay for less [[Mycoscan|traceable]] (but also less targeted) infections, and Alpha Bay 2 to target people like {{character|Terrence}} who are gathering and using {{Item|Scrap Metal}}.&lt;br /&gt;
:* Naturally, the availability of {{item|Myco-Alarms}} or an actively trap-scouring {{character|Chun}} will make this harder to do.&lt;br /&gt;
&lt;br /&gt;
:A ''Physicist-Technician'' Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship with only the smallest bit of help - from other Mush, or gullible crewmates - as she is liable to rush PILGRED to completion and [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|return to Sol]] (by taking possession of the current {{title|Commander}}) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON. - '''This is a terrible idea, because a mush comms officer can trade active players in storage rooms. Do not do it.'''&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
*The most efficient way to repair PILGRED as Raluca with both Technician and Physicist skills is to work 2-3 times before every relay if your partner is unskilled. With a {{Skill|Technician}} it is [[Media:PilgredRelay.jpg|virtually the same]] whether they relay you every 1,2 or 3 steps, but more are ususally better if it saves you {{MP}} from walking.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~60% (or ~40% as Phys/Tech) is dangerous though, due to the risk of an early return to Sol. Once you reach that region, put the repairs on hold until it is safe to continue. Otherwise you become a risk merely by being alive, even if human, as you could be turned or body swapped.&lt;br /&gt;
** As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. So it is often better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
* You should be even more careful with your {{Morale}} than others,since the death of {{Item|Schrödinger}} will make you lose 4 {{Morale}} wich combined with {{Skill|Demoralize}} ,even though it's quite unusual, can get you killed as soon as the Mush spawn&lt;br /&gt;
&lt;br /&gt;
* You can negociate with your crew to they leave a camera on the Nexus and you sleep there, greatly facilitate things, since you can help with projects and be safe from the Mush. But you should be careful that nobody stay in the Nexus with you at the cycle change.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Polyvalent</id>
		<title>Polyvalent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Polyvalent"/>
				<updated>2018-04-29T22:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Add of a few skill templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Polyvalent&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You have skills, they're always useful...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You are considered a {{Skill|Botanist}}, {{Skill|Diplomat}} and {{Skill|Biologist}} but you don't have their actions or resources.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Andie|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is one of {{Character|Andie}}'s key skills which lets him/her compete in productivity with the missing {{Character|Finola}}. Since, without ''Finola'', the [[Characters|crew]] lacks a primary, dedicated researcher, the {{Skill|Biologist}} bonus allows Andie to take up Finola's &amp;lt;s&amp;gt;mantle&amp;lt;/s&amp;gt; labcoat.&lt;br /&gt;
&lt;br /&gt;
'''Polyvalent''' is also the cheapest way (in terms of {{XP}}) to acquire a {{Skill|Diplomat}} for [[Exploration]] purposes, which considerably increases a given ship's chances to find {{Item|Starmap Fragments}} and reach [[Ending the Game|Eden]].&lt;br /&gt;
&lt;br /&gt;
'''Polyvalent''' is the best skill for enhancing trading; the bonus from {{Skill|Diplomat}} and {{Skill|Botanist}} can be combined on one person, instead of on {{Character|Finola}}/{{Character|Janice}} and {{Character|Ian}}/{{Character|Hua}} separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Laboratory|Research Lab]]):&lt;br /&gt;
*+4-6% bonus to efficiency on all [[research]].&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
{{Confirm|Please confirm NERON being affected.}}&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Convenient Sink&lt;br /&gt;
**Oxygenated Ducts&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Drugs|Medicines]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1.&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
&lt;br /&gt;
{{Note|Polyvalent does not allow you to cast a ''Ceasefire'' or to gain daily {{ap|gardening}}.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Andie Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2018-04-29T16:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Fixing a few typo +add of some character templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=7|comms=16}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Frieda is usually a specialist for [[Astrophysics|planet scans]]. Know what planets to pick, which to trash, and be as efficient as possible at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs (for O2, Food, Fruit, and Fuel)&lt;br /&gt;
&lt;br /&gt;
As such, she is part of the [[Map#Bridge|bridge]] crew alongside {{character|Paola|long}} and the occasionally visiting {{character|Jin Su}}. If Paola has a {{item|Swedish Sofa}} to sleep on and is a {{skill|Logistics Expert}}, the two of them can stay there virtually all the time and do their work without the need for beds. Otherwise you will often find Frieda sleeping a lot, fitting her age, but then come to the bridge for a burst of activity.&lt;br /&gt;
&lt;br /&gt;
Either way, she can be a viable [[Choosing_a_Character|character choice]] for players with long downtimes, as she works best after accumulating a reserve of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:With two very different viable skills, it is a good idea to wait a bit before you decide between those, to get a picture of the crew situation. Usually you do not want to start scanning anyway until the BIOS has been set to Astronavigation.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Astrophysicist}}: The first choice for Frieda 80% of the time. A grand total of three characters have the ability to gain this skill: Frieda, {{character|Kuan Ti}}, and {{character|Gioele}}, and only you can reliably have it. Choosing any other skill will slow down your team.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Pilot}} is the only but important exception to this when there are not enough pilots (0-2 depending on activity), as a slowly scanning ship is still better at exploration than a defenseless ship.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions and should still focus on her bridge duties. Generally you should do what a Bronze Frieda does, either more effectively or both things at once.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|IT Expert}} gives you two free IT actions per day. You can use this to analyze (not scan) planets or help connecting to Sol, among other things. Not only is this a big {{AP}} saver, but it also allows you to be a backup captain and use the {{Item|Hacker Kit}} to move the ship with good success chances if need be.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Pilot}} is a less efficient combination in theory, because it requires you to split your time between bridge duties and flying, which is both {{AP}} intensive. In practice however, there are often situations where a ship lacks active pilots, so the flexibility to do both can be decisive. (Again, oxygen does little good if the Daedalus gets destroyed.) As someone covering two important jobs, you also have reason to eat a lot, which in the end means you get to act more.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Radio Expert}} is a useful combination specifically for the bridge. Your crew will appreciate the extra bonus to connecting to Sol. RE does not compare to IT Expert or Pilot in sheer utility, and is probably not worth the {{XP}} investment unless you are shooting for level 6, but it could be considered if {{character|Paola}} does not have it. &lt;br /&gt;
&lt;br /&gt;
::{{skill|pilot}} / {{skill|survivalist}} can be a good combination to consider if you already have another astrophysicist, especially if that person is {{character|Gioele}} with caffeine junkie. This combination will be especially important if you are short on pilots as well, it will not only aid in taking care of the hunter threat, but you will be a valuable asset for explorations with survivalist.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{Skill|Survivalist}} - Frieda's level 4 build is all about [[exploration|expeditions]]. Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions, but you can ensure they all go well! If you take this option, be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|IT Expert}} / {{Skill|Radio Expert}} / '''X''' - Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team the most.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{skill|Antique Perfume}} - Versatility. A Frieda with these skills can not only scan, pilot and help out wherever needed, but also participate in the Mush hunt by playing the bait (after showering) and removing traps.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*A fungal Frieda has almost no excuses to get {{status|dirty}}, nor wander around the ship a lot. It is therefore common for Frieda to act as a [[Mush_Play#Mimickry_.2F_confusion|mimic]] at first.&lt;br /&gt;
:** There are only a few ways to pull spores as Frieda without blowing her cover - such as pretending to be dirty from eating, or winning a bed in the shower dorm and taking stealth showers - but an observant human crew may be suspicious if she does either of those things.&lt;br /&gt;
:*The main strength of being a Mush {{skill|Astrophysicist}} is that failed planet scans (not analyses, which are logged!) are a good excuse for lost {{AP}}, and nobody can see the true scan results until the ship moves towards the planet. So she may have &amp;quot;bad luck&amp;quot; finding planets with oxygen... which can be combined with other tactics that target the O2 supply.&lt;br /&gt;
:**If Mush Frieda notices the crew failing to check planets before exploring them, she might risk sending them to [[zones#Mankarogs|Mankarog Volcano Land]] as part of her master plan. ''Warning: This WILL expose her as a traitor and isn't guaranteed to kill any humans, so plan accordingly.''&lt;br /&gt;
:*Having {{skill|IT Expert}} makes for fairly cheap hacking jobs on the [[BIOS Terminal]] or [[Command Terminal]], provided she can access the [[Hacker Kit]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Learn all about [[Astrophysics]], and teach others who may want to help.&lt;br /&gt;
**Make a public thread with scanning instructions and results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
**Always have an early expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*{{character|Paola}} is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
**If you have a {{skill|technician}}, Try and get them to dismantle the shower and build a {{Item|Swedish Sofa}} on the bridge ASAP. Paola will often have {{skill|Logistics Expert}}. A bridge sofa for her allows both of you to regain 2 {{AP}} per cycle without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on {{AP}}/{{MP}}.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the {{Item|Stainproof Apron}} when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Robotics_Expert</id>
		<title>Robotics Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Robotics_Expert"/>
				<updated>2017-01-13T19:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Robotics Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Robotics Expert can create and operate drones in any way they see fit.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Starts out with a '''drone plan'''.&lt;br /&gt;
*Can '''upgrade drones'''.&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|1}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This would be {{Character|Terrence}}'s signature skill if {{Skill|Technician}} wasn't so darn useful. Allows four different upgrades that give additional utility to [[Support Drone|everyone's favourite robotic slaves]].&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Defective Piston Sensors}}&lt;br /&gt;
::{{Project|Dismantler}}&lt;br /&gt;
::{{Project|Extra Drone}}&lt;br /&gt;
::{{Project|Magnetic Return}}&lt;br /&gt;
::{{Project|Pneumatic Distributor}}&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
*Can perform upgrades on {{Item|Support Drones}}. &lt;br /&gt;
{{Confirm|Is the cost the right one ?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrades a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
Consumes 2 Scraps metal.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Human Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Robotics_Expert</id>
		<title>Robotics Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Robotics_Expert"/>
				<updated>2017-01-13T19:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Robotics Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Robotics Expert can create and operate drones in any way they see fit.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Starts out with a '''drone plan'''.&lt;br /&gt;
*Can '''upgrade drones'''.&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|1}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This would be {{Character|Terrence}}'s signature skill if {{Skill|Technician}} wasn't so darn useful. Allows four different upgrades that give additional utility to [[Support Drone|everyone's favourite robotic slaves]].&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Defective Piston Sensors}}&lt;br /&gt;
::{{Project|Dismantler}}&lt;br /&gt;
::{{Project|Extra Drone}}&lt;br /&gt;
::{{Project|Magnetic Return}}&lt;br /&gt;
::{{Project|Pneumatic Distributor}}&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
*Can perform upgrades on {{Item|Support Drones}}. &lt;br /&gt;
{{Confirm|Is the cost the right one ?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
Being a {{Skill|Robotics Expert}}.&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrades a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
Consumes 2 Scraps metal.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Human Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Scrap_Metal</id>
		<title>Scrap Metal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Scrap_Metal"/>
				<updated>2017-01-13T18:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Scrap Metal|&lt;br /&gt;
Icon =&lt;br /&gt;
Metal scraps.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Various bits and bobs for the creation of items.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Worthless debris&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
On occasion it can be interesting to see what some people can achieve with a few scraps of aluminium.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Technician|Dismantling]]''' certain items&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1-2&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Opening {{Item|Space Capsule}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
'''{{Project|Dismantler}}''' NERON Project&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
5&lt;br /&gt;
| Origin 4 =&lt;br /&gt;
'''{{Gold Project|Scrap Heap}}''' Gold Project&lt;br /&gt;
| Origin Amount 4 =&lt;br /&gt;
4&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Scrap Metal''' is the most basic of {{Item|Blueprint}} construction components, and thus always in high demand and low supply. Using the [[Pasiphae]] to retrieve {{Item|Space Capsules}} is the primary source of this item, however the stock can be bolstered by dismantling items like the {{Item|Microwave}} and unlocking various ship projects.&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
*Required in the assembly of following {{Item|Blueprints}}:&lt;br /&gt;
**{{Item|Sniper Helmet}} (needs '''1''')&lt;br /&gt;
**{{Item|Support Drone}} (needs '''4''')&lt;br /&gt;
**{{Item|EchoLocator}} (needs '''1''')&lt;br /&gt;
**{{Item|Extinguisher}} (needs '''1''')&lt;br /&gt;
**{{Item|Rocket Launcher}} (needs '''1''')&lt;br /&gt;
**{{Item|Lizaro Jungle}} (needs '''2''')&lt;br /&gt;
**{{Item|Babel Module}} (needs '''1''')&lt;br /&gt;
**{{Item|Swedish Sofa}} (needs '''1''')&lt;br /&gt;
**{{Item|Old Faithful}} (needs '''4''')&lt;br /&gt;
**{{Item|Thermosensor}} (needs '''1''')&lt;br /&gt;
**{{Item|Oscilloscope}} (needs '''1''')&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Renovate&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}} &lt;br /&gt;
|Success Chance =&lt;br /&gt;
??%&lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Damaged or broken [[Patrol Ship]] (including Pasiphae)&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of a patrol ship by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enabled actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Strengthen&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
25%, increased to 50% with oscilloscope (carried), and to 75% with oscilloscope and wrench (both carried). &lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Itself&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of the Daedalus by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Confirm|Is the cost the right one ?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
Being a {{Skill|Robotics Expert}}.&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrades a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
Consumes 2 Scraps metal.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Scrap_Metal</id>
		<title>Scrap Metal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Scrap_Metal"/>
				<updated>2017-01-13T18:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Scrap Metal|&lt;br /&gt;
Icon =&lt;br /&gt;
Metal scraps.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Various bits and bobs for the creation of items.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Worthless debris&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
On occasion it can be interesting to see what some people can achieve with a few scraps of aluminium.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Technician|Dismantling]]''' certain items&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1-2&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Opening {{Item|Space Capsule}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
'''{{Project|Dismantler}}''' NERON Project&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
5&lt;br /&gt;
| Origin 4 =&lt;br /&gt;
'''{{Gold Project|Scrap Heap}}''' Gold Project&lt;br /&gt;
| Origin Amount 4 =&lt;br /&gt;
4&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Scrap Metal''' is the most basic of {{Item|Blueprint}} construction components, and thus always in high demand and low supply. Using the [[Pasiphae]] to retrieve {{Item|Space Capsules}} is the primary source of this item, however the stock can be bolstered by dismantling items like the {{Item|Microwave}} and unlocking various ship projects.&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
*Required in the assembly of following {{Item|Blueprints}}:&lt;br /&gt;
**{{Item|Sniper Helmet}} (needs '''1''')&lt;br /&gt;
**{{Item|Support Drone}} (needs '''4''')&lt;br /&gt;
**{{Item|EchoLocator}} (needs '''1''')&lt;br /&gt;
**{{Item|Extinguisher}} (needs '''1''')&lt;br /&gt;
**{{Item|Rocket Launcher}} (needs '''1''')&lt;br /&gt;
**{{Item|Lizaro Jungle}} (needs '''2''')&lt;br /&gt;
**{{Item|Babel Module}} (needs '''1''')&lt;br /&gt;
**{{Item|Swedish Sofa}} (needs '''1''')&lt;br /&gt;
**{{Item|Old Faithful}} (needs '''4''')&lt;br /&gt;
**{{Item|Thermosensor}} (needs '''1''')&lt;br /&gt;
**{{Item|Oscilloscope}} (needs '''1''')&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Renovate&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}} &lt;br /&gt;
|Success Chance =&lt;br /&gt;
??%&lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Damaged or broken [[Patrol Ship]] (including Pasiphae)&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of a patrol ship by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enabled actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Strengthen&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
25%, increased to 50% with oscilloscope (carried), and to 75% with oscilloscope and wrench (both carried). &lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Itself&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of the Daedalus by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Confirm|Is the cost the right one ?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
Being a {{Skill|Robotics Expert}}.&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrade a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
Consumes 2 Scraps metal.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Confident</id>
		<title>Talk:Confident</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Confident"/>
				<updated>2017-01-13T18:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most useless skill of Andy`s skillset. No this skill is really nice, but...&lt;br /&gt;
&lt;br /&gt;
1. You can not detect mush with this skill. They just will not use Chitchat option.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No humans will use it for recover morale. If you got alive Shrink anyone will prefere then she/he Comfort or sleep in room with her/him. If you have no Shrink then they will use Shrodinger, waiting decoding signals, eating fruits, asking for speech or do thing but never Chitchat.&lt;br /&gt;
&lt;br /&gt;
Deal with this. And drop it if you got lv5.&lt;br /&gt;
&lt;br /&gt;
_____About the 2nd argue, it's kind of weird that nobody chitchat when they can. I witnessed that in French and English servers, everybody chitchats when Janice died. [[User:Akias200|User:Akias200]] ([[User talk:Akias200|talk]]) 11:33, 13 January 2017 (MST)&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Scrap_Metal</id>
		<title>Scrap Metal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Scrap_Metal"/>
				<updated>2017-01-13T18:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Scrap Metal|&lt;br /&gt;
Icon =&lt;br /&gt;
Metal scraps.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Various bits and bobs for the creation of items.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Worthless debris&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
On occasion it can be interesting to see what some people can achieve with a few scraps of aluminium.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Technician|Dismantling]]''' certain items&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1-2&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Opening {{Item|Space Capsule}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
'''{{Project|Dismantler}}''' NERON Project&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
5&lt;br /&gt;
| Origin 4 =&lt;br /&gt;
'''{{Gold Project|Scrap Heap}}''' Gold Project&lt;br /&gt;
| Origin Amount 4 =&lt;br /&gt;
4&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Scrap Metal''' is the most basic of {{Item|Blueprint}} construction components, and thus always in high demand and low supply. Using the [[Pasiphae]] to retrieve {{Item|Space Capsules}} is the primary source of this item, however the stock can be bolstered by dismantling items like the {{Item|Microwave}} and unlocking various ship projects.&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
*Required in the assembly of following {{Item|Blueprints}}:&lt;br /&gt;
**{{Item|Sniper Helmet}} (needs '''1''')&lt;br /&gt;
**{{Item|Support Drone}} (needs '''4''')&lt;br /&gt;
**{{Item|EchoLocator}} (needs '''1''')&lt;br /&gt;
**{{Item|Extinguisher}} (needs '''1''')&lt;br /&gt;
**{{Item|Rocket Launcher}} (needs '''1''')&lt;br /&gt;
**{{Item|Lizaro Jungle}} (needs '''2''')&lt;br /&gt;
**{{Item|Babel Module}} (needs '''1''')&lt;br /&gt;
**{{Item|Swedish Sofa}} (needs '''1''')&lt;br /&gt;
**{{Item|Old Faithful}} (needs '''4''')&lt;br /&gt;
**{{Item|Thermosensor}} (needs '''1''')&lt;br /&gt;
**{{Item|Oscilloscope}} (needs '''1''')&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Renovate&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}} &lt;br /&gt;
|Success Chance =&lt;br /&gt;
??%&lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Damaged or broken [[Patrol Ship]] (including Pasiphae)&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of a patrol ship by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enabled actions ==&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Strengthen&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
25%, increased to 50% with oscilloscope (carried), and to 75% with oscilloscope and wrench (both carried). &lt;br /&gt;
|Requirement =&lt;br /&gt;
&lt;br /&gt;
|Privacy =&lt;br /&gt;
&lt;br /&gt;
|Target =&lt;br /&gt;
Itself&lt;br /&gt;
|Effect =&lt;br /&gt;
Reinforces the hull of the Daedalus by 5 {{Armor}}, using up the ''Scrap Metal'' in the process.&lt;br /&gt;
**Increased to 10 {{Armor}} by {{Item|Oscilloscope}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Confirm|Is the cost the right one ?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details||&lt;br /&gt;
|Name =&lt;br /&gt;
Upgrade ([type])&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
&lt;br /&gt;
|Requirement =&lt;br /&gt;
Being a {{Skill|Robotics Expert}}.&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
A {{Confirm|carried}} drone.&lt;br /&gt;
|Effect =&lt;br /&gt;
Upgrade a drone to firefighter, pilot or turbo. More information at the [[Support Drone]] upgrade description.&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo|Write down the Room log.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Blaster</id>
		<title>Blaster</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Blaster"/>
				<updated>2017-01-13T18:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Blaster|&lt;br /&gt;
Icon =&lt;br /&gt;
Blaster.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Risk of injury to victim and attacker. +1 Expedition Strength via the '''CENTAURI''' [[Communications|Rebel Base]] contact.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The standard-issue sidearm of security forces&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Expedition: + 1 added to the strength of your team during combats.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Its concentrated energy beam makes this a handy weapon. The latest model from DisHotBuzz allows you to effortlessly and elegantly defend yourself against all kinds of danger.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
2&lt;br /&gt;
| Max Charges =&lt;br /&gt;
3&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
??%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 = Scrap Metal&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 = 1&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
| Weapon Damage =&lt;br /&gt;
2-3&lt;br /&gt;
| Weapon Accuracy =&lt;br /&gt;
50%&lt;br /&gt;
| Weapon Expedition Strength =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Camera</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Camera"/>
				<updated>2017-01-13T18:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Camera|&lt;br /&gt;
Icon =&lt;br /&gt;
Camera.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
| In-game Flavor = &lt;br /&gt;
The camera is an extremely useful tool for &amp;lt;strike&amp;gt;spying&amp;lt;/strike&amp;gt; observing your neighbors.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*In the presence of a camera, {{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs '''covert''' and '''furtive''' activity. It doesn't work if it is in your personal inventory.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
3&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
{{Skill|Paranoid}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
2&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Can be Dropped =&lt;br /&gt;
no&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
&lt;br /&gt;
A camera is installed for 2 {{ap}}, and removed for 1 {{ap}}. Both actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Old_T-Shirt</id>
		<title>Old T-Shirt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Old_T-Shirt"/>
				<updated>2017-01-13T18:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Old T-Shirt|&lt;br /&gt;
Icon =&lt;br /&gt;
Old_shirt.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Used in assembling the White Flag blueprint.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
An old T-Shirt totally covered in crap.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Disgusting. You should burn it.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
The '''Old T-Shirt''' can only be used in the construction of a {{Item|White Flag}}. This is useful when no {{Skill|Diplomat}} is available, since, like diplomats, the white flag greatly reduces the risks of damage during expeditions. &lt;br /&gt;
&lt;br /&gt;
On the other hand, the White Flag's {{Item|Blueprint}} uses up another, far more precious item: the {{Item|Soap}}. Since [[Dirty|hygiene]] is regarded as highly important, at least untill all {{Status|Mush}} are dead, the '''Old T-Shirt''' is often left unused in a corner of the ship, possibly until a late stage of the game.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Knife</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Knife"/>
				<updated>2017-01-13T18:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Knife|&lt;br /&gt;
Icon =&lt;br /&gt;
Knife.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Does '''not''' count as hand-to-hand combat for purposes of {{Skill|Wrestler}} or {{Skill|Solid}}. Has '''critical hit''' and '''critical miss''' chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The knife is a weapon, which although a little dated, still has plenty of fans.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Expedition : + 1 added to the strength of your team during combats.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
20 cm of psychopathic joy&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
??%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Weapon Damage =&lt;br /&gt;
1-5&lt;br /&gt;
| Weapon Accuracy =&lt;br /&gt;
60%&lt;br /&gt;
| Weapon Expedition Strength =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a very lethal tool in the hands of anyone with plenty of {{AP}}, as it does not run out of ammo.&lt;br /&gt;
&lt;br /&gt;
{{Character|Mush}} with {{skill|Phagocyte}} are particularily dangerous when going on a slasher rampage. You should take care to keep this item safe from potential ''Mush''; especially before the [[Research|Constipaspore Serum]] is done, and even more so around day change (when they get new {{status|Spores}}).&lt;br /&gt;
&lt;br /&gt;
This weapon is capable of a '''critical hit''' which immediately kills the target.&lt;br /&gt;
The following room logs will display:&lt;br /&gt;
&lt;br /&gt;
:''The evil eye, ['''attacker'''] slipped surrepticiously behind ['''victim'''] and sliced their carotid artery.''&lt;br /&gt;
:''['''victim'''] has been slain by ['''attacker''']'s blade.''&lt;br /&gt;
&lt;br /&gt;
The cause of death will be &amp;quot;'''Bled Out'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Accidents''' can cause the weapon to drop to the room's shelf unit or cause injuries to the user (often {{Injury|Torn Tongue}}).&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Polyvalent</id>
		<title>Polyvalent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Polyvalent"/>
				<updated>2016-11-26T12:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: added something about the trades enhance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Polyvalent&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You have skills, they're always useful...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You are considered a {{Skill|Botanist}}, {{Skill|Diplomat}} and {{Skill|Biologist}} but you don't have their actions or resources.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Andie|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is one of {{Character|Andie}}'s key skills which lets him/her compete in productivity with the missing {{Character|Finola}}. Since, without ''Finola'', the [[Characters|crew]] lacks a primary, dedicated researcher, the {{Skill|Biologist}} bonus allows Andie to take up Finola's &amp;lt;s&amp;gt;mantle&amp;lt;/s&amp;gt; labcoat.&lt;br /&gt;
&lt;br /&gt;
'''Polyvalent''' is also the cheapest way (in terms of {{XP}}) to acquire a {{Skill|Diplomat}} for [[Exploration]] purposes, which considerably increases a given ship's chances to find {{Item|Starmap Fragments}} and reach [[Ending the Game|Eden]].&lt;br /&gt;
&lt;br /&gt;
'''Polyvalent''' is the best skill to enhance the trade, the bonus from Diplomat and Botanist in one person, instead on Finola/Janice and Ian/Hua separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Laboratory|Research Lab]]):&lt;br /&gt;
*+4-6% bonus to efficiency on all [[research]].&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
{{Confirm|Please confirm NERON being affected.}}&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Convenient Sink&lt;br /&gt;
**Oxygenated Ducts&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Drugs|Medicines]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1.&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
&lt;br /&gt;
{{Note|Polyvalent does not allow you to cast a ''Ceasefire'' or to gain daily {{ap|gardening}}.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Andie Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2016-11-20T15:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Little changes to Fission Coffee Roaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the {{equipment|NERON's Core}} in the {{room|Nexus}}. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the {{title|comms officer}} at the {{equipment|Comms Center}} by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on {{AP}} investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Finally, your {{title|comms officer}} may sometimes buy NERON projects to [[trading|trade ships]], in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus. &lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing the BIOS setting {{BIOS|CPU Priority|short}} in the Nexus to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Since only 1 project in each batch of 3 can be completed, '''always discuss the choice with your crewmates''' before starting up one project. &lt;br /&gt;
* [[Relaying]] is necessary to make the best use of the {{ap}} you're investing.&lt;br /&gt;
* The Nexus is an ideal place for Mush to [[Infect]] people and [[Trapper|Trap]] the room. Be careful when you go there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anomaly Detector&amp;quot;&amp;gt;[[image:Equipment sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map.&lt;br /&gt;
{{bug|Seems to be inconsistent with highlighting, and sometimes doesn't show broken equipment once it's been reported.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anti-gravity Thrusters&amp;quot;&amp;gt;[[image:Icarus_antigrav_propeller.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anti-gravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if there are no pilots in the expedition team.&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Armored Corridors&amp;quot;&amp;gt;[[image:Armour_corridor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Automatic Sprinklers&amp;quot;&amp;gt;[[image:Auto_watering.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Auxiliary Terminal&amp;quot;&amp;gt;[[image:Auxiliary_terminal.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Bay Door XXL&amp;quot;&amp;gt;[[image:Bay_door_xxl.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships. Useful for letting them operate the [[Pasiphae]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Blaster Gun&amp;quot;&amp;gt;[[image:Patrolship_blaster_gun.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Convenient Sink&amp;quot;&amp;gt;[[image:Icarus_lavatory.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Reduces the mission hygiene penalty by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;CPU Overclocking&amp;quot;&amp;gt;[[image:Chipset_acceleration.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Defective Piston Sensors&amp;quot;&amp;gt;[[image:Door_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on {{Item|Trackers}}.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Dismantler&amp;quot;&amp;gt;[[image:Dismantling.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 {{Item|Scrap Metal}} in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Drone&amp;quot;&amp;gt;[[image:Extra_drone.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a {{Item|Support Drone}} in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Hydropots&amp;quot;&amp;gt;[[image:Extra_hydroponpots.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 {{Item|HydroPot}}, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fire Detector&amp;quot;&amp;gt;[[image:fire_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fission Coffee Roaster&amp;quot;&amp;gt;[[image:Fission_coffee_roaster.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The [[Coffee_Machine|Coffee Machine]] also regenerates Cycle 4.&lt;br /&gt;
{{Bug|The PILGRED regenerates the Coffee Machine each Cycle instead of odd cycles only}}then this project is useless if the PILGRED is or will be repaired (which is the aim of the humans).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;General Patching Up&amp;quot;&amp;gt;[[image:Bric_broc.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
{{note|Every cycle without accidents, even through GPU, increases the chances of accidents happening the following cycle, however.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Heat Lamps&amp;quot;&amp;gt;[[image:Heat_lamp.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Hydroponic Incubator&amp;quot;&amp;gt;[[image:Hydroponic_incubator.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Young plants mature twice as fast in the garden.&lt;br /&gt;
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Large Bay Upgrade&amp;quot;&amp;gt;[[image:Icarus_larger_bay.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Launch Propulsion System&amp;quot;&amp;gt;[[image:Patrol_ship_launcher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Net&amp;quot;&amp;gt;[[image:Magnetic_net.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
* {{note|This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Return&amp;quot;&amp;gt;[[image:Auto_return_icarus.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;NERON Participation&amp;quot;&amp;gt;[[image:Neron_project_thread.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Oxygenated Ducts&amp;quot;&amp;gt;[[image:Oxy_more.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Plasma Shield&amp;quot;&amp;gt;[[image:Plasma_shield.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Pneumatic Distributor&amp;quot;&amp;gt;[[image:Food_retailer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Quantum Sensors&amp;quot;&amp;gt;[[image:Quantum_sensors.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Rerouted Charges&amp;quot;&amp;gt;[[image:Turret_extra_firerate.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Spatial Wave Radar&amp;quot;&amp;gt;[[image:Radar_trans_void.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Teslatron Reservoir&amp;quot;&amp;gt;[[image:Patrolship_extra_ammo.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* When this Project is completed, all Patrol ships charges are loaded to 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Trail Minimizer&amp;quot;&amp;gt;[[image:Trail_reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Andie_Graham</id>
		<title>Andie Graham</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Andie_Graham"/>
				<updated>2016-11-05T14:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox&lt;br /&gt;
|firstname=Andie&lt;br /&gt;
|fullname=Andie Graham&lt;br /&gt;
|glory=Andie gains 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
|trait=Androgynous&lt;br /&gt;
|traiticon=&lt;br /&gt;
|traitinfo=Andie can [[flirt]] and [[do the thing]] with anybody on the ship.&lt;br /&gt;
|s1=Pilot&lt;br /&gt;
|s2=Devoted&lt;br /&gt;
|s3=Skillful&lt;br /&gt;
|s4=Confidant&lt;br /&gt;
|s5=Expert&lt;br /&gt;
|command=15&lt;br /&gt;
|neron=6&lt;br /&gt;
|comms=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sub-Lieutenant '''Andie Graham''' is a new [[Characters|character]] introduced with {{Episode|3}}. When Andie and {{Character|Derek|long}} are in play, they replace {{Character|Finola|long}} and {{Character|Chao|long}}. The ship then inhabits an alternate timeline version where ''Finola'' was not captured and ''Chao'' died in the attempt to bring her in.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Andie seems to be a person of many [[Skills|skills]], but also torn between several responsibilities. &lt;br /&gt;
&lt;br /&gt;
While having the potential to be an excellent {{Skill|pilot}}, (s)he will often be expected to spearhead the [[Research]] as Finola would, which in turn will not leave much time for other demanding jobs.&lt;br /&gt;
Then again, a {{skill|Polyvalent}} Andie is also very good at [[Exploration|Exploration]] (arguably better than {{Character|Hua}}) thanks to the great {{Skill|Diplomat}} bonus, and extra [[Inventory#Fruit|alien fruit]] from being considered a {{Skill|Botanist}}. Being everybody's {{Skill|Confidant}} lets Andie help the ship's morale, as well as help with the {{Character|Mush}} hunt by clearing people of suspicion. Finally, the general {{AP}} bonuses and success chances from having {{Skill|Devotion}} + {{Skill|Expert}} enable him/her to do just about anything better than the average crew member, if needed.&lt;br /&gt;
&lt;br /&gt;
Due to this multi-faceted skill set, you should pay close attention to your crew line-up and the players' activity levels before deciding on your skills.&amp;lt;br&amp;gt;On the upside, you will be able to fill in whatever role will be needed the most.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}}: This unique skill allows you to fill in for the missing {{Character|Finola}} as head of [[Research]] thanks to the {{skill|Biologist}} bonus. The two expedition bonuses also dramatically increase your ship's chance of reaching [[Eden]], especially if combined with a {{Item|Babel Module}}.&lt;br /&gt;
:{{Skill|Pilot}}: Alternative choice if research progress is already decent (e.g. ''Biologist'' {{Character|Ian}}) but your ship is missing characters to deal with the [[Hunters|Hunter]] threat.&lt;br /&gt;
:{{Skill|Confident}}: Useful if {{Character|Janice}} is in some way incapacitated (inactive or dead), as it will allow crew members to restore 2 {{Morale}} daily, all while helping you with Mush hunting!&lt;br /&gt;
:{{Skill|Devotion}}: This skill is best in combination with ''Pilot'', and getting extra % from ''Polyvalent'' helps more in research. It can be useful on its own in case you end up as the {{Title|Communications Officer}} (due to your position in the [[Titles|hierarchy list]]), but is not recommended at Bronze level.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}}: Do research, defend the ship and pilot successful expeditions yourself... you have all the options, but you will be starved for {{AP}}. A good plan is to focus on research first, so you might be able to stop the Mush before your help is needed on the Hunter front.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Devotion}}: Highest research productivity through bonuses and often '''6''' extra {{AP}} per day, as ''Devotion'' means that you will get most of the missions.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Confident}}: A very useful combo of Research progress, better expeditions and {{Morale}} restoration.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Devotion}}: When you REALLY need more piloting done. While Devotion is only mediocre in terms of {{AP}} / day, and resticting the {{Title|Commander}} in his mission choices, the ability to gain 6 {{AP}} on the fly (pun intended) can be excellent for a ''Pilot'' fighting hunters or collecting scrap, in order to make the most of each trip (especially when combined with [[Inventory#Rations|food]] and a [[NERON Projects|Teslatron Reservoir]]).&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Expert}}: Increases your hit chance in combat, among other things, making you that much more effective as a Pilot and a generalist. Not worth dropping Polyvalent for, though, unless you already have an active {{skill|Diplomat}} on board.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Expert}}: The combination of ''Pilot'', ''Devotion'' for {{AP}} and  better hit chances from ''Expert'' makes Andie the most capable pilot on board.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Confident}}: Fills all main roles and gets some extra {{AP}}&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Expert}} / {{Skill|Confident}}: Highest versatility thanks to extra success % on any action, and more choice for the {{Title|Commander}}.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Mush Andie's ace in the hole is his/her {{skill|Devotion}} skill. If s/he can convince the {{title|commander}} to give him/her missions (or if the commander is the other Mush!), s/he can potentially store up several 6 {{AP}} boosts. When paired with {{skill|Phagocyte}}, this can allow Andie to do a frightening amount of damage in a short amount of time.&lt;br /&gt;
:However, Andie is also expected to do anti-mush [[Research]], especially if {{Skill|Polyvalent}}. This can put him/her in an awkward position very quickly, both in terms of long-term strategy and {{AP}} management, especially when crewmates attempt to feed him/her to squeeze out more research!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Andie'''s {{Glory}} '''glory objective''' is fulfilled no matter who performs the actual [[Trading|trade]]. (S)he does not have to be {{Title|Comms Officer}} to receive the {{Glory}} bonus.&lt;br /&gt;
* In addition to {{Skill|Confidant}}, Andie's ability to [[do the thing]] with any character can make him/her very helpful in a morale crisis.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Derek|long}}, ''Andie'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* Andie cannot get {{status|Pregnant}} and ''can'' get female characters pregnant. The latter may be due to mechanical limitations, as Andie's biography makes their gender/sex intentionally ambiguous.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
'''Age''': 24 years old&amp;lt;br&amp;gt;&lt;br /&gt;
'''Profession''': SDF Sub-Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Summary''': Sub-Lieutenant Andie Graham is still not aware that the Daedalus has cut all ties with the SDF. Still operating under the illusion that he/she is on a federation-sanctioned mission, he/she is still working towards the mission objective. Upon discovering that their idol, Sgt Derek Hogan has joined the crew of the Daedalus, Andie applies for a position on board. Andie's unique skillset makes him/her invaluable in ensuring mission success.&lt;br /&gt;
&lt;br /&gt;
''Timeline'':&lt;br /&gt;
;3130&lt;br /&gt;
:Born somewhere on Earth.&lt;br /&gt;
&lt;br /&gt;
;3136&lt;br /&gt;
:Abandoned by his/her parents in the first months of his/her existence, Andie is saved by a commission of the [[SDF]]. (S)he is promptly placed in a specialized home as '''SDF protegé''', where his/her innate abilities are soon discovered. (S)he is then swiftly planted in an SDF-controlled school and enters the '''Federation Youth Program'''.&lt;br /&gt;
&lt;br /&gt;
;3145&lt;br /&gt;
:(S)he remains brilliant in his/her studies and enters the most prestigious university of the Federation. Constantly indoctrinated during his/her studies, '''Andie heeds nothing other than the way of the Federation'''. Despite his/her naiveté, Andie is very popular and never has any trouble making friends. With his/her angelic face, (s)he unwittingly attracts the sympathy of all. '''His/her roommate, Viktor Carlsson,''' secretly planted in the university by his father Nils, dearly pays for their friendship. For confiding his secret mission to him/her during conversation, he soon finds himself arrested for conspiracy. Andie innocently thinks that he just switched courses...&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Andie makes the acquaintance of '''sergeant instructor''' {{Character|Derek|long}} who, being portrayed as a national hero, spends the entirety of his lessons telling stories of his fantastic life. Andie discovers the father figure (s)he's been missing in his/her instructor and begins to idolize him. (S)he believes every word of his tales and stories and begins to dream of travelling through space as well.&lt;br /&gt;
&lt;br /&gt;
;3153&lt;br /&gt;
:Andie fervently studies subject after subject in order to best serve the Federation. (S)he brilliantly attains three Ph.Ds: '''in botany''' for his/her dissertation on the healing properties of Tau-Ceti's Bachean bulb, '''in biology''' with his/her study on the social behavior of polarized amoeba in the Aegean Sea of the third planet on the Sol system, and finally '''in diplomacy''' with his/her mediation report which, according to the jury, could have inspired the negotiators who failed to prevent Sol's great battle. '''(S)he becomes the first triple laureate in the Federation.'''&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:With his/her studies over, Andie decides to become a pilot, joining the Federation's airforce and easily obtaining his/her license. '''(S)he asks to be posted on Xyloph-17''' and is soon noticed by {{Character|Jin Su|long}}. Derek, however, does not recognize him/her.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Oblivious to what's coming from the shadows, and believing to still be serving the Federation, Andie boards the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2016-10-24T11:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Log of fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''fruit nutrition information'''.&lt;br /&gt;
*Can read '''plant properties'''..&lt;br /&gt;
*Can carry out '''transplants'''.&lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points).&lt;br /&gt;
*Expedition: The '''[[Events#Harvest|harvest]]''' action gives an additional fruit.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill, and one that he is usually expected to take. Besides making you the official [[Gardening|gardener]] of the ship, it allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit - especially if you do not have a {{Skill|Chef}} to do that.&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring and to find more fruits when going on expeditions.&lt;br /&gt;
&lt;br /&gt;
{{Item|Mage Book}} candidates include {{Character|Stephen}}, who can then combine Cycle 8 gardening with some Cycle 1 cooking, {{Character|Chao}} or {{Character|Derek}} to give them something to do if the Mush hunt has been successful (also because he can be a {{Skill|Survivalist}}) and {{Character|Paola}} to have her help out with large late-game gardens once she is done with comms. {{Character|Eleesha}} would also be an option for the same reason as Chao, but if she has her {{Skill|Determined}} skill, that is better combined with more difficult tasks, like those of a {{skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
*Try and use your {{ap|gardening}} for the more expensive tasks like treating diseases, while getting others to help you with simple watering.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2{{ap}} Plant it}} ([[Inventory#Fruit|Fruit]]),&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|1{{ap}} Water Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Treat Plant}} ([[Gardening|Plants]]): &lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
{{Action Button|2{{ap}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Hydroponic Incubator}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 1 {{AP|gardening}} / 2 {{ap}}&lt;br /&gt;
|Target = [[Gardening|Plants]] when holding a fruit.&lt;br /&gt;
|Effect = Try to graft a plant with a fruit. The plant is replaced with a new young plant of the fruit's type.}} &lt;br /&gt;
*Doesn't work if the botanist is dirty or the plant is either thirsty, dried out or diseased. If the graft fails, both fruit and plant will be destroyed (the hydropot remains).&lt;br /&gt;
{{todo|Room Log}}&lt;br /&gt;
*{{Privacy|Public}} '''Room Log (fail)''' : ''&amp;quot;What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1. This effect stacks, if you have more than one botanist on the expedition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]] [[Category:Hua Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skills_Navbox</id>
		<title>Template:Skills Navbox</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skills_Navbox"/>
				<updated>2016-10-20T12:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Skills Navbox&lt;br /&gt;
| title      = [[Skills]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| state      = {{{state|plain}}}&lt;br /&gt;
&lt;br /&gt;
| group1     = [[:Category:Human_Skill|Human]]&lt;br /&gt;
| list1      = {{skill|Antique Perfume}} &amp;amp;bull; {{skill|Apprentice}} &amp;amp;bull; {{skill|Astrophysicist}} &amp;amp;bull; {{skill|Biologist}} &amp;amp;bull; {{skill|Botanist}} &amp;amp;bull; {{skill|Caffeine Junkie}} &amp;amp;bull; {{skill|Chef}} &amp;amp;bull; {{skill|Cold Blooded}} &amp;amp;bull; {{skill|Confident}} &amp;amp;bull; {{skill|Crazy Eye}} &amp;amp;bull; {{skill|Creative}} &amp;amp;bull; {{skill|Designer}} &amp;amp;bull; {{skill|Detached Crewmember}} &amp;amp;bull; {{skill|Determined}} &amp;amp;bull; {{Skill|Devoted}} &amp;amp;bull; {{skill|Diplomat}} &amp;amp;bull; {{Skill|Expert}} &amp;amp;bull; {{skill|Firefighter}} &amp;amp;bull; {{skill|Frugivore}} &amp;amp;bull; {{skill|Genius}} &amp;amp;bull; {{skill|Green Thumb}} &amp;amp;bull; {{skill|Gunner}} &amp;amp;bull; {{Skill|Hygienist}} &amp;amp;bull; {{skill|Intimidating}} &amp;amp;bull; {{skill|IT Expert}} &amp;amp;bull; {{skill|Leader}} &amp;amp;bull; {{skill|Lethargy}} &amp;amp;bull; {{skill|Logistics Expert}} &amp;amp;bull; {{skill|Mankind's Only Hope}} &amp;amp;bull; {{skill|Medic}} &amp;amp;bull; {{skill|Metalworker}} &amp;amp;bull; {{Skill|Motivator}} &amp;amp;bull; {{skill|Mycologist}} &amp;amp;bull; {{skill|NERON's Only Friend}} &amp;amp;bull; {{skill|Nurse}} &amp;amp;bull; {{skill|Observant}} &amp;amp;bull; {{skill|OCD}} &amp;amp;bull; {{skill|Opportunist}} &amp;amp;bull; {{skill|Panic}} &amp;amp;bull; {{skill|Paranoid}} &amp;amp;bull; {{skill|Physicist}} &amp;amp;bull; {{skill|Pilot}} &amp;amp;bull; {{skill|Politician}} &amp;amp;bull; {{skill|Polymath}} &amp;amp;bull; {{Skill|Polyvalent}} &amp;amp;bull; {{skill|Premonition}} &amp;amp;bull; {{skill|Radio Expert}} &amp;amp;bull; {{skill|Rebel}} &amp;amp;bull; {{skill|Robotics Expert}} &amp;amp;bull; {{skill|Self-sacrifice}} &amp;amp;bull; {{skill|Shooter}} &amp;amp;bull; {{skill|Shrink}} &amp;amp;bull; {{skill|Sneak}} &amp;amp;bull; {{skill|Solid}} &amp;amp;bull; {{skill|Sprinter}} &amp;amp;bull; {{skill|Strateguru}} &amp;amp;bull; {{skill|Survivalist}} &amp;amp;bull; {{skill|Technician}} &amp;amp;bull; {{skill|The Optimist}} &amp;amp;bull; {{skill|Torturer}} &amp;amp;bull; {{skill|Tracker}} &amp;amp;bull; {{skill|U-Turn}} &amp;amp;bull; {{skill|Victimizer}} &amp;amp;bull; {{skill|Wrestler}} &lt;br /&gt;
&lt;br /&gt;
| group2     = [[:Category:Mush_Skill|Mush]]&lt;br /&gt;
| list2      = {{skill|Anonymush}} &amp;amp;bull; {{skill|Bacteriophiliac}} &amp;amp;bull; {{skill|NERON Access}} &amp;amp;bull; {{skill|Defacer}} &amp;amp;bull; {{skill|Demoralize}} &amp;amp;bull; {{skill|Doorman}} &amp;amp;bull; {{skill|Fertile}} &amp;amp;bull; {{skill|Fungal Kitchen}} &amp;amp;bull; {{Skill|Green Jelly}} &amp;amp;bull; {{skill|Hard Boiled}} &amp;amp;bull; {{skill|Infector}} &amp;amp;bull; {{skill|Massive Mushification}} &amp;amp;bull; {{skill|Mycelium Spirit}} &amp;amp;bull; {{skill|NERON Depression}} &amp;amp;bull; {{skill|Nightmarish}} &amp;amp;bull; {{skill|Nimble Fingers}} &amp;amp;bull; {{skill|Ninja}} &amp;amp;bull; {{skill|Phagocyte}} &amp;amp;bull; {{skill|Pyromaniac}} &amp;amp;bull; {{skill|Radio Pirate}} &amp;amp;bull; {{skill|Saboteur}} &amp;amp;bull; {{skill|Slimetrap}} &amp;amp;bull; {{skill|Splashproof}} &amp;amp;bull; {{skill|Traitor}} &amp;amp;bull; {{skill|Transfer}} &amp;amp;bull; {{skill|Trapper}} &lt;br /&gt;
&lt;br /&gt;
|below       = '''See Also:''' {{Item|Mage Book}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skills_Navbox</id>
		<title>Template:Skills Navbox</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skills_Navbox"/>
				<updated>2016-10-20T12:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Skills Navbox&lt;br /&gt;
| title      = [[Skills]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| state      = {{{state|plain}}}&lt;br /&gt;
&lt;br /&gt;
| group1     = [[:Category:Human_Skill|Human]]&lt;br /&gt;
| list1      = {{skill|Antique Perfume}} &amp;amp;bull; {{skill|Apprentice}} &amp;amp;bull; {{skill|Astrophysicist}} &amp;amp;bull; {{skill|Biologist}} &amp;amp;bull; {{skill|Botanist}} &amp;amp;bull; {{skill|Caffeine Junkie}} &amp;amp;bull; {{skill|Chef}} &amp;amp;bull; {{skill|Cold Blooded}} &amp;amp;bull; {{skill|Confident}} &amp;amp;bull; {{skill|Crazy Eye}} &amp;amp;bull; {{skill|Creative}} &amp;amp;bull; {{skill|Designer}} &amp;amp;bull; {{skill|Detached Crewmember}} &amp;amp;bull; {{skill|Determined}} &amp;amp;bull; {{Skill|Devoted}} &amp;amp;bull; {{skill|Diplomat}} &amp;amp;bull; {{Skill|Expert}} &amp;amp;bull; {{skill|Firefighter}} &amp;amp;bull; {{skill|Frugivore}} &amp;amp;bull; {{skill|Genius}} &amp;amp;bull; {{skill|Green Thumb}} &amp;amp;bull; {{skill|Gunner}} &amp;amp;bull; {{Skill|Hygienist}} &amp;amp;bull; {{skill|Intimidating}} &amp;amp;bull; {{skill|IT Expert}} &amp;amp;bull; {{skill|Leader}} &amp;amp;bull; {{skill|Lethargy}} &amp;amp;bull; {{skill|Logistics Expert}} &amp;amp;bull; {{skill|Mankind's Only Hope}} &amp;amp;bull; {{skill|Medic}} &amp;amp;bull; {{skill|Metalworker}} &amp;amp;bull; {{Skill|Motivator}} &amp;amp;bull; {{skill|Mycologist}} &amp;amp;bull; {{skill|NERON's Only Friend}} &amp;amp;bull; {{skill|Nurse}} &amp;amp;bull; {{skill|Observant}} &amp;amp;bull; {{skill|OCD}} &amp;amp;bull; {{skill|Opportunist}} &amp;amp;bull; {{skill|Panic}} &amp;amp;bull; {{skill|Paranoid}} &amp;amp;bull; {{skill|Physicist}} &amp;amp;bull; {{skill|Pilot}} &amp;amp;bull; {{skill|Politician}} &amp;amp;bull; {{skill|Polymath}} &amp;amp;bull; {{Skill|Polyvalent}} &amp;amp;bull; {{skill|Premonition}} &amp;amp;bull; {{skill|Radio Expert}} &amp;amp;bull; {{skill|Rebel}} &amp;amp;bull; {{skill|Robotics Expert}} &amp;amp;bull; {{skill|Self-sacrifice}} &amp;amp;bull; {{skill|Shooter}} &amp;amp;bull; {{skill|Shrink}} &amp;amp;bull; {{skill|Sneak}} &amp;amp;bull; {{skill|Solid}} &amp;amp;bull; {{skill|Sprinter}} &amp;amp;bull; {{skill|Strateguru}} &amp;amp;bull; {{skill|Survivalist}} &amp;amp;bull; {{skill|Technician}} &amp;amp;bull; {{skill|The Optimist}} &amp;amp;bull; {{skill|Torturer}} &amp;amp;bull; {{skill|Tracker}} &amp;amp;bull; {{skill|U-Turn}} &amp;amp;bull; {{skill|Victimizer}} &amp;amp;bull; {{skill|Wrestler}} &lt;br /&gt;
&lt;br /&gt;
| group2     = [[:Category:Mush_Skill|Mush]]&lt;br /&gt;
| list2      = {{skill|Anonymush}} &amp;amp;bull; {{skill|Bacteriophiliac}} &amp;amp;bull; {{skill|Defacer}} &amp;amp;bull; {{skill|Demoralize}} &amp;amp;bull; {{skill|Doorman}} &amp;amp;bull; {{skill|Fertile}} &amp;amp;bull; {{skill|Fungal Kitchen}} &amp;amp;bull; {{Skill|Green Jelly}} &amp;amp;bull; {{skill|Hard Boiled}} &amp;amp;bull; {{skill|Infector}} &amp;amp;bull; {{skill|Massive Mushification}} &amp;amp;bull; {{skill|Mycelium Spirit}} &amp;amp;bull; {{skill|NERON Access}} &amp;amp;bull; {{skill|NERON Depression}} &amp;amp;bull; {{skill|Nightmarish}} &amp;amp;bull; {{skill|Nimble Fingers}} &amp;amp;bull; {{skill|Ninja}} &amp;amp;bull; {{skill|Phagocyte}} &amp;amp;bull; {{skill|Pyromaniac}} &amp;amp;bull; {{skill|Radio Pirate}} &amp;amp;bull; {{skill|Saboteur}} &amp;amp;bull; {{skill|Slimetrap}} &amp;amp;bull; {{skill|Splashproof}} &amp;amp;bull; {{skill|Traitor}} &amp;amp;bull; {{skill|Transfer}} &amp;amp;bull; {{skill|Trapper}} &lt;br /&gt;
&lt;br /&gt;
|below       = '''See Also:''' {{Item|Mage Book}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Politician</id>
		<title>Politician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Politician"/>
				<updated>2016-10-20T11:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* Affected actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Politician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Either they are with you or against you.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* '''Unique''': For 3 {{ap}} vyou(sic) can declare a Coup at the Nexus. On next cycle, NERON will consider as the new commander.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the {{Title|Commander}} upon the next cycle change (or, if the ship is not full at that time, when titles are first assigned).&lt;br /&gt;
The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this is a very dangerous skill in {{Character|Mush}} hands, as taking over command in the right moment gives them another way of moving the ship to abandon an [[exploration]] team or airborne pilots to their deaths. (Besides using the less reliable {{Item|Hacker Kit}} or setting up a {{Skill|Transfer}} into the acting Commander.) Two more, in fact, if you count taking over {{Character|Kuan Ti}}'s body first.&lt;br /&gt;
* This basically forces away teams to take any existing or potential {{PAGENAME}} along ''in addition'' to the acting Commander whenever they start an expo, launch only at times that will let them come back before a cycle change, or at least guard the rear/front corridor to prevent NERON/Bridge access to a Mush Politician trying a coup.&lt;br /&gt;
&lt;br /&gt;
On the other hand it ''can'' be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties without killing them or waiting for inactivity to kick in. Or to perform an important action at a critical moment when, for some reason, the Commander is not expected to be there in time.&lt;br /&gt;
&lt;br /&gt;
In any case, it can be expected that this skill is only picked when it is about to be used. - Do not trust a KT with inexplicably open skill slots.&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coup !&lt;br /&gt;
|Cost = 3 {{AP}}&lt;br /&gt;
|Requirement = NERON Core &lt;br /&gt;
|Dirty = yes &lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = '''Kuan Ti''' is going through an argument with NERON. Who knows what they can scheme about...&lt;br /&gt;
|Effect = NERON will consider you as the commander starting from next cycle.&lt;br /&gt;
**'''Single Action''': can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
This action is used on NERON's Core terminal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Kuan Ti Skill]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill was added in [[Episodes|Episode 5]].&lt;br /&gt;
&lt;br /&gt;
[[image:Politician_Tooltip.png|left|Ingame tooltip]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2016-10-20T08:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* Idling outside */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can [[Hunters|take out hunters]] with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idling outside===&lt;br /&gt;
&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Offers no benefit or downside. {{Confirm|No-pilots flying a ship starts out in this stance.}}&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
* Stance: {{Confirm|'''Offensive'''}} - Standard flight stance. Offers a great chance of correctly hitting the hunters.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If the pilot is dead, the Pasiphae moves with the Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot. {{todo|Confirm if lonely asteroids also do it}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
[[image:ThrusterProject.jpg|frame|right|They had the project, but the crew's t(h)rust was misplaced...]]&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant. If the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]], accidents become less likely, but are still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Intimidating</id>
		<title>Intimidating</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Intimidating"/>
				<updated>2016-10-19T20:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Intimidating&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When Chao stares at them with bloodlust in his eyes, even Mush can become paralyzed with fear.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Spend 1 {{AP}} to intimidate another crewmember, who will lose 2 {{AP}} and 4 {{MP}}. &lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill can be used once a day. Useful to pin down a known {{Character|Mush}} if you do not have the {{AP}} to outright kill them, but rather counterproductive otherwise.&lt;br /&gt;
{{todo|add some tips, others information.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Available once a day.}}&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{todo|Check and fix the following information.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Intimidate}}&lt;br /&gt;
*'''Target''': a Crewmember&lt;br /&gt;
*'''Privacy''': {{Privacy|Public}}&lt;br /&gt;
*'''Effect''': The target loose 2 {{ap}} and 4 {{mp}}.&lt;br /&gt;
**{{Confirm|no-[[Aggression|Aggressive]] action.}}&lt;br /&gt;
**{{Confirm|Available once a day.}}&lt;br /&gt;
*'''Room Log''': {{Confirm|[Bully] catch [Victim] and starts to scream at him.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Intimidating</id>
		<title>Intimidating</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Intimidating"/>
				<updated>2016-10-19T20:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Intimidating&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When Chao stares at them with bloodlust in his eyes, even Mush can become paralyzed with fear.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Spend 1 {{AP}} to intimidate another crewmember, who will lose 2 {{AP}} and 4 {{MP}}. &lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill can be used once a day. Useful to pin down a known {{Character|Mush}} if you do not have the {{AP}} to outright kill them, but rather counterproductive otherwise.&lt;br /&gt;
{{todo|add some tips, others information.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Available once a day.}}&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{todo|Check and fix the following information.}}&lt;br /&gt;
{{Action Button|1 {{AP}} Intimidate}}&lt;br /&gt;
*'''Target''': a Crewmember&lt;br /&gt;
*'''Privacy''': {{Privacy|Public}}&lt;br /&gt;
*'''Effect''': The target loose 2 {{ap}} and 4 {{mp}}.&lt;br /&gt;
**{{Confirm|no-[[Aggression|Aggressive]] action.}}&lt;br /&gt;
**{{Confirm|Available once a day.}}&lt;br /&gt;
*'''Room Log''': {{Confirm|[Bully] catch [Victim] and starts to scream at him.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Intimidating</id>
		<title>Intimidating</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Intimidating"/>
				<updated>2016-10-19T20:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: New action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Intimidating&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When Chao stares at them with bloodlust in his eyes, even Mush can become paralyzed with fear.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Spend 1 {{AP}} to intimidate another crewmember, who will lose 2 {{AP}} and 4 {{MP}}. &lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill can be used once a day. Useful to pin down a known {{Character|Mush}} if you do not have the {{AP}} to outright kill them, but rather counterproductive otherwise.&lt;br /&gt;
{{todo|add some tips, others information.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Available once a day.}}&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{todo|Check and fix the following information.}}&lt;br /&gt;
{{Action Button|1 {{AP}} Intimidate}}&lt;br /&gt;
*'''Target''': a Crewmember&lt;br /&gt;
*'''Privacy''': {{Privacy|Public}}&lt;br /&gt;
*'''Effect''': The target loose 2 {{ap}} and 4 {{mp}}.&lt;br /&gt;
**{{Confirm|no-[[Aggression|Aggressive]] action.}}&lt;br /&gt;
**{{Confirm|Available once a day.}}&lt;br /&gt;
*'''Room Log''': {{Confirm|[Bully] catch [Victim] and starts to scream at him.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Intimidating</id>
		<title>Intimidating</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Intimidating"/>
				<updated>2016-10-18T20:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Added the todo and a confirm, I will work on it later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Intimidating&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When Chao stares at them with bloodlust in his eyes, even Mush can become paralyzed with fear.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Spend 1 {{AP}} to intimidate another crewmember, who will lose 2 {{AP}} and 4 {{MP}}. &lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill can be used once a day. Useful to pin down a known {{Character|Mush}} if you do not have the {{AP}} to outright kill them, but rather counterproductive otherwise.&lt;br /&gt;
{{todo|add the &amp;quot;new action&amp;quot; information, some tips, others information.}}&lt;br /&gt;
{{Confirm|Intimidate is a Aggressive action.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Depression</id>
		<title>NERON Depression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Depression"/>
				<updated>2016-10-18T20:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
NERON Depression&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When NERON feels sick, it's the whole Daedalus that vomits.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 3 {{AP}}, you cause [[BIOS Terminal|NERON]] to randomly change its settings next round.&lt;br /&gt;
*Can not switch off peace core setting {{todo|Can it switch it on if this setting switch off?}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|17}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While the changes are random, this skill comes with the advantage of working anywhere on the ship rather than requiring physical access to NERON, making it untraceable except for the {{AP}} use.&lt;br /&gt;
&lt;br /&gt;
Most interesting for the random &amp;quot;crew lock&amp;quot;, which may prevent people from working on Research or Neron, respectively, and the general chaos and suspicion it will cause.&lt;br /&gt;
&lt;br /&gt;
NERON does display a warning at the beginning of the next cycle, though, so be mindful about people suspecting you if you also do other things around that time. (Better use it stealthily while ''somebody else'' moves...)&lt;br /&gt;
&lt;br /&gt;
{{Info| As of an unconfirmed date the warning that NERON displays has been changed, new screenshot added to accommodate}}&lt;br /&gt;
&lt;br /&gt;
'''An incomplete list of confirmed targets for settings scramble''' : Food destruction, Crew lock, Vocoder announcements, CPU priority, Magnetic net, Plasma shield.&lt;br /&gt;
&lt;br /&gt;
Can be used even in same cycle (useless) multiple times.&lt;br /&gt;
{{todo|are ''all'' settings changed, or some settings (other than DMZ) may randomly stay unchanged?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==New action==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = &lt;br /&gt;
Depress Neron&lt;br /&gt;
|Cost =&lt;br /&gt;
3 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Secret&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect = Cause NERON to randomly change its settings next round.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[name] seems to be deep in conversation with... NERON. But what on earth could this two have to talk about?}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Neron_Depression_Gallery.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: Depression_Result.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: New_NERON_Depression_Warning.png|NERON warning about changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: Neron_Depression_Log.png|Room log]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Victimizer</id>
		<title>Victimizer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Victimizer"/>
				<updated>2016-10-16T21:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* New action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Victimizer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain well-targeted remarks can have unexpected results.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* For 1 {{AP}}, you can chastise someone.&lt;br /&gt;
* This crewmate gains Pariah status. The Pariah's actions are 20% less likely to be successful.&lt;br /&gt;
* {{Privacy|Covert}} actions become {{Privacy|Discrete}}.&lt;br /&gt;
* If the Pariah dies and was {{Character|Mush}}, the Victimizer earns 8 {{Glory}}. Otherwise they lose 8 {{Glory}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is essentially a &amp;quot;debuff&amp;quot; skill meant to debilitate a Mush suspect you do not want to kill outright. Nevertheless, it is probably most useful for getting some bonus {{Glory}} when going after already discovered {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
A practical use of this skill would be to facilitate certain Mush tests (as in ruling out covert healing), or to force a likely Mush you are planning to cure to lay low until the serum is ready.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Pariah&amp;quot; status cannot be undone. It remains for as long the Victimizer is alive.&lt;br /&gt;
&lt;br /&gt;
* Only if the Pariah dies, the Victimizer can use the skill again on another target.&lt;br /&gt;
&lt;br /&gt;
* There will be an alert publicly stating the identity of the outcast.&lt;br /&gt;
** However, it will only be visible when there are also other alerts. Otherwise the bar will show &amp;quot;Calm&amp;quot; even when there still is a Pariah.&lt;br /&gt;
&lt;br /&gt;
* Mush will not get any glory changes but they can still use this skill.&lt;br /&gt;
&lt;br /&gt;
* Trivia: It is possible to accuse {{Character|Chun}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|1 {{AP}} Anathema}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Effect''': The target gains the ''Pariah'' status. All covert actions become secret, -20% accuracy.&lt;br /&gt;
**[[Aggression|Aggressive]] action, affected by {{Status|Pacifist}} and {{Skill|Crazy Eye}}. {{confirm|And ''Ceasefire?''}}&lt;br /&gt;
*'''Room Log''': {{todo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Victimizer_opisanie.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:outcast.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Gioele Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Observant</id>
		<title>Observant</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Observant"/>
				<updated>2016-10-16T21:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Lot of changing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Observant&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You use 1 {{AP}} less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Search''' action costs 1 {{ap}} less.&lt;br /&gt;
*You have a '''25% chance of detecting covert activity''' in your room.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Eleesha|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Check and add detailed skill information/tips}}&lt;br /&gt;
&lt;br /&gt;
Someone who is Observant doesn't need to waste energy for searching items in a room. Search is a free action for an Observant person (without any [[illnesses]] increasing the actions costs.).&lt;br /&gt;
&lt;br /&gt;
An Observant character has a 25% chance of revealing {{privacy|covert}} logs, such as [[Infect]], to everyone if they're in the same room when it happens. These logs would normally only be revealed in the presence of camera. &lt;br /&gt;
&lt;br /&gt;
It appears that Observant characters never reveal their own covert actions.&lt;br /&gt;
{{note|However, it can reveal her colleague's covert actions.}}&lt;br /&gt;
&lt;br /&gt;
Then, an Observant person can keep a room or a person under surveillance, for example if the laboratory is not equipped with a camera or if somebody stay in a corridor; but there are only 25% of chance to see an cover action. It's easier to find a careless mush that way than an {{skill|Hygienist}} person, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
An Observant character has a chance to detect a {{privacy|Secret}} room log, past or present. However, details as to who created the room logs, what the contents of the logs are, and when they are generated are omitted. This ability isn't useful as the first ones of Observant.&lt;br /&gt;
&lt;br /&gt;
If there are one or several revealed secrets actions in the room logs, then the Observant person may &amp;quot;notice&amp;quot; this, and create a new lign in the log {{Confirm|&amp;quot;[Character] has noticed something interesting...&amp;quot;}}, {{Confirm|it may triggers each time the player connect to the game or do an action.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affected action==&lt;br /&gt;
{{Action Button|Search}}&lt;br /&gt;
*Cost reduced to 0 {{ap}} from 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Eleesha Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nightmarish</id>
		<title>Nightmarish</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nightmarish"/>
				<updated>2016-10-16T20:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nightmarish&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush macrolepiota can affect the brainwaves of the poor human beasts. With a few modifications, they can stop humans from resting.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''0''' {{AP}}, you can '''trigger nightmares''' in a sleeping player. They will no longer receive the sleep bonus.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|8}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is {{Privacy|Covert}}. It's also '''Aggressive''', meaning it is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally (if they lay down again).&lt;br /&gt;
&lt;br /&gt;
Fairly useless or highly situational, as the ''Covert'' quality means it cannot be used on characters in the Dorms, which will be under {{Item|Camera}} surveillance, and giving nightmares to single characters in the Medlab will make it obvious that you caused them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Give Nightmares}}&lt;br /&gt;
*'''Cost''': {{confirm|'''0''' {{AP}} }}&lt;br /&gt;
*'''Privacy''': {{Privacy|Covert}}&lt;br /&gt;
*'''Target''': Lying down [[character]]&lt;br /&gt;
*'''Effect''': Cancels the target's resting {{AP}} bonus and replaces their sleep message until they stand up again. {{confirm|Also works on the {{skill|Shrink}}'s effects. }}&lt;br /&gt;
**This action is '''Aggressive'''.&lt;br /&gt;
*'''Room Log''': ''['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nightmarish</id>
		<title>Nightmarish</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nightmarish"/>
				<updated>2016-10-16T20:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nightmarish&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush macrolepiota can affect the brainwaves of the poor human beasts. With a few modifications, they can stop humans from resting.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''0''' {{AP}}, you can '''trigger nightmares''' in a sleeping player. They will no longer receive the sleep bonus.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|8}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is {{Privacy|Covert}}. It's also '''Aggressive''', meaning it is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally (if they lay down again).&lt;br /&gt;
&lt;br /&gt;
Fairly useless or highly situational, as the ''Covert'' quality means it cannot be used on characters in the Dorms, which will be under {{Item|Camera}} surveillance, and giving nightmares to single characters in the Medlab will make it obvious that you caused them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Give Nightmares}}&lt;br /&gt;
*'''Cost''': {{confirm|'''0''' {{AP}} }}&lt;br /&gt;
*'''Privacy''': {{Privacy|Covert}}&lt;br /&gt;
*'''Target''': Lying down [[character]]&lt;br /&gt;
*'''Effect''': Cancels the target's resting {{AP}} bonus and replaces their sleep message until they stand up again. {{confirm|Also works on the {{skill|Shrink}}'s effects. &lt;br /&gt;
**This action is '''Aggressive'''.&lt;br /&gt;
*'''Room Log''': ''['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2016-10-16T14:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
 [[File:Neron large.png|left]]NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
These Alerts show up above the action screen. Each alert has their own icon, and you can hover over each icon for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Icon ||  '''Calm'''  ||There are no alerts: Everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hunter icon.png]]|| '''Hunters''' || Hovering over this icon will show the number of [[Hunters|enemy ships]] of all types around the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire.png]] || '''Fire''' || Hovering over this icon will tell you how many fires are on board, and if someone has reported the fire, who reported it and the location of the fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png]] || '''Broken Equipment''' || Hovering over this icon will tell you how many pieces of broken equipment are on board, and if someone has reported the the broken equipment, who reported it and the location of the equipment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png]]|| '''Broken Door''' ||Hovering over this icon will tell you how many broken doors are on board, and if someone has reported the the broken doors, who reported it and the location of the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:O2alert.png]]||  '''Oxygen Low'''|| Less than 8 units of oxygen left.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Shield.png]]||  '''Armor Low'''|| Less than 20 units of armor are left.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulator.png]] || '''Gravity Simulator''' ||   The [[Ship Equipment#Laboratory|Gravity Simulator]] has broken.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gioele.png]] || '''MIA''' ||   The image of the crew member you [[Events|lost on the expedition]] will show up here. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Comm icon.png]] || '''No Connection to Sol''' ||   [[Communications|Communication]] with Sol has either not yet been established, or has been interrupted.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Pa cook.png]] || '''The crew is seriosly hungry they must find something to eat''' ||   All humans crewmates get hungry status. {{todo|Confirm? Look at Discussion.}}&lt;br /&gt;
|}&lt;br /&gt;
{{Todo|The Pariah (Victimizer) alert}}&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Hunters|hunter ships]], with a corresponding hunter alert [[file:Hunter icon.png]].  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
[[File:Neronfire.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Fire]], with a corresponding fire alert [[File:Fire.png]].  Hovering over the alert will let you know how many fires are currently on board.&lt;br /&gt;
[[File:Firereported.png]]&lt;br /&gt;
: Once someone clicks on the fire and reports it, Neron posts another message that includes the reporting person. Now when crew members hover the mouse icon over the fire alert [[File:fire.png]], a pop-up will come up that includes the reporter and the location of the fire.  Droids with firefighting upgrades will now help extinguish the fire if they are in the same room.&lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
Neron Does '''not''' make announcements for sabotaged equipment.  However, once the equipment is found it can be reported like any other broken equipment.&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*'''Connection to Sol Established''' &lt;br /&gt;
[[File:comms established.png]]&lt;br /&gt;
: This message is from the [[Communications#Link|initial connection to Sol]].  Everyone on-board will gain 3 moral points.&lt;br /&gt;
*'''Connection to Sol Lost'''&lt;br /&gt;
[[File:Neronsolinterrupt.png]]&lt;br /&gt;
: The [[Communications#Link|connection to sol is lost]], this time to a random event.  When there is no link to sol, the [[File:Comm icon.png]] will display in the alert area.&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
: If contact is established with Sol, starting day 2 [[Communications#Rebel_Bases|Rebel bases]] will attempt to contact your ship. You will receive the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, Neron will make a post along with reason of death. &lt;br /&gt;
*Death by injury&lt;br /&gt;
*Death by suicide&lt;br /&gt;
*Death by assassination&lt;br /&gt;
*Death by asphyxiation&lt;br /&gt;
*Last Man Standing&lt;br /&gt;
*Death by steel plate&lt;br /&gt;
*Dieing in planet event&lt;br /&gt;
*Die in fire room damage&lt;br /&gt;
[[File:Neron-deah-chun-steel.png]]&lt;br /&gt;
&lt;br /&gt;
Janice and Raluca get special death messages.&lt;br /&gt;
&lt;br /&gt;
[[File:Ralucadeath.png]]&lt;br /&gt;
&lt;br /&gt;
Schrödinger gets the following message:&lt;br /&gt;
&lt;br /&gt;
[[File:Schrodideath.png]]&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
: The completed [[NERON_Projects|project]] is in bold font. The completed [[NERON_Projects|project]] is now listed in the bottom of the page, and a hovering over the image will provide a description of the [[NERON_Projects|project]]. &lt;br /&gt;
[[File:GPU_FTW.png ‎ ]]&lt;br /&gt;
: The completed Neron project '''General Patching Up''' has protected the ship from one of the following: fires, metal plates, electrical overloads, shocks or spontaneous failure.&lt;br /&gt;
*Oxygenated Ducts&lt;br /&gt;
: The completed Neron project '''Oxygenated Ducts''' has prevent loss of Oxygen for that cycle.&lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
{{Main|Titles}}&lt;br /&gt;
&lt;br /&gt;
*{{Title|Commander}}&lt;br /&gt;
[[File:announce commander.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|Comms Officer}}&lt;br /&gt;
[[File:announce comms.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|NERON Administrator}}&lt;br /&gt;
[[File:announce neron admin.png]]&lt;br /&gt;
&lt;br /&gt;
The {{Title|NERON Administrator}} also has [[NERON_messages#Other_Messages|special message privileges.]]&lt;br /&gt;
&lt;br /&gt;
==Ship Movement==&lt;br /&gt;
[[File:NEURON_CHANGE_HEADING.png  ]]&lt;br /&gt;
: When the Caption changes the heading of the ship, this message will be posted.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_MOVING.png ]]&lt;br /&gt;
: When the engines are engaged and the ship is moving, this message is displayed.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_DESTINATION_REACHED.png]]&lt;br /&gt;
: The Ship has stopped moving.&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
[[File:Neron Pilgred.png ]]&lt;br /&gt;
: You have completed Pilgred!&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
[[File:Neron admin talking 2.png]]&lt;br /&gt;
*Please ignore the NERON typing errors above: it's ''you're'', not &amp;quot;your&amp;quot;.&lt;br /&gt;
[[File:Neron admin talking 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aggression</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aggression"/>
				<updated>2016-10-15T21:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Addings, changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.&lt;br /&gt;
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.&lt;br /&gt;
&lt;br /&gt;
==List of Aggressive Actions==&lt;br /&gt;
* Attacking someone with bare hands -&amp;gt; Kick Off&lt;br /&gt;
* Attacking with the knife -&amp;gt; Attack: Knife&lt;br /&gt;
* Attacking with a gun -&amp;gt; {{Confirm|Shoot: [weapon]}}&lt;br /&gt;
* Infecting someone with a spore -&amp;gt; Infect&lt;br /&gt;
* Guarding a room or a person -&amp;gt; Guard&lt;br /&gt;
* {{Confirm|{{Skill|Intimidating}} -&amp;gt; Intimidate}}&lt;br /&gt;
* {{Skill|Torturer}} -&amp;gt; Torture&lt;br /&gt;
* {{Skill|Victimizer}} -&amp;gt; Anthema&lt;br /&gt;
* {{Skill|Bacterophile}} -&amp;gt; {{Confirm|Contaminate}}&lt;br /&gt;
* {{Skill|Demoralize}}  -&amp;gt; {{Confirm|Demozalize}}&lt;br /&gt;
* {{Skill|Nightmarish}} -&amp;gt; Give Nightmares&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.&lt;br /&gt;
* Still it takes 1 {{AP|Free Shot}} shooter point to shoot with Ian in room.&lt;br /&gt;
* If your target is not Ian, {{Skill|Wrestler}} and {{Skill|Solid}} can kick out Ian or his target out of the room. &lt;br /&gt;
* Attack when your target is low on AP, or is offline.&lt;br /&gt;
* Preparations: pick up a weapon, armor, food or the medikit.&lt;br /&gt;
&lt;br /&gt;
=== Mush Strategy ===&lt;br /&gt;
* Prioritize targets based on their skills, health, items etc&lt;br /&gt;
* If you can't kill everyone, come up with an excuse why you killed someone&lt;br /&gt;
* You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)&lt;br /&gt;
* In a situation where your target is online but out of MP, duct tape could be useful.&lt;br /&gt;
* Use explosives when there are a lot of targets in the same room&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* If you are targeted, run to Ian or where there are lots of other humans&lt;br /&gt;
* Call for help before you attack.&lt;br /&gt;
* Try not to target other humans.&lt;br /&gt;
* If someone else finishes off your target, leave the room beforehand to not get psychological disorders from witnessing death.&lt;br /&gt;
&lt;br /&gt;
== Hit Chance ==&lt;br /&gt;
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 successful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them at least 7 or 8 times, costing 1{{AP}} each time.&lt;br /&gt;
&lt;br /&gt;
=== Instant kills ===&lt;br /&gt;
Sometimes you get lucky with your shots. There is a small chance that a single shot takes your target down from maximum health to 0.&lt;br /&gt;
&lt;br /&gt;
[[File:headshot.png]]&lt;br /&gt;
&lt;br /&gt;
== Useful skills ==&lt;br /&gt;
*{{Skill|Cold Blooded}}, +3 {{AP}} for every death.&lt;br /&gt;
*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect).&lt;br /&gt;
*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action.&lt;br /&gt;
*{{Skill|Detached Crewmember}}, no ill effects for witnessing death.&lt;br /&gt;
*{{Skill|Determined}}, missed attacks increase success chance more rapidly.&lt;br /&gt;
*{{Skill|Diplomat}}, for '''Ceasefire''' ability.&lt;br /&gt;
*{{Skill|Expert}}, action success chances increased by 20%.&lt;br /&gt;
*{{Skill|Intimidating}}, spend 1 {{AP}}, target crewmember loses 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry.&lt;br /&gt;
*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Actions#Guard|guards]].&lt;br /&gt;
*{{Skill|Solid}}, +1 damage for unarmed attacks.&lt;br /&gt;
*{{Skill|Victimizer}}, -20% accuracy for the pariah.&lt;br /&gt;
*{{Skill|Wrestler}}, +2 damage for unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Hard Boiled}}, All combat damage reduced by one point.&lt;br /&gt;
*{{Skill|Ninja}}, unarmed attacks are anonymous.&lt;br /&gt;
*{{Skill|Phagocyte}}, eat a spore to gain 4 {{HP}} and 4 {{AP}}.&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Bacteriophiliac</id>
		<title>Bacteriophiliac</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Bacteriophiliac"/>
				<updated>2016-10-15T21:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Bacteriophiliac&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your plant bacteria can have particularly virulent applications.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can give an [[Illnesses|illness]] to a crewmember. This is a '''covert''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|10}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is {{privacy|secret}}; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The disease is chosen at random.&lt;br /&gt;
&lt;br /&gt;
It can be a good idea to make someone ill and and then transfer into them after some agression. Mush cannot fall ill, but illness can serve to prove your new body human. However, the usual limitations of {{Skill|Transfer}} still apply, and if you are discovered without skills after transferring, the illness will not save you.&lt;br /&gt;
&lt;br /&gt;
{{Todo| Is it disorders or diseases or both?}}&lt;br /&gt;
{{Todo| New action : action name, privacy, cost, etc.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Bacteriophiliac</id>
		<title>Bacteriophiliac</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Bacteriophiliac"/>
				<updated>2016-10-15T21:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Bacteriophiliac&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your plant bacteria can have particularly virulent applications.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can give an [[Illnesses|illness]] to a crewmember. This is a '''covert''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|10}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is {{privacy|secret}}; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The disease is chosen at random.&lt;br /&gt;
&lt;br /&gt;
It can be a good idea to make someone ill and and then transfer into them after some agression. Mush cannot fall ill, but illness can serve to prove your new body human. However, the usual limitations of {{Skill|Transfer}} still apply, and if you are discovered without skills after transferring, the illness will not save you.&lt;br /&gt;
&lt;br /&gt;
{{To do| Is it disorders or diseases or both?}}&lt;br /&gt;
{{To do| New action : action name, privacy, cost, etc.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Demoralize</id>
		<title>Demoralize</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Demoralize"/>
				<updated>2016-10-15T21:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Demoralize&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can cause a crewmate to lose 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Demoralize''' is the level 4 {{character|Mush}} skill that lets you drain a victim's [[morale]], two {{Morale}} at a time.&lt;br /&gt;
&lt;br /&gt;
The respective action is covert (can only be revealed by a camera) and aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. Without a camera in the room, the victim will only receive a message saying they lost 2 morale (as often as you have used it). Note that you will ''not'' receive any notification when the target reaches zero {{Morale}}. Also, death by ''Fatal Depression'' only happens at the beginning of cycles.&lt;br /&gt;
&lt;br /&gt;
Hint: Use that action just before day change and on people who haven't stayed with Janice for days. Ideally, you either know their morale or otherwise make sure they reach zero, as players will know what happened if they survive.&lt;br /&gt;
&lt;br /&gt;
{{Todo|New action : action name, cost, privacy, etc.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Demoralize.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2016-10-15T21:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: /* Levels of Privacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Anathema''' effect of {{skill|Victimizer}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
Most of the Mush actions will still trigger a {{Item|Myco-Alarm}}.&lt;br /&gt;
The target of the Serum will also receive a {{Privacy|Private}} log (see below) if they were a Mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the [[Combustion_Chamber|Combustion Chamber]]&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;Your thermal scan has detected a planet&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Infection''' in the [[Mycoscan|Mycoscanner]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You concentrate... Your head turns... You see [character] doing something... Their last action was to '[...]'.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Build''' a {{Item|Blueprint}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire || Hey... it's getting hot in here... [name] set the place on fire... || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|NERON Depression}}: Depres Neron || [name] seems to be deep in conversation with... NERON. But what on earth could this two have to talk about? || Neron also make warning in cycle settings changed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Massive Mushification}}: '''Moldification of the mass''' in a room || [name] suddenly stiffens... It looks like twisted yellow threads are escaping from their spacesuit and trying to penetrate the hull... ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the [[Coffee_Machine|Coffee Machine]] || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Apprentice</id>
		<title>Talk:Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Apprentice"/>
				<updated>2016-10-15T21:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Added my signature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stephen`s RP against taking Diplomat or Polyvalent. You still can take this skills(Polyvalent really helpfull as for researching as for Comm. officer Stephen) but this is not Stephen`s style to solve problems by words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, one of the Diplomat/Polyvalent effects is to avoid fightings, then he don't earn any glory then. The good thing should be Apprentice-Survivalist with Shooter and Solid (take a Blaster, the Rocker Launcher and the old faithful, then go kill the aliens). [[User:Akias200|User:Akias200]] ([[User talk:Akias200|talk]]) 15:01, 15 October 2016 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pfft! Why go after some puny aliens, when you can apprentice Lethargy, and save a ridiculous amount of AP to kill '''humans'''! [[User:Factoryman942|Factoryman942]] ([[User talk:Factoryman942|talk]]) 18:10, 23 August 2016 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a mush Stephen, it's a really good idea, but not for an human Stephen, in my opinion. [[User:Akias200|User:Akias200]] ([[User talk:Akias200|talk]]) 15:01, 15 October 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Apprentice</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Apprentice"/>
				<updated>2016-10-15T20:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: Rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Apprentice&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the action Apprenticeship which allows them to copy a skill possessed by a player present in the room, once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Stephen|5}}&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is {{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character.&lt;br /&gt;
&lt;br /&gt;
The fact that another crewmember has to have the skill you want to learn, and be alive, will not let you fill in for completely missing roles, but it does serve well as a backup for {{status|inactive}} crewmates - or {{Character|Mush}} you are about to kill.&lt;br /&gt;
Also useful if you just need more people with crucial everyday skills like {{Skill|Technician}} and {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
For personal {{glory}} from fighting aliens, Stephen has an incentive to learn {{Skill|Astrophysicist}} to increase the number of expeditions, and {{Skill|Polyvalent}}, {{Skill|Diplomat}}, {{Skill|Botanist}} or {{Skill|Survivalist}} to secure a place on the [[exploration|expedition]] team.&lt;br /&gt;
&lt;br /&gt;
To just help the ship in a general way, the best support skill would be {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two {{Skill|Genius}} crewmembers, two {{Skill|Shrink}}s boosting morale, seven cameras from {{Skill|Paranoid}}, or up to twelve hydropots from two people with {{Skill|Green Thumb}}s. &lt;br /&gt;
&lt;br /&gt;
The effects of {{Skill|Mankind's Only Hope}} and {{Skill|Strateguru}} do not stack, but if Chun or Jin Su are about to die, you can replace them in these roles. Also the {{Skill|Tracker}}'s list can only be printed once... but if Eleesha is inactive or Mush, you can preserve the crew's ability to know when they are Mush-free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{todo|What happens if two {{Skill|Politician}}s both stage a coup in the same cycle? And then when the &amp;quot;winner&amp;quot; dies?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Apprenticeship}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Private}}&lt;br /&gt;
*'''Effect''': Allows you to select a [[skills|skill]] out of the skills of all characters present in the room. ''Apprentice'' will be replaced with the selected skill.&lt;br /&gt;
*'''Private Log''': {{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Antique_Perfume</id>
		<title>Talk:Antique Perfume</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Antique_Perfume"/>
				<updated>2016-10-15T20:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The huge problem with this skill is then even gold Frieda got nice skills:&lt;br /&gt;
Astro for her role, IT for Astro combo, Pilot for expos and Survivalist for better result. You just got nothing to drop... exept you got Mage books or Gioele/Kuan(proved humans) who got Astro. But... even then...&lt;br /&gt;
:I agree, but if Chun is inactive/dead ans the mush are actives, you should take this skill. [[User:Akias200|User:Akias200]] ([[User talk:Akias200|talk]]) 14:54, 15 October 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2016-10-15T20:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|III}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle, and no logs prior to that, including private logs, will be visible.&lt;br /&gt;
&lt;br /&gt;
A death in a room currently under the effect of Defacer will not trigger a NERON death announcement. But still warn about Fire({{skill|Pyromaniac}}) or killing {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{{todo|What about Pilgred, dismantling a shower, trading, ...?}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Invisible&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =''&lt;br /&gt;
**Completely wipes the room log and keeps it offline until the next cycle.&lt;br /&gt;
**Some Neron announcements triggered in this room are also disabled until the end of the cycle.&lt;br /&gt;
}}&lt;br /&gt;
*After applying Defacer and until the start of the next cycle, the logs tabs is void of anything but the message  ''The archives are scrambled... Who's been messing with the sensors?!'' This message disappears at cycle change, and new logs resume as before.&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Victimizer</id>
		<title>Victimizer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Victimizer"/>
				<updated>2016-10-15T20:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Akias200: No longer marked as &amp;quot;incomplete&amp;quot; + rework of skill zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Victimizer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain well-targeted remarks can have unexpected results.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* For 1 {{AP}}, you can chastise someone.&lt;br /&gt;
* This crewmate gains Pariah status. The Pariah's actions are 20% less likely to be successful.&lt;br /&gt;
* {{Privacy|Covert}} actions become {{Privacy|Discrete}}.&lt;br /&gt;
* If the Pariah dies and was {{Character|Mush}}, the Victimizer earns 8 {{Glory}}. Otherwise they lose 8 {{Glory}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is essentially a &amp;quot;debuff&amp;quot; skill meant to debilitate a Mush suspect you do not want to kill outright. Nevertheless, it is probably most useful for getting some bonus {{Glory}} when going after already discovered {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
A practical use of this skill would be to facilitate certain Mush tests (as in ruling out covert healing), or to force a likely Mush you are planning to cure to lay low until the serum is ready.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Pariah&amp;quot; status cannot be undone. It remains for as long the Victimizer is alive.&lt;br /&gt;
&lt;br /&gt;
* Only if the Pariah dies, the Victimizer can use the skill again on another target.&lt;br /&gt;
&lt;br /&gt;
* There will be an alert publicly stating the identity of the outcast.&lt;br /&gt;
** However, it will only be visible when there are also other alerts. Otherwise the bar will show &amp;quot;Calm&amp;quot; even when there still is a Pariah.&lt;br /&gt;
&lt;br /&gt;
* Mush will not get any glory changes but they can still use this skill.&lt;br /&gt;
&lt;br /&gt;
* Trivia: It is possible to accuse {{Character|Chun}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|Anathema}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Effect''': The target gains the ''Pariah'' status. All covert actions become secret, -20% accuracy.&lt;br /&gt;
**[[Aggression|Aggressive]] action, affected by {{Status|Pacifist}} and {{Skill|Crazy Eye}}. {{confirm|And ''Ceasefire?''}}&lt;br /&gt;
*'''Room Log''': {{todo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Victimizer_opisanie.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:outcast.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Gioele Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Akias200</name></author>	</entry>

	</feed>