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		<updated>2026-04-26T18:58:19Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2013-11-30T12:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vending Machine=&lt;br /&gt;
The vending machine is where you can spend Klix to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  Watch out for side effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Fullness&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Fullness&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Fullness&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Fullness&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Containers=&lt;br /&gt;
&lt;br /&gt;
=Flair=&lt;br /&gt;
&lt;br /&gt;
=Skins=&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2013-11-30T12:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vending Machine=&lt;br /&gt;
The vending machine is where you can spend Klix to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  Watch out for side effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Fullness&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Fullness&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Fullness&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Fullness&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Containers=&lt;br /&gt;
&lt;br /&gt;
=Flair=&lt;br /&gt;
&lt;br /&gt;
=Skins=&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
[[http://mushpedia.com/wiki/Gold_Projects]]&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-30T12:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Some names are from the french wiki and may need updated for the English version.}}&lt;br /&gt;
{{NoteWarn|Need to alphabetize projects so projects show up in expected order. Can then remove sort on table.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-30T12:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Some names are from the french wiki and may need updated for the English version.}}&lt;br /&gt;
{{NoteWarn|Need to alphabetize projects so projects show up in expected order. Can then remove sort on table.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-30T12:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Some names are from the french wiki and may need updated for the English version.}}&lt;br /&gt;
{{NoteWarn|Need to alphabetize projects so projects show up in expected order. Can then remove sort on table.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-30T12:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Some names are from the french wiki and may need updated for the English version.}}&lt;br /&gt;
{{NoteWarn|Need to alphabetize projects so projects show up in expected order. Can then remove sort on table.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2013-11-30T11:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;92.17.179.196: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
Each ship starts with 2 mature banana trees in the Hydroponic Garden and 3 empty pots in the ship's storage room. Plants and pots should be moved to the Laboratory so that gardeners can use the stainproof apron to avoid getting dirty. Plants should only be moved back to the garden if the ship has completed a [[NERON]] project which makes the garden advantageous. &lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]]Young: This plant does not produce fruit or oxygen until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
*[[Image:Plant_diseased.png]]Diseased: This plant will not produce fruits or oxgyen.&lt;br /&gt;
*[[Image:Plant_thirsty.png]]Thirsty: This plant will not produce oxygen. If not watered, it will be dehydrated the next day.&lt;br /&gt;
*[[Image:Plant_dry.png]]Dried Out: This plant will not produce fruit or oxygen. If not watered, it will be dead the next day. &lt;br /&gt;
&lt;br /&gt;
Plant thirst status changes at midnight. A watered plant with no statuses will change to thirsty. A thirsty plant will change to dried out, and a dried out plant will die. Each plant will produce a fruit at midnight provided that it is not diseased, thirsty or dried out.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty hydropot and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit to change the type of a mature plant. The plant becomes the type of the fruit grafted. Plant must not be thirsty, dried out or sick, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 3 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
Since young plants do not produce fruit or oxgyen, they do not need to be treated for disease until they mature. They also do not need to be watered when thirsty, only when dehydrated, so every other day.&lt;br /&gt;
&lt;br /&gt;
Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during cycle 8, if possible. It's often useful for the gardener to post in general chat early cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
Botany points should be prioritized for the most AP costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
Placing many post-it notes on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed in fires, and once they're gone, there's no replacing them, so adding more options for things to burn up first will help, especially late game when fires are frequent.&lt;/div&gt;</summary>
		<author><name>92.17.179.196</name></author>	</entry>

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