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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aetrophes</id>
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		<updated>2026-05-28T09:47:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Demoralize</id>
		<title>Demoralize</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Demoralize"/>
				<updated>2017-12-18T12:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Aetrophes: Added room log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Demoralize&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can cause a crewmate to lose 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Demoralize''' is the level 4 {{character|Mush}} skill that lets you drain a victim's [[morale]], two {{Morale}} at a time.&lt;br /&gt;
&lt;br /&gt;
The respective action is covert (can only be revealed by a camera) and aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. Without a camera in the room, the victim will only receive a message saying they lost 2 morale (as often as you have used it). Note that you will ''not'' receive any notification when the target reaches zero {{Morale}}. Also, death by ''Fatal Depression'' only happens at the beginning of cycles.&lt;br /&gt;
&lt;br /&gt;
Hint: Use that action just before day change and on people who haven't stayed with Janice for days. Ideally, you either know their morale or otherwise make sure they reach zero, as players will know what happened if they survive.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Buzzkill&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
The demoralized character will lose 2 {{Morale}}&lt;br /&gt;
|Room Log = ['''user'''] approaches ['''target'''] furtively. After moving away again, ['''target''']'s mood seems to drop rapidly...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Demoralize.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Aetrophes</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Options</id>
		<title>Castings Options</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Options"/>
				<updated>2017-09-19T04:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Aetrophes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add page description}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Link every links to their correct castings page sections}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1 cycle lasts for 4 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| 7&lt;br /&gt;
| 1 cycle lasts for 2 hours.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| 13&lt;br /&gt;
| 1 cycle lasts for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game Option&lt;br /&gt;
! Rank&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| 4&lt;br /&gt;
| Replaces Finola and Chao with Andie and Derek.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| 9&lt;br /&gt;
| Starts the game with beta content (EN Server: runs the last season's settings)&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| 1&lt;br /&gt;
| Hides the mush from the humans and mush bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| 5&lt;br /&gt;
| Game starts with 3 mushes instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| 10&lt;br /&gt;
| The number of mush increases progressively along the game. The game starts with no mushs, and then 3-5 of them appear, one by one, approximately each 6 cycles. {{Todo|Add more details regarding how this works}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| 11&lt;br /&gt;
| The game starts with no mush. It's just no initial mush, though you can still become infected and converted in {{zone|Cristalite}} zones (intererestinlgy, {{Item|THE List}} in this case shows something like &amp;quot;Chao is infected by the Mush. It's a sure thing.&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Aetrophes</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Demoralize</id>
		<title>Demoralize</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Demoralize"/>
				<updated>2017-09-13T12:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Aetrophes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Demoralize&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can cause a crewmate to lose 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Demoralize''' is the level 4 {{character|Mush}} skill that lets you drain a victim's [[morale]], two {{Morale}} at a time.&lt;br /&gt;
&lt;br /&gt;
The respective action is covert (can only be revealed by a camera) and aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. Without a camera in the room, the victim will only receive a message saying they lost 2 morale (as often as you have used it). Note that you will ''not'' receive any notification when the target reaches zero {{Morale}}. Also, death by ''Fatal Depression'' only happens at the beginning of cycles.&lt;br /&gt;
&lt;br /&gt;
Hint: Use that action just before day change and on people who haven't stayed with Janice for days. Ideally, you either know their morale or otherwise make sure they reach zero, as players will know what happened if they survive.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Buzzkill&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
The demoralized character will lose 2 {{Morale}}&lt;br /&gt;
|Room Log =&lt;br /&gt;
{{Todo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Demoralize.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Aetrophes</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aggression</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aggression"/>
				<updated>2017-09-13T12:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Aetrophes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.&lt;br /&gt;
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.&lt;br /&gt;
&lt;br /&gt;
==List of Aggressive Actions==&lt;br /&gt;
* Attacking someone with bare hands -&amp;gt; Kick Off&lt;br /&gt;
* Attacking with the knife -&amp;gt; Attack: Knife&lt;br /&gt;
* Attacking with a gun -&amp;gt; {{Confirm|Shoot: [weapon]}}&lt;br /&gt;
* Infecting someone with a spore -&amp;gt; Infect&lt;br /&gt;
* Guarding a room or a person -&amp;gt; Guard&lt;br /&gt;
* {{Confirm|{{Skill|Intimidating}} -&amp;gt; Intimidate}}&lt;br /&gt;
* {{Skill|Torturer}} -&amp;gt; Torture&lt;br /&gt;
* {{Skill|Victimizer}} -&amp;gt; Anthema&lt;br /&gt;
* {{Skill|Bacterophile}} -&amp;gt; {{Confirm|Contaminate}}&lt;br /&gt;
* {{Skill|Demoralize}}  -&amp;gt; Buzzkill&lt;br /&gt;
* {{Skill|Nightmarish}} -&amp;gt; Give Nightmares&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.&lt;br /&gt;
* Still it takes 1 {{AP|Free Shot}} shooter point to shoot with Ian in room.&lt;br /&gt;
* If your target is not Ian, {{Skill|Wrestler}} and {{Skill|Solid}} can kick out Ian or his target out of the room. &lt;br /&gt;
* Attack when your target is low on AP, or is offline.&lt;br /&gt;
* Preparations: pick up a weapon, armor, food or the medikit.&lt;br /&gt;
&lt;br /&gt;
=== Mush Strategy ===&lt;br /&gt;
* Prioritize targets based on their skills, health, items etc&lt;br /&gt;
* If you can't kill everyone, come up with an excuse why you killed someone&lt;br /&gt;
* You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)&lt;br /&gt;
* In a situation where your target is online but out of MP, duct tape could be useful.&lt;br /&gt;
* Use explosives when there are a lot of targets in the same room&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* If you are targeted, run to Ian or where there are lots of other humans&lt;br /&gt;
* Call for help before you attack.&lt;br /&gt;
* Try not to target other humans.&lt;br /&gt;
* If someone else finishes off your target, leave the room beforehand to not get psychological disorders from witnessing death.&lt;br /&gt;
&lt;br /&gt;
== Hit Chance ==&lt;br /&gt;
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 successful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them at least 7 or 8 times, costing 1{{AP}} each time.&lt;br /&gt;
&lt;br /&gt;
=== Instant kills ===&lt;br /&gt;
Sometimes you get lucky with your shots. There is a small chance that a single shot takes your target down from maximum health to 0.&lt;br /&gt;
&lt;br /&gt;
[[File:headshot.png]]&lt;br /&gt;
&lt;br /&gt;
== Useful skills ==&lt;br /&gt;
*{{Skill|Cold Blooded}}, +3 {{AP}} for every death.&lt;br /&gt;
*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect).&lt;br /&gt;
*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action.&lt;br /&gt;
*{{Skill|Detached Crewmember}}, no ill effects for witnessing death.&lt;br /&gt;
*{{Skill|Determined}}, missed attacks increase success chance more rapidly.&lt;br /&gt;
*{{Skill|Diplomat}}, for '''Ceasefire''' ability.&lt;br /&gt;
*{{Skill|Expert}}, action success chances increased by 20%.&lt;br /&gt;
*{{Skill|Intimidating}}, spend 1 {{AP}}, target crewmember loses 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry.&lt;br /&gt;
*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Actions#Guard|guards]].&lt;br /&gt;
*{{Skill|Solid}}, +1 damage for unarmed attacks.&lt;br /&gt;
*{{Skill|Victimizer}}, -20% accuracy for the pariah.&lt;br /&gt;
*{{Skill|Wrestler}}, +2 damage for unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Hard Boiled}}, All combat damage reduced by one point.&lt;br /&gt;
*{{Skill|Ninja}}, unarmed attacks are anonymous.&lt;br /&gt;
*{{Skill|Phagocyte}}, eat a spore to gain 4 {{HP}} and 4 {{AP}}.&lt;/div&gt;</summary>
		<author><name>Aetrophes</name></author>	</entry>

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