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	<entry>
		<id>http://www.mushpedia.com/wiki/Casting_Glory</id>
		<title>Casting Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Casting_Glory"/>
				<updated>2017-06-20T23:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Characters' personal glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Individual human glory==&lt;br /&gt;
CYCLE_HUMAN : each cycle alive&lt;br /&gt;
CYCLE_HUMAN_SLEEPY : each cycle with the inactive status&lt;br /&gt;
DAEDALUS_DEFENDER : killing a hunter&lt;br /&gt;
PREGNANCY : getting pregnant (for the mother)&lt;br /&gt;
NICE_SURGERY : successful surgery (random)&lt;br /&gt;
MUSHICIDE : killing a mush&lt;br /&gt;
EDEN_COMPUTED : calculating the coordinates of Eden&lt;br /&gt;
EDEN_ENGINEERS : for technicians when reaching Eden&lt;br /&gt;
EDEN_BIOLOGISTS : for biologists for reaching Eden&lt;br /&gt;
&lt;br /&gt;
==Collective human glory==&lt;br /&gt;
SOL_CONTACT : initial contact with Sol&lt;br /&gt;
REBEL_WOLF : D2 rebel base&lt;br /&gt;
NEW_PLANET : arriving in orbit&lt;br /&gt;
ALL_PREGNANT : when a woman gets pregnant&lt;br /&gt;
RESEARCH_SMALL : 3-glory research (when finished and when going to Sol/Eden)&lt;br /&gt;
RESEARCH_STANDARD : 6-glory research&lt;br /&gt;
RESEARCH_BRILLIANT : Retro-fungal serum&lt;br /&gt;
RETURN_TO_SOL : return to Sol&lt;br /&gt;
SOL_MUSH_INTRUDER : for each mush alive on Sol&lt;br /&gt;
PREGNANT_IN_EDEN : for each pregnant woman on Eden&lt;br /&gt;
EDEN_ALIEN_PLANT : for each type of alien plant&lt;br /&gt;
EDEN_MUSH_INTRUDER : for each mush alive on Eden&lt;br /&gt;
EDEN_CAT : if Schrödinger is alive on Eden&lt;br /&gt;
EDEN_MUSH_CAT : if Schrödinger is infected&lt;br /&gt;
EDEN_NO_CAT : if Schrödinger is dead&lt;br /&gt;
EDEN_ONE_MAN : for each crewmember alive &lt;br /&gt;
EDEN_SEXY : if members of both sexes are represented&lt;br /&gt;
EDEN_MICROBES : for each disease&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
CM_USE_EXTINGUISHER : extinguishing a fire&lt;br /&gt;
CM_REPAIR_OBJECT : successful repairs&lt;br /&gt;
CM_REPAIR_HULL : successful hull repairs&lt;br /&gt;
CM_MUSH_VACCINATED : curing a mush &lt;br /&gt;
CM_ALIEN_DOWN : winning a fight during an expo&lt;br /&gt;
CM_PILGRED : completing Pilgred (collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters' personal glory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''PSYCHOPAT''&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_FINDER''&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_SEARCHER''&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_SEARCHER_2''&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the ''AstroTerminal''. (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''FAST_FORWARD''&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the Navigation console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
|''FAST_FORWARD_2''&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the Navigation console (including when someone else moves the ship). (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''SAVIOR''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''CHUN_LIVES''&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
|''PRECIOUS_BODY''&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
|''REMEDY''&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''PILGRED_MOTHER''&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
|''HUNTER_NEMESIS''&lt;br /&gt;
| {{Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
|''HUNTER_NEMESIS_2''&lt;br /&gt;
| {{Roland}}: Destroyed 2 ''Hunters'' in a patroller or turret. (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''MUSH_FEAR''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|''TR_ANATHEM''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} with the [[Victimizer|Pariah status]] dies.&lt;br /&gt;
|-&lt;br /&gt;
|''LOOKING_FOR_KIVANC''&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
|''MAGELLAN_ARK''&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
|''ROBOTIC_GRAAL''&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PRETTY_COOK''&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''AMBITIOUS''&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|''REBEL_CONTACT''&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|''EXPLORATOR''&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
|''ANDIE_FATE''&lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
|''NATURALIST''&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
|''EDEN_ALIEN_PLANT_PLUS''&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
|''ALIEN_FRIEND''&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''MUSH_SPECIALIST''&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
|''LOVER''&lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush glory==&lt;br /&gt;
MUSH_INITIAL_BONUS : when being converted&lt;br /&gt;
CYCLE_MUSH : each cycle (including after their death)&lt;br /&gt;
CYCLE_MUSH_LATE : initial bonus - 3 per human cycle when you are converted&lt;br /&gt;
INFECT : infecting a human&lt;br /&gt;
NEW_MUSH : converting a new mush&lt;br /&gt;
HUMANOCIDE : killing a human&lt;br /&gt;
CHUN_DEAD : when Chun dies&lt;br /&gt;
MUSH_VICTORY : assassination by Neron &lt;br /&gt;
SOL_MUSH_INVASION : going to Sol&lt;br /&gt;
EDEN_MUSH_INVASION : going to Eden&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
'''CM_SABOTAGE''': sabotaging&lt;br /&gt;
'''CM_ALL_MUSH_HUMANICIDE''': when a human is killed (collective)&lt;br /&gt;
'''CM_ALL_NEW_MUSH''': when a human becomes mush (collective)&lt;br /&gt;
'''CM_DAEDALUS_EXPLODE''': when the ship is destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mush and human==&lt;br /&gt;
EXPEDITION : expeditions&lt;br /&gt;
STAR_MAP_1 : finding the first first starmap (collective)&lt;br /&gt;
STAR_MAP_N : finding a starmap (members of the expo)&lt;br /&gt;
KUBE_SOLVED : solving the kube&lt;br /&gt;
ALIEN_SCIENCE : being traded&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Casting_Glory</id>
		<title>Casting Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Casting_Glory"/>
				<updated>2017-06-20T22:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Characters' personal glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Individual human glory==&lt;br /&gt;
CYCLE_HUMAN : each cycle alive&lt;br /&gt;
CYCLE_HUMAN_SLEEPY : each cycle with the inactive status&lt;br /&gt;
DAEDALUS_DEFENDER : killing a hunter&lt;br /&gt;
PREGNANCY : getting pregnant (for the mother)&lt;br /&gt;
NICE_SURGERY : successful surgery (random)&lt;br /&gt;
MUSHICIDE : killing a mush&lt;br /&gt;
EDEN_COMPUTED : calculating the coordinates of Eden&lt;br /&gt;
EDEN_ENGINEERS : for technicians when reaching Eden&lt;br /&gt;
EDEN_BIOLOGISTS : for biologists for reaching Eden&lt;br /&gt;
&lt;br /&gt;
==Collective human glory==&lt;br /&gt;
SOL_CONTACT : initial contact with Sol&lt;br /&gt;
REBEL_WOLF : D2 rebel base&lt;br /&gt;
NEW_PLANET : arriving in orbit&lt;br /&gt;
ALL_PREGNANT : when a woman gets pregnant&lt;br /&gt;
RESEARCH_SMALL : 3-glory research (when finished and when going to Sol/Eden)&lt;br /&gt;
RESEARCH_STANDARD : 6-glory research&lt;br /&gt;
RESEARCH_BRILLIANT : Retro-fungal serum&lt;br /&gt;
RETURN_TO_SOL : return to Sol&lt;br /&gt;
SOL_MUSH_INTRUDER : for each mush alive on Sol&lt;br /&gt;
PREGNANT_IN_EDEN : for each pregnant woman on Eden&lt;br /&gt;
EDEN_ALIEN_PLANT : for each type of alien plant&lt;br /&gt;
EDEN_MUSH_INTRUDER : for each mush alive on Eden&lt;br /&gt;
EDEN_CAT : if Schrödinger is alive on Eden&lt;br /&gt;
EDEN_MUSH_CAT : if Schrödinger is infected&lt;br /&gt;
EDEN_NO_CAT : if Schrödinger is dead&lt;br /&gt;
EDEN_ONE_MAN : for each crewmember alive &lt;br /&gt;
EDEN_SEXY : if members of both sexes are represented&lt;br /&gt;
EDEN_MICROBES : for each disease&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
CM_USE_EXTINGUISHER : extinguishing a fire&lt;br /&gt;
CM_REPAIR_OBJECT : successful repairs&lt;br /&gt;
CM_REPAIR_HULL : successful hull repairs&lt;br /&gt;
CM_MUSH_VACCINATED : curing a mush &lt;br /&gt;
CM_ALIEN_DOWN : winning a fight during an expo&lt;br /&gt;
CM_PILGRED : completing Pilgred (collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters' personal glory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''PSYCHOPAT''&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_FINDER''&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_SEARCHER''&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_SEARCHER_2'': Frieda (finding a planet - decreasing chances)&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the ''AstroTerminal''. (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''FAST_FORWARD''&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the Navigation console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
|''FAST_FORWARD_2''&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the Navigation console (including when someone else moves the ship). (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''SAVIOR''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''CHUN_LIVES''&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
|''PRECIOUS_BODY''&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
|''REMEDY''&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''PILGRED_MOTHER''&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
|''HUNTER_NEMESIS''&lt;br /&gt;
| {{Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
|''HUNTER_NEMESIS_2''&lt;br /&gt;
| {{Roland}}: Destroyed 2 ''Hunters'' in a patroller or turret. (decreasing chances)&lt;br /&gt;
|-&lt;br /&gt;
|''MUSH_FEAR''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|''TR_ANATHEM''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} with the [[Victimizer|Pariah status]] dies.&lt;br /&gt;
|-&lt;br /&gt;
|''LOOKING_FOR_KIVANC''&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
|''MAGELLAN_ARK''&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
|''ROBOTIC_GRAAL''&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PRETTY_COOK''&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''AMBITIOUS''&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|''REBEL_CONTACT''&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|''EXPLORATOR''&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
|''ANDIE_FATE''&lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
|''NATURALIST''&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
|''EDEN_ALIEN_PLANT_PLUS''&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
|''ALIEN_FRIEND''&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''MUSH_SPECIALIST''&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
|''LOVER''&lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush glory==&lt;br /&gt;
MUSH_INITIAL_BONUS : when being converted&lt;br /&gt;
CYCLE_MUSH : each cycle (including after their death)&lt;br /&gt;
CYCLE_MUSH_LATE : initial bonus - 3 per human cycle when you are converted&lt;br /&gt;
INFECT : infecting a human&lt;br /&gt;
NEW_MUSH : converting a new mush&lt;br /&gt;
HUMANOCIDE : killing a human&lt;br /&gt;
CHUN_DEAD : when Chun dies&lt;br /&gt;
MUSH_VICTORY : assassination by Neron &lt;br /&gt;
SOL_MUSH_INVASION : going to Sol&lt;br /&gt;
EDEN_MUSH_INVASION : going to Eden&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
'''CM_SABOTAGE''': sabotaging&lt;br /&gt;
'''CM_ALL_MUSH_HUMANICIDE''': when a human is killed (collective)&lt;br /&gt;
'''CM_ALL_NEW_MUSH''': when a human becomes mush (collective)&lt;br /&gt;
'''CM_DAEDALUS_EXPLODE''': when the ship is destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mush and human==&lt;br /&gt;
EXPEDITION : expeditions&lt;br /&gt;
STAR_MAP_1 : finding the first first starmap (collective)&lt;br /&gt;
STAR_MAP_N : finding a starmap (members of the expo)&lt;br /&gt;
KUBE_SOLVED : solving the kube&lt;br /&gt;
ALIEN_SCIENCE : being traded&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Casting_Glory</id>
		<title>Casting Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Casting_Glory"/>
				<updated>2017-06-20T22:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Characters' personal glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Individual human glory==&lt;br /&gt;
CYCLE_HUMAN : each cycle alive&lt;br /&gt;
CYCLE_HUMAN_SLEEPY : each cycle with the inactive status&lt;br /&gt;
DAEDALUS_DEFENDER : killing a hunter&lt;br /&gt;
PREGNANCY : getting pregnant (for the mother)&lt;br /&gt;
NICE_SURGERY : successful surgery (random)&lt;br /&gt;
MUSHICIDE : killing a mush&lt;br /&gt;
EDEN_COMPUTED : calculating the coordinates of Eden&lt;br /&gt;
EDEN_ENGINEERS : for technicians when reaching Eden&lt;br /&gt;
EDEN_BIOLOGISTS : for biologists for reaching Eden&lt;br /&gt;
&lt;br /&gt;
==Collective human glory==&lt;br /&gt;
SOL_CONTACT : initial contact with Sol&lt;br /&gt;
REBEL_WOLF : D2 rebel base&lt;br /&gt;
NEW_PLANET : arriving in orbit&lt;br /&gt;
ALL_PREGNANT : when a woman gets pregnant&lt;br /&gt;
RESEARCH_SMALL : 3-glory research (when finished and when going to Sol/Eden)&lt;br /&gt;
RESEARCH_STANDARD : 6-glory research&lt;br /&gt;
RESEARCH_BRILLIANT : Retro-fungal serum&lt;br /&gt;
RETURN_TO_SOL : return to Sol&lt;br /&gt;
SOL_MUSH_INTRUDER : for each mush alive on Sol&lt;br /&gt;
PREGNANT_IN_EDEN : for each pregnant woman on Eden&lt;br /&gt;
EDEN_ALIEN_PLANT : for each type of alien plant&lt;br /&gt;
EDEN_MUSH_INTRUDER : for each mush alive on Eden&lt;br /&gt;
EDEN_CAT : if Schrödinger is alive on Eden&lt;br /&gt;
EDEN_MUSH_CAT : if Schrödinger is infected&lt;br /&gt;
EDEN_NO_CAT : if Schrödinger is dead&lt;br /&gt;
EDEN_ONE_MAN : for each crewmember alive &lt;br /&gt;
EDEN_SEXY : if members of both sexes are represented&lt;br /&gt;
EDEN_MICROBES : for each disease&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
CM_USE_EXTINGUISHER : extinguishing a fire&lt;br /&gt;
CM_REPAIR_OBJECT : successful repairs&lt;br /&gt;
CM_REPAIR_HULL : successful hull repairs&lt;br /&gt;
CM_MUSH_VACCINATED : curing a mush &lt;br /&gt;
CM_ALIEN_DOWN : winning a fight during an expo&lt;br /&gt;
CM_PILGRED : completing Pilgred (collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters' personal glory==&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''PSYCHOPAT''&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PLANET_FINDER''&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
''PLANET_SEARCHER'': Frieda (finding a planet)&lt;br /&gt;
''PLANET_SEARCHER_2'': Frieda (finding a planet - decreasing chances)&lt;br /&gt;
''FAST_FORWARD'' Jin Su (moving the ship to a planet)&lt;br /&gt;
''FAST_FORWARD_2'' Jin Su (moving the ship to a planet - decreasing chances)&lt;br /&gt;
|''SAVIOR''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''CHUN_LIVES''&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
|''PRECIOUS_BODY''&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
|''REMEDY''&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
|''PILGRED_MOTHER''&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
''HUNTER_NEMESIS'' : Roland (killing a hunter)&lt;br /&gt;
''HUNTER_NEMESIS_2'' : Roland (killing a hunter - decreasing chances)&lt;br /&gt;
|''MUSH_FEAR''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|''TR_ANATHEM''&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} with the [[Victimizer|Pariah status]] dies.&lt;br /&gt;
|-&lt;br /&gt;
|''LOOKING_FOR_KIVANC''&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
|''MAGELLAN_ARK''&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
|''ROBOTIC_GRAAL''&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
|''PRETTY_COOK''&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''AMBITIOUS''&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|''REBEL_CONTACT''&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|''EXPLORATOR''&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
|''ANDIE_FATE''&lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
|''NATURALIST''&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
|''EDEN_ALIEN_PLANT_PLUS''&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
|''ALIEN_FRIEND''&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
|''MUSH_SPECIALIST''&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
|''LOVER''&lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush glory==&lt;br /&gt;
MUSH_INITIAL_BONUS : when being converted&lt;br /&gt;
CYCLE_MUSH : each cycle (including after their death)&lt;br /&gt;
CYCLE_MUSH_LATE : initial bonus - 3 per human cycle when you are converted&lt;br /&gt;
INFECT : infecting a human&lt;br /&gt;
NEW_MUSH : converting a new mush&lt;br /&gt;
HUMANOCIDE : killing a human&lt;br /&gt;
CHUN_DEAD : when Chun dies&lt;br /&gt;
MUSH_VICTORY : assassination by Neron &lt;br /&gt;
SOL_MUSH_INVASION : going to Sol&lt;br /&gt;
EDEN_MUSH_INVASION : going to Eden&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
'''CM_SABOTAGE''': sabotaging&lt;br /&gt;
'''CM_ALL_MUSH_HUMANICIDE''': when a human is killed (collective)&lt;br /&gt;
'''CM_ALL_NEW_MUSH''': when a human becomes mush (collective)&lt;br /&gt;
'''CM_DAEDALUS_EXPLODE''': when the ship is destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mush and human==&lt;br /&gt;
EXPEDITION : expeditions&lt;br /&gt;
STAR_MAP_1 : finding the first first starmap (collective)&lt;br /&gt;
STAR_MAP_N : finding a starmap (members of the expo)&lt;br /&gt;
KUBE_SOLVED : solving the kube&lt;br /&gt;
ALIEN_SCIENCE : being traded&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2017-06-20T22:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* List of sources */ Period missing. Yes, I notice that. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Gained for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Gained by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Passing of the Torch''&lt;br /&gt;
| +8&lt;br /&gt;
| Given to all humans when a pregnant woman returns to Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Research Subject''&lt;br /&gt;
| +16&lt;br /&gt;
| Been sold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}} if it's not infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Research Subject''&lt;br /&gt;
| +16&lt;br /&gt;
| Been sold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Casting_Glory</id>
		<title>Casting Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Casting_Glory"/>
				<updated>2017-06-20T22:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: Created page with &amp;quot;==Individual human glory== CYCLE_HUMAN : each cycle alive CYCLE_HUMAN_SLEEPY : each cycle with the inactive status DAEDALUS_DEFENDER : killing a hunter PREGNANCY : getting pre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Individual human glory==&lt;br /&gt;
CYCLE_HUMAN : each cycle alive&lt;br /&gt;
CYCLE_HUMAN_SLEEPY : each cycle with the inactive status&lt;br /&gt;
DAEDALUS_DEFENDER : killing a hunter&lt;br /&gt;
PREGNANCY : getting pregnant (for the mother)&lt;br /&gt;
NICE_SURGERY : successful surgery (random)&lt;br /&gt;
MUSHICIDE : killing a mush&lt;br /&gt;
EDEN_COMPUTED : calculating the coordinates of Eden&lt;br /&gt;
EDEN_ENGINEERS : for technicians when reaching Eden&lt;br /&gt;
EDEN_BIOLOGISTS : for biologists for reaching Eden&lt;br /&gt;
&lt;br /&gt;
==Collective human glory==&lt;br /&gt;
SOL_CONTACT : initial contact with Sol&lt;br /&gt;
REBEL_WOLF : D2 rebel base&lt;br /&gt;
NEW_PLANET : arriving in orbit&lt;br /&gt;
ALL_PREGNANT : when a woman gets pregnant&lt;br /&gt;
RESEARCH_SMALL : 3-glory research (when finished and when going to Sol/Eden)&lt;br /&gt;
RESEARCH_STANDARD : 6-glory research&lt;br /&gt;
RESEARCH_BRILLIANT : Retro-fungal serum&lt;br /&gt;
RETURN_TO_SOL : return to Sol&lt;br /&gt;
SOL_MUSH_INTRUDER : for each mush alive on Sol&lt;br /&gt;
PREGNANT_IN_EDEN : for each pregnant woman on Eden&lt;br /&gt;
EDEN_ALIEN_PLANT : for each type of alien plant&lt;br /&gt;
EDEN_MUSH_INTRUDER : for each mush alive on Eden&lt;br /&gt;
EDEN_CAT : if Schrödinger is alive on Eden&lt;br /&gt;
EDEN_MUSH_CAT : if Schrödinger is infected&lt;br /&gt;
EDEN_NO_CAT : if Schrödinger is dead&lt;br /&gt;
EDEN_ONE_MAN : for each crewmember alive &lt;br /&gt;
EDEN_SEXY : if members of both sexes are represented&lt;br /&gt;
EDEN_MICROBES : for each disease&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
CM_USE_EXTINGUISHER : extinguishing a fire&lt;br /&gt;
CM_REPAIR_OBJECT : successful repairs&lt;br /&gt;
CM_REPAIR_HULL : successful hull repairs&lt;br /&gt;
CM_MUSH_VACCINATED : curing a mush &lt;br /&gt;
CM_ALIEN_DOWN : winning a fight during an expo&lt;br /&gt;
CM_PILGRED : completing Pilgred (collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters' personal glory==&lt;br /&gt;
'''PSYCHOPAT''': Chao (killing someone)&lt;br /&gt;
'''PLANET_FINDER''': Frieda (arriving on orbit)&lt;br /&gt;
'''PLANET_SEARCHER''': Frieda (finding a planet)&lt;br /&gt;
'''PLANET_SEARCHER_2''': Frieda (finding a planet - decreasing chances)&lt;br /&gt;
'''FAST_FORWARD''': Jin Su (moving the ship to a planet)&lt;br /&gt;
'''FAST_FORWARD_2''': Jin Su (moving the ship to a planet - decreasing chances)&lt;br /&gt;
'''SAVIOR''': Jin Su (reaching Eden)&lt;br /&gt;
'''CHUN_LIVES''': Chun (each day change)&lt;br /&gt;
'''PRECIOUS_BODY''': Chun (each research requiring her presence in the lab)&lt;br /&gt;
'''REMEDY''': Chun (reaching Eden)&lt;br /&gt;
'''PILGRED_MOTHER''': Raluca (every 20% of Pilgred completion)&lt;br /&gt;
'''HUNTER_NEMESIS''': Roland (killing a hunter)&lt;br /&gt;
'''HUNTER_NEMESIS_2''': Roland (killing a hunter - decreasing chances)&lt;br /&gt;
'''MUSH_FEAR''': Gioele (when a mush dies)&lt;br /&gt;
'''TR_ANATHEM''': Gioele (when a mush Pariah dies)&lt;br /&gt;
'''LOOKING_FOR_KIVANC''': Paola (contact with Kivanç Terzi)&lt;br /&gt;
'''MAGELLAN_ARK''': Kuan Ti (each project completed)&lt;br /&gt;
'''ROBOTIC_GRAAL''': Terrence (upgrading a drone)&lt;br /&gt;
'''PRETTY_COOK''': Stephen (each fights during expos)&lt;br /&gt;
'''AMBITIOUS''': Stephen (getting a title)&lt;br /&gt;
'''REBEL_CONTACT''': Eleesha (each rebel base decoded)&lt;br /&gt;
'''EXPLORATOR''': Hua (going on an expo)&lt;br /&gt;
'''ANDIE_FATE''': Andie (for each trade)&lt;br /&gt;
'''NATURALIST''': Ian (planting an alien fruit)&lt;br /&gt;
'''EDEN_ALIEN_PLANT_PLUS : Ian (for each alien plant on Eden)&lt;br /&gt;
'''ALIEN_FRIEND''': Janice (encounters with living beings on expos)&lt;br /&gt;
'''MUSH_SPECIALIST''': Finola (for each anti-mush research)&lt;br /&gt;
'''LOVER''': Derek (for each reciprocal flirt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mush glory==&lt;br /&gt;
MUSH_INITIAL_BONUS : when being converted&lt;br /&gt;
CYCLE_MUSH : each cycle (including after their death)&lt;br /&gt;
CYCLE_MUSH_LATE : initial bonus - 3 per human cycle when you are converted&lt;br /&gt;
INFECT : infecting a human&lt;br /&gt;
NEW_MUSH : converting a new mush&lt;br /&gt;
HUMANOCIDE : killing a human&lt;br /&gt;
CHUN_DEAD : when Chun dies&lt;br /&gt;
MUSH_VICTORY : assassination by Neron &lt;br /&gt;
SOL_MUSH_INVASION : going to Sol&lt;br /&gt;
EDEN_MUSH_INVASION : going to Eden&lt;br /&gt;
&lt;br /&gt;
==Casting ships only==&lt;br /&gt;
'''CM_SABOTAGE''': sabotaging&lt;br /&gt;
'''CM_ALL_MUSH_HUMANICIDE''': when a human is killed (collective)&lt;br /&gt;
'''CM_ALL_NEW_MUSH''': when a human becomes mush (collective)&lt;br /&gt;
'''CM_DAEDALUS_EXPLODE''': when the ship is destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mush and human==&lt;br /&gt;
EXPEDITION : expeditions&lt;br /&gt;
STAR_MAP_1 : finding the first first starmap (collective)&lt;br /&gt;
STAR_MAP_N : finding a starmap (members of the expo)&lt;br /&gt;
KUBE_SOLVED : solving the kube&lt;br /&gt;
ALIEN_SCIENCE : being traded&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings</id>
		<title>Castings</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings"/>
				<updated>2017-06-20T21:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|&lt;br /&gt;
The majority of this information came from [http://www.twinpedia.com/mush/ Twinpedia, the French wiki], the French Mush Castings page, and from http://twinoid.com/en/tid/forum#!view/112222|thread/32438818 this forum thread] which summarizes a translation of the French wiki.}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Many informations are still missing. }}&lt;br /&gt;
&lt;br /&gt;
Castings are effectively groups or clans, similar to other portions of Twinoid. Castings are created via the expenditure of {{Ticket|any}} earned or purchased in Mush. &lt;br /&gt;
&lt;br /&gt;
As stated on the French wiki, and loosely translated: ''&amp;quot;The goal of Castings is to encourage large groups of players with the same aspirations and goals in gameplay...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
Tickets for castings can be earned in various ways:&lt;br /&gt;
*Be on a ship that lasts 10 days or more (ie: you reach day 10, cycle 1). Each time a ship lasts 10 or more days, each member of the ship (whether alive or dead) receives 1 {{Ticket|gold}}. However, the {{Ticket|gold}} is only valid if the ship was random, not a casting ship.&lt;br /&gt;
*When purchasing {{Gold Mode}}, the user will automatically receive a number of {{ticket|gold}} based on the number of gold days purchased.&lt;br /&gt;
*NERON gives players 1 {{ticket|blue}} per month in which the player plays the game. {{Gold Mode}} players can accrue up to 6 of these, all other players are limited to 2.&lt;br /&gt;
*{{Ticket|gold}} can also be purchased from the [[Vending Machine]] for {{klix}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Casting==&lt;br /&gt;
*To create a casting you need 3 {{Ticket|any}}. This will create a temporary Casting. &lt;br /&gt;
*A name must be created, or accepted from the proposed options. (Maximum of 50 characters in the name).&lt;br /&gt;
*The initial creator of the Casting is given the title of '''Creator'''. &lt;br /&gt;
The limit is 3 joined Castings in {{Gold Mode}}, and 1 joined Casting in {{Silver}} or {{Bronze Mode}}. If you drop from {{Gold}} to ''Silver'', and you are joined with 2 or 3 Castings, you will be unable to launch with any ships until you reduce your Castings to 1.}}&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
*All participants may submit as many {{Ticket|any}} as they desire. &lt;br /&gt;
*Once 50 {{Ticket|any}} have been submitted, the Casting becomes permanent.&lt;br /&gt;
*Once funded, a forum is created for the Casting. Only members of the Casting can access their specific forum. &lt;br /&gt;
*Additional members can apply to a Casting even after it is funded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum==&lt;br /&gt;
*The '''Creator''' of the forum becomes the moderator of the forum and all members. &lt;br /&gt;
*The '''Creator''' may appoint other moderators. &lt;br /&gt;
*The '''Creator''' and appointed '''Moderators''' can assign forum ranks and roles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{{Main|Castings Ranks}}&lt;br /&gt;
&lt;br /&gt;
*Castings can increase in rank, increasing the maximum members and unlocking [[Castings Options]].&lt;br /&gt;
*Casting {{CXP}} is required for the [[Castings_Ranks|casting rank]] to increase.&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged by anyone for 1{{CXP}}. &lt;br /&gt;
*25{{CXP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
==Rank Levels==&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[Image:rank_starter.png|class=icon-margin]] Beginner&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Offers the option: Hidden Mush&lt;br /&gt;
:The maximum size of the casting is now 48 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You are a group who got together to start living the life of an artist. You are currently busking with a guitar in the Pyong Yang metro.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_too_slow.png|class=icon-margin]] Cafe Theatre&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Slow Game option which has cycles of 4h&lt;br /&gt;
:The maximum size of the casting is now 64 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We no longer fall asleep during your films... it\'s cool, nobody\'s watching.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_troopers.png|class=icon-margin]] Soldier of Fortune&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Have you ever managed to make people do what you want&amp;amp;nbsp;? It\'s tougher than with sheep...although...&lt;br /&gt;
:The maximum size of the casting is now 80 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;Have you ever tried to convince people? It\'s tougher than with sheep...although...&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_mushruvery.png|class=icon-margin]] Repertory Company&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks Andie and Derek&lt;br /&gt;
:The maximum size of the casting is now 88 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You know how to get the crowd going on the beaches of Neptune&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_triple_play.png|class=icon-margin]] Bar lounge&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Triple Mush option&lt;br /&gt;
:The maximum size of the casting is now 104 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You are capable of making a film without a script.&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_page.png|class=icon-margin]] Bill Sticker&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Beta Game option&lt;br /&gt;
:The maximum size of the casting is now 112 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_swift_fungus.png|class=icon-margin]] Pre-Theatre Deal&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Speed Game option which has cycles of 2h&lt;br /&gt;
:The maximum size of the casting is now 128 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You know how to roll two scenes together without the scenery collapsing&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_dream_theater.png|class=icon-margin]] Garden Gnomes&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks manual takeoffs for this casting&lt;br /&gt;
:The maximum size of the casting is now 144 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;You efficiently organize Martian barbecues&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_beta_phases.png|class=icon-margin]] Orchestra&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 160 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We can trust you to organize a party in a lunar hospice&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_sleeping_beauty.png|class=icon-margin]] National Ballet&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the Sleeping Mush option&lt;br /&gt;
:The maximum size of the casting is now 176 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;We almost hired you for a big film once&amp;amp;nbsp;!&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_whos_ugly.png|class=icon-margin]] Opera&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unblocks the No Mush Game option&lt;br /&gt;
:The maximum size of the casting is now 192 players.&lt;br /&gt;
::&amp;lt;em&amp;gt;International Class on a provincial moon&amp;lt;/em&amp;gt;&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_fight.png|class=icon-margin]] Production House&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 208 players.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_blitz.png|class=icon-margin]] Event Based Society&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Unlocks the blitz game mode, which makes cycles take only 1 hour. The maximum size of the casting is now 224 players.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:rank_legend.png|class=icon-margin]] Legend&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The maximum size of the casting is now 256 players.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Unlockable Casting Options==&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:fast_cycle.png|class=icon-margin]] Fast Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 2 hours.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:slow_cycle.png|class=icon-margin]] Slow Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 4 hours.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:three_mush.png|class=icon-margin]] Triple Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Ship begins with 3 mush.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:no_mush.png|class=icon-margin]] No Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Ships begins without mush.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:no_mush_bar.png|class=icon-margin]] Hidden Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Crew cannot see how many mush there are.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:mush_progressive.png|class=icon-margin]] Sleeping Mush&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The number of mush gradually increases over time. It's possible that there are more than 2 &amp;quot;Alpha&amp;quot; mush.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:beta_phases.png|class=icon-margin]] Beta&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The ship begins in beta mode.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:blitz_cycle.png|class=icon-margin]] Blitz Cycle&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Cycles take 1 hour.&lt;br /&gt;
:&lt;br /&gt;
;&amp;lt;h3&amp;gt;[[File:use_andrek.png|class=icon-margin]] Andie &amp;amp; Derek&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This ship starts with Andie &amp;amp; Derek instead of Finola and Chao.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Casting Glory==&lt;br /&gt;
{{Main|Casting Glory}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Casting==&lt;br /&gt;
*There is a link to the Castings page on the French Mush which lists the currently existing Castings.&lt;br /&gt;
*Clicking on a casting will display a Join/Apply link, if there is any room left in the Casting. This will cost you {{Ticket|any}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disbanding or Leaving a Casting==&lt;br /&gt;
*The '''Creator''' can disband a Casting. If done so, all invested {{Ticket|any}} are refunded. &lt;br /&gt;
*If a player leaves a Casting, Funded {{Ticket|any}} are lost. Be careful whom you join. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rights and Options of Casting Members==&lt;br /&gt;
*A '''Creator''' or '''Moderator''' can start launch a ship or ships early, if there are enough players who are in '''Ready''' status.&lt;br /&gt;
*Everyone can use a {{Ticket|any}} to set '''Ready''' status. This will put you into a ship when the Casting launches a ship, but only if you are not currently in an active ship. &lt;br /&gt;
*Different ranks can be assigned, such as: Spore, Mutant, Teleomorph, and Grand Mushling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Registered'''&lt;br /&gt;
*No rights beyond read-only.&lt;br /&gt;
&lt;br /&gt;
'''Spore'''&lt;br /&gt;
*Edit private pages.&lt;br /&gt;
*Post on the Casting forum.&lt;br /&gt;
*Post on the Casting Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Mutant'''&lt;br /&gt;
*Can refuse or turn down member applications.&lt;br /&gt;
*Edit public pages.&lt;br /&gt;
*Add pages.&lt;br /&gt;
&lt;br /&gt;
'''Teleomorph'''&lt;br /&gt;
*Change title of members.&lt;br /&gt;
*Delete Pages.&lt;br /&gt;
*Moderate Casting forum.&lt;br /&gt;
*Moderate the Casting nexus.&lt;br /&gt;
*Change group options.&lt;br /&gt;
&lt;br /&gt;
'''Grand Mushling'''&lt;br /&gt;
*Has all rights (except for Party Start).&lt;br /&gt;
*Modify and assign roles.&lt;br /&gt;
*Invite members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2017-06-20T16:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Silver}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and her entire skillset is aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt to several other roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a way for an active Hua to help get even less active ships home to Sol, because she can provide both the defense and the potential to repair PILGRED that they tend to lack.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as tending the garden aboard the Daedalus. Generally not a good pick even if {{character|Ian}} is inactive, as you do not necessarily need the skill to tend plants.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. Not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering only if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Only viable with Technician.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but sacrificing a Pilot or Technician for it is just silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship but Survivalist means more {{AP}} generated thanks to all the Steak you'll be pulling in. Botanist is the better choice if you are able to be online cycle 8 to help with plants.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus, defense and maintenance / PILGRED repair. However, Piloting is an {{AP}}-intensive skill so you'll often be stretched thin, and relying on your free repair points to fix things.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even if you are in a situation like this, pilot is better than determined on longer ships due to your versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as an &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions, while you won't be able to prevent fight events, you will be able to return to the Daedalus if a crewmember drops to a critical amount of health.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should instead drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. And permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus, IF doing that is really enough to kill the Daedalus at a given time (it usually isn't) or the only thing left to do.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people want her to eat in order to gain a few quick {{AP}} to fly, unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were fired from a patroller by examining it.&lt;br /&gt;
&lt;br /&gt;
:One personal specialty of Hua would be that she has reason to go on lots of [[exploration|expeditions]], and has access to {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure {{character|Frieda}} is doing her job!&lt;br /&gt;
* If the other Magebooks aren't beneficial for you, ask for the {{Skill|Chef}} magebook. You'll be able to freeze some of the steak you generate from your expeditions.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2017-06-20T15:05:10Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by her alone (once the connection is up), which means that the crew will expect her to focus almost exclusively on it. In turn, they will usually work to help her gain {{AP}} by building the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] for her to sleep on, and she is encouraged to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
With some support on the connection, a good Paola can then do 2-3 NERON upgrades, get the day 3 base and go through all of Xyloph before the day 5 base comes up.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}}(or any other Astrophysicist) additional {{AP}} for their [[Astrophysics]] job. Alternatively {{Character|Jin Su}} with ''Logistics Expert'' and the ''sofa'' on the Bridge will help you gain 3 {{AP}} per cycle for ''communications''.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
:{{Skill|Gunner}}: Paola's latest skill. A good alternative to Biologist when it comes to finding an occupation after Comms are done, especially on very long ships.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also shoot some [[Hunters]] or {{trait|Pacifist}} protected players using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: A good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Gunner}}: More specialized than Shooter, but also more effecive at what it does.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:''Logistics Expert'' should always be picked if available. Other skills depend on the situation and your preferences, with ''Shooter'' and ''Gunner'' making an effective combination.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:With no excuse to get {{status|dirty}} except eating without the {{item|Stainproof Apron}} (which is not hard for her to get) and a narrowly defined task that is also easy to check, a Mush Paola usually has little choice but to [[Mush_Play#Mimickry_.2F_confusion|mimic a human]] for the longest time.&lt;br /&gt;
:She has good reason to wait for her moment, however: If the crew is not aware and cautious, [[trading]] an inactive (or even active!) character for [[PILGRED]] and then doing a {{skill|Transfer}} into the acting {{Title|Commander}} can instantly end the game in a win with little effort, making a Mush Paola a more dangerous &amp;quot;[[Aim_of_the_Game#Surprise.2C_gentlemen.21|rusher]]&amp;quot; than {{Character|Raluca}}!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab bed while {{Character|Finola}}/{{Character|Andie}} can stand next to you and benefit from {{Skill|Logistics Expert}} instead. If there are inactives on the bridge, then let Frieda take the sofa and do the same!&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she does not need her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to talk and can drop it to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the later game when all Comms work is done, you should pick between {{Skill|Shooter}}, {{Skill|Gunner}} or {{Skill|Biologist}}, depending on the state of research and whether you have a {{Skill|Pilot}} Magebook.&lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - and you should use them to update Neron, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2017-06-20T15:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Silver}} */ It was bugging me, that the skills weren't in the order you'd unlock them...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by her alone (once the connection is up), which means that the crew will expect her to focus almost exclusively on it. In turn, they will usually work to help her gain {{AP}} by building the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] for her to sleep on, and she is encouraged to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
With some support on the connection, a good Paola can then do 2-3 NERON upgrades, get the day 3 base and go through all of Xyloph before the day 5 base comes up.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}}(or any other Astrophysicist) additional {{AP}} for their [[Astrophysics]] job. Alternatively {{Character|Jin Su}} with {{Skill|Logistics Expert}} and the ''sofa'' on the Bridge will help you gain 3 {{AP}} per cycle for ''communications''.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
:{{Skill|Gunner}}: Paola's latest skill. A good alternative to Biologist when it comes to finding an occupation after Comms are done, especially on very long ships.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also shoot some [[Hunters]] or {{trait|Pacifist}} protected players using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: A good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Gunner}}: More specialized than Shooter, but also more effecive at what it does.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:''Logistics Expert'' should always be picked if available. Other skills depend on the situation and your preferences, with ''Shooter'' and ''Gunner'' making an effective combination.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:With no excuse to get {{status|dirty}} except eating without the {{item|Stainproof Apron}} (which is not hard for her to get) and a narrowly defined task that is also easy to check, a Mush Paola usually has little choice but to [[Mush_Play#Mimickry_.2F_confusion|mimic a human]] for the longest time.&lt;br /&gt;
:She has good reason to wait for her moment, however: If the crew is not aware and cautious, [[trading]] an inactive (or even active!) character for [[PILGRED]] and then doing a {{skill|Transfer}} into the acting {{Title|Commander}} can instantly end the game in a win with little effort, making a Mush Paola a more dangerous &amp;quot;[[Aim_of_the_Game#Surprise.2C_gentlemen.21|rusher]]&amp;quot; than {{Character|Raluca}}!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab bed while {{Character|Finola}}/{{Character|Andie}} can stand next to you and benefit from {{Skill|Logistics Expert}} instead. If there are inactives on the bridge, then let Frieda take the sofa and do the same!&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she does not need her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to talk and can drop it to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the later game when all Comms work is done, you should pick between {{Skill|Shooter}}, {{Skill|Gunner}} or {{Skill|Biologist}}, depending on the state of research and whether you have a {{Skill|Pilot}} Magebook.&lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - and you should use them to update Neron, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2017-06-20T09:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by her alone (once the connection is up), which means that the crew will expect her to focus almost exclusively on it. In turn, they will usually work to help her gain {{AP}} by building the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] for her to sleep on, and she is encouraged to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
With some support on the connection, a good Paola can then do 2-3 NERON upgrades, get the day 3 base and go through all of Xyloph before the day 5 base comes up.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}}(or any other Astrophysicist) additional {{AP}} for their [[Astrophysics]] job. Alternatively {{Character|Jin Su}} with {{Skill|Logistics Expert}} and the ''sofa'' on the Bridge will help you gain 3 {{AP}} per cycle for ''communications''.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
:{{Skill|Gunner}}: Paola's latest skill. A good alternative to Biologist when it comes to finding an occupation after Comms are done, especially on very long ships.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also shoot some [[Hunters]] or {{trait|Pacifist}} protected players using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Gunner}}: More specialized than Shooter, but also more effecive at what it does.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: A good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:''Logistics Expert'' should always be picked if available. Other skills depend on the situation and your preferences, with ''Shooter'' and ''Gunner'' making an effective combination.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:With no excuse to get {{status|dirty}} except eating without the {{item|Stainproof Apron}} (which is not hard for her to get) and a narrowly defined task that is also easy to check, a Mush Paola usually has little choice but to [[Mush_Play#Mimickry_.2F_confusion|mimic a human]] for the longest time.&lt;br /&gt;
:She has good reason to wait for her moment, however: If the crew is not aware and cautious, [[trading]] an inactive (or even active!) character for [[PILGRED]] and then doing a {{skill|Transfer}} into the acting {{Title|Commander}} can instantly end the game in a win with little effort, making a Mush Paola a more dangerous &amp;quot;[[Aim_of_the_Game#Surprise.2C_gentlemen.21|rusher]]&amp;quot; than {{Character|Raluca}}!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab bed while {{Character|Finola}}/{{Character|Andie}} can stand next to you and benefit from {{Skill|Logistics Expert}} instead. If there are inactives on the bridge, then let Frieda take the sofa and do the same!&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she does not need her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to talk and can drop it to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the later game when all Comms work is done, you should pick between {{Skill|Shooter}}, {{Skill|Gunner}} or {{Skill|Biologist}}, depending on the state of research and whether you have a {{Skill|Pilot}} Magebook.&lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - and you should use them to update Neron, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2017-06-20T09:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by her alone (once the connection is up), which means that the crew will expect her to focus almost exclusively on it. In turn, they will usually work to help her gain {{AP}} by building the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] for her to sleep on, and she is encouraged to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
With some support on the connection, a good Paola can then do 2-3 NERON upgrades, get the day 3 base and go through all of Xyloph before the day 5 base comes up.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}}(or any other Astrophysicist) additional {{AP}} for their [[Astrophysics]] job. Alternatively {{Character|Jin Su}} with {{Skill|Logistics Expert}} and the ''sofa'' on the Bridge will help you gain 3 {{AP}} per cycle for ''communications''.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
:{{Skill|Gunner}}: Paolas latest skill. A good alternative to Biologist when it comes to finding an occupation after Comms are done, especially on very long ships.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also shoot some [[Hunters]] or {{trait|Pacifist}} protected players using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Gunner}}: More specialized than Shooter, but also more effecive at what it does.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: A good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:''Logistics Expert'' should always be picked if available. Other skills depend on the situation and your preferences, with ''Shooter'' and ''Gunner'' making an effective combination.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:With no excuse to get {{status|dirty}} except eating without the {{item|Stainproof Apron}} (which is not hard for her to get) and a narrowly defined task that is also easy to check, a Mush Paola usually has little choice but to [[Mush_Play#Mimickry_.2F_confusion|mimic a human]] for the longest time.&lt;br /&gt;
:She has good reason to wait for her moment, however: If the crew is not aware and cautious, [[trading]] an inactive (or even active!) character for [[PILGRED]] and then doing a {{skill|Transfer}} into the acting {{Title|Commander}} can instantly end the game in a win with little effort, making a Mush Paola a more dangerous &amp;quot;[[Aim_of_the_Game#Surprise.2C_gentlemen.21|rusher]]&amp;quot; than {{Character|Raluca}}!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab bed while {{Character|Finola}}/{{Character|Andie}} can stand next to you and benefit from {{Skill|Logistics Expert}} instead. If there are inactives on the bridge, then let Frieda take the sofa and do the same!&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she does not need her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to talk and can drop it to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the later game when all Comms work is done, you should pick between {{Skill|Shooter}}, {{Skill|Gunner}} or {{Skill|Biologist}}, depending on the state of research and whether you have a {{Skill|Pilot}} Magebook.&lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - and you should use them to update Neron, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2017-06-20T09:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme {{title|Commander}} comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to [[Exploration|visit many planets]], but also to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of {{AP}}, though, so you will still have time to be a fully-fledged ''Pilot'' on the side (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.) With {{Character|Paola}} and the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] she can gain 3 {{AP}} per cycle for [[Communications]].&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(which makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
:Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
==={{character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Nothing slows down a ship like an {{status|inactive}} Commander... but they also tend to get replaced quickly and violently. The art of being ''The Fungus in Charge'' is to be active enough to be tolerated, while still managing not to be around when needed for movement and [[exploration]].&lt;br /&gt;
:Of course, like any Mush, he can also be a Commander who is loud, directing the crew's attention towards lots of things! Except ''some'' things. Or be the last person they would ever suspect, so they would even forgive one huge blunder like [[Navigation|flying without turning first]] or &amp;quot;accidentally&amp;quot; leaving a pilot behind.&lt;br /&gt;
:*Stay alert during your &amp;quot;off hours&amp;quot;. If the very active crewmembers ever get too impatient and go on expedition against better judgement, you want to be there to abandon them.&lt;br /&gt;
:*It is easy to forget that [[Titles#Commander|missions]] are a thing. Until somebody reminds you, give them to your Mush partner to collect.&lt;br /&gt;
:*If you happen to get teamed up with {{Character|Frieda}} or {{Character|Raluca}}, you have good chances to kill the ship by &amp;quot;not finding&amp;quot; and then &amp;quot;missing&amp;quot; enough O2 planets, or [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|rush to Sol]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
*When going [[exploration|expeditions]] with the Icarus, '''the Commander must always be part of the away team''' as long as there are {{character|Mush}} around, so the ship cannot be moved while the crew are on the planet! Even if not a Mush himself, he could become one by {{skill|transfer}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Miscellaneous Changes */ deleted redundant part, reworded a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* New {{Character|Paola}} skill: {{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
* New {{Character|Kuan Ti}} skill: {{Level|6}} {{Skill|Politician}}&lt;br /&gt;
* New {{Character|Eleesha}} skill: {{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Ships no longer start in orbit of a planet&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Character Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* New {{Character|Paola}} skill: {{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
* New {{Character|Kuan Ti}} skill: {{Level|6}} {{Skill|Politician}}&lt;br /&gt;
* New {{Character|Eleesha}} skill: {{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Character Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* New {{Character|Paola}} skill: {{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
* New {{Character|Kuan Ti}} skill: {{Level|6}} {{Skill|Politician}}&lt;br /&gt;
* New {{Character|Eleesha}} skill: {{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Skill Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* New {{Character|Paola}} skill: {{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
* New {{Character|Kuan Ti}} skill: {{Level|6}} {{Skill|Politician}}&lt;br /&gt;
* New {{Character|Eleesha}} skill: {{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Skill Changes */ Consistent layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* New {{Character|Paola}} skills: {{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
* New {{Character|Kuan Ti}} skills: {{Level|6}} {{Skill|Politician}}&lt;br /&gt;
* New {{Character|Eleesha}} skills: {{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2017-06-20T09:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Skill changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Level|9|Mush}} {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
*{{Skill|Gunner}} added for {{Character|Paola}} at level 6&lt;br /&gt;
*{{Skill|Politician}} added for {{Character|Kuan Ti}} at level 6&lt;br /&gt;
*{{Skill|Polymath}} added for {{Character|Eleesha}} at level 6&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Choosing_a_Character</id>
		<title>Choosing a Character</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Choosing_a_Character"/>
				<updated>2017-06-10T13:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Character Choosing Tips */ Added Chao and Finola. Also edited some frequency of connection and such(although still not satisfied with that)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give an at-a-glance overview of the difficulty of playing each character for beginners. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
'''Welcome, beginner!''' You are faced with '''up to four characters''', one of which you will incarnate for the duration of the game: from a few days to a couple of weeks. Each one has a unique role, each one will play a unique part in the story. This page aims at giving you clues at what will be expected from each character, so that you and the rest of the crew will have the most fun and the least pressure in the game.&lt;br /&gt;
&lt;br /&gt;
Each character is rated according to the following criterias:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| '''Frequency of connection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |  '''Communication'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | '''Required learning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|3}}&lt;br /&gt;
|-&lt;br /&gt;
! Role-play tip&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Personality and main task of each character: some characters will suit you better than others.&lt;br /&gt;
|}&lt;br /&gt;
==Character Choosing Tips==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
|Andie&lt;br /&gt;
|Andie_graham_portrait.jpg| 2| 1| 2| Despite being a boot-licker, everybody '''loves''' her. Or maybe ''him'', no-one knows really.&lt;br /&gt;
|skill= Pilot&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|3|Polyvalent| 3| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Chao&lt;br /&gt;
|Wang_chao_portrait.jpg| 2| 2| 1| The '''Chief of Security''', he protects the crew - even with unsavory methods.&lt;br /&gt;
|skill= Shooter&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|3|Wrestler| 2| 2| 1}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Chun&lt;br /&gt;
|Zhong_chun_portrait.jpg| 2| 3| 2| The only certified Human, she must take the '''difficult decisions''' in the mush hunt.&lt;br /&gt;
|skill= Mankind's only hope&lt;br /&gt;
|upgrade=no&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Derek&lt;br /&gt;
|Derek_hogan_portrait.jpg| 2| 2| 1| Knows how to handle a blaster, and is always ready to do the '''dirty work''', especially when there are ladies to impress.&lt;br /&gt;
|skill= Shooter&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Wrestler| 2| 2| 1}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Eleesha&lt;br /&gt;
|Eleesha_williams_portrait.jpg| 2| 3| 3| Main '''detective''' of the ship, she tracks and questions people to know their hidden secrets. &lt;br /&gt;
|skill= Tracker&lt;br /&gt;
|upgrade=no&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Finola&lt;br /&gt;
|Finola_keegan_portrait.jpg| 2| 2| 2| The compulsively clean '''researcher''', she tries to decode the Mush enigma.&lt;br /&gt;
|skill= Biologist&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Medic| 2| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Frieda&lt;br /&gt;
|Frieda_bergmann_portrait.jpg| 1| 2| 2| '''Astrophysicist''', her role is to find the planets with the resources the ship needs.&lt;br /&gt;
|skill= Astrophysicist&lt;br /&gt;
|upgrade=no&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Gioele&lt;br /&gt;
|Gioele_rinaldo_portrait.jpg| 2| 2| 1| The '''Strong''' owner of the ship, ready to use his hands wherever they're needed.&lt;br /&gt;
|skill= Solid&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Paranoid| 2| 2| 1}}&lt;br /&gt;
{{Recommended Upgrades Box|3|Caffeine Junkie| 3| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Hua&lt;br /&gt;
|Jiang_hua_portrait.jpg| 2| 1| 2| A pilot '''always on the watch''' to take a patrol ship whenever enemies appear, also keen on going to expedition.&lt;br /&gt;
|skill= Pilot&lt;br /&gt;
|upgrade=no&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Ian&lt;br /&gt;
|Ian_soulton_portrait.jpg| 1| 2| 2| '''Peace, love, and bananas'''. He waters his plants and gives a hand here and there.&lt;br /&gt;
|skill= Botanist&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Biologist| 2| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Jin Su&lt;br /&gt;
|Kim_jin_su_portrait.jpg| 3| 3| 3| The '''Supreme Commander''' of the ship! He gives orders, and, whenever possible, the ''right'' orders.&lt;br /&gt;
|skill= Leader&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Pilot| 3| 3| 3}}&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Janice&lt;br /&gt;
|Janice_kent_portrait.jpg| 1| 2| 2| '''Psychologist''', she always knows who could do with a comforting word... even if it is NERON, the ship's computer.&lt;br /&gt;
|skill= Shrink&lt;br /&gt;
|upgrade=no&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Kuan Ti&lt;br /&gt;
|Lai_kuan_ti_portrait.jpg| 1| 1| 1| As a designer of the Daedalus, Kuan Ti mostly '''helps improving''' his beloved ship.&lt;br /&gt;
|skill= Designer&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|3|Astrophysicist| 1| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Paola&lt;br /&gt;
|Paola_rinaldo_portrait.jpg| 2| 1| 2| Her title of '''Communication Officer''' comes with a set of important jobs which she alone can tackle.&lt;br /&gt;
|skill= Radio Expert&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Logistics Expert| 2| 1| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Raluca&lt;br /&gt;
|Raluca_tomescu_portrait.jpg| 1| 1| 1| Staying away from the crowds, she is the quiet queen of the necessary '''PILGRED repairs'''.&lt;br /&gt;
|skill= Physicist&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|3|Technician| 2| 2| 2}}&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Roland&lt;br /&gt;
|Roland_zuccali_portrait.jpg| 2| 1| 1| As a sprinter, he is always ready to do the '''urgent jobs''', even if they're at the other end of the Daedalus.&lt;br /&gt;
|skill= Sprinter&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Pilot| 2| 1| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Stephen&lt;br /&gt;
|Stephen_seagull_portrait.jpg| 2| 2| 2| Since cooking is not demanding in the Daedalus, the Chef is there when more '''manpower''' is needed for a task.&lt;br /&gt;
|skill= Chef&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Solid| 2| 2| 1}}&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Terrence &lt;br /&gt;
|Terrence_archer_portrait.jpg| 1| 2| 2| His love for '''drones''' only matches his frustration at moving difficultly.&lt;br /&gt;
|skill= Robotics Expert&lt;br /&gt;
|upgrade=&lt;br /&gt;
{{Recommended Upgrades Box|2|Technician| 2| 2| 2}}&lt;br /&gt;
{{Recommended Upgrades Box|3|Pilot| 2| 1| 2}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{note|All this is for {{Mode|Bronze}} players only: if anyone is willing to do something similar for other modes, that'd be great (but maybe in a different page, in order not to confuse beginners)}}&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2017-06-10T00:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* General */ Added Maximum for MP as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]]. Action points are capped at 12 {{AP}}. This can be further increased by {{Skill|Lethargy}} or the [[Vending_Machine#Gold_Project|Noise Reducer]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
====Increased difficulty====&lt;br /&gt;
Spending {{AP}} or free points such as  will increase the overall difficulty of the ship by increasing the likelihood of negative events like fires, room shakes, etc. Therefore actions like using the {{Item|Mad Kube}} are unadvisable. Sometimes it can be better to let {{AP}} or free points such as [[image:Pa cook.png]] overflow and save them for when they are needed instead of using them on an action with little to no gain.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Appliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridizing, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]/[[Polymath]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]/+1[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves. As with {{AP}}, movement points are capped at 12 {{MP}}. &lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Illnesses]], [[Inventory|items]] and [[Ship Equipment]]. Certain [[Inventory#Drugs|medicines]] and [[Inventory#Rations|consumables]] like {{Item|Anabolic}}, {{Skill|Motivator}} and the [[Thalasso]] are other ways to obtain {{MP}}.&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 18 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
The {{Gold Project|SNC Kitchen}} also gives you a 6% chance to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2017-06-10T00:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* General */ Maximum AP added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]]. Action points are capped at 12 {{AP}}. This can be further increased by {{Skill|Lethargy}} or the [[Vending_Machine#Gold_Project|Noise Reducer]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
====Increased difficulty====&lt;br /&gt;
Spending {{AP}} or free points such as  will increase the overall difficulty of the ship by increasing the likelihood of negative events like fires, room shakes, etc. Therefore actions like using the {{Item|Mad Kube}} are unadvisable. Sometimes it can be better to let {{AP}} or free points such as [[image:Pa cook.png]] overflow and save them for when they are needed instead of using them on an action with little to no gain.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Appliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridizing, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]/[[Polymath]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]/+1[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Illnesses]], [[Inventory|items]] and [[Ship Equipment]]. Certain [[Inventory#Drugs|medicines]] and [[Inventory#Rations|consumables]] like {{Item|Anabolic}}, {{Skill|Motivator}} and the [[Thalasso]] are other ways to obtain {{MP}}.&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 18 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
The {{Gold Project|SNC Kitchen}} also gives you a 6% chance to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2017-06-10T00:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
====Increased difficulty====&lt;br /&gt;
Spending {{AP}} or free points such as  will increase the overall difficulty of the ship by increasing the likelihood of negative events like fires, room shakes, etc. Therefore actions like using the {{Item|Mad Kube}} are unadvisable. Sometimes it can be better to let {{AP}} or free points such as [[image:Pa cook.png]] overflow and save them for when they are needed instead of using them on an action with little to no gain.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Appliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridizing, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]/[[Polymath]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]/+1[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Illnesses]], [[Inventory|items]] and [[Ship Equipment]]. Certain [[Inventory#Drugs|medicines]] and [[Inventory#Rations|consumables]] like {{Item|Anabolic}}, {{Skill|Motivator}} and the [[Thalasso]] are other ways to obtain {{MP}}.&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 18 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
The {{Gold Project|SNC Kitchen}} also gives you a 6% chance to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2017-06-10T00:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Action Points */ Added a part about ship difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
====Increased difficulty====&lt;br /&gt;
Spending {{AP}} or free points such as  will increase the overall difficulty of the ship by increasing the likelihood of negative events like fires, room shakes, etc. Therefore actions like using the {{Item|Mad Kube}} are unadvisable. Sometimes it can be better to let {{AP}} or free points such as [[image:Pa cook.png]] overflow and save them for when they are needed instead of using them on an action with little to no gain.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Appliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridizing, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]/[[Polymath]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]/+1[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 18 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
The {{Gold Project|SNC Kitchen}} also gives you a 6% chance to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-06-10T00:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Ways to gain Morale Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[spore]] using {{Skill|Phagocyte}}&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutate|Mutating]]&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 1-3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Being lost on a planet for a cycle&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-06-10T00:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Ways to gain Health Points */ Added ways for Mush to gain health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[spore]] using {{Skill|Phagocyte}}&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutate|Mutating]]&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Being lost on a planet for a cycle&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-06-10T00:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Ways to lose Morale Points */ Added MIA loss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Being lost on a planet for a cycle&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-06-09T23:56:32Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Ways to lose Health Points */ Wrestler+Solid mentioned for Kick-off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''***'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. &lt;br /&gt;
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2017-06-09T23:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* Ways to lose Morale Points */ Added remaining consumables and rearranged slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)&lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Organic Waste}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Janice_Kent</id>
		<title>Janice Kent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Janice_Kent"/>
				<updated>2017-06-09T23:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Advocatus Diaboli: /* {{Gold}} */ Slight changes, mainly about the use of Self-Sacrifice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Janice|fullname=Janice Kent|glory=Janice gains 3 {{glory}} every time she makes contact with an extra-terrestrial.|s1=shrink|s2=it|s3=neron|s4=diplomat|s5=radio|s6=sacrifice|command=17|neron=1|comms=5}}&lt;br /&gt;
Janice takes care of the Daedalus' IT requirements. She manages [[NERON]]'s regular psychological breakdowns and put the A-TRUE protocol into place, which allows the central computer to name its own administrator. Janice also manages the psychological needs of the crew of the Daedalus. She is generally skilled in social interactions, including those with aliens, which is also a personal interest of hers as she likes to study alien cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Janice's gameplay revolves around keeping the crew morale as high as possible. She is also the default {{Title|NERON Admin}} and will be asked to adjust the various settings. On top of all this, her personal glory requires her to go on expeditions to meet extra-terrestrial lifeforms.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}}: the best source of {{morale}} morale in the game. Also the most reliable way of curing psychological damage. Taking any other skill will cause everyone to laugh at your incompetence and/or assume that you're {{character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|IT Expert}}: Provides free IT action points that will most likely be spent on [[NERON Projects]] or [[Research]]. Take this over ''NERON's only friend'' if crew activity is low or average (especially in case of a slow {{title|Commander}}), or if you prefer being active yourself.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|NERON's only friend}}: Improves the efficiency of every point of AP put into the Nexus. Take this over IT Expert if you have a lot of crew members doing Projects, or like being helpful without doing much at all.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|Diplomat}}: Sacrifices NERON Projects for better expedition outcomes. Worth taking if you are planning to shoot for [[Eden]] but {{character|Andie}} is not available/reliable with his {{skill|Polyvalent}} skill. Also comes with the handy Ceasefire ability which could possibly save you or another crew member's life!&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Janice gets her primary set of skills by level four. {{Skill|Radio Expert}} requires you to hang out at the bridge instead of the dorms and the bonus to [[NERON  projects]] is neglegible. {{Skill|Self-sacrifice}} is an alternative to {{Skill|NERON's only friend}} and allows you to play slightly different concerning {{morale}} morale, but due to its {{XP}} requirement it should only be considered, if you regularly play as Janice.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Switching between the dorms, Mush Janice often has access to the un-dismantled shower, turning her into the evil twin of [[Lai_Kuan_Ti#Mush|Mush Kuan Ti]] when it comes to [[trapper|trapping]] the Nexus.&lt;br /&gt;
:*Not using a bed and having to shower in secret (for lack of reasons to get {{status|dirty}}) may often leave her starved for {{AP}}, and a Janice claiming a bed without being very active is instantly suspicious. But her generalist nature and vital importance to the mission do give her some leeway in both movement and behavior.&lt;br /&gt;
:**Doing little work can be somewhat offset by being active in chat instead. Everybody likes the bubbly cute girl raising their morale, so they may think less about what she is doing that actually costs {{AP}}. Having free {{AP|IT}} points to spend on [[NERON Projects]] helps as well.&lt;br /&gt;
:*Making the usually prudent arrangement with {{character|Raluca}} to be the only person coming to her realm (for hugs and [[PILGRED]] relays) in turn means that it is rather easy to convert each other ''if'' either one happens to be a Mush. [[relaying|Relays]] and {{fuel}} fuel loading also give her excuses for becoming ''dirty'' after all.&lt;br /&gt;
:*Her tendency to know people's {{morale}} level makes it possible for Janice to use {{skill|Demoralize}} efficiently. Then again, a crewmate suiciding on her watch is still not very subtle.&lt;br /&gt;
:*Being the {{title|NERON Administrator}}, otoh, makes her an unusually effective {{skill|Saboteur}}, as she can use the [[NERON BIOS|Vocoder]] to write the missing &amp;quot;spontaneous failure&amp;quot; messages herself.&lt;br /&gt;
::*This generally gives her a lot of options to sow at least temporary confusion with false warnings and death messages, especially when accompanied by repsective chat activity from her partner(s) in crime.&lt;br /&gt;
::*Not to forget the options of turning off the [[Plasma Shield]] or [[NERON Projects#Magnetic Net|Magnetic Net]] at opportune moments, blocking [[research]] access, destroying food (blaming it all on someone using {{skill|NERON Depression}}) or allowing herself to take off in a ship.&lt;br /&gt;
::*Finally, having access to the [[BIOS Terminal|BIOS]] anyway can be an argument for her 'guarding' the {{item|Hacker Kit}}... which, however, she can then use to move the ship in the right moment, especially as {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Try to end each cycle in the dorms to provide constant morale for your crew. See {{skill|Shrink}}.&lt;br /&gt;
* Some characters do not regularly use the dormitory bedding. Seek them out and give them a comforting hug!&lt;br /&gt;
* Janice cannot boost her own morale, so she relies on {{Character|Jin Su}}'s speeches or fruit from {{Character|Ian}}'s garden to stay happy.&lt;br /&gt;
* As Janice's {{Glory}} objective is fulfilled almost every time she meets '''any''' kind of alien, including critters and enemies, you should take part in as many expeditions as possible - {{Skill|Diplomat}} or not - to rack up insane amounts of points.&lt;br /&gt;
** There are no diminishing returns to this.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Janice's glory mechanic defies its description &amp;quot;Part-time Eth'''n'''ologist&amp;quot; and her characterization as a sensitive diplomat, as she gains {{Glory}} not only from making contact with ''[[Zones#Intelligent Life|intelligent]]'' alien life, but from any contact whatsoever - including [[:File:JaniceGlory.jpg|killing chew-chews or being bitten by a spider]]. In that regard, she is more of an Ethologist. (One studies cultures, the other animals.)&lt;br /&gt;
* She will gain the bonus even if she is not a direct subject of the alien event; she just has to be present.&lt;br /&gt;
** This even includes instances like a teammate [[Zones#Caverns|splitting their head open on a stalactite]] after ''they'' glimpsed a passing scorpion in a dark cave. Nothing stops her fascination!&lt;br /&gt;
&lt;br /&gt;
* You will get '''no''' {{glory}} from '[[Zones#Predators|Predator - Nothing to report]]' events, however. Even though it describes you watching one, and [[Zones#Mankarogs|spotting a Mankarog on the horizon]] works.&lt;br /&gt;
** Also not from fighting aliens in a [[Zones#Shipwreck|shipwreck]], even though [[Zones#Ruins|fighting alien zombies]] in ruins works.&lt;br /&gt;
** And not from [[Zones#Oceanic|catching a 'fish']] or ''eating'' insects, as opposed to ''fighting'' insects and fighting or eating predators. Culture studies are a very peculiar science!&lt;br /&gt;
As one could expect, this boosts her expedition {{glory}} gains [http://mush.twinoid.com/tid/forum#!view/112216|thread/31456425?p=16 way out of proportion] when compared to other characters with similar goals such as {{Character|Hua}} or {{Character|Stephen}}, who has to encounter aliens that are hostile ''and'' have that lead to a [[Events#fight|combat event]] to receive a lesser bonus.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3128 : Born on Callisto.&lt;br /&gt;
; 3132 : Janice enrolls in cyber-elementary school on Callisto. She learns at a very early age how to negociate FGUI interfaces and at the age of 6 she built a rudimentary database of recipes for Mother's Day.&lt;br /&gt;
; 3143 :Under the influence of a group of alter-universalist pirates, Janice develops the Radish program which will be used to pirate the accounts of large corporations such as Lisegan-Cash and InHumanFinancial. When she discovers that she has been manipulated, Janice decides to reinforce the security of her applications by developing a unique protection system which is based on the trust existing between the program and the user.&lt;br /&gt;
; 3145 :To earn her qualification in Cyber-Psychology on Ganymede, Janice studied human and robot psychology for two years at the faculty of Cognitive Sciences at Bacchus IV.&lt;br /&gt;
; 3147 : She left for university, where she met Terrence Archer a robotics student. He proposes that she puts a learning script in place and that she applies her security protocol ( A-TRUE ) to his drones.&lt;br /&gt;
; 3148 : Janice Kent and Terrence Archer are awarded the Redmoon Prize for their invention of an intelligent drone capable of interpreting and storing new instructions as it evolves. They decide to continue their project on Callisto where Janice's family live.&lt;br /&gt;
; 3150 : During a mission on Jupiter, an analysis of NERON, a jumped-up calculator, offers Janice an exciting new field of study. Its incredible calculating power make it a conscious entity capable of exploiting its own train of thought without any human intervention. NERON, until that point, had developped a profound dislike for its creators, but nonetheless accepted to recommence its calculation work on condition that the A-TRUE protocol is engaged for the duration of the project.&lt;br /&gt;
; 3151 : Janice tries to optimize NERON's thinking processes but the infernal regularity of the PILGRED reactor tests carried out by researcher Raluca Tomescu monopolize the unit's processing power.&lt;br /&gt;
; 3152 : Following a reduction of its workload, NERON sees its processing requirement drop to 75%. Thus, its capacities for evolution are considerably improved. Janice contacts Terrence to ask him to build drones capable of completing the construction of the Daedalus on schedule.&lt;br /&gt;
; 3154 : While SDF forces attempt to regain control of the base, NERON's A-TRUE protocol is activated. He refuses troops access to buildings thus slowing the army's progression to the interior of Xyloph-17. Janice, who was then the only individual capable of controlling the central computer, frees her colleagues and attempts to transfer essential data to the Daedalus. Several hours later, the ship takes off towards the Magellan galaxy.&lt;br /&gt;
[[category:Characters]][[category:Janice]]&lt;/div&gt;</summary>
		<author><name>Advocatus Diaboli</name></author>	</entry>

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